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Fix Boarding Party and High Yield Plasma Torps

lykumlykum Member Posts: 382
My boarding party with a crew of people apparently fly off into space aimlessly whenever my target phase shifts. If the ship was targeted with boarding party before phase shifiting the attack should still make it. They do follow cloaked ships however. Plasma torpedoes have magic guidance systems in their ball of plasma too? If the ship is actually controlling the ball of plasma thru force fields and I'm wrong, then why has it been established they bleed off given a certain distance? Which they obviously don't in STO, but they still have 'guidance' systems?


it wasn't this way before... or was it??
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!
Post edited by lykum on

Comments

  • lianthelialianthelia Member Posts: 7,901 Arc User
    edited May 2013
    Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.
    Can't have a honest conversation because of a white knight with power
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited May 2013
    To my knowledge, destructable projectiles have always switched to the nearest valid target if the original target is destroyed or becomes otherwise invalid. If they did not, they would be useless, as they are so slow the original target is often destroyed by cannon fire before the projectile gets there.

    Boarding party is a worthless waste of crew.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited May 2013
    lianthelia wrote: »
    Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.

    Its actually very effective if you dedicate performance to it.

    My T5 Embassador runs dual boarding shuttle with 5 doffs that double shuttles per launch & give them weaponry.

    Its real good to suddenly spawn 6 shuttles each popping away with a point defense turret (equivalent to the one you get from lockbox) and that when they arrive at target they DO shut down systems and kill crew.

    AI NPCs seems to go wonky when their crew is dumped... for some reason elite tac cubes just stop firing and moving once I've landed shuttles, hit them with theta radiation+warp plasma. The only thing i can think of is the crew death.. for spheres do the same after Ive landed 4 shuttle attacks worth (24'ish shuttles...yes I tested it lol).
  • makburemakbure Member Posts: 422 Arc User
    edited May 2013
    lianthelia wrote: »
    Only advice I can give is don't use boarding party, its a cool ability in theory but just isn't very effective.

    In agreement here. I used to use boarding party as it's a cool idea on paper, but the implementation of said idea in this game is garbage.

    On a side note, I'm a little interested in why it's not a tactical ability? You're putting armed soldiers on a shuttle to phase past the target ship's shields and then forcefully enter the hull to launch a squad based offensive against the target ship's crew? and then after an area of the ship has been neutralized, take out a subsystem.
    -Makbure
  • lykumlykum Member Posts: 382
    edited May 2013
    Vor'cha bio-warhead has exact same problem as boarding party in terms of just plain not working most the time. It's the same code TRIBBLE it up somewhere.. i'll use boarding party til it's fixed. In fact everything annoyingly broken I will run til fixed. =P

    As for torpedoes, well, seeing a whole volley turn 180 degrees looks rather efficient compared to other torps. Don't forget the Borg Command ships high yield it'll track another target too if the target changes..
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
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