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Haakona?

hasukurobihasukurobi Member Posts: 1,421 Arc User
edited May 2013 in Romulan Discussion
So I get the stats of the main ship but what I am curious about is how does the secondary ship you can fly with the console work? What is it configured most closely like and what advantages and disadvantages does separation grant you in terms of pets, movement, tank, and ability?
Post edited by hasukurobi on

Comments

  • leonick1991leonick1991 Member Posts: 0 Arc User
    edited May 2013

    Want to change the forum timezone? Go here: http://sto-forum.perfectworld.com/profile.php?do=editoptions
    The user control panel is for some reason missing a link to general options here on the STO forum.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited May 2013
    Your BOFF layout and weapons stay the same. Commanding the attack section basically turns your ship in to the Ha'feh assault warbird in terms of stats, I don't know the numbers but having flown both briefly they are similar. Deploying the support section works the same way for the Ha'nom Guardian Warbird. I'm not sure if in Guardian mode you get subsystem targeting or not.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited May 2013

    Thank you. I was looking for that particular page but could not seem to find it.
  • doxic1doxic1 Member Posts: 59 Arc User
    edited May 2013
    I fly this at the moment and (it could just be me), but I find that when I use the separation console, the other half of the ship seems to shoot for a while and then sit around like a lame duck, not doing anything. Bit of a shame really.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    i like taking over the Ha'feh the Ha'nom half will fly around healing your team mates with TSS and HE wile also doing grav well and the singularity powers i saw it do the singularity jump and the warp shadow a few times

    when i took over the Ha'nom half the Ha'feh just sat there and did APA but never actually ever engaged any thing and just flew around not sure if that is working correctly right now so i sent a bug but the Ha'nom half is pretty active and stayed alive during a complete cure elite (it healed it's self i was amazed) as i seperated right at the start
    victoriasig_zps23c45368.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    so the weapons on your separated ship remain the same (4/4)?
    also what is the cooldown on each ability?

    10k DPS Vesta threads: 1; 2
  • tilviustilvius Member Posts: 82 Arc User
    edited May 2013
    Everything stays the same when split. 4/4 weapons. It's hard to fly if you are tac or sci as you need the officer slots. Fun ship though! I think i'll stay with my Tal Shiar distroyer =)
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    cool down is 10 minutes on the section you command after your recombine the other section is 5 minutes as soon as you split
    victoriasig_zps23c45368.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    gpgtx wrote: »
    cool down is 10 minutes on the section you command after your recombine the other section is 5 minutes as soon as you split

    so cooldown 10 mins means, that you can be separated for 10? and after that comes a 5 min timer (or whenever you reconnect)?

    10k DPS Vesta threads: 1; 2
  • kayarnkayarn Member Posts: 0 Arc User
    edited May 2013
    Nope.

    You can stay separated as long as you want. You choose when to recombine. Or you automatically recombine when leaving the area,

    The timers just show how long until you can separate again after recombining.

    For example you can separate into Guardian. This starts the 10 min timer for Guardian and the 5 min for Assault.

    After that 5 minutes you decide you'd be better served by the increased weapons power and maneuverability of the Assault Warbird. You can then recombine and immediately separate into the Assault Warbird. This will start the 10 minute timer on the assault separation.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    kayarn wrote: »
    Nope.

    You can stay separated as long as you want. You choose when to recombine. Or you automatically recombine when leaving the area,

    The timers just show how long until you can separate again after recombining.

    For example you can separate into Guardian. This starts the 10 min timer for Guardian and the 5 min for Assault.

    After that 5 minutes you decide you'd be better served by the increased weapons power and maneuverability of the Assault Warbird. You can then recombine and immediately separate into the Assault Warbird. This will start the 10 minute timer on the assault separation.

    brilliant. does separating again, resets the other timer? I mean if I separated to assault. 7 mins I am recombining and separating to the guardian. will the timers reset to 10 min on guardian and 5 min on assault (like it does with skills on GCD), or I will have only the 3 min timer left on my assault separation?

    also a big Q, is: if I die, do I reconnect automatically, or will the other half of me is just staying around, and I spawn in my separated part. and what happens if the other part dies?


    lol. I am really inexperienced at separation, it is the only part of the game, that I considered too expensive to test, due to the fact, only cruisers could do it :D

    btw thx for the answeres so far

    10k DPS Vesta threads: 1; 2
  • kyhas1kyhas1 Member Posts: 59 Arc User
    edited May 2013
    ferdzso0 wrote: »
    brilliant. does separating again, resets the other timer? I mean if I separated to assault. 7 mins I am recombining and separating to the guardian. will the timers reset to 10 min on guardian and 5 min on assault (like it does with skills on GCD), or I will have only the 3 min timer left on my assault separation?

    also a big Q, is: if I die, do I reconnect automatically, or will the other half of me is just staying around, and I spawn in my separated part. and what happens if the other part dies?


    lol. I am really inexperienced at separation, it is the only part of the game, that I considered too expensive to test, due to the fact, only cruisers could do it :D

    btw thx for the answeres so far

    No it doesn't it would still be on cooldown for 7 mins. Plus the cooldown seems to start when you disconnect but in fact it doesn't. So if i chose the Ha'nom section, 10 mins expired, then rejoined, suddenly i have a 10 min cooldown again on that section. Then i immediately go to the Ha'feh section. Then after one minute i rejoin. Now my Ha'feh has 10 min cooldown, and the Ha'nom is still on 9 Mins CD.


    If you die you stay as the half you are when you respawn and the pet carries on alive. If the other half dies it stays dead till you re-connect and re-launch.


    Finally in relation to weapons. its not 4/4 each part, it does't map your weapon layout. Ha'nom has plasma beams and torps. Ha'feh has cannons and turrets.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    yup i like driving the Ha'feh only because of the sci powers the ha'nom likes to use reliably. the ha'nom will use TSS on you or your team mates along with HE and grav well. it also loves to use the singularity jump singularity power along with the singularity overcharge

    the Ha'feh uses APA and CRF and CSV but likes to just park and shoot not not really move around as much so it dies quicker then the Ha'nom which will heal it;s self if you or your team mates are not injured
    victoriasig_zps23c45368.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    kyhas1 wrote: »
    Finally in relation to weapons. its not 4/4 each part, it does't map your weapon layout. Ha'nom has plasma beams and torps. Ha'feh has cannons and turrets.

    wait. so if I separate, the part I am controlling will get random weapons? I dont rly care about the other half's weapon setup, just the one I am controlling

    10k DPS Vesta threads: 1; 2
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    the part you control keeps the weapons you put on it only the pet gets plasma weapons and plasma torpedoes
    victoriasig_zps23c45368.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    gpgtx wrote: »
    the part you control keeps the weapons you put on it only the pet gets plasma weapons and plasma torpedoes

    brilliant. now I can start my two weeks of dilithium grinding for that console and skin :D

    are the pets coming with pet controls, or is it still missing, and I will have to join to those who whine about it? :D

    10k DPS Vesta threads: 1; 2
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    no pet controls but they tend to hang pretty close to you and not fly off like other pets. i tend to pin the pet so it stays up in the corner so i can keep an eye on it's health
    victoriasig_zps23c45368.jpg
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    gpgtx wrote: »
    no pet controls but they tend to hang pretty close to you and not fly off like other pets. i tend to pin the pet so it stays up in the corner so i can keep an eye on it's health

    I am more concerned on the dmg output, as I tend to bring 10% rule stuff pretty close to death, pretty fast, so having to worry aobut a pet dealing dmg, is not something I am looking forward to

    10k DPS Vesta threads: 1; 2
  • kyhas1kyhas1 Member Posts: 59 Arc User
    edited May 2013
    ferdzso0 wrote: »
    wait. so if I separate, the part I am controlling will get random weapons? I dont rly care about the other half's weapon setup, just the one I am controlling

    Oh i see what you mean, ah sorry for the confusion. Yes your weapons are 4/4 but the pets are pre-defined :)
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    ferdzso0 wrote: »
    I am more concerned on the dmg output, as I tend to bring 10% rule stuff pretty close to death, pretty fast, so having to worry aobut a pet dealing dmg, is not something I am looking forward to

    i understand main reason in infected i tend to wait until the second transformer to separate

    i do wish cryptic would put in pet controls to all ships that have pets not just carriers
    victoriasig_zps23c45368.jpg
  • nitrous82nitrous82 Member Posts: 0 Arc User
    edited May 2013
    I was very excited about this ship, until I saw that it has a commander engineering slot, and not tac, that is EXTREMELY disappointing, this ship is supposed to be the Romulan version of the multi-vector and it has a boff layout of a cruiser, very disappointing.
  • caanoscaanos Member Posts: 23 Arc User
    edited May 2013
    Has anyone been having the problem when they take control of the Guardian ship, that the assault ship doesn't use it's dual heavy cannons? So far, it only uses it's turrets and plasma torpedo. Also, it seems like the Guardian only uses one or two of it's beam arrays at a time. Buggy?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    it's positioning they sort of suck at lining up a shot the guardian has 2 beams front one torp then 2 beams rear one torp it does not broad side and sort of front faces so it only ever uses 2 beams and 1 torp. but if it then uses broad side attacks it's front arc sci abilities would never be used (grav well seems to be a favorite of it's abilities)

    same with the assault section it rarely ever gets a target in it's correct line of fire to get the DHC facing the target unless it's stationary so most of the time the 3 rear turrets and the front torp are the only weapons that hit
    victoriasig_zps23c45368.jpg
  • caanoscaanos Member Posts: 23 Arc User
    edited May 2013
    I think I would be more comfortable with the assault section carrying regular cannons or beam arrays right now. Having the two DHC doesn't mean squat if it doesn't use it at all. I mean, the Aquarius from the Odyssey is able to use it's Quad Cannons to decent effect.

    I've actually never seen the Guardian section use a Gravity Well. It's not listed as one of it's abilities it can use.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    might be because i have one as my bridge powers so it does it as well?

    i have only ever saw it use it twice so could have been a bug that it used it
    victoriasig_zps23c45368.jpg
  • lianthelialianthelia Member Posts: 7,866 Arc User
    edited May 2013
    nitrous82 wrote: »
    I was very excited about this ship, until I saw that it has a commander engineering slot, and not tac, that is EXTREMELY disappointing, this ship is supposed to be the Romulan version of the multi-vector and it has a boff layout of a cruiser, very disappointing.

    I don't think its so bad, its pretty versatile and its tied for most tac boff slots with the Bortasqu and Odyssey.
    Can't have a honest conversation because of a white knight with power
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited May 2013
    nitrous82 wrote: »
    I was very excited about this ship, until I saw that it has a commander engineering slot, and not tac, that is EXTREMELY disappointing, this ship is supposed to be the Romulan version of the multi-vector and it has a boff layout of a cruiser, very disappointing.

    It's not "supposed" to be anything. There is no canon Haakona-class warbird that will determine what it was "supposed" to be.

    It is what it is, and what it is is nothing more than a better Saucer Separation gimmick for a cruiser (the Hapax).
  • voidsirenvoidsiren Member Posts: 7 Arc User
    edited May 2013
    Just to let you know the fleet ship is bugged at the min and you carnt use the seperation console on it:(
  • mondoidmondoid Member Posts: 305 Arc User
    edited May 2013
    Well Cryptic had to make their own ships at some point and this seems like a natural progression the the design. Their only other option to remain true to canon would be to make 3 different D'Derix ships specialized to each of the roles.
  • vonhellstingvonhellsting Member Posts: 543 Arc User
    edited May 2013
    The 3 different configurations give bonuses like the 3 class ships.

    Combined = Cruiser - Higher hull but terrible turning

    Top half = Science vessel - High shield bonus , better turning but less hull and weapon damage as I recall.

    Bottom half = Escort - Very fast turning , Better weapon damage but weaker overall.


    I'm finding the bottom half to be best at pvp while the more tanky configurations better at PvE but that maybe just me.
    The Lobi Crystals are Faaaakkkkee!
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