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Ideas for new KDF planets/stations

travelingmastertravelingmaster Member Posts: 0 Arc User
edited May 2013 in Klingon Discussion
So. The KDF essentially has Qo'noS, Ganalda, and Drozana when it comes to areas they can get essential services (exchange, bank, etc). Ganalda and Drozana do not provide boff trainers. DS9 is 'accessible', but it's not near KDF space and it's also got a loading lag on par with ESD (at least, for me).

So. I've created this thread so we can bounce around some ideas for what spots would make for good service locations, or what planets would be nice. I feel we could at least get a boff trainer and ground-supplies NPC for Ganalda so that we aren't required to go to Qo'noS to get access to all services.

As for planets that would be suitable: The homeworlds for subjugated/allied species would be a great, obvious choice. 'Gornar', Ferasa, Nausicaa, Ter'jas Mor, whatever the homeworld for the Letheans would be (wiki has no world listed for them, I suggest 'Lethea'). Another option is to just convert one of the 'unused' worlds in the Omega Leonis or Eta Eridani blocks (though these worlds are used for missions, they could probably figure out a workaround). Having Ty'Gokor, Boreth, Khitomer, Qu'vat, and Krios would be nice.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Post edited by travelingmaster on

Comments

  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2013
    Ty'Gokor in a new KDF sector (under Omega Leonis) for new KDF missions would be nice. I like the idea for the subjugated/allied species homeworlds too. Could throw one in Pi Canis. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    Aside from the planets of all the major allies, Ty'Gokor would indeed be brilliant.
    If we go by the IKS Gorkon novels, there's a large base on the planet with a wonderful amphitheater.
    I'd like to see that.

    As for the base itself: I think something akin to the old Great Hall (that's still in the Foundry) but a bit explanded with some cargo bays and loading docks/landing padds for landed ships and shuttles (which we already have ingame) on the furface would be great.

    Storywise, it seems the Fek'lhri come from rifts in that area (the southwest of Omega Leonis) so it could be the flashpoint for a concentrated effort to send them back to Gre'thor where they belong.:D
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited May 2013
    A new sector block for the KDF 'south' or 'southwest' of Omega Leonis would certainly be nice, and having it focus on either the Fek'lhri or the Gorn (subjugating Gorn rebellions, etc). Give us room for more bases/stations to spread the traffic load.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    Taking an idea from another thread: it could become our version of Starbase 39.
    SB39 is practically in a location as far away from Klingon space as possible.
    Well, a major station in the southwestern part of the map would fit the same description for the Klingons.
    And while SB39 is appearently used as a hub for Fed anti-TalShiar operations this one could be used for a lot of Klingon-specific stuff that doesn't have to do with the conflict with the Federation.
    It would also give us the feeling that it's an "empire" and not just another minor force like the Cardassians or the Breen.
    Also, if we look at the map that was used as a basis for the STO map

    http://www.chartgeek.com/wp-content/uploads/2012/09/star-trek-map.jpeg
    (just rotate it slightly counterclockwise by about 30 degrees)
    there's still a lot of room to grow.

    Personally, I'd put the Gorn to the south, the Orions to the west and Ty'Gokor to the southwest.
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited May 2013
    These are all great ideas that should be added tbh, though at the very least they should give Ganalda a fresh coat of paint so to speak as it could do with things to make it a decent social hub like a BO trainer. I guess they could do K7 while they are at it to since they both used to be the PvP based stations which went out the window when they condensed all the currency into dil.


    Ty'Gokor apparently is in the beta quadrant so idk where they would end up putting it its also described as deep inside Klingon space by Martok.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2013
    zipagat wrote: »
    These are all great ideas that should be added tbh, though at the very least they should give Ganalda a fresh coat of paint so to speak as it could do with things to make it a decent social hub like a BO trainer. I guess they could do K7 while they are at it to since they both used to be the PvP based stations which went out the window when they condensed all the currency into dil.

    Well, I might be going mad, but I think that they've added some minor enhancements to how Ganalda interiors look lately. I think that there are a couple of more Klingon style pillars or columns or whatever they are. Then again, I might be going mad. :P Anyone else noticed this?? :confused:

    That said, the biggest problem with Ganalda I see is the proximity to Qo'noS. It simply is too close to the main hub to make it really viable and needed to use frequently. Although, I personally prefer it sometimes. As comparison, K-7 is far more distanced from ESD which makes it a more usefull place for Feds.

    I can see this be the same problem for places like Ty'Gokor or Rura Penthe. That's why I'd give priority to creating starbases in places like misterde mentioned - the north-east next to RSE space. (with the possibility of adding a new Klingon sector-block, vertically deployed, next to Omega Leonis from the east side and this base being a part of it. It could even be a KDF hub in the war against the Fek'Ihri or even the Hur'q in some future storyline.)

    Also, I mentioned this in another thread, the Empire needs a starbase or planet that would represent a KDF foothold in the Cardassian sector blocks. I think that the Empire annexed some systems there back in DS9. It's far away from the main hub, so it'd have much use and also it could mean that we could ditch DS9 and Bajor and leave the Feds. and their Romulan allies there without completely breaking the point of the war between the two factions.

    Rura Penthe and Ty'Gokor would be nice to have as social zones from lore and RP perspective, but I can't really see much other use for them being so close to Qo'noS unless the KDF population grows to some propotions that would make people want to keep away from the crowded Qo'noS as many Fed. players use alternatives to ESD currently.
    zipagat wrote: »
    Ty'Gokor apparently is in the beta quadrant so idk where they would end up putting it its also described as deep inside Klingon space by Martok.

    Actually, Ty'Gokor is to the south-east of Qo'noS as far as I know from lore and books. This claim of mine is also supported by the map that misterde posted a few posts before, placing Ty'Gokor where I'd expect it to be.
    HQroeLu.jpg
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    shpoks wrote: »
    Also, I mentioned this in another thread, the Empire needs a starbase or planet that would represent a KDF foothold in the Cardassian sector blocks. I think that the Empire annexed some systems there back in DS9. It's far away from the main hub, so it'd have much use and also it could mean that we could ditch DS9 and Bajor and leave the Feds. and their Romulan allies there without completely breaking the point of the war between the two factions.

    You're right, they did conquer several Cardassian Systems and placed orbital defenses etc.
    However by the second half of the 5th season, they were driven out by the fleets the Dominion sent to "help" the Cardassians in "By Inferno's Light".

    However there's another possibility that I mentioned months before in another context (and that I think the DEVS used when they designed the Romulan Fleet for LoR): a carrier group.
    We alread have such fleets around, like in Gamma Orionis.
    And given the description we were given in some old materials, the Vo'quv is basically a mobile outpost.
    So why not use that and give us a "station" that is made up of a carrier group in Cardassian space?
    The interiors we currently have are big enough anyways so just make a variation of the starship interior we already have on our own ships with a few more rooms for vendors and we're done.
    For missions we can go up to the bridge for our briefings and to select our ships for the next mission.
    For repairs we can go to the engineering bay to "persuade" the engineer to give our ship priority repairs.
    It would also give us a feeling that we're really on the frontier and that our descisions and our performance means our taskforce will either stay or be driven out since it's not a "permanent" installation like DS9.:)

    *EDIT: Sorry for my bad sentence structure. This is kinda terrible to read but I'm too tired to rewrite it, I'm gonna go to bed now :) *
  • macroniusmacronius Member Posts: 2,526
    edited May 2013
    Transwarp conduits between major sector blocks does away with the need for more social zones. But I vote for Tygor'kor (or however it is spelled)
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited May 2013
    shpoks wrote: »
    That said, the biggest problem with Ganalda I see is the proximity to Qo'noS. It simply is too close to the main hub to make it really viable and needed to use frequently. Although, I personally prefer it sometimes. As comparison, K-7 is far more distanced from ESD which makes it a more usefull place for Feds.

    I agree and a reason I don't use it, plus the fleet starbase is right next door as well and a lot of fleets have as much access to utilities as Ganalda does.
    shpoks wrote: »
    I can see this be the same problem for places like Ty'Gokor or Rura Penthe. That's why I'd give priority to creating starbases in places like misterde mentioned - the north-east next to RSE space. (with the possibility of adding a new Klingon sector-block, vertically deployed, next to Omega Leonis from the east side and this base being a part of it. It could even be a KDF hub in the war against the Fek'Ihri or even the Hur'q in some future storyline.)

    If there was to be a new sector vertically next to Omega Leonis, a new social hub could be at the very top of that block that could be positioned next to the transfer point between the new block and Alpha Centauri. They could fill this block with saw missions dealing with the Romulans and some of the ally species like the Gorn.

    A block south of Omega Leonis could be the block with Ty'go'kor and the Fek'lhri and Hur'Q. Move some systems from Omega Leonis there like Boreth, maybe even the Empire Defense nebula's as well.


    misterde3 wrote: »
    However there's another possibility that I mentioned months before in another context (and that I think the DEVS used when they designed the Romulan Fleet for LoR): a carrier group.
    We alread have such fleets around, like in Gamma Orionis.
    And given the description we were given in some old materials, the Vo'quv is basically a mobile outpost.
    So why not use that and give us a "station" that is made up of a carrier group in Cardassian space?
    The interiors we currently have are big enough anyways so just make a variation of the starship interior we already have on our own ships with a few more rooms for vendors and we're done.
    For missions we can go up to the bridge for our briefings and to select our ships for the next mission.
    For repairs we can go to the engineering bay to "persuade" the engineer to give our ship priority repairs.
    It would also give us a feeling that we're really on the frontier and that our descisions and our performance means our taskforce will either stay or be driven out since it's not a "permanent" installation like DS9.:)

    *EDIT: Sorry for my bad sentence structure. This is kinda terrible to read but I'm too tired to rewrite it, I'm gonna go to bed now :) *

    That's not a bad idea, that could work considering how large the Bridge for the Bortas'qu was for the Day of Honour event. I like this idea a lot.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited May 2013
    Ter'jas Mor gets my vote.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    misterde3 wrote: »
    Aside from the planets of all the major allies, Ty'Gokor would indeed be brilliant.
    If we go by the IKS Gorkon novels, there's a large base on the planet with a wonderful amphitheater.
    I'd like to see that.

    As for the base itself: I think something akin to the old Great Hall (that's still in the Foundry) but a bit explanded with some cargo bays and loading docks/landing padds for landed ships and shuttles (which we already have ingame) on the furface would be great.

    Storywise, it seems the Fek'lhri come from rifts in that area (the southwest of Omega Leonis) so it could be the flashpoint for a concentrated effort to send them back to Gre'thor where they belong.:D


    I would love to see more input from the Gorkon novels
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    R.I.P
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited May 2013
    bitemepwe wrote: »
    I would love to see more input from the Gorkon novels

    Yeah, I liked the Gorkon novels as well. One of the few Klingon-centric novels/novel series out there that's actually good.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2013
    Going through the thread again and reading misterde's idea for a KDF battlegroup located in the Alpha Quadrant as a social zone (which I think is great), I remembered something. You know what else is part of the KDF and the Alpha Quadrant as well? Ferasa! :)
    bitemepwe wrote: »
    I would love to see more input from the Gorkon novels
    Yeah, I liked the Gorkon novels as well. One of the few Klingon-centric novels/novel series out there that's actually good.

    I would very much like this as well. The I.K.S. Gorkon novels are fantastic!
    Wouldn't mind the 'Chancellor' class battlecruiser as well although I tend to see it as upgraded Vor'cha and at this moment I'm out of ideas how to make a Vor'cha any better than the Tor'kaht. :)
    HQroeLu.jpg
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    Hello folks, I've tried to find the old materials on the Vo'quv and it seems most of the links to the official STO pages are dead.:(
    Seems they were very thorough when they took them off the site.
    Anyway here's one of the old descriptions for it:

    http://subspacecommunique.com/node/391
    Super Carrier - Commissioned 2407

    When the alliance with the Federation began to break down, the Klingon Defense Force realized that it needed a ship with more space and armaments than even the mighty Negh'Var. This would be a carrier capable of anchoring a fleet or leading an invasion ? the ultimate weapon for a new Klingon Empire.

    The engineers at the shipyard of Ty'Gokor spent more than three years on the initial concept for the Vo'Quv. Designed to be the cornerstone of the fleets, the Vo'Quv has the space to carry thousands of warriors and the armament to change the course of a battle. When a Vo'Quv enters a fight, it dominates all but the most fearsome foes.

    Increased engine efficiency allows the Vo'Quv to travel great distances before the dilithium crystals must be realigned, and the ship carries electronic countermeasures capable of hampering enemy sensors. The Vo'Quv has the energy necessary to use these countermeasures even when cloaked.

    After a battle, two of the Vo'Quv's cargo bays can be converted to engineering stations to help a fleet prepare for the next fight. And while no Klingon ship is designed for comfort, the crew of a Vo'Quv enjoys some small luxuries unavailable to warriors on smaller ships, such as holodecks for battle training and stasis units that keep gagh and other live food fresh for extended periods of time.

    While some ideas were appearently dropped (like the cloak) I think it's perfect for the needs of an expeditionary force.

    My dream setting for a "home away from home" would be
    -the bridge as the location for mission briefings
    -sickbay from STF ground "repairs" -
    -a vendor for ground equipment in a nearby mess-hall like room
    -either engineering or (even better) one of the carrier hangars with BoPs, fighters and shuttles parked next to a space equipment vendor and all the other accomondations we have in the homeworld shipyard.

    @shpoks: The Qang class is not exactly an upgraded Vor'cha.:)
    While the image on the first Gorkon novel cover makes it look like a slight variation of that ship, it's actually somewhat different and also larger:
    http://imageshack.us/a/img14/7733/qangschem.jpg
    (from "The Brave and the Bold" book 2)

    So it could just as well work as a seperate design with a more sciency focus while the Fleet Vor'cha/Tor'kaht has unquestionably a tactical focus.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2013
    misterde3 wrote: »
    @shpoks: The Qang class is not exactly an upgraded Vor'cha.:)
    While the image on the first Gorkon novel cover makes it look like a slight variation of that ship, it's actually somewhat different and also larger:
    http://imageshack.us/a/img14/7733/qangschem.jpg
    (from "The Brave and the Bold" book 2)

    So it could just as well work as a seperate design with a more sciency focus while the Fleet Vor'cha/Tor'kaht has unquestionably a tactical focus.

    First of all, sorry for being a bit off-topic with this reply. :)

    I guess I didn't experss myself quite clear on the Qang class, I know that it's not just an upgraded Vor'cha. What I ment was it has been inspired by the Vor'cha design and I was more referring to what place it could have amongst the many battlecruisers of the KDF. I think that the science cruiser role is well provided by the Kamarag & K'maj and the Tor'kaht is by many standards the best battlecruiser in the KDF. But yeah, I guess that a different variation of Boffs and consoles on the Qang, with emphasis on science (that would actually go well with the story of the Qang class from the Gorkon novels) could be combined by making it both fresh and usefull. There was an idea for this in another thread in the Klingon Fleetyards forum and with some minor tweaks it could prove to work for a Qang class.
    HQroeLu.jpg
  • nalonalo Member Posts: 0 Arc User
    edited May 2013
    I'd be happy with Forcas III and make 1v1 Bat'leth pvp happen there :D The bar there alone is worth the sacrifice of a head of orion slaves :rolleyes:
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited May 2013
    misterde3 wrote: »
    However there's another possibility that I mentioned months before in another context (and that I think the DEVS used when they designed the Romulan Fleet for LoR): a carrier group.
    We alread have such fleets around, like in Gamma Orionis.
    And given the description we were given in some old materials, the Vo'quv is basically a mobile outpost.
    So why not use that and give us a "station" that is made up of a carrier group in Cardassian space?
    The interiors we currently have are big enough anyways so just make a variation of the starship interior we already have on our own ships with a few more rooms for vendors and we're done.
    For missions we can go up to the bridge for our briefings and to select our ships for the next mission.
    For repairs we can go to the engineering bay to "persuade" the engineer to give our ship priority repairs.
    It would also give us a feeling that we're really on the frontier and that our descisions and our performance means our taskforce will either stay or be driven out since it's not a "permanent" installation like DS9.:)

    This idea is:
    1) brilliant
    2) proven to be able to work (the romulan flotilla would make a fine blueprint)

    How to do this: go Vo'Quv.
    Bridge as a mission pick-up location
    Engineering as a place to get space equipment and some commodities
    Lab for crafting (feds have Memore Alpha, and the KDF a stinking foundry in a overkill large map), which is proven possible (tufflis can craft too)
    Crew Mess for all ground-related gear and ground tailor
    Sickbay for injury recovery
    Hanger for ship select/requisition/tailor/repair and for exchange/bank/mail

    All in a few maps, like fleet starbases, or in 1 large map with turbolift access to different points of the ship, like 39sierra. Although I would favor more on a few maps, to prevent ESD/First City kind of overkill to load at once.
  • lykumlykum Member Posts: 382
    edited May 2013
    Should turn Vlugta into KDF controlled area that they never gave up after the dominion war. With orbital batteries floating on and in the asteroids as you enter the system to an outpost. Which is who our ferengi entrepreneur gets her mining contracts from?
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited May 2013
    shpoks wrote: »
    First of all, sorry for being a bit off-topic with this reply. :)

    Hey, nothing to worry about.
    We can't very well decide when an idea comes into our minds.
    So why not utter it when it does?
    shpoks wrote: »
    I guess I didn't experss myself quite clear on the Qang class, I know that it's not just an upgraded Vor'cha. What I ment was it has been inspired by the Vor'cha design and I was more referring to what place it could have amongst the many battlecruisers of the KDF. I think that the science cruiser role is well provided by the Kamarag & K'maj and the Tor'kaht is by many standards the best battlecruiser in the KDF. But yeah, I guess that a different variation of Boffs and consoles on the Qang, with emphasis on science (that would actually go well with the story of the Qang class from the Gorkon novels) could be combined by making it both fresh and usefull. There was an idea for this in another thread in the Klingon Fleetyards forum and with some minor tweaks it could prove to work for a Qang class.

    Thanks for clearing that up.:)
    I think one of my own threads on the Qang class is floating around in the shipyards forums somewhere.
    My thinking was this: The Fleet Vor'cha is about as Engineering and Tactical Focused as you can get in this game on a battlecruiser and the Kamaragh is a bit of everything.
    It think there's still a bit of room there for some additional options...and without colliding with your own D5 idea.;)
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