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Num Pad Enter and Num Pad Divide

stevehalestevehale Member Posts: 437
edited October 2013 in Controls and User Interface
Until Season 7, the game recognized the difference between "Enter" and "Numpad Enter". Once Season 7 hit, they are treated as the same key.

Now, since the Romulans have been released, the game no longer recognizes the difference between the "/" key and the Numpad "/" key. Previously, when using the Num Pad version registered as "divide".

For the moment, the game still recognizes the difference between "*" and the "Numpad *" (which registers as "multiply").

What happened? How can this be fixed?
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Post edited by stevehale on
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Comments

  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited May 2013
    I would suggest re-inputting those keybinds using the correct key for each intended function. Other than that, I've got nothing.
  • stevehalestevehale Member Posts: 437
    edited May 2013
    Aye, that seems to be the problem. When you use the correct key the game itself no longer recognizes the difference. Thanks though.

    Cryptic?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited May 2013
    What has to happen over the course of programming or whatever to accidentally remove pieces of keyboard functionality? I mean, the key was there. It worked fine. How does it stop working? I certainly can't imagine someone sat there and said, "Hey, let's turn this off for ****s and giggles." Know what I mean?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited May 2013
    I'd just like to know that they are aware that they broke something so that I might one day have hope that they could get around to fixing it.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • exejayexejay Member Posts: 0 Arc User
    edited May 2013
    I have mapped pretty much every key of the numpad to some function, including modifier - hence it rather annoys me too, and I hope they'll fix this.

    One point I have found though, the divide key on the numpad is now called "/".
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    stevehale wrote: »
    Until Season 7, the game recognized the difference between "Enter" and "Numpad Enter". Once Season 7 hit, they are treated as the same key.

    Now, since the Romulans have been released, the game no longer recognizes the difference between the "/" key and the Numpad "/" key. Previously, when using the Num Pad version registered as "divide".

    For the moment, the game still recognizes the difference between "*" and the "Numpad *" (which registers as "multiply").

    What happened? How can this be fixed?

    Its all in the spirit of 'making it easier for the newbies and new f2p ppl coming into the game'

    It will be too much confusion otherwise hale ;)

    Its not a bug, its a feature.

    :D


    On a side note, since LoR my sound volume keys on my keyboard are suddenly being intercepted by STO And remove my HUD/UI all of the sudden every time i press them ?!?!?
    MT - Sad Pandas
  • naeviusnaevius Member Posts: 0 Arc User
    edited May 2013
    Is there a similar pronlem with Right-Ctrl vs Left-Ctrl?

    Right-Ctrl is my push to talk key...
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited May 2013
    Its not a bug, its a feature.

    :D

    No, just... no.

    I know you're being sarcastic over how stupid Cryptic thinks people are but we really don't need to give them more excuses to say this stupid phrase by turning it into a STO meme.
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • stevehalestevehale Member Posts: 437
    edited June 2013
    I know there is a great deal to fix but I'd hate to let this particular issue slip through the cracks. It would be a shame for the key attrition to continue.

    Maybe space bar will be next! :eek:
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • g7ag7a Member Posts: 1 Arc User
    edited June 2013
    On a side note, since LoR my sound volume keys on my keyboard are suddenly being intercepted by STO And remove my HUD/UI all of the sudden every time i press them ?!?!?

    Controls have gone rather nuts for me. They won't save correctly, they won't load correctly, right mouse insistently wants to push the nose of my ship up and vol down thinks its mapped to "crew".

    I've spent hours trying to coax the game to work properly and no go.

    Also, the keypad changes are kinda....bleh. It was a lot better with differentiated keys.
  • galadimangaladiman Member Posts: 346 Arc User
    edited June 2013
    stevehale wrote: »
    I know there is a great deal to fix but I'd hate to let this particular issue slip through the cracks. It would be a shame for the key attrition to continue.

    Maybe space bar will be next! :eek:

    That?s OK, just bind every power to Spacebar, and then all your powers will activate with one keypress. Problem SOLVED!

    :p

    OK, I stole this from some other STO forum post I saw recently. I lolled. I hope it was good for you too.
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited June 2013
    Well, if you work with bind files replace the 'divide' with numpad '/'. I use all these keys, was divide, still is add, substract. These might be changed as well to + and -.
  • stevehalestevehale Member Posts: 437
    edited June 2013
    fovrel wrote: »
    Well, if you work with bind files replace the 'divide' with numpad '/'. I use all these keys, was divide, still is add, substract. These might be changed as well to + and -.

    Maybe I'm misunderstanding you but that doesn't actually resolve the problem.

    Using the "? /" key has always been "/" in the bind file.

    Using the "Numpad /" key has always been "divide" in the bind file.

    Effectively, that means two similar keys were identified as completely separate. You could map two functions to two different keys.

    Now, however, those keys act exactly the same. Whether you alter bind files or not, assigned the "? /" key and the "Numpad /" key are now just one key and can only be assigned a single function. This is a change and it is not a good one.

    This is especially troublesome with the + and - keys which, if the problem persists, might also be effected in the future.

    Does that clear the problem up any? I have to admit I have a hard time explaining but if anyone who can fix it needs further explanations I'd be happy to try.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited June 2013
    Please fix this.

    Thank you.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited July 2013
    hai :D

    Happy 4th of July!
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited July 2013
    I couldn't help but notice the speed with which you guys responded to the broken test reward tribble. Would you mind devoting a minute or two to this particular problem?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited July 2013
    stevehale wrote: »
    Until Season 7, the game recognized the difference between "Enter" and "Numpad Enter". Once Season 7 hit, they are treated as the same key.

    Now, since the Romulans have been released, the game no longer recognizes the difference between the "/" key and the Numpad "/" key. Previously, when using the Num Pad version registered as "divide".

    For the moment, the game still recognizes the difference between "*" and the "Numpad *" (which registers as "multiply").

    What happened? How can this be fixed?

    I too am having this problem, but I'm starting to think it's the intentional gradual merging of all keyboard functions into the holy spacebar so as to truly discover the ultimate 'easy-mode' for all those casual players they keep using as an excuse to give the game more grind than grind content.

    But in all seriousness, this is far more of an issue than any problems with tribbles, birds or discoballs. Fix it plz :D
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • vulcanmonkvulcanmonk Member Posts: 146 Arc User
    edited July 2013
    The game also no longer recongnizes the pause key...it's seeing it as right control...I'm running out of keys!
    Sacca Gavesaka, Fleet Admiral, Commanding
    BSG-Benne Gesserit Consortium
  • stevehalestevehale Member Posts: 437
    edited July 2013
    The game no longer recognizes the difference between regular keys and similar numpad keys.

    / was "/" and numpad / was "divide" (numpad * is still multiply, for example)
    enter was "enter" and numpad enter was "numpadenter"

    Those four keys were treated as four different keys but since season 7 we've been losing key functions. Why?

    [2:38] [System] [TicketCreated] Successfully submitted ticket ID #1,882,763.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    vulcanmonk wrote: »
    The game also no longer recongnizes the pause key...it's seeing it as right control...I'm running out of keys!

    Yeah I noticed that one too!


    stevehale wrote: »
    The game no longer recognizes the difference between regular keys and similar numpad keys.

    / was "/" and numpad / was "divide" (numpad * is still multiply, for example)
    enter was "enter" and numpad enter was "numpadenter"

    Those four keys were treated as four different keys but since season 7 we've been losing key functions. Why?

    [2:38] [System] [TicketCreated] Successfully submitted ticket ID #1,882,763.


    I have no idea why, and my guess is that they do not care and will never, ever fix this.


    The only way around this, is to buy a fancy keyboard that allows you to remap what a key is.

    So my numpad / becomes "shift+/" when pressing the numpad / and then "shift+/" gets put into my bindfile as the bind.

    I'm just glad this thread exists because even the guys in my fleet sometimes give me funny looks when I tell them keys are disappearing.
  • stupidconversionstupidconversion Member Posts: 151 Arc User
    edited July 2013
    Losing bindable keys is always bad, but in Cryptic games you have like 3 -3/4 million possible actions, so even worse.

    It's getting to the point where I just want to AutoHotkey *every* game (as annoying as that is) because games are getting more interface-hostile. (Skyrim locking out half the keyboard, all the console ports with their "everything buttons," etc.)
  • stevehalestevehale Member Posts: 437
    edited August 2013
    Just in case anyone was monitoring, this has not been fixed in any of the recent patch. Sometimes they forget to mention little ninja fixes here and there. This one is still just as broken as ever.

    On the bright side, so far I haven't noticed any other disappearing keys. So that's... something...

    o_O
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • roxbadroxbad Member Posts: 695
    edited August 2013
    Maybe they're getting the game ready to port to a console, where there won't be a keyboard.
  • stevehalestevehale Member Posts: 437
    edited August 2013
    Maybe with the extra time and resources devoted to creating new console icons with the patch today, someone found a minute to restore old missing keyboard functionality.

    It would be nice if there was a way to know whether support tickets, forum threads, or bug reports were being noticed.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited September 2013
    Has it maybe been changed to something other than Numpad? What about Numeropado?
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • stevehalestevehale Member Posts: 437
    edited September 2013
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    U need keybinds in order 2 win ?hen P
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • stevehalestevehale Member Posts: 437
    edited September 2013
    I steer with the number pad and use the in game power tray. So... yes :(.

    /wrist
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • exejayexejay Member Posts: 0 Arc User
    edited October 2013
    Woot.


    Resolved an issue that caused the NumpadEnter key to be recognized as the Enter keybind.


    One key back to the masses! :D
  • corjetcorjet Member Posts: 188 Arc User
    edited October 2013
    Just an FYI - the keybinding's had a bit of a change last update. I have a 'different layout' in that I use my left hand for the keypad on the keyboard and therefore use the "Keypad Enter" key as my firing key - during the last update it was either changed or 'updated' in some way to make it the "Enter" key; so I had to change it on all of my toons.
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