Hello
I have been doing some research into a PvE only Tac officer builds for a Jem'Hadar Dreadnought Carrier and while I have not found many (only 3) the ones I have found seem to say it is very very powerful and tankable for PvE. I am not very good at build making as I have been away from the game for a while and have forgotten most of what I knew (plus there have been changes) so I thought maybe someone here could help me out =]
It is strictly only for PvE and I want to be able to do a nice sustained amount of damage while not having to worry about external healing too much...
I will say I was thinking Antiproton damage for high crit and crit change...
These are the builds I found (obviously some might be out of date what with Fleet items but yeah i would upgrade the weapons).
This is the first build with the second one in the first reply.
This is the third build I found...
"Well, I can safely say that you CAN use the Jem'Hadar Dreadnought with a Tactical Captain because that's what I currently have. Using the following:
FORE:
3x Phased Polaron Dual Cannons Mk XII [CrtD] [Dmg] Very Rare
Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]
AFT:
2x Phased Polaron Turret Mk XII [CrtH] [Dmg] Very Rare
Kinetic Cutting Beam Mk XII [Dmg]x3
TACTICAL
3x Console - Tactical - Polaron Phase Modulator Mk XII Rare
Console - Tactical - Ambiplasma Envelope Mk XII
SCIENCE
Console - Universal - Dominion Command Interface
Console - Science - Field Generator Mk XI Rare
ENGINEERING
Console - Universal - Assimilated Module
Console - Tachyokinetic Converter
Console - Engineering - Ablative Hull Armor Mk XII Very Rare
Console - Engineering - Neutronium Alloy Mk XI Very Rare
Full MKXII Borg - Shields, Deflector, Impulse Engines
DEVICES
Red Matter Capacitor, Subspace Field Modulator, Deuterium Surplus
HANGARS:
Rare and Elite Scorpion Fighters
Does it work well?
When making changes to any of my ships, I usually jump into Starbase 24 to see how it will rate against 19 other random ships. If I place in the top 3, I'm happy.
With this, I've been able to finish in 1st place in the last 3 events I've joined in SB24 so a cannon-wielding Dreadnought is definitely do-able. It does magnificently in STFs and fleet actions (which is by choice).
I love this ship!"
In conclusion are these builds viable, if so which is best and what changes could be made to improve??
Comments
If you want the most damage potential then plasma is the way to go. Anti protons are also very effective, but plasma at this point has the highest sustained damage.
You can rock either beams or cannons, cannons will hit harder but you have a drawback in that you have a poor turn rate.
Don't run Omega 3 in PvE, Beta 3 will get you better results and will benefit the entire team.
A few weeks ago I read someone's PvE plasma dread build that would function a lot better than what you got now.
They put the Hyper Plasma in the front, and the omega torpedo in the back and were able to sit outside of 7km and just spam torpedo's along with there 4 plasma arrays, and the romulan reputation plasma array, with fire at will 3 and 2. You won't spike like a cannon build, but you will do more damage over time.
Here is what I would do based on that build I saw a few weeks ago.
http://www.stoacademy.com/tools/skillplanner/index.php?build=plasmatank_1395
key is to have 3 purple projectile doff's, marion frances dulmer, and then a purple hazzard dutty officer
I don't currently have enough rep to get rep/fleet items but I am working towards that atm.
It is the aloha strike. Where you appear from stealth and focus your dual heavy and turrets all focused on ONE target. Tractor beam to hold him there... and finish them off. Hit afterburners and haul your big TRIBBLE outta there. Stealth and DO IT ALL OVER AGAIN!
Otherwise you better off flying about any other ship:)
I do not think you can use cannons effectively in PVP in this type of ship. Your 20-30 turn can't catch small ships that have twice that.
Polaron does fine if you have the JH set bonus and amped core bonus. The JH bonus is bigger than most. Plasma and AP might do slightly better if you have the support for them (high crit and critd for AP, rom set and fleet stuff for plas). But polaron is pretty good too.
Honestly, I do not like this ship. Without the JHAS pets, it is weaker than it should be. If you have them, it performs much better.
DHC may be viable against stuff like the crystaline entity, tac ccubes and stationary targets but against everything else you'll have a hard time to hit it. Sure you can stuff all your eng slots with RCS consoles but then you'll miss the room for some universals and proper armor cconsoles.
I'd recommend to swith to AP just because you can have 3 omnibeams on your ship to fill your aft slots. 1x a crafted AP beam, 1x Ancient AP beam, 1x KCB.
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