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I made a rom sci cap. Need help

jacenjacen24jacenjacen24 Member Posts: 159 Arc User
edited May 2013 in Romulan Discussion
From sci captains. What should I be doing? I am 42 got the sci ship you can get at 40 bit im booooored.

Help me with boff set ups or different ship? I am speccing heavy science. For the big gravity well and such.

Or should i just delete and make a tac captain.
Post edited by jacenjacen24 on

Comments

  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited May 2013
    Need more data.

    Which ally did you choose? What's your current loadout and/or BOff setup? What would you find more exciting than what you're doing now?

    That kind of thing.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited May 2013
    If you went Klingon buy the ship that has Plasmonic leech to boost power levels. If Fed buy it from the exchange. It is a very good console to use especially when flying a Romulan ship. Fully invest into Starship Flow Capacitors to maximize the boost to your power levels with that console. You can also use Energy Siphon as a bridge officer power to help boost your power levels even more for a limited time.
  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited May 2013
    My boff set up

    Ensign tac torp hy
    Lt tac tac team bfw
    Eng lt ep2s rsp

    For sci spots besides he and sci team and poleise hull, i have gw3 tachyon 3, i forgot whats it called bu the one that sends dmg back along the attackers beams. And photonic shockwave.

    I spec'd 6 into flow capcitor and particle generator and 9 into graviton generator.

    I run beams and torps. 2 plasma beams and 1 plasma torp on each side.


    I guess the sci abilities seem not as exciting as i thought they should be. But i was thinkin maybe im just doin it wrong.
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited May 2013
    I would suggest trying to work in tractor beam, maybe in place of the feedback pulse. Use that to hold ships inside the gravity well and watch them come apart at the seams. Photonic Shockwave is also good for knocking escaping ships back into the gravity well, keeping the damage going.

    I would also suggest getting a purple gravitic specialist science DOff, one of them gives you a chance to generate a second 'shockwave' gravity well after the first one goes off.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited May 2013
    My boff set up

    Ensign tac torp hy
    Lt tac tac team bfw
    Eng lt ep2s rsp

    For sci spots besides he and sci team and poleise hull, i have gw3 tachyon 3, i forgot whats it called bu the one that sends dmg back along the attackers beams. And photonic shockwave.

    I spec'd 6 into flow capcitor and particle generator and 9 into graviton generator.

    I run beams and torps. 2 plasma beams and 1 plasma torp on each side.


    I guess the sci abilities seem not as exciting as i thought they should be. But i was thinkin maybe im just doin it wrong.

    Tachyon Beam III is not that great of a ability. I would replace it with something else.

    The 2 most important Science bridge officer powers to have are Hazard Emmiters and Trasfer Shield Strength. They allow you to survive longer in battle.

    Ha'nom Guardian Warbird

    Commander Sci and Lt. Sci

    Gravity Well III
    Photon Shockwave I
    Transfer Shield Strength II
    Hazzard Emitters I

    Energy Siphon II
    Tractor Beam II or Tractor Beam Repulsors I
    Polarized Hull I

    You could try using those abilities. I highly recommend you use Plasmonic Leech and Shield Absorptive Frequency Generator console.
  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited May 2013
    Thank you. Im goin to give those a shot.
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