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Dread Carrier Build...(thoughts,pointers,help?)

inputend21inputend21 Member Posts: 0 Arc User
edited May 2013 in Federation Discussion
Just my personal build for the Dread Carrier,want to see what people think of it,I get pretty solid damage out of it,but maybe i can do better,so id like to hear your opinions/thoughts on it


> http://www.stoacademy.com/tools/skillplanner/?build=inputsjemdread1_0 <

That is the build im currently using on it

for Doffs i have 2x VR Projectile Doffs
3x VR Techs


I have access to a lot of stuff so any pointers and i can adjust my build,also I have the elite JHAS pets,not the advanced ones.

Anyway thanks for taking a look,and for any responses :cool:

P.S. ET was just a dump skil....
Post edited by inputend21 on

Comments

  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited May 2013
    I think this is the first time I've seen an Aux2Batt build on JHDC. Other than redundant TT1s, it looks pretty nice (one TT will do the job of two with the cooldowns granted by Aux2Batt). Maybe change one to Torp Spread I for PvE, as that is pretty fun to look at if nothing else on the Rom torp.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    Shiny, since all the Jem ships allow for Aux2Batt I was thinking along the same lines, except with Polaron and Phased Polaron Weapons and the MK XII Jem Set. Who doesn't love weapons with 3-4 procs (Phaser, Polaron, Subnuc and Plasma). Embassy Plasma dot console, if you run the Cutting beam, get it.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • vyperwoovyperwoo Member Posts: 17 Arc User
    edited May 2013
    Have you thought about instead of 2 copies of aux 2 battery, 2 copies of DEM with Marion?

    You could then have 3 purple projectile doff's, marion, and a hazzard or shield officer

    You could also drop EMPTW for EMPTS, and drop engineering team for EMPTS too

    Not sure if it would be more efficient or not, I just got my dread yesterday and am still tweaking my original beam build idea.

    Also with all my testing, I got more out of HY3 with the hyper plasma as compared to CRF2. The dot increase from HY3 is pretty significant, while the damage between rapid fire 1 and 2 really isn't.
  • a1ekana1ekan Member Posts: 7 Arc User
    edited May 2013
    Looks like a solid setup. As far as Eng and Sci, only thing I would change is swapping ET for EptE. Still is a fifth wheel, but the short extra speed boost is useful (such as in reverse) and engine power increases the effectiveness of APO and EM. EptE will be more useful with LoR in a few days too.

    Doffs could be changed; I?m not too impressed with the PWO?s for the Rom Torp.
    1x VRare TT Conn Officer (TT at the GCD is important on a fat carrier with limited hull heals)
    1x Uncommon Cannon Officer (CRF and CSV will sync better with aux2batt) [with 3 VRare Techs, 5 sec. CDR is just enough]
    3x Technicians

    On a big glass cannon EptS3 is too valuable give up for Marion and DEM.


    Three alternate loadouts:
    TT CRF APO APB
    THY CSV
    APB3 will give you and your team more overall damage against hull than the random extra torp volley. You may have discarded this idea due to APB interference with APO though.

    Other loadout:
    TT CRF BO APO
    THY CSV
    Remove one DHC for the Rom Exp Beam Array. Gives access to the ships subsystem targeting and the Rom arrays APB-like special. With EptW and RMC, you have the power to run overload. A DBB does more damage, but it has more limitations (no special, +15 power drain on overload, draws power on normal attacks, etc.). The main drawback to the loadout is that an Aux2Batt carrier starts becoming unmanageable once you throw all these extra abilities on it.

    Or go all out DPS with APB, BO, and CSV:
    TT CSV APO APB
    THY BO
    EptS AxtB RSP
    EptW AxtB
    HE
    (An RSP every minute is worth more than EptS3 in this case [esp. if you get tractored w/ APO on GCD])
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