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Underleveled Characters in Fleet Actions

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  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    tilarta wrote: »
    Personally, I refuse to participate in actions where one player (or more!) is less then RA.

    This is because of a negative experience in a 5 player.

    I am working on the Borg Siege Killer accolade.
    The Borg engagements are very rare.

    So an underlevelled character shows up to a Borg engagement and costs me my Siege Cube kill.

    That's when my tolerance went out the airlock.


    If you're bringing an underlevelled ship to an engagement, odds are, you're a hindrance, not a help, since you're taking a slot that could be filled by a RA or VA level ship.


    So, I'd prefer a level gate that cuts off players who are below RA.


    And Id prefer one where admirals are a desk bound rank and dealing with the Borg was captains and down

    More Tea Admiral?
    Live long and Prosper
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2013
    tilarta wrote: »
    So an underlevelled character shows up to a Borg engagement and costs me my Siege Cube kill.
    If one, or even two, underlevelled characters is enough to cost you the entire engagement, it is more likely the case that the rest of your team, and quite possibly you, simply suck. These events are soloable: Even if the rest of your group simply sits there and does nothing, you can complete and beat the event alone.

    Therefore, the blame cannot be placed on people simply because they are "underlevelled".
    [SIGPIC][/SIGPIC]
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2013
    krell83sto wrote: »
    Look in the C-Sto..... Zen-Store

    It's there and it's T1

    That's the Constitution class.
  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    I'll take a sub-10 player in a Miranda that at least is trying to contribute and has a half an idea what to do any day of the week, over a level 50 player in one of the various flavors of derp-boat, or worse a leech.

    A Miranda with its mighty two fore weapons will always out-damage someone floating 150Km away doing nothing, with no excuse for it.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

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  • captainlangcaptainlang Member Posts: 27 Arc User
    edited May 2013
    Sorry until Cryptic gives up a Reit,Fleet or some other type of update to the miranda. You'll see us VA's flying around in mirandas in fleet actions.... At least I participate.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited May 2013
    sollvax wrote: »
    And Id prefer one where admirals are a desk bound rank and dealing with the Borg was captains and down

    More Tea Admiral?

    I'm of the opinion that our ranks are purely ceremonial, we're not real Admirals.
    In any case, I act as though I'm still a Captain, since really, that's all we are.

    And you don't get to drink tea on my ship!
    You'll have hot chocolate and like it!
    If one, or even two, underlevelled characters is enough to cost you the entire engagement, it is more likely the case that the rest of your team, and quite possibly you, simply suck. These events are soloable: Even if the rest of your group simply sits there and does nothing, you can complete and beat the event alone.

    Therefore, the blame cannot be placed on people simply because they are "underlevelled".

    Security is on the way to confisicate your Romulan ale, you're clearly inebriated.

    I've done this engagement many times and 90% of the time, when an underlevelled player shows up, we lose.

    So, you seriously believe one VA ship can beat back 40 ships in 8 minutes and then fight another wave of +2 ships in 3 minutes?

    Also, the Borg are the second most powerful enemy in the game, there is no margin for error when fighting them.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    tilarta wrote: »
    This is because of a negative experience in a 5 player.

    I think you should start a new topic to discuss this because the OP clearly states:
    lowqfah wrote: »
    Well, I just finished another very painful 20 man Fleet defense,

    See, there's a huge difference between what you'r talking about and the 20 man fleet defense. Level boosted lowbies can and do a-OK in 20 man fleet defense encounters. The encounter is vastly different.

    But since we're veering off topic ...
    tilarta wrote: »
    So, you seriously believe one VA ship can beat back 40 ships in 8 minutes and then fight another wave of +2 ships in 3 minutes?

    The first 40 ships are pretty easy. It's the capital ship at the end that gets sketchy in underlevelled ships. But it's been done before.
    Also, the Borg are the second most powerful enemy in the game, there is no margin for error when fighting them.

    Once you've done your Omega rep grind, the Borg get to be soft and cuddly enemies again. With much more margin for error.
    [SIGPIC][/SIGPIC]
  • tilartatilarta Member Posts: 1,801 Arc User
    edited May 2013
    Oh wow, this is about 20 player?

    That makes the underlevelled players even more inconsiderate!

    There's some latitude with the 5 player actions, but none whatsover with the 20 player!


    I never really believed the argument that the level up mechanic makes a low level ship the equal of a VA ship.
    The biggest problem is they have less weapon slots, there's no way around that.
    Also, they don't have the same number of bridge stations/skills available.
    And while the weapon damage is scaled up, it's scaled up to the cheapest quality available, white.


    And in case of the Borg arriving (I did a Borg 20 player two days ago), an underlevelled player does not have the Omega equipment!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    one Captain level ship CAN win fleet alert (I have done it)
    D'kyr Vulcan ship speced for tractors and repulsors carrying a fully plasma load out
    (but I did use drop turrets and a fleet asset calling for cruisers in support)

    the 20 man one I can't say because I hate that one
    Live long and Prosper
  • amokhsamokhs Member Posts: 0 Arc User
    edited May 2013
    Lowbies in fleet events are Exploiters. Report them as such, I do.
  • pnk4lpnk4l Member Posts: 18 Arc User
    edited May 2013
    I don't think that they should ban low level players from fleet events due to the fact that a majority of them are just trying to earn fleet marks to contribute. But that being said I do think that they should implement a level scaling that would group levels ( 5-9, 10-19, 20-29 and so on ). the constant needing doesn't bother me but when you need one captain in an incursion, or one capital ship in a fleet alert for your accolade and you lose it because of a couple of low level players.... that becomes frustrating.
    [SIGPIC][/SIGPIC]
  • tc10btc10b Member Posts: 1,549 Arc User
    edited May 2013
    amokhs wrote: »
    Lowbies in fleet events are Exploiters. Report them as such, I do.
    How are they exploiters? It's acceptable by the powers that be that they can queue and participate in those events. That by definition, is not exploiting.

    How else do you expect people to "learn to play" if you won't let them play until they are experts at the game? It's a vicious circle that just smacks of elitism.

    As has been said thousands of times before in thousands of other threads. If you don't want to carry the "riff raff/lowbies/leechers" do a private queue with friends. Solves all your problems in one swoop.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2013
    pnk4l wrote: »
    I don't think that they should ban low level players from fleet events due to the fact that a majority of them are just trying to earn fleet marks to contribute. But that being said I do think that they should implement a level scaling that would group levels ( 5-9, 10-19, 20-29 and so on ). the constant needing doesn't bother me but when you need one captain in an incursion, or one capital ship in a fleet alert for your accolade and you lose it because of a couple of low level players.... that becomes frustrating.

    I know what you mean. Haven't been able to kill a single Undine captain because of this.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited May 2013
    There is a place to learn to play and it's not in a Fleet Action.

    Do you seriously think we have time to stop and explain every little nuance of the strategy to win?


    Also, it's not their skills I doubt, but the ships they are piloting.

    A low level ship has less weapons slots and less/lower BOFF stations then an RA or VA ship.

    In addition, the best combat augmentation consoles are not available until RA minimum.


    In my opinion, they just show up to these things and think, I'll get some easy marks because there are 4 other VAs to do the work for me.


    Seriously, it's like two days to get to RA now, if not VA.
    Show some consideration for others and don't let your impatience to earn fleet marks before you are ready compromise fleet actions.

    If you dedicate the time you are spending running fleet actions to levelling, you can get there faster and not bring the team down because you're showing up in a lieutenant level ship.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    obvious answer

    Starbase incursion lts-com
    fleet alert lt com - capt
    fleet defence com- capt

    Stfs Ra-VA
    Elite stfs VA only

    and anyone who logs out before the end gets NOTHING
    Live long and Prosper
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    What is so hard about breaking up Fleet Events like the Fleet Actions? You can pull anyone for a private one, but the public ques need to be broken into the individual lvls tiers (Lt, Lt.Cmdr., Cmdr., Capt., etc).
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

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  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    Admirals have no place in incursion or fleet alert

    a security sweep of a cargo bay ??
    junior officers only

    as to responding to a base under attack
    its not going to be the flag officers who go to the rescue is it

    Actually I must confess I today recomended fleet alert to a lvl 6 who needed to get something to contribute to his fleet (of get kicked out by you guessed it a lazy VA)

    I then ran along side him and blew the blazes out of anything he couldn't cope with

    theres very little out there can stand up to a fully armed D'kyr and a fleet asset set of cruisers
    Live long and Prosper
  • sander233sander233 Member Posts: 3,992 Arc User
    edited May 2013
    I love seeing low level characters and ships in fleet actions. Better odds for me to place first. :cool:

    Seriously though, whether they are genuine rookies or veterans trying to powerlevel alts, props to them for jumping in to mix it up with the big boys.

    And why shouldn't they roll need on a Mk.XI purple drop? They'll be at VA in a week and they arguably need the endgame gear more than you do.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    I'll echo the sentiment that a low level character in a fleet action or STF who participates is a lot better than anyone who just sits there and does nothing.

    My only failed fleet Red Alert so far was because of two AFKers, a defiant retrofit and a vesta, and someone who left the match after the first wave. If either of those AFKers had participated then we would have been able to meet the timer despite being two people down.

    I haven't been able to do Starbase defense enough to actually experience more than 1-2 afk/semi-afk people in them, but it should only be an issue when there's more than that.
  • mwildermwilder Member Posts: 0 Arc User
    edited May 2013
    Here, Here it should be set up like Mirror Ivaison
    Liberty Task Force
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    http://www.libertytaskforce.com
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    tc10b wrote: »
    How are they exploiters? It's acceptable by the powers that be that they can queue and participate in those events. That by definition, is not exploiting.

    How else do you expect people to "learn to play" if you won't let them play until they are experts at the game? It's a vicious circle that just smacks of elitism.

    As has been said thousands of times before in thousands of other threads. If you don't want to carry the "riff raff/lowbies/leechers" do a private queue with friends. Solves all your problems in one swoop.
    Agreed. Show the lowbies how elite you are by massacring the enemies while they're trying to figure out what to do.
    sander233 wrote: »
    I love seeing low level characters and ships in fleet actions. Better odds for me to place first. :cool:

    Seriously though, whether they are genuine rookies or veterans trying to powerlevel alts, props to them for jumping in to mix it up with the big boys.

    And why shouldn't they roll need on a Mk.XI purple drop? They'll be at VA in a week and they arguably need the endgame gear more than you do.
    Bleak yet oddly heartwarming. :p True though. lowbies need vendor trash more than established chars do.
    yargomesh wrote: »
    I'll echo the sentiment that a low level character in a fleet action or STF who participates is a lot better than anyone who just sits there and does nothing.

    My only failed fleet Red Alert so far was because of two AFKers, a defiant retrofit and a vesta, and someone who left the match after the first wave. If either of those AFKers had participated then we would have been able to meet the timer despite being two people down.

    I haven't been able to do Starbase defense enough to actually experience more than 1-2 afk/semi-afk people in them, but it should only be an issue when there's more than that.
    Yeah, LTs are useful at least for a distraction, AFKers are completely worthless. Newbies at least try to help out.
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  • gurriknakgurriknak Member Posts: 0 Arc User
    edited May 2013
    After reading this thread, I became curious. So, I logged in to my Lt. Com Tactical (half-way into 14 flying a vanilla cruiser) and set out on a mission to figure out if I could be useful in fleet mark actions.

    Loaded up Tact Team 1, Extend Shields 1, Engineering Team 1, and Science Team 1.

    Participated in three Fleet STFs (2 5-man base defense and 1 blockade). All I did was throw shield/hull reps and tac teams on the base/freighters. We won one of the two base defs (second one there wasn't enough focus-fire on the capital ship before time ran out) and saved 9 freighters (would have been 10 but ran out of time before ot fully processed -- which was one better than the last time I ran it on my 50 Engineer in a full group of 50s). Both times the Starbases never got below 80% hull with the occasional HazEmit/Shield Rep in between waves.

    No doubt my low rank hindered the group, but by going the repairing/shielding/tac teaming I was a hell of a lot more useful then someone else of the same rank that tried to go offense with crappy gear and a couple of beams and torps...
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