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Just Released: The Interwarp Experiment (FED)

astroroblaastrorobla Member Posts: 144 Arc User
After 6 months of development, The Interwarp Experiment is ready for play!

You and your ship have been summoned to help out in the final testing of the "Interwarp Experiment", which, if successful, could revolutionize the way we approach warp travel. Who is the brilliant scientist behind the experiment and why has he requested you specifically? What are the secrets of the interwarp drive?

Most importantly, who is trying to sabotage the project, and will you be able to stop them in time?

Mission highlights:
  • - Intricate character-driven mystery
  • - Moderate story-motivated ground and space combat
  • - Moral dilemmas
  • - Branching and situational dialog trees
  • - Choose between two possible personal histories with the protagonist: rivalry or romance
  • - Explore a Defiant-class ship, making use of Cryptic's finest starship maps to date
  • - Estimated 45 minute play time
  • - Designed for single players level 31+

InterwarpExperimentPoster-sm.jpg

The story is self-contained and complete, but there will be a concluding chapter (once I catch up on sleep):

The Interwarp Retribution
Coming soon to a Foundry near you!
Now a top-rated spotlight mission!
STO-sig.jpg
Post edited by baddmoonrizin on

Comments

  • astroroblaastrorobla Member Posts: 144 Arc User
    edited May 2013
    Update:

    The Interwarp Experiment has now been bumped up to the main Foundry area with 5 reviews, 4 of them 5-star!

    Please give it a whirl if you are in the mood for missions structured like episodes of a show!
    Now a top-rated spotlight mission!
    STO-sig.jpg
  • weiir1weiir1 Member Posts: 0 Arc User
    edited May 2013
    Hi, I have to say I was your first reviewer and I'm impressed. I was wondering, how did you manage to get optional objectives into your mission? Been trying to put them into mine but I could never get it to work.
    [SIGPIC][/SIGPIC]
  • astroroblaastrorobla Member Posts: 144 Arc User
    edited May 2013
    weiir1 wrote: »
    Hi, I have to say I was your first reviewer and I'm impressed. I was wondering, how did you manage to get optional objectives into your mission? Been trying to put them into mine but I could never get it to work.

    Thanks for trying out my freshly-published adventure!

    The trick is that there aren't any optional objectives. However, following the many useful tutorials on PodcastUGC, including Kirkfat's many YouTube tutorials, I saw that you could use triggers to affect a lot of environmental things.

    By setting up some hidden interact objects, I could effectively set up a state that I could reference throughout an entire map.

    This allowed me to cause characters to appear in optional forms, and to add/subtract dialog prompts from many dialogs in the map.

    As a result, once you select one of the personal history options, subsequent characters would have prompts leading into a discussion reflecting that choice. Note however this only works in pop-up or default prompts, not story goals. So I had to work around a lot of that to make sure the optional dialogs popped up when I wanted in the story.
    Now a top-rated spotlight mission!
    STO-sig.jpg
  • weiir1weiir1 Member Posts: 0 Arc User
    edited May 2013
    and how did you set up hidden interactable objects?
    [SIGPIC][/SIGPIC]
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited May 2013
    Played your mission a few days ago and really enjoyed it. Loved how you set up the backstory options and gave me the choice of which one to use.

    Look for a review on the next episode of the Foundry Roundtable, which will be posted... whenever I get around to it, lol, so probably Friday/Saturday.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • astroroblaastrorobla Member Posts: 144 Arc User
    edited May 2013
    Drogyn1701, I just wanted to thank you for such a thoughtful run-through and commentary on the Foundry Roundtable podcast! It was especially nice of you to review, but not spoil, some of the surprises.

    In response to weiir1, the hidden interactable objects were simply small objects like martini glasses or isolinear chips. I either embedded them in the floor (hiding the glow effect) or dropped them slightly below the surface of a console (causing a localized interact glow effect).

    That way I could offer simple option choices without a glow, or visually direct people to a particular console that is not normally interactable.
    Now a top-rated spotlight mission!
    STO-sig.jpg
  • malek3malek3 Member Posts: 60 Arc User
    edited May 2013
    Thanks for a great mission! One of the best Foundry missions I have played. Great maps, storyline and mechanics. Looking forward to next episode!
  • dvirbldvirbl Member Posts: 71 Arc User
    edited June 2013
    hi

    first of all let me say i really enjoy the mission so far but i ran into a bug that won't let me progress in it.
    i'm at the stage where i have to activate the fire suppression system but i've been all over the area marked on the map and i didn't find any interaction for that and so i can't continue the mission.
    i really hope you can fix it as i would love to play this to it's end.
  • amahoodamahood Member Posts: 0 Arc User
    edited June 2013
    astrorobla wrote: »
    After 6 months of development, The Interwarp Experiment is ready for play!

    You and your ship have been summoned to help out in the final testing of the "Interwarp Experiment", which, if successful, could revolutionize the way we approach warp travel. Who is the brilliant scientist behind the experiment and why has he requested you specifically? What are the secrets of the interwarp drive?

    Most importantly, who is trying to sabotage the project, and will you be able to stop them in time?

    Mission highlights:
    • - Intricate character-driven mystery
    • - Moderate story-motivated ground and space combat
    • - Moral dilemmas
    • - Branching and situational dialog trees
    • - Choose between two possible personal histories with the protagonist: rivalry or romance
    • - Explore a Defiant-class ship, making use of Cryptic's finest starship maps to date
    • - Estimated 45 minute play time
    • - Designed for single players level 31+

    InterwarpExperimentPoster-sm.jpg

    The story is self-contained and complete, but there will be a concluding chapter (once I catch up on sleep):

    The Interwarp Retribution
    Coming soon to a Foundry near you!


    I thought the Foundry wasn't up yet? I haven't been able to get into my foundry missions...
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    Editing is still down.

    He made this post back in May. Just someone posted a bug report which catapulted the thread back up the list so it might have looked new.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2013
    Unable to access the mission unfortunately. I hail, I accept, nothing happens.
  • generalbannon07generalbannon07 Member Posts: 41 Arc User
    edited October 2013
    I've got the same problem here. Unable to start the mission because there is no
    contact in the briar patch.
    t643t0.jpg

    Original join date: Jul 2008
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2013
    There's a bug right now in the Foundry that won't let people pick it up, the author can't do anything about it :(
    StarbaseUGC Discord Chat
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    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
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