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Shooter Mode alternate overlay method continues to use the first row's powers.

hyoukihyouki Member Posts: 0 Arc User
edited April 2013 in Tribble - Bug Reports
When using Shooter Mode with the alternate overlay method (i.e. hitting R then 4 gives you the second row's #4 power, T + 0 gives you the third row's 0 power, etc.), with either either the second or third row, it ignores the row and fires the power from that slot on the first row. I can find no option I can change that appears to affect this. The only discrepancy is that if I assign 1 to "Shooter Primary" rather than "Skill 1 (First Row)", I can use Skill tray 2 slot 1 when hitting R followed by 1.

I believe I encountered this at one point on Holodeck, but it is now resolved there and I don't recall what (if anything) I did to fix it. Possibly it corrected itself after a patch.
Post edited by hyouki on

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