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Help with story ideas?

uncle2fireuncle2fire Member Posts: 68 Arc User
I have an idea for a story based around terrorism in a small state bordering the Federation. The player is encouraged to help because the small state has advanced technology in a certain field, and Starfleet wants access to it.

As of now, I have two main problems:

-What should this alien state be called? Should I use some canon species, do you have your own species I should use, or should I make up a completely new one?

-What should this advanced technology be? It needn't be anything specific, just a field of advancement.

Thanks!
[SIGPIC][/SIGPIC]
Post edited by uncle2fire on

Comments

  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited May 2013
    Make a race :P Naming it.. you can do what I do... spam the keyboard...

    bvev bcig2 ... now... lets make something cool from that.... Vev'Ci ? Bevbi ?

    Technology wise... i dunno... maybe they have come across Borg or Undine tech?
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • idronaidrona Member Posts: 0 Arc User
    edited May 2013
    uncle2fire wrote: »
    I have an idea for a story based around terrorism in a small state bordering the Federation. The player is encouraged to help because the small state has advanced technology in a certain field, and Starfleet wants access to it.

    As of now, I have two main problems:

    -What should this alien state be called? Should I use some canon species, do you have your own species I should use, or should I make up a completely new one?

    -What should this advanced technology be? It needn't be anything specific, just a field of advancement.

    Thanks!

    Race/State: Neodites

    Technology: Advanced Virtual Reality/Holotechnology

    :)
    signwidrona.png
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    An actually working phase cloak in which you could fire "out of space time continuum" weapons would be a good one, I think.
    Basically you fire in a different phase, so you can fire "while cloaked" because you are only cloaked to a given phase, and then the weapons "re-phase".
    No defence.
  • sampa4sampa4 Member Posts: 2 Arc User
    edited May 2013
    uncle2fire wrote: »
    I have an idea for a story based around terrorism in a small state bordering the Federation. The player is encouraged to help because the small state has advanced technology in a certain field, and Starfleet wants access to it.

    As of now, I have two main problems:

    -What should this alien state be called? Should I use some canon species, do you have your own species I should use, or should I make up a completely new one?

    -What should this advanced technology be? It needn't be anything specific, just a field of advancement.

    Thanks!

    For my first (and only) big premier series (first episode launch STILL t.b.a.), I created the first (and possibly the only) major enemy alien faction from scratch and named it The Order of the White Comet (in lieu of my love for the old anime: Space Battleship Yamato)! the interesting fact about them, is that they look very much like bigger (and possibly brighter) Orions! However, these aliens are in no way related to the Orions in any way, shape, or form! Hope this helps!
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited June 2013
    thay8472 wrote: »
    Make a race :P Naming it.. you can do what I do... spam the keyboard...

    bvev bcig2 ... now... lets make something cool from that.... Vev'Ci ? Bevbi ?

    Or, use an anagram of an existing word/name from outside Trek canon. [My upcoming Romulan series is set mainly on a planet called Nivay IV; Nivay is Yavin (a Star Wars planet) spelled backward.]
  • uncle2fireuncle2fire Member Posts: 68 Arc User
    edited June 2013
    So, I've decided on using a canon species, the Lyssarrians, mentioned in the Enterprise episode "Similitude". They've never been shown on screen, but their government was mentioned, the Prime Conclave. I've worked out a mission description, what do you think?


    The Lyssarrian Prime Conclave near the Cardassian border is experiencing terrorist activity and has requested Federation assistance. A recent attack on Lyss left 238 dead, and the government fears that more attacks could follow. Do what you can to stop these attacks and the Conclave may share its advanced biotechnology with the Federation.

    Without giving out too many details that are mulling around in my head, I'll try to explain my other questions:

    -Is there a way to trigger an explosion on a ground map that will shake the camera and change some scenery that the player has already seen?

    -Is there a way to force the player to wait somewhere without doing anything, for example in a cell?

    -Most of the aliens I design turn out similarly. Any advice on how to create interesting aliens that don't look too outlandish?

    Thanks!
    [SIGPIC][/SIGPIC]
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited June 2013
    uncle2fire wrote: »

    -Is there a way to trigger an explosion on a ground map that will shake the camera and change some scenery that the player has already seen?


    Explosion Effect in the details tab.
    You can set the states of various objects dependant on various triggers to "change" a room, even despawning an entire set and replacing it.

    So, yes, you can do these things.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited June 2013
    I know you've made up your mind already, but if I may give you my 2 ECs... Just because I like talking about creative stuff;
    uncle2fire wrote: »
    -What should this alien state be called? Should I use some canon species, do you have your own species I should use, or should I make up a completely new one?

    TNG era tradition has a species name of three syllables with an apostophe plunked at the emphasis point.

    TOS era tradition has a species named after some historical group that wore the clothing the costume department found out back.

    The downfall of using a canon species is that anything Cryptic does with them will negate what you wrote. It also smacks of fanfic.
    -What should this advanced technology be? It needn't be anything specific, just a field of advancement.

    Feddys will seek this technology out for the betterment of the galaxy. Or to contain something they deem dangerous.

    Personally, I'd avoid the reality-changing stuff like pretty much anything they discovered in the third season of TOS, like telekenesis in a hypo. Stick with something simple like a better way to treat a serious disease. Or maybe a better way to align dilithium so there's a bit more energy to push a star ship.

    Or maybe even a new type of bio circuitry that won't catch a cold.

    If you do a version for the other factions: KDF will seek it out for the war effort. New Romulus will seek it out to make their planet more secure.

    But looking at your plot outline, it seems the technology is a MacGuffin. And if you're just going have the player stop terrorists, then I figure that a Fed player won't need the extra motivation of a new bit of tech. They'll be helping a Federation member/ ally.

    Unless that tech is the reason for the terrorism and you're going for a "Stopping the immoral government" plot.
    -Most of the aliens I design turn out similarly. Any advice on how to create interesting aliens that don't look too outlandish?

    IIRC you're limited by the number of bumpy heads in the costume creator and how far you want to move the body sliders around. What sort of planet map are you using? Desert? Ice? Paradise? Bright? Dark? Use that environment to base your species around.

    A desert species wont have big eyes and a small nose. They'll evolve to deal with that. High gravity planets wont have tall thin people...

    Or you could be a traditionalist and have the human-with-a-funny-nose look. Since it's Star Trek, folks will accept it.

    Hopefully I'll get STO finally running on this rig and play it when you're done.
    <3
  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    uncle2fire wrote: »
    -Is there a way to trigger an explosion on a ground map that will shake the camera and change some scenery that the player has already seen?
    there are also objects for camera shaking, i don't know its english name, but there are some.
    uncle2fire wrote: »
    -Is there a way to force the player to wait somewhere without doing anything, for example in a cell?
    that sounds like another job for the little targs :D
    just place an enemy targ group and some allied groups at a place outside the area which is seen by the player (has to be nearby the player, cause they don't spawn if not)
    then you use an objective "kill enemies" and select the targ group for it. if you need a bit longer time to wait, you can also use patrol routes for the allied groups, so they don't kill the targs immediatly.
    uncle2fire wrote: »
    -Most of the aliens I design turn out similarly. Any advice on how to create interesting aliens that don't look too outlandish?
    why they should not look outlandish? i mean they're aliens ;)
    here i can't say more than "just play around with the options"
    maybe just a little example of a species i've created for one of my foundry missions:

    alienef.jpg
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited June 2013
    When designing the Ask'kaar I went through several Alien designs before i just thought

    "f**k it... change the nose detail... boom.. done"

    Design #1

    Design #2

    Final
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited June 2013
    Why don't you do a vulcan race. Lot's of people would like that.
    I'm so happy :D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    As for race ideas... I often go with "What have we NOT seen?"

    When writing, I'll often come up with a rough script and sort of let things fall into place as I write the story.

    One good example of this was when I was writing "Diplomacy in the Gamma Quadrant". The script called for a bunch of Vorta costumes, and the editor's library doesn't have any. So I had to make my own. First was Loriss, I managed an almost perfect duplicate of her costume. Then I made around a dozen new chars. While doing so I started thinking about what makes them different... well.... In one case, I actually made up an explanation for why there were two chars using the exact same costume. (Vorta, cloning, etc...) Then I started to get a bit bored so I decided to make one that was more interesting.... Which resulted in me creating Enliss.... Then I felt the need to explain why she was different.... but I made that semi-hidden so that you have to actually look to find it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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