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spiral wave disruptors

mikediggermikedigger Member Posts: 66 Arc User
Hi, was just wondering if someone actually uses them? The stats say that they have more dps then Dual heavies so I wonder why no one uses them. Any answer will help. Dont want to spend all that dil for nothing.
Thx
Post edited by mikedigger on

Comments

  • mscowboymscowboy Member Posts: 231 Arc User
    edited May 2013
    Not sure what stats you are looking at but Spiral Wave Disrupters only come in beam array form, and they're exactly equal in stats to any Advanced Fleet Beam Array [DMG]x2 [ACC]x2 with the exception of having both disrupter and phaser procs.


    As for their rarity, you can only get them if you have the Galor lockbox ship.
  • hsm2k4hsm2k4 Member Posts: 67 Arc User
    edited May 2013
    I have 6 that im using. Im happy with them, but for the price of dil that they set me back i could do just as well with fleet beams. If you are considring which gives more bang for your buck than use fleet weapons. For pve it wont make a difference which you are using, but in pvp the phaser proc helps.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited May 2013
    I use them, and if I could find a galor for all my other characters I'd use spirals on them too.



    August last year they were only [Acc]x2 [Dmg], but with the fleet system/ elite fleet weapons release the spirals were given an additional [Dmg] modifier. I have a feeling if weapons in the future get more competitive then the spirals will be given a buff, and will continue getting buffs in the future (if there is any need to).
    [SIGPIC][/SIGPIC]
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  • mscowboymscowboy Member Posts: 231 Arc User
    edited May 2013
    I love them to death personally but it's mostly an aesthetic thing for me. I love phasers and I love the disrupter proc. Spiral Waves have all the power of a disrupter and at the same time are like overcharged phasers, a brilliant bright yellow and that loud phaser-ish sound, they are a joy to behold.
  • fonz71fonz71 Member Posts: 346 Arc User
    edited May 2013
    as the another poster has mentioned u do need to have the galor to get those beams... i use them and luv them myself. the 2 best weapons in the game [imho] phaser and disruptor all in one!! :D if u are able to get them i recommend it :)

    have fun kill bad guys :P
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited May 2013
    I use them, and if I could find a galor for all my other characters I'd use spirals on them too.



    August last year they were only [Acc]x2 [Dmg], but with the fleet system/ elite fleet weapons release the spirals were given an additional [Dmg] modifier. I have a feeling if weapons in the future get more competitive then the spirals will be given a buff, and will continue getting buffs in the future (if there is any need to).

    yes they should be the best weapon in the game and stay that way specialy since most people only got the galor for beams.
    [SIGPIC][/SIGPIC]
  • crimpson7crimpson7 Member Posts: 76 Arc User
    edited May 2013
    What consoles do you need to boost them?? Would a phaser relay do the trick? Or do i have to use the Induction coil as well?

















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  • wenom4wenom4 Member Posts: 123 Arc User
    edited May 2013
    @crimpson7 for spirals you use Disruptur Induction Coil tactical consoles Spiral Wave Disruptor - StoWiki

    and they best beams in game you can get
  • kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    edited May 2013
    mscowboy wrote: »
    I love them to death personally but it's mostly an aesthetic thing for me. I love phasers and I love the disrupter proc. Spiral Waves have all the power of a disrupter and at the same time are like overcharged phasers, a brilliant bright yellow and that loud phaser-ish sound, they are a joy to behold.

    This so much - I couldn't agree more!!! :) (not to mention that Disruptor Induction Coils which boost them are also cheaper than Phaser Relays [that is.. if you have to buy them ;)]).
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
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  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    And if you use Fire at Will, Spiral waves would be your 3rd choice or more likely 4th choice. First being Rom beams [CrtD]x2, along with sci consoles to boost plasma damage. Second being mk xii purple disruptor beams off the exchange [CrtH] [CrtD]x2 or [CrtD]x3 depending on your current crit chance. 3rd being mk xii plasma beams with [CrtH] [CrtD]x2 or [CrtD]x3 depending on your current crit chance, along with sci consoles to increase plasma damage. The reason for this is Fire at Will is still using base weapon damage and not using the [dmg] modifier. I'm fairly certain it's still not using the [acc] modifier as well. Although the last is real hard to verify. Last tested faw on Tribble 3 days ago. If you don't use faw then the spirals are a very good choice.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    I'm fairly certain it's still not using the [acc] modifier as well. Although the last is real hard to verify. Last tested faw on Tribble 3 days ago. If you don't use faw then the spirals are a very good choice.

    This was fixed and confirmed fixed pre-LOR. We'll see if they re-broke it with LOR but you may have been running into other issues with your testing.

    As for Spiral Disruptors, they are very weapons but are not the best. The Romulan Experimental Beam Array is the best Beam Array in the game bar none (No Power Drain. On a Beam Array.)

    The fact that you need to have a Galor is also a mark against them, since that limits their availability.

    Other than that they are very nice Beam Arrays. Only reason I'm not saving up for a Galor to get them is because I saw the Experimental Beam Array.

    A tip for hybrid weapons, on the tooltip where it says 'to target, x Type Damage (y DPS)' the 'Type Damage' is what you need to match when boosting with consoles. Disruptor for Spiral Waves, Plasma for Romulan, Tetryon for Phased Tetryon etc.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited May 2013
    And if you use Fire at Will, Spiral waves would be your 3rd choice or more likely 4th choice. First being Rom beams [CrtD]x2, along with sci consoles to boost plasma damage. Second being mk xii purple disruptor beams off the exchange [CrtH] [CrtD]x2 or [CrtD]x3 depending on your current crit chance. 3rd being mk xii plasma beams with [CrtH] [CrtD]x2 or [CrtD]x3 depending on your current crit chance, along with sci consoles to increase plasma damage. The reason for this is Fire at Will is still using base weapon damage and not using the [dmg] modifier. I'm fairly certain it's still not using the [acc] modifier as well. Although the last is real hard to verify. Last tested faw on Tribble 3 days ago. If you don't use faw then the spirals are a very good choice.

    definitely see something wrong with plasmas over spiral waves, especially with your ref that if faw, must have plasma. plasma is still weak proc DOT. FAW has a cd, even 2 copies and you still have downtime. so even basing your build around faw, which has downtime, with plasma which can only have the DOT proc, not that great.

    a crit against shields, not that great, dis and phaser proc, now that gives you 2 potential procs, faw hitting all targets in range, potential to proc 2 different effects...how is that weaker than a single proc effect that can be easily cleared and does negligible damage? so little that you never even need to clear it?

    and a reminder, even when faw is up, once it's done, you go right back to single target, so your green blossom does little to the ships you hit that weren't your primary target, where as a dis or phaser proc will last and can cause serious problems for all targets affected.

    even the spiffy new caustic versions of plasma beams aren't all that great, you're still not going to destroy anything with the dot before you punch through the shields. so at best, equal, with extra rep consoles. 45k per spiral wave, and you get 4 with the ship, at most you might need to buy 1 or 2 more, no rep required.

    if you have access to spiral wave disruptors, you need nothing else, add anything else from sets...and it's just icing on the cake.

    and yes, i fly a galor, love it to death. 5x spiral waves, borg cutter, and borg quants fore and aft. i'm not putting plasma down mind you, i've built a few plasma based loadouts (main reason being plasmas were the cheapest weapons you could buy). and my rom will be caustic plasma. fed or klingon though, given a choice, i'll go with spirals.
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  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    mscowboy wrote: »
    Not sure what stats you are looking at but Spiral Wave Disrupters only come in beam array form, and they're exactly equal in stats to any Advanced Fleet Beam Array [DMG]x2 [ACC]x2 with the exception of having both disrupter and phaser procs.

    Please look again, spiral waves have beter stats overall.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    Yes, they are great beams. Downside is that the dilithium cost is absurd. But these days that is the case for a lot of endgame weapon setups.
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  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    I personally use romulan plasma beam arrays on my galor, due to the ewp3 and the console synergy, but after this patch il be going back to spiral waves because they are just.. superior. I don't know if that 2 mods makes much difference when comparing spiral to plasma + experimental array. I liked plasma but I can see that it's not worth it anymore.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    Plasma weapons as a 3rd choice if you're using embassy sci consoles I said. TRIBBLE the dot. We're talking the extra 9.6% Plasma increase from base damage per T3 version. Not the DOT.

    I could say i'm 200 years old but that doesn't make it true. Just because a release note says they fixed something doesn't mean it's true either. They said they fixed [dmg] and [acc] yet when you hit FAW all weapons show as doing the same damage. [dmg] or [dmg]x2 or [dmg]x3 show as doing the same damage as weapons without any [dmg] modifier. Hover over the weapons or hit P and check each weapon. And my testing of approx 100,000 FAW hits shows no benefit from [acc] as well. But many factors can alter acc so it makes it difficult to test. So can't positively verify it with my testing.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • defalusdefalus Member Posts: 4 Arc User
    edited May 2013
    To hell with procs and mods, all I want is a D'Deridex with Polarized-Disruptors and Spiral Wave Disruptors. I'm sending the Borg to hell in a haze of pseudo rainbow beam boat lemon'n'lime goodness.

    Stay zesty STO.
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  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    I could say i'm 200 years old but that doesn't make it true. Just because a release note says they fixed something doesn't mean it's true either. They said they fixed [dmg] and [acc] yet when you hit FAW all weapons show as doing the same damage. [dmg] or [dmg]x2 or [dmg]x3 show as doing the same damage as weapons without any [dmg] modifier. Hover over the weapons or hit P and check each weapon.

    Here's the original thread Good News / Bad News - Fire at Will.

    Since it's 21 pages long here's the single post with numbers done by Mancom on Redshirt after the patch popped up on there.
    http://sto-forum.perfectworld.com/showpost.php?p=8957361&postcount=202

    On Holodeck I visibly noticed more of my beams hitting than before when the patch went through there. It hasn't decreased any since then. Yes this is anecdotal evidence however it was a very noticeable difference. As in my APA, EPtW1, BFAW2, APB3 combo went from inconveniencing waves during Fed Starbase Defense to half-killing those waves and popping fighters/frigates left and right.

    However you said you were on Tribble so they may have re-broked something. Or it could be a tooltip error. Or they still have to tweak Applied Powers more, since I noticed your testing for BFAW Power Drain didn't take into account accuracy just damage and crit percentages.

    We'll find out when the server comes back up. I heart me some BFAW.
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    Oh i'm not talking about your ability to hit a target. I'm talking about the increased crit and crit severity from accuracy. We have 1 tooltip that says it increases crit severity and another that says it increases crit chance and crit severity. I have 25% accuracy. I tested [acc]x2 weapons for 45% accuracy total. Yet comparing my max non crit to my max crits showed no increase in damage vs weapons without acc. It also showed no increase in crit chance. This was vs non moving to very slow moving ships. So they had 5% defense base to say 25% for the slow movers. In fact crit chance is lower then it should be during a fire at will. During normal firing it tracks perfectly, ignoring acc that is as that didn't help normal firing crit chance or crit severity either. The Zero point energy conduit console also says it increases crit chance by 1.8%. It actually only increases it by 1.7%. I also don't believe energy weapon specialization is working for FAW. But i'm making an assumption here because it explains most but not all of the crit chance loss when using faw. Could very well be the rep passive as well. Here's my testing http://sto-forum.perfectworld.com/showthread.php?t=608681&page=9

    And I just want it fixed to do exactly what it's supposed to do. If some of these are just tooltip errors then they need to fix the tooltips. And i'd really like accuracy and targeting systems to both say the same thing and both to be correct. I can't even crit for the correct amount during a FAW before factoring in acc. So something needs to be fixed here.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    And I just want it fixed to do exactly what it's supposed to do. If some of these are just tooltip errors then they need to fix the tooltips. And i'd really like accuracy and targeting systems to both say the same thing and both to be correct. I can't even crit for the correct amount during a FAW before factoring in acc. So something needs to be fixed here.

    Yes, that thread was what I was referring to when I mentioned your testing. My correction was specifically that weapon mods weren't being inherited, which they are.

    Whether they're being inherited completely and correctly aside from acc's contribution to hit is something that is nebulous as shown by your testing. (Could even be that FAW doesn't take into account non-player crit mods at all.)

    a crit against shields, not that great, dis and phaser proc, now that gives you 2 potential procs, faw hitting all targets in range, potential to proc 2 different effects...how is that weaker than a single proc effect that can be easily cleared and does negligible damage? so little that you never even need to clear it?

    It depends on what you're firing upon, as the phaser proc's effectiveness is determined by what subsystems your target is using. Against a stationary target that has no weapons, no shields and no abilities the phaser proc is useless, plus it does not benefit from any external abilities and when it goes away the target can't be affected by it for some 5 seconds, preventing the procs from stacking.

    Plasma however can stack quite a bit. While the individual proc doesn't do much, combine it with an AP:B and it'll do a bit more. Proc it a few times and it'll do a lot more, all through shields. Normal plasma does fall behind Spiral Wave but Romulan Plasma, who's disruptor proc buffs it's plasma proc, easily competes with Spiral Waves.
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