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My Tac Ody Build Advise Please

major1cemanmajor1ceman Member Posts: 0 Arc User
edited May 2013 in Federation Discussion
Well here is my Ody Tac Build it seems to work pretty well i can tank fairly well and it can deal a bit of damage

i am after advise to be able to boost the amount of Damage i can deal

here is a link to my build My Tac Ody Build

Any advise is welcome
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Post edited by major1ceman on

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  • edited May 2013
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Any other feed back on my build?
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  • edited May 2013
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    Well here is my Ody Tac Build it seems to work pretty well i can tank fairly well and it can deal a bit of damage

    i am after advise to be able to boost the amount of Damage i can deal

    here is a link to my build My Tac Ody Build

    Any advise is welcome

    Here are my suggestions:

    I'd personally replace the dual beam bank with a regular beam array for more broadside daamge. I understand your reasoning behind the dual beam bank, but i think overall you will see greater damage by replacing it with an array and concentrating on your broadside attack. I'd remove the forward photon launcher and move the wide angle quantum torpedo launcher into a forward weapon slot. In the aft position I'd put in the borg kinetic cutting beam. This will maximize broaidside damage since all your weapons will be able to fire at the same time.

    Your consoles are a mess. Here's my suggested setup.

    Engineering: Assimilated Console, Zero-Point Conduit, Chevron Separation, Neutronium Alloy
    Science: (3)x Field Generator
    Tactical: (3)x Antiproton Mag Regulators

    or - if you find yourself lacking resistance

    Engineering: Assimilated Console, Zero-Point Conduit, (2)x Neutronium Alloy
    Science: Chevron Separation, (2)x Field Generator
    Tactical: (3)x Antiproton Mag Regulators

    Adding the Zero-Point Conduit Console from the romulan rep will increase you critical chance and severity, Neutronium Alloy is better as a general purpose resist console. 3 Field Generators will increase your shield strength significantly making you quite tanky. The biggest change you need to make is your tac consoles you should change to 3 antiproton mag regulators asap.

    Bridge Officer Skills:

    Your bridge officer skills look alright. I'd probably swap Torpedo: High Yield 3, and Attack: Pattern Beta 1 with T:HY2 and AP:B2. Overall I think Beta 2's debuff will increase your overall damage more then some extra torpedoes once in a while. I'd Also replace Engineering Team 2 with Auxiliary to Structural Integrity 1. Less heal yes, but it doesn't enter cooldown with tactical team and it also adds fairly significant resistances. You could bind it to your space bar for 66% uptime which will make your hull tankier and heal any bleedthough.
    Tza0PEl.png
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Cheers for you comments i will look in to this now and have a play with it

    cheers again.
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  • red01999red01999 Member Posts: 0 Arc User
    edited May 2013
    I echo the comment about putting the wide-arc qtorp in a forward weapon slot. I've tried it both ways, and while it costs you some in terms of your frontal damage arc, it allows you to MUCH more easily maneuver so that the qtorp is used in broadsides.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    Here is my modification of your build:

    http://skillplanner.stoacademy.com/?build=icemanstacodybuild1_0

    Staying light on Engi slots means that 3 purple Damage Control Engineers are a necessity for uptime. 2 copies of Tac Team means we don't need a Conn Officer and the Patterns buff loss isn't such a huge tragedy. I threw DEM in there as if you afford one, Marion Frances Dulmur has synergy with it for a great power level boost whenever it pops. Would work better with an Aux2Bat build, but still an excellent thing to have around when you find yourself in power woes. RSP is your precautionary tank skill. Aux2SIF3 is the best hull heal you can get because it does not disrupt TT, and has a small enough cooldown to be cycled along with the Emergency Powers.

    In terms of gear, the KCB and Borg Module have a 2-set bonus you cannot afford to miss. This on the back means your wide angle can go on the front. Replace your dual beam with a beam array and you can fire all 8 weapons on broadsides, very important for a cruiser. Tachyokinetic is essential but expensive. I threw on the MACO shield for the power conduit buff, but if you can, grab an Elite Fleet Shield of your favoured Resistance type, which is the best all round shield you can get.
    EnYn9p9.jpg
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Ok done some updates on bits i can get hold of here it is so far

    Updated Build

    i need to update some of my Beam Arrays as there only MKXI but i will work on them have changed some of my Consoles around still need to get hold of a few of these special ones you said about

    Where do i get this Tachyokinetic console from i will get that Zero point module soon as i build up my Romulan marks

    I need to change my bridge officers around a bit as well

    so you advise to get rid of Beam Overloads and THY then from looking at your build and use Torp Spread

    also it is worth having 2 TT wouldn't they share cool down i'm new to all of this build i normally just wing it

    Also i was going to get all MKXII borg set for my ship the shields and engines and deflector is this not the best way to go then as you advise to use the MACO shield?

    Cheers for all your advice the ship is already dealing more damage
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    Where do i get this Tachyokinetic console from i will get that Zero point module soon as i build up my Romulan marks

    It is from the lobi store for 200 crystals. This corresponds to about 50 opened lockboxes. Yes, very steep, but worth the investment, especially with the recent improvement to how this console benefits cruisers.
    so you advise to get rid of Beam Overloads and THY then from looking at your build and use Torp Spread

    I find Beam Overload more suited to an escort and its alpha strike. For beam cruisers I would prefer Fire at Will. The choice between High Yield and Torp Spread is situational. It doesn't cost a lot to change from THY for PvP and TS for PvE. Or just go with whichever you prefer. It can also depend on whether you use one of the rep torps.
    also it is worth having 2 TT wouldn't they share cool down i'm new to all of this build i normally just wing it

    They have a shared cooldown of 15 seconds and an uptime of 15 seconds. With 2 copies cycling, you will always have Tac Team up.
    Also i was going to get all MKXII borg set for my ship the shields and engines and deflector is this not the best way to go then as you advise to use the MACO shield?

    I find the Borg shield underwhelming unless you specialize in shield regeneration. As I said, Maco comes with the power conduit link on its own which will help with beam power drain, and the shield is generally tankier, with the vital plasma resistance. In addition the Borg 3-set bonus is, in my opinion, a bit disappointing compared to the 2-set. The Borg Tractor is a fun gimmick but not a lot more than that with its large cooldown.
    Cheers for all your advice the ship is already dealing more damage

    You are quite welcome!
    EnYn9p9.jpg
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Ok so i see what you are saying so for my main shields and stuff and engines is there a best option or is it gd to go or going Borg Deflector Borg Engines and then the MACO shield the best way as i have all the Rep for Omega so i can start working on any of them

    Cause if its best to go all MACO i will go down that path if you can let me know that would be great.

    Ive started the Borg Shield but i can leave that as i wont of lost much i can just leave it and maybe us that on a different craft or store it
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Can anyone advise on what is the best set of Maco or Omega or Borg set to get or is it the case of mix and match

    I have tried Borg Deflector and Brog Engines with a Maco Shield MKXI which seems to boost mny shields up alot i put my MKXII omega on and boost my Shields even higher and i get a fairly good regen on it aswell

    My damage in increasing with the new weapon load out but need to update some MKXI to MKXII but as far as i am aware they only place to get MKXII Antiproton weapons is Via the Fleet stuff which takes for ever to unlock as we are only a small fleet.

    is it worth maybe changing my weapons to something else

    cheers in advance for your help and advice
    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2013
    i believe instead of the DBB and the wide angle launcher you should get 2 additional beam arrays.
    Put the wide angle infront. like that you have a pretty nice broadsiding boat.

    the + weapon and shield energy consoles are a waste of the space since their energy output got cut in half more than 1 year ago. fill it with some universal consoles from which you have in the tactical and sience slots.
    also get a embassy science console for shieldhealing or whatever you like, MK X is sufficent and rather cheap.

    personally i prefer torpedo spread and fire at will more than their single target counterpart...the dps gain from hitting multiple targets is just incredible, which means you do less overkill dmg in pve and occasionaly take out a ship you didn't even target.
    and engaging multiple enemys at once is kind of what the cruiser is supposed to do anyway.

    also you may wanna get the cutting beam weapon for the 2piece borg console set bonus.
    tactical console slots MUST be filled with mag regulator consoles, period.

    the maco, omega, assimilated sets all have their benefits...i prefer 2 piece maco (deflector and shields) and an assimilated borg engine.
    but the jem'hadar are pretty nice too. the maco shield especially is great for tanking since wihile you get hit by multiple enemys your powerlevels rise significantly.
    3 piece borg set has also huge benefits, so i'd say stick with what you already got.
    Go pro or go home
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Ok well done some changes to my build as you will see from this Link

    I have changed the DBB to a BA and added the Cutting Beam put the Wide firing Arch Torp on the front

    Changed a few consoles around

    I still have 1 Plasma Distribution Console on there what would u suggest to change this to if these are pretty useless now.

    I am working towards the Zero Point Module so will be getting that as soon as i have enough marks to get it.

    i will then start working on my shields and other bits.
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  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited May 2013
    Instead of plasma distribution console put another neutronium while your waiting for your zero point console.
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Ok Latest updates to my Build and it seems to be working pretty well at the mo dealing a fair amount of damage and staying alive quite well part from when you get hit by invisable weapons that seem to deal 120k damage

    New build
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  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited May 2013
    I'm sure it has been said before but ditch the plasma distribution manifold (If it's being replaced by the zero point then that's acceptable). I personally pefer the MACO set over the assimilated but that's just my opinion. I rather MACO since it buffs skills, where as the survivability of the assimilated is based on procs and chance. It may be worth looking at the embassy consoles, even if you don't have access there are other fleets out there selling them, again just a tip. I suggest switching out warp plasma for an Aux2SIF 3 for a very good hull heal every 15 seconds as Hazards is more than likely going to be used for clearing plasma and debuffs than a hull heal, and with a 45 second cooldown, can be a pain to wait for in a tough situation. If you really want warp plasma then unless you are running the Dulmer doff, ditch DEM for Aux2SIF. Other than that, it may just be a simple case of upgrading your current equipment. I have flown the Odyssey ever since it came out and I love the ship as both a great tank, and a decent DPS beam boat if built right.
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Thanks for the advice and i agree it is a great ship and i will be replacing the Plasma Console with the zero point as soon as i have enough marks for it.

    i will swap out warp plasma with the one you suggested and give that a try

    again thanks for all the advice.
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Well update of my build now which is here

    Got that new console which helps alot just need to get the zero point module now and upgrade a few ship bits and should be very sweet then

    if you can see anything i need to change then let me know i need to swap out Eject Plasma for Aux2SIF 3 but i cant train in it so keeping a eye out for a bridge officer that can
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  • vyperwoovyperwoo Member Posts: 17 Arc User
    edited May 2013
    Well update of my build now which is here

    Got that new console which helps alot just need to get the zero point module now and upgrade a few ship bits and should be very sweet then

    if you can see anything i need to change then let me know i need to swap out Eject Plasma for Aux2SIF 3 but i cant train in it so keeping a eye out for a bridge officer that can


    It's come a long way in a few short days.

    Need to get access to fleet shields and embassy consoles would be the only advice I could give.

    I think you have too many batteries though, not really much else you could rock though, maybe some sat's for a little extra damage.
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Oh did take of the shield and weapon bats and stuck on some combined shield and aux batteries to help with things and i have got a set of satellite turrets on there as well as i have a few 100 spare

    Overall it is alot better its just stupid things with the game its self that gets to me

    last night me and my mate doing the romulan dailies kicking but shields at 100% hull at 100% then within a second bang dead no reason just blown up was happening to both of us
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  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited May 2013
    Ok i just have 1 other question and its most likely a big one

    I want to respec my engineer to get the most out of it

    are there any skills that are best to max out to get better power to weapons and help out with hull repair and shields and is there anything that helps increase turn rate in a cruiser even if its a bit

    Just want to get the most out of it and be able to do it right for once
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