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So any idea when the foundry, the editor itself, will be back on?

So any idea when the foundry, the editor itself, will be back on?

I mean the Legacy of Romulus is great and all, but i would really enjoy getting back to making my own missions. Especially with the new features the editor is suppose to have.
Post edited by renegadesteve on
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  • john98837john98837 Member Posts: 761 Arc User
    edited June 2013
    Hopefully soon, they were at a dead stop on republishing for almost a week, seems to have started up again thursday or friday, lots of missions back now.
  • teklionbenrashateklionbenrasha Member Posts: 0 Arc User
    edited June 2013
    I had a tweet about this the day before yesterday, just said "as soon as possible".
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    Of course that was true at the beginning of season 4 too. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2013
    Take your best guess and triple it. It's like collecting fire wood, according to survivorman.
    [SIGPIC][/SIGPIC]
  • orionsrockorionsrock Member Posts: 52
    edited June 2013
    FUDGE!!! oh my goddess i have so many ideas and they're all just begging to be brought to life!

    grr! I have withdrawal whenever this happens

    anyone else notice that in existing misisons in the foundry the glowy circle markers are off target (badly) and some npcs are un-talkable?
  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    orionsrock wrote: »
    anyone else notice that in existing misisons in the foundry the glowy circle markers are off target (badly) and some npcs are un-talkable?
    yes, that happens to all foundry missions at the moment. the problem with wrong targets on map is happening to every mission target which uses the reach marker from the foundry.
    the problem with untakable npcs, this is happening to any npc which is behind a window, forcefield or anything else. this is not happening only to npcs, objects that are placed inside another object also have the problem that you can't interact with them.

    as the wrong targets on map are a bug, i am not sure about the interaction-issue. i wonder if that is also a bug or a very poorly conceived "improvement". i really hope it is a bug that will be fixed...otherwise it will destroy very many missions - i already found 4 spotlight missions that aren't playable anymore cause of this.
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited June 2013
    yes, that happens to all foundry missions at the moment. the problem with wrong targets on map is happening to every mission target which uses the reach marker from the foundry.
    the problem with untakable npcs, this is happening to any npc which is behind a window, forcefield or anything else. this is not happening only to npcs, objects that are placed inside another object also have the problem that you can't interact with them.

    as the wrong targets on map are a bug, i am not sure about the interaction-issue. i wonder if that is also a bug or a very poorly conceived "improvement". i really hope it is a bug that will be fixed...otherwise it will destroy very many missions - i already found 4 spotlight missions that aren't playable anymore cause of this.

    "Depths of Nukara Prime" one of them? If so I was able to complete ... but the interaction objects are just thrown around the map.. Not where I origonally placed them.
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  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    thay8472 wrote: »
    "Depths of Nukara Prime" one of them? If so I was able to complete ... but the interaction objects are just thrown around the map.. Not where I origonally placed them.

    i hadn't play that mission, but if you were able to complete, i guess it's not one of them. what I've played mainly are german spotlights.
  • teklionbenrashateklionbenrasha Member Posts: 0 Arc User
    edited June 2013
    orionsrock wrote: »
    FUDGE!!! oh my goddess i have so many ideas and they're all just begging to be brought to life!

    grr! I have withdrawal whenever this happens

    anyone else notice that in existing misisons in the foundry the glowy circle markers are off target (badly) and some npcs are un-talkable?

    I'm making a spider diagram for my next story, and it's getting out of hand!
  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    I mean the Legacy of Romulus is great and all, but i would really enjoy getting back to making my own missions. Especially with the new features the editor is suppose to have.
    i won't think we'll get any new features - we even will loose one, the costume import tool is gone....
    only new content that was added were two npc groups (one of them is elachi, the other i don't remember) as it was written at the LoR patch notes.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    I put up a blog at Starbase UGC detailing exactly what has been changed/added in the Foundry for LoR.

    http://starbaseugc.com/index.php/trailers/essential-viewing/foundry-maintenance-and-updates-with-legacy-of-romulus/
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    yeah, the list is pretty long. Besides, the costume import/export tool should be back as soon as they fix whatever was wrong with it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    yeah, the list is pretty long. Besides, the costume import/export tool should be back as soon as they fix whatever was wrong with it.

    i'm not sure about that. the problem with this tool was it has caused a crash when doing something thatshouldn't possible, like import a ship costume to a ground npc. but i don't think that was a big problem, and surely no good reason to remove it...they should fix it without removing. i also don't understand where's the problem to fix it, what the tool does is very simple...all it has to do is read a few variables from a file and some exception handling to prevent doing things that aren't possible.

    i always wonder why cryptic is concentrating on fixing bugs which are just a very little problem and don't disturb much, while they don't fix the really worse ones ( for example the stuck in ground bug which caused thousands of 1 star ratings)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    i'm not sure about that. the problem with this tool was it has caused a crash when doing something thatshouldn't possible, like import a ship costume to a ground npc. but i don't think that was a big problem, and surely no good reason to remove it...they should fix it without removing. i also don't understand where's the problem to fix it, what the tool does is very simple...all it has to do is read a few variables from a file and some exception handling to prevent doing things that aren't possible.

    i always wonder why cryptic is concentrating on fixing bugs which are just a very little problem and don't disturb much, while they don't fix the really worse ones ( for example the stuck in ground bug which caused thousands of 1 star ratings)
    1: I have never seen the import costume button cause my game to crash, not even when reskinning a ground character as a Tholian ship.

    2: cryptic said it was buggy, but did not elaborate on the nature of the bug that caused them to remove it. Thus we don't actually know why it's down at this time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    1: I have never seen the import costume button cause my game to crash, not even when reskinning a ground character as a Tholian ship.

    2: cryptic said it was buggy, but did not elaborate on the nature of the bug that caused them to remove it. Thus we don't actually know why it's down at this time.

    No, the quick way to crash the Foundry was to try and import an animal. Occasionally, that wouldn't immediately crash the Foundry, but cause a costume with no geo (handy) but would crash the client on exit. Ironically, if you want to crash the Neverwinter Foundry, all you have to do is attempt to advanced edit a drider.
  • orionsrockorionsrock Member Posts: 52
    edited June 2013
    yes, that happens to all foundry missions at the moment. the problem with wrong targets on map is happening to every mission target which uses the reach marker from the foundry.
    the problem with untakable npcs, this is happening to any npc which is behind a window, forcefield or anything else. this is not happening only to npcs, objects that are placed inside another object also have the problem that you can't interact with them.

    as the wrong targets on map are a bug, i am not sure about the interaction-issue. i wonder if that is also a bug or a very poorly conceived "improvement". i really hope it is a bug that will be fixed...otherwise it will destroy very many missions - i already found 4 spotlight missions that aren't playable anymore cause of this.

    Ikr.

    If thats the case Ill lose the ability to play some of my all time favorites, and I guess I never will know the conclusion to vulcan love slave 9 (if anyone knows or made it dont tell me) If you do ill just skip over your post lol.

    Anyway, it would TRIBBLE up my current in progress mission where I placed so many people in cages needing to be beamed out. The story will just fall apart and be nowhere near the feel I want to invoke.
    I'm making a spider diagram for my next story, and it's getting out of hand!

    Thats actually not a bad Idea I haven't thought of that. Wont be able to see the landscape though which will drive me a bit crazy but maybe ill think of something.

    wonder if ill be able to force Tovan to say things lol prob not.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    Well Tovan would be either a ground or space tactical officer. but there's no guarantee he'll be in use.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rickysmith1rickysmith1 Member Posts: 610 Arc User
    edited June 2013
    So any idea when the foundry, the editor itself, will be back on?

    I mean the Legacy of Romulus is great and all, but i would really enjoy getting back to making my own missions. Especially with the new features the editor is suppose to have.

    *Looks at comments*

    I am assuming the long answer is 'noooooooooo' whilst the short is 'no'! :D
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  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited June 2013
    No, the quick way to crash the Foundry was to try and import an animal. Occasionally, that wouldn't immediately crash the Foundry, but cause a costume with no geo (handy) but would crash the client on exit. Ironically, if you want to crash the Neverwinter Foundry, all you have to do is attempt to advanced edit a drider.

    Yup that and occasionally importing a ship onto a ground costume but heck publishing missions will crash the foundry and sometime the foundry just crashes for no good reason.

    I really eager to get into the editor again. got a new Romulan mission in the works (in my word processor )its gonna be an Indiana Jones type of adventure story (sort of) and I want to put the final spit and polish on a time to search.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited June 2013
    Cryptic/PWE, an ETA would be nice, even if it is exaggerated. I really want to try the new Elachi content.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    You must be new here. :P the launch of LoR was the only time they've ever given a public deadline for something to be released/done.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2013
    You must be new here. :P the launch of LoR was the only time they've ever given a public deadline for something to be released/done.

    Not true - The F2P launch also had a hard/announced launch date long ahead of time. (just saying ;)).

    That said, Cryptic no longer gives estimates on stuff like this. They used to, but if they missed it, the forums exploded; so they don't anymore.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    Oh right, I forgot about that one. :p So, they've done it twice, in three years. :)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    I think during one of the previous downtimes, like season 6 or 7, they said something like "It'll be up early next week" and then that didn't happen.

    Honestly I'm ok with no timetable. I know they're working on the reach marker bug. I'd prefer that get done before editing is turned back on (I'm sure that's they're plan) and even though I'm no programmer and have no idea how these things work, I'd take a guess and say it's very difficult to say "I'll have bug X fixed on Y date."
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  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited June 2013
    You must be new here. :P the launch of LoR was the only time they've ever given a public deadline for something to be released/done.

    I'm not new. But I'd like an ETA if possible.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • zw98zw98 Member Posts: 1 Arc User
    edited June 2013
    I can't seem to access the Foundry, or is it because of the update? :eek:
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited June 2013
    They haven't brought it back up yet
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    drogyn1701 wrote: »
    I think during one of the previous downtimes, like season 6 or 7, they said something like "It'll be up early next week" and then that didn't happen.

    Honestly I'm ok with no timetable. I know they're working on the reach marker bug. I'd prefer that get done before editing is turned back on (I'm sure that's they're plan) and even though I'm no programmer and have no idea how these things work, I'd take a guess and say it's very difficult to say "I'll have bug X fixed on Y date."


    it's their, not they're.... totally different meaning


    but I'd like a rough timetable, like "hopefully in 2 weeks"
  • captinjacksparowcaptinjacksparow Member Posts: 114 Arc User
    edited June 2013
    it's their, not they're.... totally different meaning


    but I'd like a rough timetable, like "hopefully in 2 weeks"
    No, it's they're. Their is a possessive word, and would be incorrect in that situation. He used they're, which is the contraction of they are, and he is correct in doing so.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    No, I'm afraid deaftravis is correct. The sentence should either read "I'm sure that's their plan" using the possessive form because the plan would belong to them, or it could be changed to "I'm sure that's what they're planning." to use the contraction of they are.

    Anyway back on track. You can ask, but I would not expect a timetable. They don't tend to give them out on things of this nature, and they may not know themselves when it'll be up.
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