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Haakona Advanced Warbird

doxic1doxic1 Member Posts: 59 Arc User
edited May 2013 in Romulan Discussion
I'm struggling a little with the weapons layout for the ship. Does anyone know whether it would be worth swapping the 8 plasma beam arrays I'm currently using for dual heavy cannons?

Also, I'm stumped if I can find a set of power levels that I'm happy with - everything seems to be underpowered. Any suggestions?

AND, is it just me, or does the pet (after separation) not seem to do a lot? Mine seems to fire for a few seconds and then just stop dead in the middle of combat and refuse to do anything.
Post edited by doxic1 on

Comments

  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited May 2013
    you can use skills like warp core efficency and others that provide bonus power with 5.5 turn rate the ship has? you would be better using cloak evasives and dual heavy beams the larger fireing arch allows for shooting while something runs behind you with turrets on the back why are you running 8 beams anyway? you know that isnt a good idea the power drain your shooting blanks most the time at least put some turrets or torpedos on it 6 beams at most is sufficent more isnt but dual heavy cannons if something gets out that 45 arc your toast at least with the dual beams you deal more damage then beam arrays and keep the target insight along with beam overload you can cut through shields pretty easily with the dual bank
  • daskippadaskippa Member Posts: 0 Arc User
    edited May 2013
    I'm not paying $25 for a 9 console ship, Cryptic can stick where the sun don't shine. That's like making the Vesta a 9 console
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    In that respect, the Haakona is a lot like the D'deridex. With ships like these, it's best to operate doing what they do best. Let's see:
    • Slow turn: hard to maneuver.
    • Access to dual cannons: best DPS weapons in the game.
    • Bridge seating: fair amount of low-tier tactical powers. Basic access to science powers. Best power access is in engineering. A LtC universal stations gives some versatility.
    • Battle Cloak: You can start fights with decloaking alphas. You can close in on enemies and engage them on your terms. You can attempt to disengage from fights at will once the cloak's cooldown is gone. While cloaked, your maneuverability is significantly improved.
    • Separation console: You have access for a prolonged span of time to two different ship modes which are considerably nimbler.

    I would put 4 dual cannons to the front and 3 turrets back. For tactical consoles load up on same-energy ones. Science would be used for shield cap improvements or universal consoles. Engineering consoles would be tied between resistances and some small concession for turn depending on how it feels.

    The Commander Engineering station gives me access to the best engineer powers - I'd want to go offensive in there, and put things like Directed Energy Modulation, Power to Weapons, maybe even Aux2Batt if you want this kind of build.

    The Science station would be for utility powers like hazard emitters, polarize hull and such.

    The tactical station would provide me with Tactical team and Scatter Volley.

    The universal is where you get to put some variety in your build for the Haakona. I'd go either Tactical or Engineering (avoiding science to not have to bother with auxiliary power, but you might feel differently). If tactical, I'd want to include another scatter volley for more sustained fire, and slap an Attack Pattern Beta to make my decloaking alphas /w scatter volley more deadly. If Engineering, I'd go for some survavibility and support powers since that's a bit lacking in what I've outlined above.

    How I'd play this: keypoints are decloaking, scatter volley and directed energy modulation. With DEM, the more you hit an opponent the more it procs, the more benefits you get from it. Scatter volley gives a damage boost, and widens your area of effect. Cloaking lets you maneuver with ease in the ideal position without your turn-rate suffering too much, and then when uncloaking you do extra damage.

    You'll easily mow down most PvE enemies this way. The LtC universal as tac is probably going to be ideal for that, while the engineer LtC will let you fairly last and support in STFs.

    I'd slowly fly forward and uncloak to deliver my barrage. As long as the targets stay in front of me, turning is not a problem. If my scatter volley ends but the enemy is still in front of me, there's no problem. If they start flanking then I have a few ways of dealing with it: recloak, use a power to help maneuver, separate the Haakona and use the Assault warbird to kill the thing escort-style - the all-cannon build will suit the Assault Warbird just fine.

    Then it's a simple matter of cloaking and easily heading for your next objective. The turning boost cloaking gives you is a big quality of life boost Federation spacewhales do not get that you can take advantage of.

    All in all, the turning limitation is there, but it can be minor if you know how to deal with it while squeezing the most out of your ship.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2013
    So whats the difference between the two component ships anyways? It like turning into an escort (or at least destroyer), or just a cruiser with saucer seperation, or what?
  • rowgarowga Member Posts: 19 Arc User
    edited May 2013
    The problem I see with canons myself is how slow this beast turns when you are one whole ship. A lot of things can move out of your firing arch before you could really get a bead on them. This leaves your turrets to try and take up the slack while you're big guns are not in range.

    You could do a beam boat build for this, (7-6 beams, torps/turrents) and it would work well for this slow moving behemoth when it is one piece. You would need to compensate for the power drains though for this setup. I recommend looking at the dragon build adjusting it for the changes currently in game.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited May 2013
    What is this "dragon build" I hear people referencing?
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    daskippa wrote: »
    I'm not paying $25 for a 9 console ship, Cryptic can stick where the sun don't shine. That's like making the Vesta a 9 console

    The Regent, Armitage and MVAE are all 9 console ships for 2500 zen. The Haakona is odd that it doesn't have a fleet variant unlike the DD.
    EnYn9p9.jpg
  • daskippadaskippa Member Posts: 0 Arc User
    edited May 2013
    The Regent, Armitage and MVAE are all 9 console ships for 2500 zen. The Haakona is odd that it doesn't have a fleet variant unlike the DD.

    witch is why I didn't buy those either


    EDIT
    $25 for a Unique console you may or may not use is not my thing and you'll never see me drop a dime on it, others mileage may vary.
  • aevlomaevlom Member Posts: 69 Arc User
    edited May 2013
    daskippa wrote: »
    witch is why I didn't buy those either


    EDIT
    $25 for a Unique console you may or may not use is not my thing and you'll never see me drop a dime on it, others mileage may vary.

    I probably wouldn't have bought this ship either, but they threw it into the Legacy pack.
  • rowgarowga Member Posts: 19 Arc User
    edited May 2013
    What is this "dragon build" I hear people referencing?

    http://sto-forum.perfectworld.com/showthread.php?t=251422&highlight=dragon+build

    This is the dragon build. It is a beam boat build that focuses on high DPS and survivability. I use this on my tanking Oddy with a few changes for the new consoles and such. I come in 1st place in events like SB24 and CE about 90%ish of the time... And this is with a push towards the tanky part than the DPS part.
  • doxic1doxic1 Member Posts: 59 Arc User
    edited May 2013
    Thanks for all the help and advice. I'm currently working on a better setup. :)
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited May 2013
    The Regent, Armitage and MVAE are all 9 console ships for 2500 zen. The Haakona is odd that it doesn't have a fleet variant unlike the DD.

    It does it is called the Fleet Ha'apax for some reason. I guess even Cryptic gets these ships confused.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • clusterfoxclusterfox Member Posts: 0 Arc User
    edited May 2013
    The Haakona is the C-Store version of the Ha'apax, in the same way as all the other free ships have a C-Store version. That's why the fleet version is called Ha'apax, the same as all the lower tier ships.
  • jazonshay1983jazonshay1983 Member Posts: 31 Arc User
    edited May 2013
    Be careful! At the moment the Zen-Store Haakona's Seperation Console does NOT work / can NOT be equiped on the Fleet Ha'apax.
    You can change the Fleet Ha'apax looks to the Haakona's and buying the Haakona gives you the Fleet Ship Module discount (1 instead of 4) for the Fleet Ha'apax, but the console does not work.
    Haven't read an official comment on this issue, so we don't know if we can expect a very soon solution.

    Just in case you plan a Fleet Ha'apax wirh the Haakona Seperation Console...
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