After 6 months of development,
The Interwarp Experiment is ready for play!
You and your ship have been summoned to help out in the final testing of the "Interwarp Experiment", which, if successful, could revolutionize the way we approach warp travel. Who is the brilliant scientist behind the experiment and why has he requested you specifically? What are the secrets of the interwarp drive?
Most importantly, who is trying to sabotage the project, and will you be able to stop them in time?
Mission highlights:- - Intricate character-driven mystery
- - Moderate story-motivated ground and space combat
- - Moral dilemmas
- - Branching and situational dialog trees
- - Choose between two possible personal histories with the protagonist: rivalry or romance
- - Explore a Defiant-class ship, making use of Cryptic's finest starship maps to date
- - Estimated 45 minute play time
- - Designed for single players level 31+
The story is self-contained and complete, but there will be a concluding chapter (once I catch up on sleep):
The Interwarp RetributionComing soon to a Foundry near you!
Now a top-rated spotlight mission!
Comments
The Interwarp Experiment has now been bumped up to the main Foundry area with 5 reviews, 4 of them 5-star!
Please give it a whirl if you are in the mood for missions structured like episodes of a show!
Thanks for trying out my freshly-published adventure!
The trick is that there aren't any optional objectives. However, following the many useful tutorials on PodcastUGC, including Kirkfat's many YouTube tutorials, I saw that you could use triggers to affect a lot of environmental things.
By setting up some hidden interact objects, I could effectively set up a state that I could reference throughout an entire map.
This allowed me to cause characters to appear in optional forms, and to add/subtract dialog prompts from many dialogs in the map.
As a result, once you select one of the personal history options, subsequent characters would have prompts leading into a discussion reflecting that choice. Note however this only works in pop-up or default prompts, not story goals. So I had to work around a lot of that to make sure the optional dialogs popped up when I wanted in the story.
Look for a review on the next episode of the Foundry Roundtable, which will be posted... whenever I get around to it, lol, so probably Friday/Saturday.
In response to weiir1, the hidden interactable objects were simply small objects like martini glasses or isolinear chips. I either embedded them in the floor (hiding the glow effect) or dropped them slightly below the surface of a console (causing a localized interact glow effect).
That way I could offer simple option choices without a glow, or visually direct people to a particular console that is not normally interactable.
first of all let me say i really enjoy the mission so far but i ran into a bug that won't let me progress in it.
i'm at the stage where i have to activate the fire suppression system but i've been all over the area marked on the map and i didn't find any interaction for that and so i can't continue the mission.
i really hope you can fix it as i would love to play this to it's end.
I thought the Foundry wasn't up yet? I haven't been able to get into my foundry missions...
He made this post back in May. Just someone posted a bug report which catapulted the thread back up the list so it might have looked new.
contact in the briar patch.
Original join date: Jul 2008
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan