(hides list and jumps to last point)
(spoilers possibly for those who havent seen Voyager)
Endgame:
future janeway steals a shuttle, steals kdf time travel tech, then goes into the past to change history, cut the journey of Voyager and save x amount of lives/years.
Now here is the thing that bugs me..
What about the temporal prime directive (or whatever directive covers it) that clearly states 'no time travelling even if it benefits you'
Shouldnt there be an aeon timeship pop out behind admiral janeways shuttle and vaporize her at the start of this episode? XD
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
Comments
That, or the version of the events that took place because of Endgame were the proper version, and Future-Starfleet just let Janeway do her thing to protect it.
Probably due to all the messing with time she did, all those Time Cops from the future ended up never existing.
Pretty much this. Nobody wants to take her one and end up as the next Captain Braxton (in that erased timeline).
The thing about time agents is that they can go back to any time they want, what you would consider a 1 way trip is actually not possible for these people, they could prevent the 1 way trip if it suited them because they can. The linear nature of time has no meaning for them, but they vigilantly do what they can to stop other rival factions from altering history and if necessary to correct previous anomalies from happening.
Had the temporal time commission did their job however, the events of the future Janeway should never of happened in which case it would of taken another decade + to reach home, the Borg would or remained a powerful destructive force.
the plothole however couldnt be covered up because the silly people who did the last episodes clearly didnt think of the ending too much so decided that it would be better off to cut the thing in half and decided to over look the timeship and its mission.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
the timeline was screwed by then
time travel, hah! overrated.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Think of time like a road - as long as the car stays in its own lane, no problem, so it swerves a little when someone messes with things... now if it starts crossing the lines, the cops stop it. Same thing here, I think, as long as the timeline stays within certain overall bounderies, it's frowned upon, officially illegal, but nothing's actually done to stop it. Once it starts to become a problem, however, then the 'Time 'Fleeters' step in.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
What irks me the most about Admiral Janeway's actions is what made her select that specific point in time to do it. Ok, there was the Borg transwarp hub, but what about all those crewmembers she lost before then? Why didn't she try to save those guys? What about the stuff she does in the next 10 years? We don't know what else they may have done. How many more Seven's/Neelix's would they pick up, saving them from a horrific life and giving them a chance for something better? Why didn't Admiral Janeway go back to Caretaker and use her future tech to defend the Caretaker array and send Voyager home, then blow it up herself? And yes, she wanted to save Seven, so why not then time jump to Scorpion and use her abilities there to stop 8472 (I refuse to call them Undine outside the context of this game) and rescue Seven, helping her regain her humanity? Why couldn't she go back a few more weeks and save Carrey? He never got to finish his model dammit!
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
From the perspective of the time cops of the 30th century, Janeway was always meant to go back in time and give the Federation Borg-killer tech. Same as Kirk going back to 1968 to hang out with Gary 7 or Quark going to Roswell.
but who is state that these events were supposed to happen or not? one way or the other they did. however it could still be changed as nothing is set with time agents.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
What Cryptic should consider before releasing anything.
Or no one gave a **** enough to address this when writing the episode because they knew Voyager was never popular enough to spark a string of movies.
i think they are supposed to stop only the ones from thier own time as there were many time travelers in TNG and TOS and they weren't stopped only the ones from 28th century and after were. they cant stop all of them since a few were essential in forming the federation and the temproral security services seen in VOY and ENT.
Janeway bugs me so much, that I can't watch Voyager, and don't care about any of the other things that would bug me if I could stand to watch a whole episode.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
On a whole the worst Trek captain ever.
Nepht and Dr Deflecto on primus
In a nut shell,
Think of every incursion like a rock thrown into a pond.
Where the rock hits the water there is a large disturbance with ripples flowing out from the center and disipating the further out they go.
Depending on the size of the rock you can get varrying sizes of disturbance but generaly it takes quite a big one to affect the pond as a whole.
Now from the perspective of a person tasked with keeping the surface glassy smoothe, you must prevent any rocks from hitting the water, but you can't be everywhere at once and unless you see the person throwing the rock the only evidence is the ripple in the water.
So maybe some rocks are so small the ripples don't affect the surface enough for you to notice and some are so big its hard not to.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus