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Romulan - KDF PVP dailies?!?

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  • emt27emt27 Member Posts: 167 Arc User
    edited June 2013
    naevius wrote: »
    Must be under 'Tokens'

    My Rom/KDF has completed all episode missions and visited everybody I could think of, but I don't have all those PvP dailies. Very annoying.

    Same here.. guess I'm not alone... also no nebula touring missions only on the kdf side.. fed has the Delta Volanis available..

    Looking at the size of this latest patch, I have high hopes that this will be fixed soon.
    Say something relavant or hold your tongue
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    oh fyi, jesse heinig said he fixed this the other night on opvp. as well as fix romulan in karrat, and a few other bugs there. theres even a request to the art team to fix the collision box on some of the architecture on the map. great news all around
  • emt27emt27 Member Posts: 167 Arc User
    edited June 2013
    oh my hopes and anticipation are even higher now
    Say something relavant or hold your tongue
  • stonedpenguinstonedpenguin Member Posts: 57
    edited June 2013
    Their 'available'...just random as hell.

    Day 1: Arena...accept...finish...AND BOOM its gone.
    Day 2: Ker'rat and Capture and Hold...accept...finish...and BOOM its gone.
    Day 3: Capture and Hold...accept...finish...and yes its gone.

    No consistency or reliability just plain random...No where near the amount of FED PvP missions but then you don't play KDF to be treated fairly.
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited June 2013
    I made some updates recently and sent them off to testing; with any luck, if they pass muster, they will be in an upcoming patch:

    - I lowered the minimum level for KDF characters to do their academy lore daily missions from 21 to 10.
    - I granted KDF-allied Romulans access to the handoff missions that send them to star clusters and arenas, and once you've completed one of those handoffs this should unlock the daily missions like "We Need Breathing Room."
    - I updated the Ker'rat entrance for Romulans so that they should be able to enter once they have chosen an ally and gained access to the Neutral Zone.
    - I hunted down a bit of coding that I think was responsible for the random faction-switching in Ker'rat.
    - I set up multiple respawn points for both sides in Ker'rat, so you should randomly respawn to different locations now. This should help to cut down a little on spawn camping, as a team would have to spread out its members to different points.
    - I worked with an artists to get the light cones in Ker'rat to have no collision, so you can't hide in them, get stuck in them, or use them to block line of fire. The cubes from which they emanate should still have collision.

    I don't know when these updates will go into the build, as we are focused currently on getting the summer event ready to go and stable, but they should be in testing. Keep an eye peeled.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited June 2013
    jheinig wrote: »
    <impressive efforts>

    Thank you, it is much appreciated! :)
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
    KDF Armada: Klingon Intelligence (level 699, 2100+ members)
  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    jheinig wrote: »
    I made some updates recently and sent them off to testing; with any luck, if they pass muster, they will be in an upcoming patch:

    - I lowered the minimum level for KDF characters to do their academy lore daily missions from 21 to 10.
    - I granted KDF-allied Romulans access to the handoff missions that send them to star clusters and arenas, and once you've completed one of those handoffs this should unlock the daily missions like "We Need Breathing Room."
    - I updated the Ker'rat entrance for Romulans so that they should be able to enter once they have chosen an ally and gained access to the Neutral Zone.
    - I hunted down a bit of coding that I think was responsible for the random faction-switching in Ker'rat.
    - I set up multiple respawn points for both sides in Ker'rat, so you should randomly respawn to different locations now. This should help to cut down a little on spawn camping, as a team would have to spread out its members to different points.
    - I worked with an artists to get the light cones in Ker'rat to have no collision, so you can't hide in them, get stuck in them, or use them to block line of fire. The cubes from which they emanate should still have collision.

    I don't know when these updates will go into the build, as we are focused currently on getting the summer event ready to go and stable, but they should be in testing. Keep an eye peeled.

    OMG jesse if this thing goes to holo, you official should receive the unique in-game title for fixing kerrat. Something like ">< Thissssssssss close"

    or is this the prelude to STahls nuking long in the coming???
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2013
    jheinig wrote: »
    Keep an eye peeled.

    The House of Martok knows how to keep "an eye peeled" :D LOL
  • zeratkzeratk Member Posts: 409
    edited June 2013
    jheinig wrote: »
    [...]


    What about Kill and Die against NPCs/FED-Captains/Player-Captains et cetera?
    This is Crypticverse... :mad:
  • corgatagcorgatag Member Posts: 0 Arc User
    edited June 2013
    havam wrote: »
    OMG jesse if this thing goes to holo, you official should receive the unique in-game title for fixing kerrat. Something like ">< Thissssssssss close"

    or is this the prelude to STahls nuking long in the coming???

    This post is like showing up to a kid's birthday party with a nicely wrapped present, then interrupting the birthday song to proclaim that none of it matters because his parents will probably be divorced in a few years anyway. :P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    jheinig wrote: »
    I made some updates recently and sent them off to testing; with any luck, if they pass muster, they will be in an upcoming patch:

    - I lowered the minimum level for KDF characters to do their academy lore daily missions from 21 to 10.
    - I granted KDF-allied Romulans access to the handoff missions that send them to star clusters and arenas, and once you've completed one of those handoffs this should unlock the daily missions like "We Need Breathing Room."
    - I updated the Ker'rat entrance for Romulans so that they should be able to enter once they have chosen an ally and gained access to the Neutral Zone.
    - I hunted down a bit of coding that I think was responsible for the random faction-switching in Ker'rat.
    - I set up multiple respawn points for both sides in Ker'rat, so you should randomly respawn to different locations now. This should help to cut down a little on spawn camping, as a team would have to spread out its members to different points.
    - I worked with an artists to get the light cones in Ker'rat to have no collision, so you can't hide in them, get stuck in them, or use them to block line of fire. The cubes from which they emanate should still have collision.

    I don't know when these updates will go into the build, as we are focused currently on getting the summer event ready to go and stable, but they should be in testing. Keep an eye peeled.

    thats great that you got an art guy to fix the light cones, and great that all those other fixes got made.

    fix 1 more thing, turn level 1 -20 kdf pvp back on! theres no fvk at that level, because there were no kdf below level 20 before, i think bort turned that off. but now there is, and that pvp didn't get turned back on. it sounds like there is just KvK for them.

    and is there any possible way for roms to have tier 1 pvp? thats not to big a deal i guess if they cant.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited June 2013
    jheinig wrote: »
    I made some updates recently and sent them off to testing; with any luck, if they pass muster, they will be in an upcoming patch:

    - I lowered the minimum level for KDF characters to do their academy lore daily missions from 21 to 10.
    - I granted KDF-allied Romulans access to the handoff missions that send them to star clusters and arenas, and once you've completed one of those handoffs this should unlock the daily missions like "We Need Breathing Room."
    - I updated the Ker'rat entrance for Romulans so that they should be able to enter once they have chosen an ally and gained access to the Neutral Zone.
    - I hunted down a bit of coding that I think was responsible for the random faction-switching in Ker'rat.
    - I set up multiple respawn points for both sides in Ker'rat, so you should randomly respawn to different locations now. This should help to cut down a little on spawn camping, as a team would have to spread out its members to different points.
    - I worked with an artists to get the light cones in Ker'rat to have no collision, so you can't hide in them, get stuck in them, or use them to block line of fire. The cubes from which they emanate should still have collision.

    I don't know when these updates will go into the build, as we are focused currently on getting the summer event ready to go and stable, but they should be in testing. Keep an eye peeled.


    Great fixes! thank you!
    Division Hispana
    www.divisionhispana.com
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2013
    corgatag wrote: »
    This post is like showing up to a kid's birthday party with a nicely wrapped present, then interrupting the birthday song to proclaim that none of it matters because his parents will probably be divorced in a few years anyway. :P

    ROFL... too funny.
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    thats great that you got an art guy to fix the light cones, and great that all those other fixes got made.

    fix 1 more thing, turn level 1 -20 kdf pvp back on! theres no fvk at that level, because there were no kdf below level 20 before, i think bort turned that off. but now there is, and that pvp didn't get turned back on. it sounds like there is just KvK for them.

    and is there any possible way for roms to have tier 1 pvp? thats not to big a deal i guess if they cant.

    My new Romulan KDF does not have any PvP dailies - never has - even at lvl 50

    It does have the Ker'rat show up once and awhile.

    So am I just supposed to PvP just for the fun of it(cough)?
  • jjgrands420jjgrands420 Member Posts: 135 Arc User
    edited June 2013
    long live jheinig pvp loves you
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2013
    Yay for the fixes :D

    Does this include fixes for the welcome the Federation, Cardassian and Romulan missions? Hope so.

    Also still waiting on my kdf characters being able to use more than one uniform slot in the tailor.....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • rakija879rakija879 Member Posts: 646 Arc User
    edited June 2013
    I still dont understand :P soooo how do you find the pvp missions if you are a rom/kdf guy?
  • millacanomillacano Member Posts: 21 Arc User
    edited June 2013
    same here , i would like to pvp a bit whilst i'm leveling so I'm not completely out geared and get my TRIBBLE kicked at max level.

    but i'm guessing that it will be quite a while til they fix this even if they have it in "maybe" have gotten it to testing ..
    "I don't care What Spock said Han shot first"
  • zeratkzeratk Member Posts: 409
    edited June 2013
    Nothing on the patchnotes, and still no info on Death & Kill Dailies....
    This is Crypticverse... :mad:
  • amoroxicamoroxic Member Posts: 57 Arc User
    edited June 2013
    It seems with today patch they added the mission from Menbet to KDF-ROmulans, this is the one that opens up the dailies of B'Eta eq. A Good Day to Die and so on.
    BUT both two Tutorial missions from Torbak (Arenas and Scenarios) that open up the repeatable PVP missions are missing still.
    Still half of the problem solved... damn it, it's a faaake!
  • zeratkzeratk Member Posts: 409
    edited June 2013
    Could find four of them as well. If anyone has found all of them the next days, please tell us. :cool:

    Thanks so far for that fix. If the tutorials mentioned in the post above may follow next week...please.
    This is Crypticverse... :mad:
  • zeratkzeratk Member Posts: 409
    edited July 2013
    The two "normal" Arena and Assault/Capture&Hold Missions with a 30mins Cooldown are still missing for Romulans on KDF Side.
    This is Crypticverse... :mad:
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    Well, fix seems to be on tribble, so things should be all fixed up soon.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited July 2013
    Awesome. Glad to hear it. ;)
    [SIGPIC][/SIGPIC]
  • zeratkzeratk Member Posts: 409
    edited July 2013
    zeratk wrote: »
    The two "normal" Arena and Assault/Capture&Hold Missions with a 30mins Cooldown are still missing for Romulans on KDF Side.

    Tutorials are available now. Seems to work. Thank you.
    This is Crypticverse... :mad:
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