Figured I'd ask this since I don't know much about the new gear:
I'm about to switch over to an Aux2Bat build on my Odyssey (and hopefully trade up to a Fleet Excelsior soon) and am trying to figure out what I'm looking for in a warp core.
I'm not sure if I should be going for field stabilizing or overcharged, and which sub abilities ([Bat]?) I want.
Any insight would be helpful, I only understand Aux2Bat builds in the broadest strokes.
The only thing I can suggest you keep in mind, if this applies to you at all, is be mindful of your power levels.
That is to say, if your power levels are already running at 125/100, and you attempt to increase your cap, you will be unable to fully utilize that raised cap without buffs.
The reason is two fold:
1) You cannot exceed 100, even if the cap goes up to 130. In order to get to 130, your power level has to be at least 125/95.
2) The closer your power level is to 75, the less the extra power you get from raising your cap. If you are over 75, you get nothing to that subsystem.
The latter I knew, the former I didn't think about until after I bought an Overcharged Warp Core [A->S] for my B'rel torpedo boat, which runs power levels at 124/100 and I attempted to drop my Weapon system to the bare minimum to get more power to Aux. Completely wasted. I should have gotten an Overcharged Warp Core that transferred E->A or S->A. Or gone with something else altogether.
The latter I knew, the former I didn't think about until after I bought an Overcharged Warp Core [A->S] for my B'rel torpedo boat, which runs power levels at 124/100 and I attempted to drop my Weapon system to the bare minimum to get more power to Aux. Completely wasted. I should have gotten an Overcharged Warp Core that transferred E->A or S->A. Or gone with something else altogether.
Wasted 30k dilithium on this Warp Core.
That's why I'm waiting for full feedback info and then buying
Might be the wrong place for this but. There is a new Doff mission that will let you attempt to make Warp Cores, it's under Engineering DH....just a heads up all.
"If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
That is to say, if your power levels are already running at 125/100, and you attempt to increase your cap, you will be unable to fully utilize that raised cap without buffs.
Power level buffs are the one thing a Cruiser has in abundance besides dead crew.
Comments
That is to say, if your power levels are already running at 125/100, and you attempt to increase your cap, you will be unable to fully utilize that raised cap without buffs.
The reason is two fold:
1) You cannot exceed 100, even if the cap goes up to 130. In order to get to 130, your power level has to be at least 125/95.
2) The closer your power level is to 75, the less the extra power you get from raising your cap. If you are over 75, you get nothing to that subsystem.
The latter I knew, the former I didn't think about until after I bought an Overcharged Warp Core [A->S] for my B'rel torpedo boat, which runs power levels at 124/100 and I attempted to drop my Weapon system to the bare minimum to get more power to Aux. Completely wasted. I should have gotten an Overcharged Warp Core that transferred E->A or S->A. Or gone with something else altogether.
Wasted 30k dilithium on this Warp Core.
That's why I'm waiting for full feedback info and then buying
Power level buffs are the one thing a Cruiser has in abundance besides dead crew.