Been working on my final project for university which was inspired by an unused concept piece for STO done by John Eaves found here:
http://johneaves.files.wordpress.com
I've decided to create inside UDK and here's a fly though of the finished area, though probably could have done with some chairs or something.
http://youtu.be/WH4L5djJJLo
Comments
Frak university, get your TRIBBLE down to California and you and Tacofangs make it so!!!!
Don't even know what else to say other than Holy shiit
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
wouldnt mind seeing that quality ingame
maybe it's me but at some points there seemed to be something strange going on with the perspective but then again, its probably me
Reshared on Google+ and Reddit
http://www.reddit.com/r/gaming/comments/1eo7pg/star_wars_online_inspired_engineering_complex/
Props.
You should contact Mr. Eaves and show him the video.
You sir have made an exceptionally well done piece, congratulations and thank you.
I did post it to his blog as a reply to his original concept, seems it's still awaiting approval.
Thanks for all the comments.
a few points, don't make non-uniform bump/normals maps/tesselation maps/displacement on the floor that isn't carpeting for any tech style flooring. while it looks spiffy, no ship or any technologically advanced race would have such an uneven surface. same for the walls that appear metal...this also saves in the texture dept. (if displacement shader, was unnecessary)
both should be smooth as glass, or if you want a tex for the floor use something that would give people traction, uniform in appearance. something you might actually find here on earth such as raised diamonds, small scalloped circles, etc.
no one (real world) wants bumpy metal for anything, it's weak, the rough surface creates potential fracture points, last thing you'd want in an engine room with such explosive power >.<
do love the lighting of and off the warp core however, first rate that
Donate Brains, zombies in Washington DC are starving.
It's fine I appreciate your feedback. Yeah I agree about the floor. The original plan was to with a vinyl type surface that was seen in TNG but it came out looking incredibly. After looking through elements of the environments in STO I quite liked the look of the brushed metal look.
One of first things that took some getting used to from my perspective is that I can unrwrap a model fine with proper UV's but in the case of creating a large modular environment was to use seamless repeating textures, which was a first for me.
In the beginning the surface was completely flat and it was decided to add a base bump map to it as well as the cube map reflection just hint at some detail.
But yes I think I should probably have tried the diamond metal plating to see how it would look.
"Spock, this 'child' is about to wipe out every living thing on Earth. Now, what do you suggest we do? Spank it?" -Commander Leonard 'Bones' McCoy, M.D.
One other thing I noticed is that the reflections on the Pool Table are odd. On the near end (as the camera approaches), the reflection of the warp core shows it to be to the left, then on the far end of the table, the warp core appears to be to the right, but in fact, the warp core is centered beyond the far end of the table. Not being all that familiar with the Unreal Engine, I don't know if these reflections are something that can be controlled, however -- I'm assuming they are pre-generated reflection maps applied to the Pool Table's surfaces?
Other than that, the whole thing looks amazing. I've always loved John Eaves' work, and 3D models based on his original drawings are always fun to see.
Thing the first - This is an excellent job! Technically speaking, this is really well done.
Thing the second - I never realized how odd the "engineering" section set was. It looks like an office building with a bunch of touch-screens all over the place and some sort of glowy art-deco piece in the middle. Everything's tucked neatly away behind carpeted wall panels. Vast amounts of empty space with no obvious use. It's so strange.
I wonder how a crewmember or even a Borg would look like with this engine..
Again, great job sir