It's important to remember that the moment the 3rd wave starts, the Subcommander directs you to focus all fire on the Command ship. I don't think you are really meant to fight the other ships, unless you are hunting for xp/sp I suppose.
That's really what made the difference for me in this fight between the first and second time I did it. The first time I tried to kill everything within sight, and that was a long and ugly affair. There's just too much firepower concentrated in a very small area. As for survival/defense, mobility is essential, even in the D'D. I made full use of Evasives, Engine Batteries, and Singularity Jump was almost used on cool down. The singularity powers in general are what makes the largest difference for me.
Most importantly however was separating their forces. I pulled the command ship away and we had a sort of brutal standoff, while the allied ships mopped up the main forces. Yes, the escorts and such will keep warping in, but once the two dreadnoughts are taken out, the Elaichi have lost a tremendous amount of firepower.
The command ship doesn't last long without the two dreadnoughts to assist it.
I just massacred Elachi until eventually I saw a message saying the command ship was down... I think the NPCs killed it while I was slugging it out with the rest of the fleet. I DO know that I at least blasted one of the dreads, not sure if it was more than one though.
This part of the mission was utterly stupid. There is no need for that last wave to be so hard, and it just ended up with myself in possibly one of the worst ships (D'Dreidex) against the whole last wave.
All my supposed help were on constant repair pretty much the whole time.
This is a mission I will never do again, and this is a shame because some of it is fun
I didn't use any real setup. I don't normally fly cruisers, which didn't help.
Wont be piloting it again, and will be using an ally ship at T4 in the future. Seeing as my Romulan will be KDF, I will most likely use my Raptor instead.
They just need to tone down the amount of ships at the end, or make it so that the ship that are helping are invulnerable and wont be on constant repair.
Also the Elachi spamming that frontal weapon is a bit much as well, especially when 10+ ships are doing it at the same time...
I didn't use any real setup. I don't normally fly cruisers, which didn't help.
Well, there's your problem! The first char I made has always flown heavy cruisers. She currently flies the free Oddy which is even slower than the D'D and Ha'apax.
I followed orders and focused on the command ship. Big mistake. Counter to the gentleman above, i got massacred till the elachi all got bored and went home.. The battle took over two hours and my hands hurt like hell ( i have arthritus ).
Those aoe cones the dreadnaughts and battleships put out with their main guns blinded me and confused me. and hit me from so many angles all at once i couldnt tell which end was up (literally). I highly doubt i'll ever play this scenario again ( i'll skip it on holodeck ), but if i do, i'm heading to a quiet corner of the map and going out for dinner. letting the two hero ships kill everything..
Devs, please don't listen to the people here crying for this mission to be made less then what it currently is.
I just finished it at level 34 in a base D'Deridex, and I only died twice. Once from me being a doofus and not immediately skipping the Reinforcements cutscene :P And the other was from lag, which can happen to any of us.
Anyway, I even did it in a DHC D'Deridex as a Tac Captain.
I'm even requesting that as Fed and KDF we are able to take part in this battle as part of the Reinforcement Fleet that warps in to help out.
Devs, please don't listen to the people here crying for this mission to be made less then what it currently is.
I just finished it at level 34 in a base D'Deridex, and I only died twice. Once from me being a doofus and not immediately skipping the Reinforcements cutscene :P And the other was from lag, which can happen to any of us.
Anyway, I even did it in a DHC D'Deridex as a Tac Captain.
I'm even requesting that as Fed and KDF we are able to take part in this battle as part of the Reinforcement Fleet that warps in to help out.
Please Devs? Please? Fed and KDF version?!
PLOX?!!?
2 deaths? Consider yourself lucky then. I have tried to do this mission so many times it hurts just to think about it, not to speak of blowing up multiple times over.
I'm wondering if there is some odd bug where some are seeing the correct number of Elachi ships in the last wave, and also having the allied support ships not stuck in the endless repair loop, but others are getting the opposite.
It would certainly explain a lot of things if I'm right...
Well, nothing in today's patch for this mission. I'm hoping that the final battle will get fixed before long. In the meantime, I'll look at the new KDF stuff. My Romulan captain is at level 50 now, and just waiting for this mission to be repaired.
Devs, please don't listen to the people here crying for this mission to be made less then what it currently is.
How sweet. Another naysayer whom justifies his opinions by putting those of others down.
...
I've done it just today on my T'varo retrofit. It's all geared with Mark XI stuff, about half of it rare and the other half uncommon, with an all caustic plasma weapons setup. For the last wave, I had a few objectives in mind:
1. Not start with the Command Ship from the get-go. That's just not possible.
2. Focus on the Battleships. Those do not respawn. It helps.
3. Thin down enemy frigates/escorts to lower the damage flying about.
4. Kill one dreadnought and then the other before swinging on the Command Ship.
Killing the Battleships first was a rather good idea. They really don't come back after that. Destroying support/control ships fall in the same category, though only after the battleships are destroyed.
Killing the frigates/escort seem to help the NPC ships survive longer, but they seem to respawn faster than you can kill them. It seems like a waste of time and effort to do so.
Killing the Dreadnoughts seem to make a huge difference. Just losing one seemed like a tide turner.
I managed to win with four deaths this time around, but that was will a well-geared Vice-Admiral ship (if you count uncommon/rare mission reward as 'well geared'). I had no Republic NPC ships left alive at the end. I'm thinking, next time I try it, to go battleships & support/control ships first and then go straight into trying to bring down a dreadnought.
I maintain the opinion that it's too grueling a fight and that it is not working as intended. I'd also submit that the dialog strongly hint at the Republic ships defending New Romulus actually being the Flotilla itself. It shouldn't be all wiped out if you're expected to warp out and still see it in sector space.
when i played the mission when the final wave hit with 3 dreadnoughts (one of those being the command carrier) with 200,000 hull each (pluse there tough sheilds that never go down) and there support spam killed the allied reinforcements before the cut scene finished i had to kill over 20 ships with only 4 constantly repairing allied NPCs and my ship
i tried just blitzing the command ship but that was suicide i had to slowly destroy the blob of ships until i got enough gone where i could kill the command ship with my core breaches
i am all for harder content but this was just stupid ALL the allied NPCs either need to be made immortal (none of this repairing BS) or 2 of the dreadnoughts need to be removed
the second run i did i took the tier 3 mogai torp spread 3 with transphasic torpedoes and the harg'pang. this went way better still only had 4 constantly repairing allies but my ship was able to do more bleed through and kill the dreadnoughts and command ship faster
Maybe all this mission needs is for the Devs to nerf the Elachi cone of death into something more reasonable... like a third of its current damage output. If it wasn't for every Elachi ship instakilling your NPC allies at the start of the third wave, this mission would actually be pretty fun.
2 Deaths, 1 due to lag, 1 due to me being stupid and not skipping the Reinforcement cutscene
How sweet. Another naysayer whom justifies his opinions by putting those of others down.
Right, because people are literally crying over this mission being too hard, judging from the posts here, I'm putting people down...more like, telling the truth. If you are finding this mission too hard in a D'Deridex...all I can say is work on your BOff seating, Gear layout, skill tree, possibly traits.
I re-ran it tonight to show how miserable it is to my friends kid brother.. Same mogai, same setup.. everything basically the same.. There were fewer ships this time and the feds lasted longer. In the end it boiled down to just the Kang and I against the command ship and two battleships.. The little mogai died a lot still, but it was far more interesting and fun. I'm quite certain they tweaked yhe mission somewhat but they havent neutered it at all..
Hmmmm..... that reminds me of how some of the early speculation was that the Elachi had varying mob sizes/qualities and that some people's problems were that they had more enemies to deal with than others did. I'm not sure if it's true, but it seems plausible.
Hmmmm..... that reminds me of how some of the early speculation was that the Elachi had varying mob sizes/qualities and that some people's problems were that they had more enemies to deal with than others did. I'm not sure if it's true, but it seems plausible.
Now your tempting me to go back on tribble and run it a third time to varify this. After last nights run through this theory seems quite plausable. One of the other experiences i had last night as well was the Elachi capital ships moving off to their own space away from the support vessels and remainder of their fleet.. At one point, I had to fly around a third of the map trying to find them..
I finally got to play this one. The battle is fine until the last part, which is absurd. All your allies are repairing all the time, if you decloak close to the main ships its poof, one hit death.
I started out by taking out all but one of the battleships one at a time and their support craft, they were on the outer edges, didn't die.
The capital ship, 2 dreadnaughts and a battleship, alone with a host of frigates, escorts and fighters are all clustered up tight together.
I basically had to sucicide run one of the dreadnaughts 3-4 times to kill it, cloak, alpha strike and die. Luckily their hulls don't repair.
There is a whole bunch of problems.
The friendly ships are way way outnumbered, they also can't deal with endless frigate, escort and fighter spam.
The massive area weapons the enemies use are so frequent they finish off your friendlies in one hit as soon as they heal.
If enemy small ships can respawn endlessly, then make friendly small ships respawn endlessly. Otherwise they need to die and stay dead, then at least you have some hope of containing the ship.
The one hit and you die thing has been raged at forever and we do it again? why? there is no way to tell what ship has the green waves out, they are everywhere. Beyond getting viral matrixed every 10s, escaping that massive area isn't easy.
The end of the battle looks and feels ridiculous, arguing on the forums that its possible or not is just a waste of time. Nothing feels like an invasion force, and the defense force is a joke as well.
Video proof or I don't believe it, honestly, I don't believe anyone can just run in and smash up that last round.
Your ships are just way too outnumbered, and I was one shotted 3 times in the battle.
If you are a veteran level 50 player with full out rep gear, it could be done. This isn't what the episode is intended for. You don't have the counters for viral matrixes, the power levels to evade the area attacks constantly, while destroying ships and taking damage. This is a low 30s episode.
Well, I was L39 with whatever junk I'd acquired so far in the story. My strategy was to shoot whichever Elachi ship was closest and keep doing that until I made my way to the command ship. My D'D was setup to spam Eng powers to increase ship power. Veril had Aux2Batt2 as her third skill and my other eng had eptw and EPtS as well.
EDIT: this isn't to say that I think the mission is "fine". I think it's a little too hard. But I beat it as-is.
It's not "hard" so much as "horribly designed" and "probably never playtested by Cryptic". Or somebody there just really likes "zerg and respawn" gameplay, for some unknowable reason.
Comments
My character Tsin'xing
All my supposed help were on constant repair pretty much the whole time.
This is a mission I will never do again, and this is a shame because some of it is fun
My character Tsin'xing
Wont be piloting it again, and will be using an ally ship at T4 in the future. Seeing as my Romulan will be KDF, I will most likely use my Raptor instead.
They just need to tone down the amount of ships at the end, or make it so that the ship that are helping are invulnerable and wont be on constant repair.
Also the Elachi spamming that frontal weapon is a bit much as well, especially when 10+ ships are doing it at the same time...
do to the ridiculously tough shields i basically killed it with bleed through damage and the the secondary harg'pang explosion
My character Tsin'xing
Those aoe cones the dreadnaughts and battleships put out with their main guns blinded me and confused me. and hit me from so many angles all at once i couldnt tell which end was up (literally). I highly doubt i'll ever play this scenario again ( i'll skip it on holodeck ), but if i do, i'm heading to a quiet corner of the map and going out for dinner. letting the two hero ships kill everything..
I just finished it at level 34 in a base D'Deridex, and I only died twice. Once from me being a doofus and not immediately skipping the Reinforcements cutscene :P And the other was from lag, which can happen to any of us.
Anyway, I even did it in a DHC D'Deridex as a Tac Captain.
I'm even requesting that as Fed and KDF we are able to take part in this battle as part of the Reinforcement Fleet that warps in to help out.
Please Devs? Please? Fed and KDF version?!
PLOX?!!?
2 deaths? Consider yourself lucky then. I have tried to do this mission so many times it hurts just to think about it, not to speak of blowing up multiple times over.
I'm wondering if there is some odd bug where some are seeing the correct number of Elachi ships in the last wave, and also having the allied support ships not stuck in the endless repair loop, but others are getting the opposite.
It would certainly explain a lot of things if I'm right...
How sweet. Another naysayer whom justifies his opinions by putting those of others down.
...
I've done it just today on my T'varo retrofit. It's all geared with Mark XI stuff, about half of it rare and the other half uncommon, with an all caustic plasma weapons setup. For the last wave, I had a few objectives in mind:
1. Not start with the Command Ship from the get-go. That's just not possible.
2. Focus on the Battleships. Those do not respawn. It helps.
3. Thin down enemy frigates/escorts to lower the damage flying about.
4. Kill one dreadnought and then the other before swinging on the Command Ship.
Killing the Battleships first was a rather good idea. They really don't come back after that. Destroying support/control ships fall in the same category, though only after the battleships are destroyed.
Killing the frigates/escort seem to help the NPC ships survive longer, but they seem to respawn faster than you can kill them. It seems like a waste of time and effort to do so.
Killing the Dreadnoughts seem to make a huge difference. Just losing one seemed like a tide turner.
I managed to win with four deaths this time around, but that was will a well-geared Vice-Admiral ship (if you count uncommon/rare mission reward as 'well geared'). I had no Republic NPC ships left alive at the end. I'm thinking, next time I try it, to go battleships & support/control ships first and then go straight into trying to bring down a dreadnought.
I maintain the opinion that it's too grueling a fight and that it is not working as intended. I'd also submit that the dialog strongly hint at the Republic ships defending New Romulus actually being the Flotilla itself. It shouldn't be all wiped out if you're expected to warp out and still see it in sector space.
i tried just blitzing the command ship but that was suicide i had to slowly destroy the blob of ships until i got enough gone where i could kill the command ship with my core breaches
i am all for harder content but this was just stupid ALL the allied NPCs either need to be made immortal (none of this repairing BS) or 2 of the dreadnoughts need to be removed
the second run i did i took the tier 3 mogai torp spread 3 with transphasic torpedoes and the harg'pang. this went way better still only had 4 constantly repairing allies but my ship was able to do more bleed through and kill the dreadnoughts and command ship faster
Shields? Mk7 Common Covariant
Engine? Mk4 Effcient
Warp Core? Mk6 Uncommon Quest Reward
Deflector? Mk7 Uncommon Positron that dropped randomly
Consoles?
Eng - Mk6 Uncommon Victorium, Mk4 Rare RCS, Mk7 Rare SIF Generator, all quest rewards.
Sci - Mk6 Uncommon Field Gen, Mk7 Common Emitter Array. Field Gen was a quest reward
Tac - 2 Mk6 Common +Plasma Damage, both random drops.
Tactical Captain, base D'Deridex, running it like an Escort but with 1 Plasma Mine. Would you like the BOff seating as well?
Lt Tac - Tac Team, CSV
Cmd Engi - EPtE1, RSP1, X2SIF2, Aceton Beam 3
Lt Engi - EPtS1, X2Damp1
Lt Sci - HE1, TSS1.
2 Deaths, 1 due to lag, 1 due to me being stupid and not skipping the Reinforcement cutscene
Right, because people are literally crying over this mission being too hard, judging from the posts here, I'm putting people down...more like, telling the truth. If you are finding this mission too hard in a D'Deridex...all I can say is work on your BOff seating, Gear layout, skill tree, possibly traits.
This mission is NOT that hard
My character Tsin'xing
Now your tempting me to go back on tribble and run it a third time to varify this. After last nights run through this theory seems quite plausable. One of the other experiences i had last night as well was the Elachi capital ships moving off to their own space away from the support vessels and remainder of their fleet.. At one point, I had to fly around a third of the map trying to find them..
I started out by taking out all but one of the battleships one at a time and their support craft, they were on the outer edges, didn't die.
The capital ship, 2 dreadnaughts and a battleship, alone with a host of frigates, escorts and fighters are all clustered up tight together.
I basically had to sucicide run one of the dreadnaughts 3-4 times to kill it, cloak, alpha strike and die. Luckily their hulls don't repair.
There is a whole bunch of problems.
The friendly ships are way way outnumbered, they also can't deal with endless frigate, escort and fighter spam.
The massive area weapons the enemies use are so frequent they finish off your friendlies in one hit as soon as they heal.
If enemy small ships can respawn endlessly, then make friendly small ships respawn endlessly. Otherwise they need to die and stay dead, then at least you have some hope of containing the ship.
The one hit and you die thing has been raged at forever and we do it again? why? there is no way to tell what ship has the green waves out, they are everywhere. Beyond getting viral matrixed every 10s, escaping that massive area isn't easy.
The end of the battle looks and feels ridiculous, arguing on the forums that its possible or not is just a waste of time. Nothing feels like an invasion force, and the defense force is a joke as well.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
My character Tsin'xing
Your ships are just way too outnumbered, and I was one shotted 3 times in the battle.
If you are a veteran level 50 player with full out rep gear, it could be done. This isn't what the episode is intended for. You don't have the counters for viral matrixes, the power levels to evade the area attacks constantly, while destroying ships and taking damage. This is a low 30s episode.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
EDIT: this isn't to say that I think the mission is "fine". I think it's a little too hard. But I beat it as-is.
My character Tsin'xing
How did you get those power levels? :eek:
Please do share!
I'll post my build in the Romulan Flotilla forums, probably within a day or two.