If you went Klingon buy the ship that has Plasmonic leech to boost power levels. If Fed buy it from the exchange. It is a very good console to use especially when flying a Romulan ship. Fully invest into Starship Flow Capacitors to maximize the boost to your power levels with that console. You can also use Energy Siphon as a bridge officer power to help boost your power levels even more for a limited time.
Ensign tac torp hy
Lt tac tac team bfw
Eng lt ep2s rsp
For sci spots besides he and sci team and poleise hull, i have gw3 tachyon 3, i forgot whats it called bu the one that sends dmg back along the attackers beams. And photonic shockwave.
I spec'd 6 into flow capcitor and particle generator and 9 into graviton generator.
I run beams and torps. 2 plasma beams and 1 plasma torp on each side.
I guess the sci abilities seem not as exciting as i thought they should be. But i was thinkin maybe im just doin it wrong.
I would suggest trying to work in tractor beam, maybe in place of the feedback pulse. Use that to hold ships inside the gravity well and watch them come apart at the seams. Photonic Shockwave is also good for knocking escaping ships back into the gravity well, keeping the damage going.
I would also suggest getting a purple gravitic specialist science DOff, one of them gives you a chance to generate a second 'shockwave' gravity well after the first one goes off.
Ensign tac torp hy
Lt tac tac team bfw
Eng lt ep2s rsp
For sci spots besides he and sci team and poleise hull, i have gw3 tachyon 3, i forgot whats it called bu the one that sends dmg back along the attackers beams. And photonic shockwave.
I spec'd 6 into flow capcitor and particle generator and 9 into graviton generator.
I run beams and torps. 2 plasma beams and 1 plasma torp on each side.
I guess the sci abilities seem not as exciting as i thought they should be. But i was thinkin maybe im just doin it wrong.
Tachyon Beam III is not that great of a ability. I would replace it with something else.
The 2 most important Science bridge officer powers to have are Hazard Emmiters and Trasfer Shield Strength. They allow you to survive longer in battle.
Ha'nom Guardian Warbird
Commander Sci and Lt. Sci
Gravity Well III
Photon Shockwave I
Transfer Shield Strength II
Hazzard Emitters I
Energy Siphon II
Tractor Beam II or Tractor Beam Repulsors I
Polarized Hull I
You could try using those abilities. I highly recommend you use Plasmonic Leech and Shield Absorptive Frequency Generator console.
Comments
Which ally did you choose? What's your current loadout and/or BOff setup? What would you find more exciting than what you're doing now?
That kind of thing.
Ensign tac torp hy
Lt tac tac team bfw
Eng lt ep2s rsp
For sci spots besides he and sci team and poleise hull, i have gw3 tachyon 3, i forgot whats it called bu the one that sends dmg back along the attackers beams. And photonic shockwave.
I spec'd 6 into flow capcitor and particle generator and 9 into graviton generator.
I run beams and torps. 2 plasma beams and 1 plasma torp on each side.
I guess the sci abilities seem not as exciting as i thought they should be. But i was thinkin maybe im just doin it wrong.
I would also suggest getting a purple gravitic specialist science DOff, one of them gives you a chance to generate a second 'shockwave' gravity well after the first one goes off.
Tachyon Beam III is not that great of a ability. I would replace it with something else.
The 2 most important Science bridge officer powers to have are Hazard Emmiters and Trasfer Shield Strength. They allow you to survive longer in battle.
Ha'nom Guardian Warbird
Commander Sci and Lt. Sci
Gravity Well III
Photon Shockwave I
Transfer Shield Strength II
Hazzard Emitters I
Energy Siphon II
Tractor Beam II or Tractor Beam Repulsors I
Polarized Hull I
You could try using those abilities. I highly recommend you use Plasmonic Leech and Shield Absorptive Frequency Generator console.