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Romulan Plasma or Advanced Fleet Plasma?

captainobvious09captainobvious09 Member Posts: 182 Arc User
edited September 2013 in Federation Discussion
I noticed the Romulan Plasma only has 2 modifiers, though it does have two procs, but it makes me wonder if going with an Advanced Fleet plasma dmg x 3 would be better than worrying about the disruptor proc on the Rom Plasma.

Has anybody done any number hasing?

I still intend to get the romulan set of modules for the increased plasma damage, but I am unsure on the RomPlasma vs Fleet Plasma issue.
Post edited by captainobvious09 on

Comments

  • djdamcdjdamc Member Posts: 61 Arc User
    edited April 2013
    I didn't conduct tests personally, but the following seems to be right:
    For a weapon with 1 modifier, the best mod, dps wise is:
    1.CrtH
    2.Acc
    3.CrtD
    ...(I'd like to emphasize here the difference between Dmg and CrtD)
    4.Dmg
    Weapons with multiple modifiers (and generally high CrtH and Crt Severity) seem to benefit most from CrtH and CrtD.
    The plasma proc is insignificant really.. but the disruptor proc is great... (The best proc for PvE IMHO)
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    disruptor was the highest dps weapon out there before romulan plasma came out. now you have plasma weapon dmg boosts with the ability to do the disruptor proc. no need to do the math here

    10k DPS Vesta threads: 1; 2
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited April 2013
    i dont think its that ovious because the dmg loss on the romulan plasma weapons is quite considerate so my feeling said that they are almost identical in their dmg potential.

    they got a little difference in the color at least it seems to me they have and i liek my romulan beams better but thats just me. Also, not everyone has a fleet where he can buy fleet weapons so for fleetless players romulan beams are great
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited April 2013
    I still think antiprotons are better than disruptors, but, if you don't like them:

    Pure Disrutptors would be the best choice, due to their proc.

    Romulan Plasma are great because you can have the Disruptors proc and plasma type (so you can buff with Embassy sci consoles if you like), plus you can equip the romulan prototype beam array (which is great for beam boats).

    But if you don't want embassy sci consoles, advanced fleet disruptors (or elite fleet disruptors are better).
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    I'm working on a plasma beam array only ship for the hell of it.

    I'm trying to decide if I want to go with the Romulan plasma arrays or the Advanced fleet arrays ([acc]x2).

    From what my fleetmate tells me, though I can't say for sure, Romulan plasmas have less DOT but higher damage.

    With that info, I'm still not sure what I want to go with.
  • djdamcdjdamc Member Posts: 61 Arc User
    edited April 2013
    The [Dmg] modifier does affect the plasma dot, but as I've already said it's insignificant.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited April 2013
    I still think antiprotons are better than disruptors, but, if you don't like them:

    Pure Disrutptors would be the best choice, due to their proc.

    Romulan Plasma are great because you can have the Disruptors proc and plasma type (so you can buff with Embassy sci consoles if you like), plus you can equip the romulan prototype beam array (which is great for beam boats).

    But if you don't want embassy sci consoles, advanced fleet disruptors (or elite fleet disruptors are better).

    You were correct up until that last sentence. Get standard Mk XII purple disruptors with [CrtD]x3 or [crtH][crtd]x2 if your natural crit chance isnt high enough. This will greatly outperform any advanced fleet weapon.
    ____________________________________________________
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  • vyperwoovyperwoo Member Posts: 17 Arc User
    edited April 2013
    You should only use advanced fleet weapons until you can afford the better ones. Advanced fleet weapons are nice b/c they are cheap and depending on your fleet, easy to acquire.

    I was a big damage modifier guy until recently, when I was shown the light. Damage is not what you want to stack. You get much better results by stacking critd, crit, or even acc.

    With plasma weapons this is the order you should follow, if you can skip and go right for the dual proc weapons that would be ideal.

    1) MK 11 rare weapons

    2) Fleet Advanced Weapons

    3) Mk 12 vr weapons with crtd x2 and crit

    4) Romulan plasma weapons with crtd x2
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2013
    Its REAL close, since basically you're comparing a [dmg]x2 mod versus the disruptor proc. The proc is probably better since it helps you and your whole team and lasts a full 15 seconds, and the Rom beams just look cooler. That said, is it worth almost 3 times the dil cost (assuming you have surplus fleet credits anyways)? That cost vs value decision is what really makes it, and varies player to player (for me it was just too pricey).
  • rexmercerrexmercer Member Posts: 24 Arc User
    edited April 2013
    I'd say go with the romulan plasma weapons, they are worth it especially if you are using a ship with five tactical console slots. The fifth console makes up for the lack of damage so now your free to either go with more Acc or Crits or both :)
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited April 2013
    Romulan plasma weapon. Disruptor debuff with a plasma proc. Some say plasma proc is insignificant but on my toon, engineer speced to use EWP, plasma proc on energy weapon clock at 112 a tick, more when disruptor proc kicks in. Only beam weapon I can get over 1k hits ( I mean individual regular hits from beam) on my cruisers unbuffed and alone with my engineer. I get up to 1.2 k individual hits unbuffed with beam which is real good with my engineer on my regent. Could not do that with regular plasma weapons, AP or phasers. Add plasma proc on top ;)

    edit, I should say I use dual aux to batt set up with that ship also
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • genemorphgenemorph Member Posts: 404 Arc User
    edited April 2013
    I'm running a fleet plasma beam build (x2 embassy consoles) with Rom experimental beam array (with full Rom singularity harness set). Without adding more consoles that is almost at max plasma damage.

    I've been thinking whether the Rom plasma beams arrays with their disruptor proc might be better. But just looking at the raw figures I think they end up being about the same as the fleet weapons. I think the rep Rom weapons were intended for people who aren't in a fleet, but can still get an equal plasma damage dealer. I'm sure the devs have run the figures to make sure that the rep weapons are approximately the same (or only slightly better) dps than fleet.

    The disruptor proc is -10.5 all damage resist. I may be wrong but I think that is a percent value. Most of the rom beams are 180.3 dps base damage. So when the dis proc happens, damage will be 10.5% more, i.e. 207.3 dps. My fleet plasma beam base damage is 196.3. That would mean the dis proc gives 13.0 dps more than fleet. However it is a proc and doesn't run all the time and so probably averages out to the same as the fleet plasmas. The one thing that would give the dis proc a slight advantage would be if the -10.5 resist affects torp and mine damage too. It does say all damage resist after all. But all depends on proc rate.

    If you are not in a fleet get the rom plasma with dual procs, and can be confident that you aren't getting anything inferior. If you're in a fleet, get fleet plasma and save yourself some dill (less than half the cost of the rep ones).

    Personally I would like to see some figures too, but I really don't see that much of a difference for personal dps. For group dps it is much better as people say the dis proc is applied for the whole team.
  • brigonos1brigonos1 Member Posts: 0 Arc User
    edited April 2013
    The disruptor proc doesn't stack, does it?

    If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
  • rexmercerrexmercer Member Posts: 24 Arc User
    edited April 2013
    brigonos1 wrote: »
    The disruptor proc doesn't stack, does it?

    If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?

    I think it does stack, I'm testing these weapons out on my ship and when I'm attacking an enemy I'll watch to see how offten the procs kick in. I've seen a few things start to stack up but I don't remember if it was the plasma or the disruptor proc, I'll keep an eye on it and update you guys if i find something.
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    brigonos1 wrote: »
    The disruptor proc doesn't stack, does it?

    If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
    It stacks.

    I've seen a number overlayed on top of the plasma fire icon. I believe I've seen it stack 4 or 5 times.

    This is in spite of the description saying they do not stack.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited April 2013
    I'm running 2 builds (Tac, Eng) using romulan plasma. At the moment, both are producing more damage than their advanced fleet counterparts.

    I am not sure about the elite fleet plasma versions.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited April 2013
    The disruptor proc usually outperforms the [CrtD] proc when critical hit rates are low, especially since disruptor breach lasts 15 seconds and benefits all weapons firing at the target while active.

    I'm currently running an fleet advanced escort with full Romulan [Acc] [CrtH] plasma weapons, MACO set, and full Romulan Singularity Harness space set. It is one of the highest sustained DPS builds I've used to date, consistently placing 1st in Fleet actions. With 5 plasma infuser Mk XI's and the 2 Romulan set bonus, that's +148.1% bonus plasma damage, not including any Romulan plasma sci consoles. If you have access to Mk XII's, that bonus rises to +167.6% bonus damage. With my current spec, each Romulan Plasma DHC deals around 1420 DPS. The Experimental Beam Array and Hyperplasma Torp Lauchers drain no power, thereby allowing the forward DHC's and rear turrets to maintain higher damage per volley.

    Other key features:

    -The Romulan Experimental Beam Array's special firing mode always activates both disruptor breach and a high-damage plasma DOT. Stacking additional resist debuffs like FoMM or AP-Beta3 really cranks up its damage, enough to insta-kill Negh'Vars and melt Borg cubes in seconds

    -Disruptor Breach increases plasma fire damage. Plasma Fires bypass shields. This is a very good way to pad DPS numbers when trying to rank in Fleet Actions (very similar to current Tetryon Glider + Tetryon weapons).

    -Plasma fires are very easy to stack with the Romulan Hyperplasma Torpedo Launcher (3 regular, 3 THY stacks)
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    Not to beat a dead horse, but now with the Plasma Energy console no longer effecting the Dot, wouldn't the Advanced Disruptor with the 2x [Acc] and a Embassy dot console be a better choice? I still intent on outfitting a Atrox with full Romulan gear (well Reman, like the look), but I have been weighing the Dili tax associated with both.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited May 2013
    Not to beat a dead horse, but now with the Plasma Energy console no longer effecting the Dot, wouldn't the Advanced Disruptor with the 2x [Acc] and a Embassy dot console be a better choice? I still intent on outfitting a Atrox with full Romulan gear (well Reman, like the look), but I have been weighing the Dili tax associated with both.

    Embassy consoles still effect the base energy damage of plasma energy from my understanding, so they're still basically low mark tac consoles, pending that wasn't changed back (Tribble patches have changed that at least once, IIRC).
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    From last I heard, the Embassy Consoles will boost energy and plasma DOT. It currently also boosts the plasma DOT on torpedoes, and I heard that it may continue to do so when LoR hits.

    The funniest thing is, my Kinetic Cutting Beam does more plasma DOT than my Advanced plasma and regular plasma beams (I haven't gotten access to the MK XII Romulan weapons yet).

    I have 3 Embassy consoles (one MK XI and two MK XII). As such, my Kinetic Cutting Beam gets 1x 180 plama DOT and 2x 190 plasma DOTs. As far as I can tell, when one procs, they all proc (as I've observed 3 plasma DOT stacks when it procs).

    By themselves, each one of those procs appear to be higher than the plasma DOT on my plasma weapons.

    Can't wait until I get access to the Romulan plasmas and the Experimental beam array.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    shookyang wrote: »
    From last I heard, the Embassy Consoles will boost energy and plasma DOT. It currently also boosts the plasma DOT on torpedoes, and I heard that it may continue to do so when LoR hits.

    The funniest thing is, my Kinetic Cutting Beam does more plasma DOT than my Advanced plasma and regular plasma beams (I haven't gotten access to the MK XII Romulan weapons yet).

    I have 3 Embassy consoles (one MK XI and two MK XII). As such, my Kinetic Cutting Beam gets 1x 180 plama DOT and 2x 190 plasma DOTs. As far as I can tell, when one procs, they all proc (as I've observed 3 plasma DOT stacks when it procs).

    By themselves, each one of those procs appear to be higher than the plasma DOT on my plasma weapons.

    Can't wait until I get access to the Romulan plasmas and the Experimental beam array.

    The thing about the Kinetic Cutting beam, its 360 degrees of almost 100% up time constant fire, the proc rate on a weapon like that is insane.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited May 2013
    As someone has already pointed out. The plasma fire dot is insignificant. I use 1 experimental Rom beam, 6 Rom beams and 1 Cutting beam. Dps for the Plasma fire dot is about 100. And my overall dps is greater then 10k. So the plasma fire dot is only doing approx. 1% of my overall damage. So don't choose weapons based on the plasma fire dot. Go either Rom beams or Disruptor beams for the disruptor procs.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited May 2013
    With LoR there's a new Tholian space set, but if you want plasma weapons, just get the console from that set (Nukara Particle Converter). It adds 10% accuracy to all beam weapons, so it's a free accurate trait if you use beams. Combine that with the accurate trait (easy to get with the trait revamp) and if you have a beam boat, you have two [acc] modifiers on all beam weapons for free.

    Next, get the Romulan and Borg set consoles that boosts Crth (And the tachyokinetic converter if you have the lobi). And then get Romulan tactical officers that boost Crth with the Romulan Operative trait. Max out your weapon specialisation skills for more crit. Your Crit chance should be somewhere between 10% and 15%.

    Then get the Romulan plasma/disruptor hybrid beams with [Crtd]x2 or [Crth]x2 or [Crth][Crtd].

    Learn to max out those criticals.
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    The thing about the Kinetic Cutting beam, its 360 degrees of almost 100% up time constant fire, the proc rate on a weapon like that is insane.
    You think that's bad?

    Check out the debuff this player reported in a PvP thread: http://sto-forum.perfectworld.com/showpost.php?p=9943611&postcount=81

    -124.6% resistance against plasma when the Romulan plasma weapon hit them (and that's just with one DHC). If this procs and then the Cutting Beam procs (and you use the 3-piece set plasma beam), there isn't going to be much left when you're done with them.
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited September 2013
    What do you guys think about running half Romulan Plasma and half Fleet Plasma on a beam boat for pve?
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