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Need vs Greed in Fleet Action PUGs

voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
edited May 2013 in Federation Discussion
Ok, so I decided to start running Fleet Actions as a way to pass the time and earn Dilithium in preparation for Legacy of Romulus.

Since I am usually using the Public queue system, which automatic goes on the Need/greed system, I tended to monitor myself in relation to drop items.

If I was actually going to use the item for improving my build (I am rather low level on the toon I am using, so the build could use help) I would roll Need. If I was only going to sell the item for some quick EC, I would roll Greed. and of course if I didn't think it was worth my time either way, I would pass. I figured this was fairest to everyone, especially since I don't really know any of the other players.

The thing is, this usually resulted in me greeding on everything, so I end up getting nothing as someone else always rolled need. Now I am not complaining about other people's actions. They are free to do what they want, and I certainly don't expect a bunch of strangers to follow "my rules".

But my question is, Am I limiting myself for no reason? Am I truly being fair or am I just letting perfectly good loot go by because I didn't hit need? What is the generally excepted practice with public queue groups?
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Comments

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    I think if you're intentionally using Need/Greed and only choosing Greed you're intentionally letting good loot go by. Either don't use Need/Greed or choose Need and let the computer decide. Personally, I only use the base system when I team - and let each person's loot drops come however the computer deems necessary.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited April 2013
    thecosmic1 wrote: »
    I think if you're intentionally using Need/Greed and only choosing Greed you're intentionally letting good loot go by. Either don't use Need/Greed or choose Need and let the computer decide. Personally, I only use the base system when I team - and let each person's loot drops come however the computer deems necessary.

    Like I said, I am using public queues so as far as I know Need/Greed is all you get. but thanks for the feedback.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited April 2013
    This is the policy our fleet uses, and I think it is a very good one.

    With an all fleet team, use greed; that way if a member really does need a loot drop everyone can agree to let them need on it to have it.

    With a mixed (fleet and non-fleet) premade team, use all greed by mutual consent.

    With a team with even one PUG member, need on everything because just about everyone in the PUG queues are going to needing on loot anyways.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited April 2013
    In Public ques, expect everyone else to need on everything. They never greed. If you want loot from a public que you need to need on everything. With fleet mates its a different story entirely. but public hit need cause everyone else is.
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    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
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  • threat21threat21 Member Posts: 300
    edited April 2013
    since this game is pay to win, why don't they just put a roll/pass button on it instead of need or greed and that eliminates all of this discussion.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited April 2013
    threat21 wrote: »
    since this game is pay to win, why don't they just put a roll/pass button on it instead of need or greed and that eliminates all of this discussion.

    this^^^^^ and plus there will always bee some one greedy
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  • cptshephardcptshephard Member Posts: 0 Arc User
    edited April 2013
    I used to do the whole "Need it if I need it, greed it if I don't" fair play rule in PuGs.

    Then I realized everyone else was needing on everything, so now in PuGs I default to need. Otherwise you'll never get anything. A situation isn't fair when you're the only one being fair.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited April 2013
    Since EDCs disappeared from the loot roll in STFs, there is nothing even worth needing on. Everything just clutters up my inventory, I always pass. :cool:
    I ask nothing but that you remember me.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited April 2013
    Need, always.

    The simple logical reason: As long as I can upgrade my character/ship/duty officers with Energy Credits (I still have not got 400 purple duty officers), I will need on everything that I can sell for EC.

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  • nightmarechi1dnightmarechi1d Member Posts: 62 Arc User
    edited April 2013
    since this game is pay to win, why don't they just put a roll/pass button on it instead of need or greed and that eliminates all of this discussion.
    daan2006 wrote: »
    this^^^^^ and plus there will always bee some one greedy

    Not really. In public I always hit need since everyone always hits need. But when with fleetmates it's always greed unless you really need the item. If everyone hits greed, the computer decides randomly. If more than one hit need, the computer randomly decides between them. Very fair way. If you don't trust your fleet that much, why are you with them?
    ___________________________________________________
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  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited April 2013
    In Public ques, expect everyone else to need on everything. They never greed.

    It it really that bad in STO? In TOR (the only other MMO I play) people from the queues (team finder) don't have such problems. Default choice, as far as I noticed, is greed, with need chosen only if someone really needs something for himself. Some choose need for stuff for their companions, but really - most of rolls I usually see are greeds.

    What's so bad in STO players, that they behave like dicks?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2013
    It's less about any particular desire to be a **** as it is that nearly everything is vendortrash and everyone needs more EC, the culture has established itself as "Always Just Hit Need", and the pace of action is such that you don't really have time to pay much attention to such irritations. I have it just simply keybound into my mash button, so I don't even pay attention, I just blindly Hoover up everything in sight. None of this stuff actually binds anymore, so there is no reason to be careful, even in a fleet-based event. If someone wants something, they can claim it after the battle is over when we wave about the choice loots we found. Heck, I personally just set it to classic FFA, and we run a ninja-looting minigame.
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  • aspheasphe Member Posts: 0 Arc User
    edited April 2013
    Look, it's not about the economics or the morality.

    IF you don't choose, you default to PASS.

    But that pop-up obscures a small part of the screen and you want to get rid of it? IF so, you have to choose and if you feel that the small amount of vendortrash EC is worth it? Pick NEED.

    Otherwise, from just the ergonomics side, you should pick NEED since it's already bound to CTRL+Q and it's really too much trouble to select GREED or PASS (or worse, spend a minute to redo the keybinds).

    *If you think the amount of EC is trivial, by all means just pick PASS (you can keybind CTRL+Q to select PASS instead). Personally, this kitteh's going to choose NEED unless the host says otherwise or the inventory gets full.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2013
    Need and greed is a complete waste of time. Just hit need to get rid of the stupid pop-ups. 99% of drops are garbage that gets dumped at the nearest bartender anyway. Or discarded if the inventory is full.

    Nobody needs the items, everybody needs the EC. Asking players if they want free items is a stupid question that distracts from the game and wastes everyones time having to close the pop-ups. I wish they would get rid of the need and greed and just distributed the loot randomly.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2013
    PUG = Need
    that's all you need to know.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited April 2013
    Even in Fleet we just hit Need. If something nice dropped we just pass it to whoever needs it, otherwise it's all vendor trash. Just hitting Ctrl-Q means you don't need to pay attention to whatever dropped, reducing distraction.
  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited April 2013
    I haven't seen a decent landscape drop in years...just need everything; it's the only way to do it at the moment.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited April 2013
    It it really that bad in STO? In TOR (the only other MMO I play) people from the queues (team finder) don't have such problems. Default choice, as far as I noticed, is greed, with need chosen only if someone really needs something for himself. Some choose need for stuff for their companions, but really - most of rolls I usually see are greeds.

    What's so bad in STO players, that they behave like dicks?

    I think it is more of a system that because there will be one player who will always need even if they don't really need it in a PUG then everyone will just need to keep it fair. Since there is no loot drop bind on pickup items anymore and it is very easy to send to an alt, you can't prove that someone does not need that item. Plus 99% of loot in STO is classless unlike TOR where you can say "hey you are a bounty hunter what do you need a Jedi item for?".

    In all the premade groups I've played in only a couple of times has anyone still needed on everything after agreeing on our "Need only if you REALLY Need" policy. And they didn't get to play with our fleet ever again.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • m4tth3wk4n3m4tth3wk4n3 Member Posts: 54 Arc User
    edited April 2013
    Well,after reading this thread I think I will start needing on everything aswell; be it an (borg) stf or just a regular fleetaction...

    Yesterday I saw a purple mkXI monotanium drop in starbase 24... I needed ('Need') it, but so did everybody else; result is I got a stack of airmolecules in my inventory but not that thing I wanted (to sell...).

    And yes, I am playing in public que's.

    I like to think of myself of 'being correct; the nice guy'.
    Well, I can take only so much bull****, so I will start to rob everybody of their chance for a decent drop (that they will most probably also sell... that guy with the purple mono probably made a good ec out of it...)

    This is it. From now on I will N E E D everything, even if its just a friggin' white, common mkX phaser array... Its all ec...

    Dont blame me, blame the game...

    Peace
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited April 2013
    When you're PUGging, Greed=Pass.
  • captainmikeccaptainmikec Member Posts: 94 Arc User
    edited April 2013
    I used to do the whole "Need it if I need it, greed it if I don't" fair play rule in PuGs.

    Then I realized everyone else was needing on everything, so now in PuGs I default to need. Otherwise you'll never get anything. A situation isn't fair when you're the only one being fair.

    ditto
    used to do that too, after a while i realized i was leaving mission after mission with no drops what so ever
    so then i decided to do some searching on need/greed here on the forum and saw another thread like this that explained it, then i realized all those times i was being nice and hitting greed... i was giving the items away with no hope to get any of them

    so from then on, always need


    ofc the exception are missions i do with my fleet, then its usually round robin
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  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    Need everything. Random selection is completely fair, and if you're not submitting your name for a random selection then you forfeit any right to talk about other players being unreasonable.

    That said, if you see some loot go by that you really really want, say something after the battle. Check your system log tab for the loot rolls to see who got what. I for one am willing to cut deals with people who were on my team or give stuff away outright if it's relatively cheap. Never hurts to ask.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    If I was actually going to use the item for improving my build (I am rather low level on the toon I am using, so the build could use help) I would roll Need. If I was only going to sell the item for some quick EC, I would roll Greed. and of course if I didn't think it was worth my time either way, I would pass. I figured this was fairest to everyone, especially since I don't really know any of the other players.
    Your mistake is thinking that anything but vendor trash drops.
    tlamstrike wrote: »
    This is the policy our fleet uses, and I think it is a very good one.
    An all fleet group is different.

    The drops are still vendor trash, though.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited April 2013
    I always need because i always need.

    - always need more EC that is.
  • decroniadecronia Member Posts: 0 Arc User
    edited April 2013
    Personally I pass unless it is an upgrade for that character or one of my alts, then I need. I get enough vendor trash from mission replays for my needs. Do I think others should do this? Nope, it's each to their own here.

    For example I am going to try a plasma build ship wise, so I have been replaying the Romulan arc missions that give the items for that. What I want is the reward of the mission, pretty much everything else that drops is vendor trash.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2013
    This is it. From now on I will N E E D everything, even if its just a friggin' white, common mkX phaser array... Its all ec...
    Nitpick: Whites are done purely on finders-keepers. Only green and above gets submitted to group review.

    Of course, my group just runs FFA to cut down on even that distraction.
    [SIGPIC][/SIGPIC]
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited April 2013
    The problem with the Need/Greed mechanic is because of a psychology concept known as the Public Goods Game. Basically, when a system depends on everyone behaving fairly it only takes one person acting selfishly to collapse the entire system. Two examples:

    1. (a parable): You and two other families live out in the wilderness near a lake. The lake provides very good fishing, enough to support all three of you. You all agree to only take what you need for your family, and the lake will remain well stocked and everybody will be happy. After a while, you notice one of the other people is taking some extra fish from the lake and selling them in town for extra money. If you just allow this one person to do this, the lake will still be fine and able to supply you all. However, because it's "not fair", you are heavily inclined to start taking as much as he is. If you don't, the third person will. So pretty soon, you're all taking more than you need, the lake gets overfished, and now nobody has anything.

    2a. (a lab experiment): Researchers give each member of a group $20. Each round, they have the option to contribute $1 to a communal pot. The researchers will then double the money in the pot and give each participant an equal cut back. Participants can not tell who is contributing and who is not. At first, everybody contributes and the maximum amount of money comes back. After a couple rounds, somebody realizes they can personally do better if they stop chipping in, but still get a cut of the proceeds regardless. The others soon notice, and more people stop chipping in. Before long, nobody chips in, and nobody gets anything. Rationally you should always contribute regardless of other people's behavior, because getting less is better than getting nothing. That's not how people will respond though, because it's "not fair", and with anonymity preventing any sort of personal reprisal against the cheater people just start to respond in kind.

    2b. Same as above, except now you do it out in the open around a table where everybody can see whether you contribute or not. Everybody contributes, every time, due to social pressure. Nobody wants to be the guy who isn't chipping in.

    The lab experiment basically demonstrates what the difference is between a PUG and a group of fleeties. In a PUG, your behavior has no consequence. So why not abuse the system? With your fleet mates, you are no longer anonymous, and may face reprisal by the fleet for needing unnecessarily. The takeaway here is that you will never get PUGs to use Need/Greed properly. Even if you can convince 99% of players to obey the rule, it only takes 1 miscreant in a match to collapse the entire thing. You might as well just accept it as the way it is and Need everything in PUGs.
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  • theodrimtheodrim Member Posts: 0 Arc User
    edited April 2013
    momaw wrote: »
    Need everything. Random selection is completely fair, and if you're not submitting your name for a random selection then you forfeit any right to talk about other players being unreasonable.

    I think the point here is that for FA/STF random drops being almost without exception vendor trash (I see maybe one random drop per ESTF that's even worth putting on the exchange), there's little real point to a need/greed system as in this game it just confuses players. Just change it to roll/pass.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited April 2013
    One easy thing that could be done is just set the default loot mode in PUGs to round robin. No complaints then, no need to roll on TRIBBLE while you're trying to fly, everybody gets a more or less even number of items (if not necessarily even value).
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  • urniv821urniv821 Member Posts: 0 Arc User
    edited April 2013
    PuGs..

    I Need on all Deflectors, Engines, and Shield Arrays

    Pass on all others.

    Hey I want the EC!
    [SIGPIC][/SIGPIC]
    Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
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