Ok so I decided to hit tribble and try out the new content.
-Tutorial feedback-
I created a new federation character to begin with, since I had not tried the "new" tutorial since it was updated a few months ago.
I was surprised to find that the majority of it still has no VO. Considering this has been and still is the first mission new players encounter, it is definitely something I would suggest that you add. I do realise this expansion focuses mainly on the klingons and the romulans which is great. Just a thought I wanted to share.
Also I encountered a few bugs whilst playing it. I had to log out twice because the tutorial would not start after watching the intro. I repetedly pressed the begin tutorial button and nothing happened.
Also, if you close the EMH dialogue before he has finished his lines, he keeps talking after the dialogue window is closed.
The background seen when talking to the captain and various bridge officers upon reaching the bridge doesnt match the actual bridge they are on. Also, for a new player it can be a bit difficult to keep up with the battle dialogue once reaching the bridge. Again, VO would improve this tutorial a lot.
-Nimbus 3 feedback-
When I select to beam down to the planet, I choose an away team of 5. However once I've beamed down the cinematic only shows my captain entering the city. (a bit confusing) Also I am alone after cinematic ends.
Noone I have encountered yet has any VO except Leeta. Not sure if this is intentional or not.
I like the look of the city! It's very refreshing hearing new music tracks as well. The ability to walk into the bar directly from the street without a loading screen is great.
Holo Leeta has no background when spoken to.
The footstep animation added after characters when they walk showing dirt and dust is a nice touch.
The two klingons harrassing a citizen and beaming up once the player gets closed is too frequent. I walked around the city and found it at least 3 times. It gets repetative and there should be a quest to help the poor fella. Also if possible the klingons shouldnt beam out so quickly. There is barely time to read their dialogue before they are gone. It would be fantastic if they would enage the player in a threatening conversation or such and then beam out threatening to be back like they currently do.
the desert scorpions look scaaaaary! nicely done.
When rescuing groups of injured klingon and federation officers in the desert, they all spawn a dialogue before beaming up. Sometimes there isn'e enough time to read all the text before they are gone. Perhaps adding dialogue to just one of the officers is enough? Also the player uses his tricorder as idle animation when "tagging" them for transport. Is there no animation where the player just taps the communicator and orders the ship to beam them up?
The dialogue window appearing from the left side when a BO speaks sometimes dissapears too quickly before the player gets a chance to read the text. (not everyone is native english and reads as fast).
The "beam to paradise city" doesnt actually "beam" you. It just gives you a loading screen and you appear in front of the city gate. Nothing wrong with this but could perhaps add a beam out animation or at least the player contacting the ship and asking for a ride?
Thats all for now will post more in a bit