So you made science more appealing and Tacs still triumph as the leading class in this game!
I think you just marginalized Engineers ...PERMANENTLY.
No one will pick engineers now.... they are officially a museum.
Also .... you just made science more 'spammable' .... five science players in a team against 5v5 means they can spam a minimum of 15 photonic ships which is comparable to going up against Mirror event mission against mirror fed ships by youself. That alone with sensor scan III stacked from 5 science players means that 15 photonic ships will suddenly hit like a brick against the opposing team. Although in hinsight this trait is now effective, but you have continued down the path of making science even more spammable when in fact you nerfed most science powers because they were spammable in the first place!
Ever heard of the saying : "History repeats itself..."
need I say more?
I LOL'd at this because there are some engineer setups that would need 5 sci's or more sensor scanning to even put a dent in them
Photonic ships are like carrier pets now as long as you keep your shield facings shielded and you have high resistance to their energy weapons which usually like 30% vs given power type will be enough to make you immune to carrier pet/photonic fleet pets. The only advantage is like the kdf ones that can fire bio neurals. I could agree with you if all of these pets had their power they had in season 3 where you could have 3 hangar waves with 6 fighters each = 18 fighters + 3 with photonic fleet + the scorpion fighter consumables atleast 24 pets then but was drastically reduced in pet max launch capability and then their damage capability was nuked down to about 1% of their total before in S3. I do know why they did this so people couldn't keep screaming about it being so OP and that making a new ceiling gave the company a way for players to grind up to achieve an award they already had before.
In any case the sci issue with those pets isnt a big issue although imo the engineers have it better where with minimal effort you can stay alive where as the sci's only use photonic fleet as a distraction tactic because it carries very little weight.
Hey, thanks for swapping those two star systems to their proper sides of the neutral zone... (The Rator and Chulan systems have swapped locations.)
That has annoyed the hell outta me since I first saw it.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
So... When is the art department going to ever get around to fixing the combadge clipping issue when well endowed women wear the Next Generation combadges?!
still no word on Devil's Choice being broken? because it is tactically unsound to jump into a room, THEN shoot everything alive
For the love of god fix this. I am so excited for LoR to come out, but trying to run this mission darn near made me want to put a fist through my screen.
Photonic Fleet has been rebuilt!
Romulan Captains will now create Photonic Warbirds when using this ability.
Altered which ships can be summoned at each rank, and the odds of each appearing:
Rank I = 3 Frigates w/ 10% chance of each upgrading to a Cruiser.
Rank II = 3 Cruisers w/ 10% of each upgrading to a Battleship.
Rank III = 1 Battleship and 2 Cruisers w/ 50% of each upgrading to a Battleship.
Ships summoned by Photonic Fleet will now always have the correct abilities and weaponry, will not drop loot, and will expire and appear using the correct photonic FX.
All Photonic Ships are now smarter about acquiring new targets during combat.
If there are no targets nearby, Photonic Ships will now attempt to follow their owner until a new target can be acquired.
Photonic Fleet now has a maximum duration of 60 seconds, and will no longer expire if combat ends.
Photonic Ships now generate drastically more threat than they previously did, and have higher Defense values.
Photonic Capacitor
Updated the description to repair some inconsistent data:
This trait can be triggered by any Science ability, not only shield heals.
This trait can only be triggered once every 10 seconds, and will only apply if Photonic Fleet is currently on cooldown.
Increased recharge reduction.
Every Science ability now reduces the cooldown of Photonic Fleet by 20 seconds.
If a Science Captain uses abilities perfectly, this can reduce Photonic Fleet's cooldown from 240sec to 80sec, increasing the uptime of Photonic Fleet from 25% to 75%.
EFF YEAH!!!!! you made my sci toons REALLY happy
yay science ....now make the GW and TR do exotic damage instead of kinetic lol
my sci toon i plan on making is going to have fun in the T'Varo retrofit thats for sure
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
5 stacks of Sensor Scan III means that a single photonic ship that normally hits for 100 dps per beam or cannon will suddenly hit for like 5000 dmg (per beam or cannon)
Please keep that in mind!
Anyway, the issue is here is that its become more 'spammable' which is why anything science becomes nerfed sooner or later! That's my concern zeuxidemus001, but more importantly they haven't really improved engineers much at all....they are still as selfish healers as ever with not any real benefits or contributions to team members in 5v5.
ergo, they have become a museum
Due to the obvious lack of knowledge about science mechanics so I am going to educate you. If 5 people use Sensor scan or any combination of science debuffs like it all you have to do is hit science team and it will strip those debuffs of you so your point is null and void on science officers. That scenario isn't very much used because most ppl in pvp know how to counter it.
Engineers however the only thing they have to worry about is being subnuc'd. However there are many setups out there and even on forums to do for self defense and healing others for eng's out there so that point is null and void too.
For the love of god fix this. I am so excited for LoR to come out, but trying to run this mission darn near made me want to put a fist through my screen.
Page 2 or 3, it IS fixed and will be pushed live on tribble with the next patch.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
>>> The minimum power level of any subsystem has been reduced to 15.
For Warbirds only? Or all ships?
All ships.
Fed/KDF can x/15 now.
This opens up even more options for them as they're playing with Warp Cores and just power settings in general.
100/50/25/25 can be 100/70/15/15 or 100/50/35/15, etc, etc, etc.
That "efficiency" bonus the Roms had over the Feds because of the x/15 vs. x/25 that reduced the potential effect of the 40 base vs. 50 base is gone.
Might seem minor, but when you add in the various [X->Y] Warp Cores, ability to 130 cap a subsystem, and all the rest... well, I'm in less of a mood to defend the power levels than I was yesterday when I went through all that stuff in the thread.
So you made science more appealing and Tacs still triumph as the leading class in this game!
I think you just marginalized Engineers ...PERMANENTLY.
No one will pick engineers now.... they are officially a museum.
Also .... you just made science more 'spammable' .... five science players in a team against 5v5 means they can spam a minimum of 15 photonic ships which is comparable to going up against Mirror event mission against mirror fed ships by youself. That alone with sensor scan III stacked from 5 science players means that 15 photonic ships will suddenly hit like a brick against the opposing team. Although in hinsight this trait is now effective, but you have continued down the path of making science even more spammable when in fact you nerfed most science powers because they were spammable in the first place!
Ever heard of the saying : "History repeats itself..."
need I say more?
ummm wow..where do i start on this post....you obviously just pvp, but sci powers in pve have been killed for a long time...about time they did something to fix them...although this is the wrong approach. i have no idea how Cryptic needs to fix Sci or Eng...but this is the wrong way altogether..and yes..i don't pvp in this game..it's just to broken and can never be fixed with their game engine...so just plain..sigh
"If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
I see you have finally adressed the weapon hardpoints issue of the D'Deridex. However ... as I somehow already expected ... instead of putting forward weapons on the 'beak' of the ship you transfered dual heavy cannons to the nacelles. The devs obsession to put weapon hardpoints on warp nacelles will never cease to amaze me. I noticed this on a lot of ships and you keep ignoring all feedback on this issue.
WHY do you keep doing this nonsense? Have you ever seen a ship on the shows firing from its nacelles? Have you even watched the shows?
Well, no D'Deridex for me then. I will roll another Tac an get him a Mogai.
This opens up even more options for them as they're playing with Warp Cores and just power settings in general.
100/50/25/25 can be 100/70/15/15 or 100/50/35/15, etc, etc, etc.
That "efficiency" bonus the Roms had over the Feds because of the x/15 vs. x/25 that reduced the potential effect of the 40 base vs. 50 base is gone.
Might seem minor, but when you add in the various [X->Y] Warp Cores, ability to 130 cap a subsystem, and all the rest... well, I'm in less of a mood to defend the power levels than I was yesterday when I went through all that stuff in the thread.
yes, I can easily fly my fleet HEC with 125 power to weapons and 130 power to shield along with 4 DHC, elite scorpions,.. scary stuff.
I wanted to change my main to romulan char because I like the "firefly" things they have going, but not so sure now, warbirds are really weak now.
And my Fed still can't modify his expensive Romulan Embassy BOffs in the tailor. Nor can he FIX the faceless, torsoless one that was damaged via trading to train.
So... When is the art department going to ever get around to fixing the combadge clipping issue when well endowed women wear the Next Generation combadges?!
Indeed, the combadge needs to tilt with the angle of the chest. It should lay on top of, instead of stick in to.
It looks like someone stabbed some of my officers with the Starfleet emblem.
I see you have finally adressed the weapon hardpoints issue of the D'Deridex. However ... as I somehow already expected ... instead of putting forward weapons on the 'beak' of the ship you transfered dual heavy cannons to the nacelles. The devs obsession to put weapon hardpoints on warp nacelles will never cease to amaze me. I noticed this on a lot of ships and you keep ignoring all feedback on this issue.
WHY do you keep doing this nonsense? Have you ever seen a ship on the shows firing from its nacelles? Have you even watched the shows?
Well, no D'Deridex for me then. I will roll another Tac an get him a Mogai.
I wonder if they've just gotten used to the Bird of Prey, which does have cannons at the end of the wings?
The D'Deridex should only have weapons on the nose and on the wings. Impulse engines and shuttlebay on the tail, etc.
Ah well. THANK YOU for restoring character copying to Tribble.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Romulan Captains will now create Photonic Warbirds when using this ability.
Altered which ships can be summoned at each rank, and the odds of each appearing:
Rank I = 3 Frigates w/ 10% chance of each upgrading to a Cruiser.
Rank II = 3 Cruisers w/ 10% of each upgrading to a Battleship.
Rank III = 1 Battleship and 2 Cruisers w/ 50% of each upgrading to a Battleship.
Ships summoned by Photonic Fleet will now always have the correct abilities and weaponry, will not drop loot, and will expire and appear using the correct photonic FX.
All Photonic Ships are now smarter about acquiring new targets during combat.
If there are no targets nearby, Photonic Ships will now attempt to follow their owner until a new target can be acquired.
Photonic Fleet now has a maximum duration of 60 seconds, and will no longer expire if combat ends.
Photonic Ships now generate drastically more threat than they previously did, and have higher Defense values.
[*]Photonic Capacitor
Updated the description to repair some inconsistent data:
This trait can be triggered by any Science ability, not only shield heals.
This trait can only be triggered once every 10 seconds, and will only apply if Photonic Fleet is currently on cooldown.
Increased recharge reduction.
Every Science ability now reduces the cooldown of Photonic Fleet by 20 seconds.
If a Science Captain uses abilities perfectly, this can reduce Photonic Fleet's cooldown from 240sec to 80sec, increasing the uptime of Photonic Fleet from 25% to 75%.
[/LIST]
An interesting change but there is one problem still:
The Photonic Capacitor trait only helps photonic fleet. A trait just for one ability...one ability that has NO OTHER means of boosting itself (there is no console, no doff, no power setting, no stat that improves photonic fleet) is ... a waste of a trait slot. Why would I choose this over a much more beneficial trait that helps me 100% of the time and boost numerous aspects of space combat?
Think about it for a moment. Since photonic fleet is a captain ability there are no doffs, boff abilities nor items that can improve its performance. Not even to further decrease the timer of it.
Photonic Fleet needs just a little more love to make it competitive.
- Tie the 'type' of ship summoned by photonic fleet to power level settings @100 power (if no setting @100 then ships summoned are random):
100 weapon power: summon escorts: low hp/defense but high weapon damage.
100 shield power: summon cruisers: high hp/defense, average weapon damage. Taunts.
100 engine power: summon frigates: average hp/defense, low weapon damage, fast. Tractors.
100 aux power: summon science ships. good hp/defense, low weapon damage. Heals player & team.
- Photonic Officer boff ability gives extra timer reduction to photonic abilities: photonic shockwave and photonic fleet. If photonic officer 3 reduces timers by 40% then have it reduce photonic shockwave and photonic fleet timers by 60%.
Yes, this means that if a player equips the Photonic Capacitor trait, has photonic officer 3 (a very rare ability to have) and has photonic studies doffs it could technically summon a photonic fleet at will (only one fleet per player would be allowed to exist at one time though) just like a carrier launching the fastest relaunch fighters (toduj for KDF for example).
Now THAT would be a darn functional way of using photonic fleet. It can be tailored to the player's needs... if the player fully dedicates traits, boff slots and doff slots to it, it can become a potent tool (otherwise the re-use of photonic fleet would be every 30 seconds or so at best given the much lower bonus of photonic officer 2).
I am especially happy for the changes to Photonic fleet. Not just for Rom characters, but everyone involved. Those are awesome changes.
I am also overjoyed with the Reman costumes options. I might not play a Reman character, but at least Veril can have a decent uniform instead of looking like a walk off from a B rated vampire movie.
New bug I noticed on security escort. Yes the base power got fixed so that Romulan captains now beam down Romulans (including women wearing skirts, so I guess its casual fridays everyday). But when you use a doff to proc the extra security team members, guess what, its another KDF officer (KDF allied Romulan captain). Almost there.
Also, on the Installation 18 mission, when you rescue Tovan's sister, you get to the point about them having a talk, and Tovan has a screen and then she just ups and beams out. So yeah, there's that.
And thanks for all of the fixes, overall its a great job and a great build, just the little things left.
New bug I noticed on security escort. Yes the base power got fixed so that Romulan captains now beam down Romulans (including women wearing skirts, so I guess its casual fridays everyday). But when you use a doff to proc the extra security team members, guess what, its another KDF officer (KDF allied Romulan captain). Almost there.
Also, on the Installation 18 mission, when you rescue Tovan's sister, you get to the point about them having a talk, and Tovan has a screen and then she just ups and beams out. So yeah, there's that.
And thanks for all of the fixes, overall its a great job and a great build, just the little things left.
D'OH! that was issue with the nukara zone. The extras you proc didn't have a Vac suit and promptly died. :eek:
You'd think they'd remember that stuff...
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Comments
Thats like one of hundreds of KDF problems that have no ETA all I get is that they know about it.
I LOL'd at this because there are some engineer setups that would need 5 sci's or more sensor scanning to even put a dent in them
Photonic ships are like carrier pets now as long as you keep your shield facings shielded and you have high resistance to their energy weapons which usually like 30% vs given power type will be enough to make you immune to carrier pet/photonic fleet pets. The only advantage is like the kdf ones that can fire bio neurals. I could agree with you if all of these pets had their power they had in season 3 where you could have 3 hangar waves with 6 fighters each = 18 fighters + 3 with photonic fleet + the scorpion fighter consumables atleast 24 pets then but was drastically reduced in pet max launch capability and then their damage capability was nuked down to about 1% of their total before in S3. I do know why they did this so people couldn't keep screaming about it being so OP and that making a new ceiling gave the company a way for players to grind up to achieve an award they already had before.
In any case the sci issue with those pets isnt a big issue although imo the engineers have it better where with minimal effort you can stay alive where as the sci's only use photonic fleet as a distraction tactic because it carries very little weight.
Can we please have the Gamma Orionis Defender accolade turned back on?
(The Rator and Chulan systems have swapped locations.)
That has annoyed the hell outta me since I first saw it.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
For the love of god fix this. I am so excited for LoR to come out, but trying to run this mission darn near made me want to put a fist through my screen.
Sig by my better half.
Thank you so much, been over two years I noted and reported this discrepancy on the chart!:D
For giggles, i dug out my old 'archived' post http://sto-forum.perfectworld.com/showthread.php?t=211740&highlight=rator
I am sure a lot of Klingon player will appreciate that change, a nice little addition to KDF... thanks!
EFF YEAH!!!!! you made my sci toons REALLY happy
yay science ....now make the GW and TR do exotic damage instead of kinetic lol
my sci toon i plan on making is going to have fun in the T'Varo retrofit thats for sure
Due to the obvious lack of knowledge about science mechanics so I am going to educate you. If 5 people use Sensor scan or any combination of science debuffs like it all you have to do is hit science team and it will strip those debuffs of you so your point is null and void on science officers. That scenario isn't very much used because most ppl in pvp know how to counter it.
Engineers however the only thing they have to worry about is being subnuc'd. However there are many setups out there and even on forums to do for self defense and healing others for eng's out there so that point is null and void too.
Page 2 or 3, it IS fixed and will be pushed live on tribble with the next patch.
Yay! /10chars
Vornek@oberlerchner123 - Join Date: July 2008
took them long enough to fix it lol..people wer asking that for how many months? hahaah
Still no fix on Romulan BOFF skill training in general...
All ships.
Fed/KDF can x/15 now.
This opens up even more options for them as they're playing with Warp Cores and just power settings in general.
100/50/25/25 can be 100/70/15/15 or 100/50/35/15, etc, etc, etc.
That "efficiency" bonus the Roms had over the Feds because of the x/15 vs. x/25 that reduced the potential effect of the 40 base vs. 50 base is gone.
Might seem minor, but when you add in the various [X->Y] Warp Cores, ability to 130 cap a subsystem, and all the rest... well, I'm in less of a mood to defend the power levels than I was yesterday when I went through all that stuff in the thread.
ummm wow..where do i start on this post....you obviously just pvp, but sci powers in pve have been killed for a long time...about time they did something to fix them...although this is the wrong approach. i have no idea how Cryptic needs to fix Sci or Eng...but this is the wrong way altogether..and yes..i don't pvp in this game..it's just to broken and can never be fixed with their game engine...so just plain..sigh
=D
Thank you!
WHY do you keep doing this nonsense? Have you ever seen a ship on the shows firing from its nacelles? Have you even watched the shows?
Well, no D'Deridex for me then. I will roll another Tac an get him a Mogai.
I wonder if they solved the hardpoints issues of single cannons and turrets sharing same animation.
yes, I can easily fly my fleet HEC with 125 power to weapons and 130 power to shield along with 4 DHC, elite scorpions,.. scary stuff.
I wanted to change my main to romulan char because I like the "firefly" things they have going, but not so sure now, warbirds are really weak now.
"I find your lack of face disturbing."
However, nice release notes. Will definitely take a look at the new Photonic Fleet later.
Indeed, the combadge needs to tilt with the angle of the chest. It should lay on top of, instead of stick in to.
It looks like someone stabbed some of my officers with the Starfleet emblem.
I wonder if they've just gotten used to the Bird of Prey, which does have cannons at the end of the wings?
The D'Deridex should only have weapons on the nose and on the wings. Impulse engines and shuttlebay on the tail, etc.
Ah well. THANK YOU for restoring character copying to Tribble.
An interesting change but there is one problem still:
The Photonic Capacitor trait only helps photonic fleet. A trait just for one ability...one ability that has NO OTHER means of boosting itself (there is no console, no doff, no power setting, no stat that improves photonic fleet) is ... a waste of a trait slot. Why would I choose this over a much more beneficial trait that helps me 100% of the time and boost numerous aspects of space combat?
Think about it for a moment. Since photonic fleet is a captain ability there are no doffs, boff abilities nor items that can improve its performance. Not even to further decrease the timer of it.
Photonic Fleet needs just a little more love to make it competitive.
Suggestions:
- Photonic Studies doff reduce photonic fleet timer.
- Tie the 'type' of ship summoned by photonic fleet to power level settings @100 power (if no setting @100 then ships summoned are random):
100 weapon power: summon escorts: low hp/defense but high weapon damage.
100 shield power: summon cruisers: high hp/defense, average weapon damage. Taunts.
100 engine power: summon frigates: average hp/defense, low weapon damage, fast. Tractors.
100 aux power: summon science ships. good hp/defense, low weapon damage. Heals player & team.
- Photonic Officer boff ability gives extra timer reduction to photonic abilities: photonic shockwave and photonic fleet. If photonic officer 3 reduces timers by 40% then have it reduce photonic shockwave and photonic fleet timers by 60%.
Yes, this means that if a player equips the Photonic Capacitor trait, has photonic officer 3 (a very rare ability to have) and has photonic studies doffs it could technically summon a photonic fleet at will (only one fleet per player would be allowed to exist at one time though) just like a carrier launching the fastest relaunch fighters (toduj for KDF for example).
Now THAT would be a darn functional way of using photonic fleet. It can be tailored to the player's needs... if the player fully dedicates traits, boff slots and doff slots to it, it can become a potent tool (otherwise the re-use of photonic fleet would be every 30 seconds or so at best given the much lower bonus of photonic officer 2).
Do my eyes decieve me or did he say Plasma Flamethrower?
Is it finally ready to be claimed on the Live Server?
I've been eagerly awaiting the deployment of this weapon ever since I learned of it and want to get one!
And yes, I know I said Live Server, but I can't claim it on Tribble, since my rep progress was reset to 0 when I transferred.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
I am especially happy for the changes to Photonic fleet. Not just for Rom characters, but everyone involved. Those are awesome changes.
I am also overjoyed with the Reman costumes options. I might not play a Reman character, but at least Veril can have a decent uniform instead of looking like a walk off from a B rated vampire movie.
Also, on the Installation 18 mission, when you rescue Tovan's sister, you get to the point about them having a talk, and Tovan has a screen and then she just ups and beams out. So yeah, there's that.
And thanks for all of the fixes, overall its a great job and a great build, just the little things left.
Nouveau riche LTS member
D'OH! that was issue with the nukara zone. The extras you proc didn't have a Vac suit and promptly died. :eek:
You'd think they'd remember that stuff...
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.