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T'Varo Retrofit Fun

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  • neos472neos472 Member Posts: 580 Arc User
    edited May 2013
    skitxx wrote: »
    The bug stems from hitting AP:O. I was able to reproduce it at will when when I noticed the bug. If you hit APO before firing the torp it will just sit there. I sent in a report and maybe since you all have seen it and can now reproduce it can send in some more reports to get it fixed. Other than that I love that torp, I hit a tholian tarantula in azure rescue and brought his hull down to 15% after a nice rapid fire with APB to bring his shields down, plus you get the T1 tvaro console and it brings the cd on it really well and ups its damage.. Can't wait till I can get 2 pc adapted maco to up it some more.

    i have been able to trigger it as well without AP:O but it seems to happen when i make a very sharp turn away from the target in fear of my own torp blowing up in my face so the solution avoid turn rate boosting buffs till the torp is away or don't bank and shoot.
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  • madmoparmadmopar Member Posts: 234 Arc User
    edited May 2013
    Few questions:

    1. How much damage does the destabilized torpedo do?
    2. Can it stack with THY and TS? (i am guessing not)
    3. What is the cool down?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    Does this console need a standard plasma torpedo to fire?

    Or can it just fire even if you use 4 Dhcs , or other torpedoes like Omega torpedo or Quantum torpedo?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • skitxxskitxx Member Posts: 21 Arc User
    edited May 2013
    nope no torp needed... Just the console. As far as dmg goes I myself have seen it crit on a tholian tarantula today for 150k (full buffs and no shield though I believe). The thing hits like a truck and leaves an nice little debuff behind to boot (-33 dmg resist).
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited May 2013
    madmopar wrote: »
    Few questions:

    1. How much damage does the destabilized torpedo do?

    Base damage on my ship is about 22k, in a 2.5 KM aoe (That's not including any buffs, just sitting in orbit), also you can't fire it closer than 2.5 KM

    2. Can it stack with THY and TS? (i am guessing not)

    If by stacking do you mean can THY and TS work on it? No. But it doesn't put them on cooldown or vice versa.
    3. What is the cool down?

    2 Minutes. With both consoles (from the T1 and T5 T'Varo, making a set) 1:36
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  • aevlomaevlom Member Posts: 69 Arc User
    edited May 2013
    You can launch a destabilized torp and a high yield torp (or a salvo) at the same time.
    With one or two tactical consoles that up plasma torp damage, this is really effective. Especially if you have Sensor Scan, and believe it or not, the Jem'Hadar ship set for the ability that hits up to 5 enemies in a cone in front of you, damaging their shields.
  • naeviusnaevius Member Posts: 0 Arc User
    edited May 2013
    Bug confirmed - using APO causes the torp to stop moving, which is the weirdest bug in some time.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    Where do you guys see this thing ending up after its nerfed? Hate buying stuff that gets turned into junk
  • drliriodrlirio Member Posts: 66 Arc User
    edited May 2013
    This was the last wave at japori, while grinding the stupid rep... and NO, i won't go to New Romulus and won't run after bunnies, i'm an admiral:

    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo dealt 1995 (12309) shield damage to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo deals 57850 (52892) Kinetic Damage(Critical) to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo dealt 5728 (35340) shield damage to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo deals 29766 (49083) Kinetic Damage(Critical) to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo dealt 3166 (19533) shield damage to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo deals 46864 (50057) Kinetic Damage(Critical) to Syphon Frigate.
    [7:48] [Combat (Self)] Your Destabilized Plasma Torpedo deals 72404 (54585) Kinetic Damage(Critical) to Syphon Frigate.

    One hit, 4 ships destroyed. If you add the numbers in parenthesis... 273k damage :eek:. I also got a 100k crit hit on a D'Dex and blew it with one shot the day before :D (i took the shields out with cannons first). It deals a nice amount of damage.
    I'm flying T'Varo fleet version with both consoles from the set equipped.
    Where do you guys see this thing ending up after its nerfed? Hate buying stuff that gets turned into junk

    Maybe it won't be nerfed... only the T'Varo can use it and not many people like this kind of ship. Too weak for most. My guess is if they nerf it they'll do it by increasing the cd, not diminishing the damage output, they've done similar things before. We'll see...
  • pyryckpyryck Member Posts: 6 Arc User
    edited May 2013
    I am really enjoying the Fleet T'Varo with all plasma DHC cannons/turrets and the big giant red ball of awesomesauce. :)

    I'm actually looking forward to using the T'Varo this weekend in a few space STFs and Fleet Defense missions. It's going to be a blast! :D
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    drlirio wrote: »
    Maybe it won't be nerfed... only the T'Varo can use it and not many people like this kind of ship. Too weak for most. My guess is if they nerf it they'll do it by increasing the cd, not diminishing the damage output, they've done similar things before. We'll see...
    when you start one-shotting cubes in estf, they are gonna nerf it
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    when you start one-shotting cubes in estf, they are gonna nerf it

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    And bam somebody pops a cube with a one shot.

    So they consider nerfing it...

    ...perhaps, much like there is DR with resistances/damage reductions...

    ...there should be DR with damage. Then nothing would have to be nerfed. ;)
  • drliriodrlirio Member Posts: 66 Arc User
    edited June 2013
    when you start one-shotting cubes in estf, they are gonna nerf it

    If you don't hit the hull... you won't even scratch it, you have to take the shields down first... and I've hit hulls of cubes on ESTFs and they don't die so easily, you can't one-shot kill a cube with this torpedo. And it is a slow torpedo, and destructible, not an I WIN button at all. No nerf needed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    drlirio wrote: »
    If you don't hit the hull... you won't even scratch it, you have to take the shields down first... and I've hit hulls of cubes on ESTFs and they don't die so easily, you can't one-shot kill a cube with this torpedo. And it is a slow torpedo, and destructible, not an I WIN button at all. No nerf needed.

    What kind of damage are you doing with your Mega Torp?
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Critical Hit on cube -> 89,940 damage.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    naevius wrote: »
    Critical Hit on cube -> 89,940 damage.

    Only that? I did energy bolt criticals twice as big with two ambiplasma consoles. And that can be fired every 15 seconds if you got two high yields or that tac cooldown reduce skill active.
    Mind that was before the GDF nerf.
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  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited June 2013
    My Romulan tactical is using a T'Varo with an engineer in the lieutenant-commander slot for added survivability. 3 nanite disruptor dual heavy cannons in the front, 2 nanite disruptor beam arrays in the back and a quantum torpedo on each end. In short: The love child of the Defiant with General Chang's bird of prey.:D
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  • drliriodrlirio Member Posts: 66 Arc User
    edited June 2013
    I have to correct myself...

    Once you start getting some rep and choosing the pasives, you can take out a NORMAL cube with one shot IF you take the shields out first and get a crit. I did it twice today with the first cube at ISE, but you have to be very accurate with the timing to do it (and have nice consoles and skills setup and doffs and space set and,... :P). It goes like this:

    With the first cube at ISE... cloak, get close, let someone else fire first so you don't get aggro and then fire the torpedo, when it gets closer to the cube, uncloak and fire everything at it on the side the torpedo is going to hit. If you crit...

    THE BIG RED BLINDING BOOM. :eek:

    Now, stop laughing and go get the spheres :-)

    Forgot to say... of course, use APA and Fire on my Mark.

    You gotta love this torpedo! :D
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    drlirio wrote: »
    I have to correct myself...

    Once you start getting some rep and choosing the pasives, you can take out a NORMAL cube with one shot IF you take the shields out first and get a crit. I did it twice today with the first cube at ISE, but you have to be very accurate with the timing to do it (and have nice consoles and skills setup and doffs and space set and,... :P). It goes like this:

    With the first cube at ISE... cloak, get close, let someone else fire first so you don't get aggro and then fire the torpedo, when it gets closer to the cube, uncloak and fire everything at it on the side the torpedo is going to hit. If you crit...

    THE BIG RED BLINDING BOOM. :eek:

    Now, stop laughing and go get the spheres :-)

    Forgot to say... of course, use APA and Fire on my Mark.

    You gotta love this torpedo! :D

    I will love to see what it can do with an Energy bolt and 3 hyper plasma torpedoes flying before it.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • starblade7starblade7 Member Posts: 169 Arc User
    edited June 2013
    aevlom wrote: »
    You can launch a destabilized torp and a high yield torp (or a salvo) at the same time.
    With one or two tactical consoles that up plasma torp damage, this is really effective. Especially if you have Sensor Scan, and believe it or not, the Jem'Hadar ship set for the ability that hits up to 5 enemies in a cone in front of you, damaging their shields.

    So... Tac captain or Sci captain for a T'Varo bomber build? APA/Fire on my Mark are good against single targets, whereas you can debuff a cluster of enemies with Sensor Scan. Oh wise theorycrafters (and practiced veterans), please enlighten me!
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  • turakkataseturakkatase Member Posts: 0 Arc User
    edited June 2013
    starblade7 wrote: »
    So... Tac captain or Sci captain for a T'Varo bomber build? APA/Fire on my Mark are good against single targets, whereas you can debuff a cluster of enemies with Sensor Scan. Oh wise theorycrafters (and practiced veterans), please enlighten me!

    I've been using my Fleet T'Varo refit for about a weeks, so if that makes me a "practiced veteran", here I go. Anyway, I'm using a science captain. The sensor scan debuff against a group of enemies is great, especially when they are held together with a gravity well.

    Tactical captains can use attack pattern alpha and tactical initiative, both nice abilities. Science captains get photonic fleet and scattering field, both of which can be activated while cloaked. One advantage sensor scan has over attack pattern alpha is that it allows the rest of your team to deal extra damage to your victims, not just you.

    I like my science captain for my T'Varo torpedo bomber, but I imagine a tactical captain would work very nicely as well.
  • aevlomaevlom Member Posts: 69 Arc User
    edited June 2013
    I prefer science over tactical for Sensor Scan, Subnucleonic Beam, and Photonic Fleet.
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited June 2013
    Wanted to chime in as well, I LOVE this ship... of the entire Romulan legacy pack of ships and tal shiar adapted... this is my fave ship. Its inherent smallness, speed, versatility with the enhanced battle cloak, singularity abilities (particularly singularity jump) and devastating but slow plasma torp... this thing is a LOT of fun... I've been playing this ship in deep space encounters with Tholians for the past 2 days, and it is criminally fun.
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  • edited June 2013
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited June 2013
    Ship is awesome... See sig.

    When doing Azure Nebula, I can one-shot a entire spawn up to the one with the tarantula (he takes a few more shots) with the Big Boom. I'm not up to t5 rom rep but man, when I get my full set and can actually speed up the movement of this torp...

    Ship is awesome... see sig. :eek:;)
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  • aevlomaevlom Member Posts: 69 Arc User
    edited June 2013
    sophlogimo wrote: »
    I tested all the tier 5 ships, D'Deridex, Mogai, Dhael, Haapax... until finally checking the T'Varo, and sticking with it. It is just a wonderful ship, and would be even without the enhanced battle cloak. But of course, that is icing on the cake. :P


    The console is quite excellent, if you know how to use it, but I think for using it in an alpha strike, it is necessary to have the means to immobilize the target somehow.

    Gravity Well works quite nicely, just throw a science BOFF in the universal slot.
  • solak42bwsolak42bw Member Posts: 26 Arc User
    edited June 2013
    Got my tvaro retro. Just need to test her out a bit and see what she can do :D
  • stongbadsstongbads Member Posts: 0 Arc User
    edited June 2013
    Ship is awesome... See sig.When doing Azure Nebula, I can one-shot a entire spawn up to the one with the tarantula (he takes a few more shots) with the Big Boom. I'm not up to t5 rom rep but man, when I get my full set and can actually speed up the movement of this torp...

    What buffs do you have running for this? I've seen some pretty big single and AoE hits, but not one that takes out the smaller escorting ships for the Tarantula.
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