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Romulan Sci

duaths1duaths1 Member Posts: 1,232 Arc User
hey guys

i've been looking through the Romulan ships and the new fleet versions on tribble.

As much as i wanted to create myself a Romulan SCI main, i think i'll let this crazy idea go.
the only ship which has a cmdr sci boff slot is the D'Deridex, which has turn rate of whole 5.

I already fly the Kar'fi with TR 7, and as much as i enjoy it, it is mainly because of the unique console and that it's a carrier. It is a pain in the TRIBBLE to turn around, and in PVP you are just a dead whale.

I really can't imagine myself flying a monstrous ship with TR 5 and without these perks.

I have been looking forward to the changes and the new warp core mechanics offers so much for a SCI player, but seeing the stats, i am dissappointed.

The best solution will be a tac, cause that way you can fly just about everything and BUFF your dmg accordingly.

Please, realize: SCI is not just playable as a healer, or tank, but also as a debuffer, a rogue, a squishy but recoverable DD, if given a proper ship!


Just take a look at the B'Rel! That is the kind of ship i am missing.

@devs, if you CARE about other careers, please, consider making a sci/universal BOP version. As a fleet ship or as a new Romulan Designed BOP (cause the T'Varo is clearly a Reman design).
Post edited by Unknown User on

Comments

  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    duaths1 wrote: »
    a rogue, a squishy but recoverable DD, if given a proper ship!

    I don't understand. A rogue? How?
    Just take a look at the B'Rel! That is the kind of ship i am missing.

    Retrofit T'Varo is a lot like the B'Rel isn't it? Fly that?
    making a sci/universal BOP version.

    Ah, I think I understand. You want all universal consoles? I'm pretty sure that's going to remain a KDF feature. The Romulans have their own enticements, like battlecloaks all around and singularity powers. The KDF needs to keep some sort of temptation for their side.
    (cause the T'Varo is clearly a Reman design).

    The T'Varo is from the ship that appeared on Enterprise. What makes it Reman?
    [SIGPIC][/SIGPIC]
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited May 2013
    Thank you, i probably will adapt to the T'Varo, and no, it is far from the b'rel, cause you can't use any interesting sci boff abilities while flying it.

    On Reman design - go play the mission where you follow/ save a reman bop and later find obisek's base.


    - why is there NO normal turning ship (at least 15-17) with a cmdr sci slot?

    can you elaborate?

    ( i see the lockbox ship coming)
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited May 2013
    Well, the D'deridex isn't the ship with the Commander Sci, it's the other big whale ship.. Ha'apax or Haakona or something.

    While I'm quite pleased with the current ship layouts (especially the big D going from horrible to boring to nice), the clear lack of options is a bit diappointing.....
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited May 2013
    qjunior wrote: »
    Well, the D'deridex isn't the ship with the Commander Sci, it's the other big whale ship.. Ha'apax or Haakona or something.

    While I'm quite pleased with the current ship layouts (especially the big D going from horrible to boring to nice), the clear lack of options is a bit diappointing.....

    Thank you for correcting me. It is the other whale and UGLY ship with tr 5

    The only option I see is the mogai, but it is not ideal. .
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    A normal turning Sci Vessel with a turn of 15-17?

    Deep Space - 11
    Recon - 13
    Mirror Deep - 13
    Mirror Space - 11
    Nebula - 9
    D'Kyr - 10
    Wells - 15
    Intrepid - 12
    Aventine/Rademaker/Vesta - 12
    Atrox - 5
    Fleet Research - 13
    Fleet Deep - 11
    Fleet Recon - 13
    Fleet Nova - 15
    Fleet Intrepid - 12
    Varanus - 11
    Korath - 15
    Fleet Varanus - 11
    Vo'Quv - 5
    Mirror Vo'Quv - 5
    Kar'Fi - 7
    Fleet Vo'Quv - 5
    Orb Weaver - 9

    That's 3 out of 25 that have 15. None have above 15.

    So regarding that Fleet Ha'apax Advanced Warbird Refit...and it's 5/5.5 turn - did you also take into consideration the Haakona Separation console that you can use on it? The one that according to the description allows you to fly either the escort part or the support part?

    The issue with the Romulan Sci, imho, isn't that there isn't a ship - it's that the ship requires a T5 shipyard to get it.

    Pesky Tribble went down for maintenance as I was trying to type out the rest of this...meh. I didn't have the chance to gather all the info that I wanted...meh. I hope I don't close this out before being able to get back to it...meh. Yes, I said meh three times.

    And there, it's back again. So where was I? I forget...meh.

    Oh, that's right.

    So for all of our Warbirds (exception coming), we've got the Original, the Refit, the Retrofit, and the Fleet Retrofit...except for the Ha'apax.

    We've got the Original...

    Ha'apax Advanced Warbird
    Rank: RA/Subadmiral I
    Hull: 40000
    Shield Mod: 1.05
    Crew: 2000
    Turn: 5(or 5.5?)
    Devices: 4
    Power: +10 Wep, +5 Eng
    Abilities: Singularity, Battle Cloak
    Consoles: 3 Tac / 4 Eng / 2 Sci
    X, X, X
    X

    X, X, X, X
    X, X
    X, X

    We've got the (first) Fleet...

    Fleet Ha'apax Advanced Warbird
    Rank: RA/Subadmiral I
    Hull: 44000
    Shield Mod: 1.15
    Crew: 2000
    Turn: 5(or 5.5?)
    Devices: 4
    Power: +10 Wep, +5 Eng
    Abilities: Singularity, Battle Cloak
    Consoles: 4 Tac / 4 Eng / 2 Sci
    X, X, X
    X

    X, X, X, X
    X, X
    X, X

    We've got the Zen (refit/retrofit)...

    Haakona Advanced Warbird
    Rank: VA/Subadmiral II?
    Hull: 40000
    Shield Mod: 1.05
    Crew: 2000
    Turn: 5(or 5.5?)
    Devices: 4
    Power: +10 Aux, +5 Shield
    Abilities: Singularity, Battle Cloak, Haakona Separation*
    Consoles: 3 Tac / 2 Eng / 4 Sci
    X, X
    X

    X, X
    X, X, X, X
    X, X, X

    We've got the (second) Fleet...

    Fleet Ha'apax Advanced Warbird Refit
    Rank: VA/Subadmiral II?
    Hull: 44000
    Shield Mod: 1.15
    Crew: 2000
    Turn: 5(or 5.5?)
    Devices: 4
    Power: +10 Aux, +5 Shield
    Abilities: Singularity, Battle Cloak
    Consoles: 3 Tac / 2 Eng / 5 Sci
    X, X
    X

    X, X
    X, X, X, X
    X, X, X

    I'm going with the obviously still a work in progress thing here...on quite a few levels, ahem. Cause the Haakona's not even listed in the Legacy Pack. Will be interesting to see where things go with it...but yeah, hate that the Fleet version requires a T5 shipyard...otherwise you have to "make do" with the Zen version. But then again, folks will likely want that regardless for the Haakona Separation.

    *Haakona Separation - this universal console allows you to separate your Ha'apax into two separate ships. You can choose to pilot the Haakona Escort or the Haakona Support Vessel.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2013
    duaths1 wrote: »
    Thank you, i probably will adapt to the T'Varo, and no, it is far from the b'rel, cause you can't use any interesting sci boff abilities while flying it.

    On Reman design - go play the mission where you follow/ save a reman bop and later find obisek's base.


    - why is there NO normal turning ship (at least 15-17) with a cmdr sci slot?

    can you elaborate?

    ( i see the lockbox ship coming)

    Except that the T'Varo is the warbird first shown in Enterprise and was used by the Romulans in 2150.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited May 2013
    Haakona separation is nice. Do we know any stats for the separated modules?

    the fact that the fleet version is available at T5 shipyard is making it even more inaccessible for people which were waiting to create a dedicated Romulan fleet.

    If they plan on adding a Romulan Fleet Holding with 3 tiers (copying the Embassy model), they should make Romulan ships accessible through it, so every fleet is in the same position at launch.

    (the ship is ugly as hell, and makes the Legacy Pack even more NOT worth the money)

    Turn Rate:

    the only sci ships i am flying are the Wells /17 TR without the RCS console but with some points in thrusters/, the Korath and the Kar-fi.

    i haven't tested it yet, RCS consoles are supposed to boost the Turn Rate more for slowly turning ships now, but even then, you are paying it off by survivability.

    They could boost the D'Deridex at least to 9-11.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited May 2013
    hell..im flying a DD with a rare mk 4 rcs console and it has a 9.4 TR at balanced setting with 58 eng power...yes that is with 6 points into impulse engines...but what player WOULDNT put points into that?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    What about the Mogai ? This is what I will be flying in my future sci toon. It has sweet layout and I like the design.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    I like playing Science officers. My Starfleet and Romulan captains are both Science (my Klingon is a Tactical officer, but then again he's Klingon), but I am also having second thoughts as what to make my Romulan come May 21.
    [SIGPIC][/SIGPIC]
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