Just my personal build for the Dread Carrier,want to see what people think of it,I get pretty solid damage out of it,but maybe i can do better,so id like to hear your opinions/thoughts on it
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http://www.stoacademy.com/tools/skillplanner/?build=inputsjemdread1_0 <
That is the build im currently using on it
for Doffs i have 2x VR Projectile Doffs
3x VR Techs
I have access to a lot of stuff so any pointers and i can adjust my build,also I have the elite JHAS pets,not the advanced ones.
Anyway thanks for taking a look,and for any responses :cool:
P.S. ET was just a dump skil....
Comments
LTS, here since...when did this game launch again?
You could then have 3 purple projectile doff's, marion, and a hazzard or shield officer
You could also drop EMPTW for EMPTS, and drop engineering team for EMPTS too
Not sure if it would be more efficient or not, I just got my dread yesterday and am still tweaking my original beam build idea.
Also with all my testing, I got more out of HY3 with the hyper plasma as compared to CRF2. The dot increase from HY3 is pretty significant, while the damage between rapid fire 1 and 2 really isn't.
Doffs could be changed; I?m not too impressed with the PWO?s for the Rom Torp.
1x VRare TT Conn Officer (TT at the GCD is important on a fat carrier with limited hull heals)
1x Uncommon Cannon Officer (CRF and CSV will sync better with aux2batt) [with 3 VRare Techs, 5 sec. CDR is just enough]
3x Technicians
On a big glass cannon EptS3 is too valuable give up for Marion and DEM.
Three alternate loadouts:
TT CRF APO APB
THY CSV
APB3 will give you and your team more overall damage against hull than the random extra torp volley. You may have discarded this idea due to APB interference with APO though.
Other loadout:
TT CRF BO APO
THY CSV
Remove one DHC for the Rom Exp Beam Array. Gives access to the ships subsystem targeting and the Rom arrays APB-like special. With EptW and RMC, you have the power to run overload. A DBB does more damage, but it has more limitations (no special, +15 power drain on overload, draws power on normal attacks, etc.). The main drawback to the loadout is that an Aux2Batt carrier starts becoming unmanageable once you throw all these extra abilities on it.
Or go all out DPS with APB, BO, and CSV:
TT CSV APO APB
THY BO
EptS AxtB RSP
EptW AxtB
HE
(An RSP every minute is worth more than EptS3 in this case [esp. if you get tractored w/ APO on GCD])