I noticed the Romulan Plasma only has 2 modifiers, though it does have two procs, but it makes me wonder if going with an Advanced Fleet plasma dmg x 3 would be better than worrying about the disruptor proc on the Rom Plasma.
Has anybody done any number hasing?
I still intend to get the romulan set of modules for the increased plasma damage, but I am unsure on the RomPlasma vs Fleet Plasma issue.
I didn't conduct tests personally, but the following seems to be right:
For a weapon with 1 modifier, the best mod, dps wise is:
1.CrtH
2.Acc
3.CrtD
...(I'd like to emphasize here the difference between Dmg and CrtD)
4.Dmg
Weapons with multiple modifiers (and generally high CrtH and Crt Severity) seem to benefit most from CrtH and CrtD.
The plasma proc is insignificant really.. but the disruptor proc is great... (The best proc for PvE IMHO)
disruptor was the highest dps weapon out there before romulan plasma came out. now you have plasma weapon dmg boosts with the ability to do the disruptor proc. no need to do the math here
i dont think its that ovious because the dmg loss on the romulan plasma weapons is quite considerate so my feeling said that they are almost identical in their dmg potential.
they got a little difference in the color at least it seems to me they have and i liek my romulan beams better but thats just me. Also, not everyone has a fleet where he can buy fleet weapons so for fleetless players romulan beams are great
I still think antiprotons are better than disruptors, but, if you don't like them:
Pure Disrutptors would be the best choice, due to their proc.
Romulan Plasma are great because you can have the Disruptors proc and plasma type (so you can buff with Embassy sci consoles if you like), plus you can equip the romulan prototype beam array (which is great for beam boats).
But if you don't want embassy sci consoles, advanced fleet disruptors (or elite fleet disruptors are better).
I still think antiprotons are better than disruptors, but, if you don't like them:
Pure Disrutptors would be the best choice, due to their proc.
Romulan Plasma are great because you can have the Disruptors proc and plasma type (so you can buff with Embassy sci consoles if you like), plus you can equip the romulan prototype beam array (which is great for beam boats).
But if you don't want embassy sci consoles, advanced fleet disruptors (or elite fleet disruptors are better).
You were correct up until that last sentence. Get standard Mk XII purple disruptors with [CrtD]x3 or [crtH][crtd]x2 if your natural crit chance isnt high enough. This will greatly outperform any advanced fleet weapon.
____________________________________________________
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
You should only use advanced fleet weapons until you can afford the better ones. Advanced fleet weapons are nice b/c they are cheap and depending on your fleet, easy to acquire.
I was a big damage modifier guy until recently, when I was shown the light. Damage is not what you want to stack. You get much better results by stacking critd, crit, or even acc.
With plasma weapons this is the order you should follow, if you can skip and go right for the dual proc weapons that would be ideal.
Its REAL close, since basically you're comparing a [dmg]x2 mod versus the disruptor proc. The proc is probably better since it helps you and your whole team and lasts a full 15 seconds, and the Rom beams just look cooler. That said, is it worth almost 3 times the dil cost (assuming you have surplus fleet credits anyways)? That cost vs value decision is what really makes it, and varies player to player (for me it was just too pricey).
I'd say go with the romulan plasma weapons, they are worth it especially if you are using a ship with five tactical console slots. The fifth console makes up for the lack of damage so now your free to either go with more Acc or Crits or both
Romulan plasma weapon. Disruptor debuff with a plasma proc. Some say plasma proc is insignificant but on my toon, engineer speced to use EWP, plasma proc on energy weapon clock at 112 a tick, more when disruptor proc kicks in. Only beam weapon I can get over 1k hits ( I mean individual regular hits from beam) on my cruisers unbuffed and alone with my engineer. I get up to 1.2 k individual hits unbuffed with beam which is real good with my engineer on my regent. Could not do that with regular plasma weapons, AP or phasers. Add plasma proc on top
edit, I should say I use dual aux to batt set up with that ship also
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
I'm running a fleet plasma beam build (x2 embassy consoles) with Rom experimental beam array (with full Rom singularity harness set). Without adding more consoles that is almost at max plasma damage.
I've been thinking whether the Rom plasma beams arrays with their disruptor proc might be better. But just looking at the raw figures I think they end up being about the same as the fleet weapons. I think the rep Rom weapons were intended for people who aren't in a fleet, but can still get an equal plasma damage dealer. I'm sure the devs have run the figures to make sure that the rep weapons are approximately the same (or only slightly better) dps than fleet.
The disruptor proc is -10.5 all damage resist. I may be wrong but I think that is a percent value. Most of the rom beams are 180.3 dps base damage. So when the dis proc happens, damage will be 10.5% more, i.e. 207.3 dps. My fleet plasma beam base damage is 196.3. That would mean the dis proc gives 13.0 dps more than fleet. However it is a proc and doesn't run all the time and so probably averages out to the same as the fleet plasmas. The one thing that would give the dis proc a slight advantage would be if the -10.5 resist affects torp and mine damage too. It does say all damage resist after all. But all depends on proc rate.
If you are not in a fleet get the rom plasma with dual procs, and can be confident that you aren't getting anything inferior. If you're in a fleet, get fleet plasma and save yourself some dill (less than half the cost of the rep ones).
Personally I would like to see some figures too, but I really don't see that much of a difference for personal dps. For group dps it is much better as people say the dis proc is applied for the whole team.
If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
I think it does stack, I'm testing these weapons out on my ship and when I'm attacking an enemy I'll watch to see how offten the procs kick in. I've seen a few things start to stack up but I don't remember if it was the plasma or the disruptor proc, I'll keep an eye on it and update you guys if i find something.
If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
It stacks.
I've seen a number overlayed on top of the plasma fire icon. I believe I've seen it stack 4 or 5 times.
This is in spite of the description saying they do not stack.
The disruptor proc usually outperforms the [CrtD] proc when critical hit rates are low, especially since disruptor breach lasts 15 seconds and benefits all weapons firing at the target while active.
I'm currently running an fleet advanced escort with full Romulan [Acc] [CrtH] plasma weapons, MACO set, and full Romulan Singularity Harness space set. It is one of the highest sustained DPS builds I've used to date, consistently placing 1st in Fleet actions. With 5 plasma infuser Mk XI's and the 2 Romulan set bonus, that's +148.1% bonus plasma damage, not including any Romulan plasma sci consoles. If you have access to Mk XII's, that bonus rises to +167.6% bonus damage. With my current spec, each Romulan Plasma DHC deals around 1420 DPS. The Experimental Beam Array and Hyperplasma Torp Lauchers drain no power, thereby allowing the forward DHC's and rear turrets to maintain higher damage per volley.
Other key features:
-The Romulan Experimental Beam Array's special firing mode always activates both disruptor breach and a high-damage plasma DOT. Stacking additional resist debuffs like FoMM or AP-Beta3 really cranks up its damage, enough to insta-kill Negh'Vars and melt Borg cubes in seconds
-Disruptor Breach increases plasma fire damage. Plasma Fires bypass shields. This is a very good way to pad DPS numbers when trying to rank in Fleet Actions (very similar to current Tetryon Glider + Tetryon weapons).
-Plasma fires are very easy to stack with the Romulan Hyperplasma Torpedo Launcher (3 regular, 3 THY stacks)
Not to beat a dead horse, but now with the Plasma Energy console no longer effecting the Dot, wouldn't the Advanced Disruptor with the 2x [Acc] and a Embassy dot console be a better choice? I still intent on outfitting a Atrox with full Romulan gear (well Reman, like the look), but I have been weighing the Dili tax associated with both.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
Not to beat a dead horse, but now with the Plasma Energy console no longer effecting the Dot, wouldn't the Advanced Disruptor with the 2x [Acc] and a Embassy dot console be a better choice? I still intent on outfitting a Atrox with full Romulan gear (well Reman, like the look), but I have been weighing the Dili tax associated with both.
Embassy consoles still effect the base energy damage of plasma energy from my understanding, so they're still basically low mark tac consoles, pending that wasn't changed back (Tribble patches have changed that at least once, IIRC).
From last I heard, the Embassy Consoles will boost energy and plasma DOT. It currently also boosts the plasma DOT on torpedoes, and I heard that it may continue to do so when LoR hits.
The funniest thing is, my Kinetic Cutting Beam does more plasma DOT than my Advanced plasma and regular plasma beams (I haven't gotten access to the MK XII Romulan weapons yet).
I have 3 Embassy consoles (one MK XI and two MK XII). As such, my Kinetic Cutting Beam gets 1x 180 plama DOT and 2x 190 plasma DOTs. As far as I can tell, when one procs, they all proc (as I've observed 3 plasma DOT stacks when it procs).
By themselves, each one of those procs appear to be higher than the plasma DOT on my plasma weapons.
Can't wait until I get access to the Romulan plasmas and the Experimental beam array.
From last I heard, the Embassy Consoles will boost energy and plasma DOT. It currently also boosts the plasma DOT on torpedoes, and I heard that it may continue to do so when LoR hits.
The funniest thing is, my Kinetic Cutting Beam does more plasma DOT than my Advanced plasma and regular plasma beams (I haven't gotten access to the MK XII Romulan weapons yet).
I have 3 Embassy consoles (one MK XI and two MK XII). As such, my Kinetic Cutting Beam gets 1x 180 plama DOT and 2x 190 plasma DOTs. As far as I can tell, when one procs, they all proc (as I've observed 3 plasma DOT stacks when it procs).
By themselves, each one of those procs appear to be higher than the plasma DOT on my plasma weapons.
Can't wait until I get access to the Romulan plasmas and the Experimental beam array.
The thing about the Kinetic Cutting beam, its 360 degrees of almost 100% up time constant fire, the proc rate on a weapon like that is insane.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
As someone has already pointed out. The plasma fire dot is insignificant. I use 1 experimental Rom beam, 6 Rom beams and 1 Cutting beam. Dps for the Plasma fire dot is about 100. And my overall dps is greater then 10k. So the plasma fire dot is only doing approx. 1% of my overall damage. So don't choose weapons based on the plasma fire dot. Go either Rom beams or Disruptor beams for the disruptor procs.
With LoR there's a new Tholian space set, but if you want plasma weapons, just get the console from that set (Nukara Particle Converter). It adds 10% accuracy to all beam weapons, so it's a free accurate trait if you use beams. Combine that with the accurate trait (easy to get with the trait revamp) and if you have a beam boat, you have two [acc] modifiers on all beam weapons for free.
Next, get the Romulan and Borg set consoles that boosts Crth (And the tachyokinetic converter if you have the lobi). And then get Romulan tactical officers that boost Crth with the Romulan Operative trait. Max out your weapon specialisation skills for more crit. Your Crit chance should be somewhere between 10% and 15%.
Then get the Romulan plasma/disruptor hybrid beams with [Crtd]x2 or [Crth]x2 or [Crth][Crtd].
-124.6% resistance against plasma when the Romulan plasma weapon hit them (and that's just with one DHC). If this procs and then the Cutting Beam procs (and you use the 3-piece set plasma beam), there isn't going to be much left when you're done with them.
Comments
For a weapon with 1 modifier, the best mod, dps wise is:
1.CrtH
2.Acc
3.CrtD
...(I'd like to emphasize here the difference between Dmg and CrtD)
4.Dmg
Weapons with multiple modifiers (and generally high CrtH and Crt Severity) seem to benefit most from CrtH and CrtD.
The plasma proc is insignificant really.. but the disruptor proc is great... (The best proc for PvE IMHO)
10k DPS Vesta threads: 1; 2
they got a little difference in the color at least it seems to me they have and i liek my romulan beams better but thats just me. Also, not everyone has a fleet where he can buy fleet weapons so for fleetless players romulan beams are great
Pure Disrutptors would be the best choice, due to their proc.
Romulan Plasma are great because you can have the Disruptors proc and plasma type (so you can buff with Embassy sci consoles if you like), plus you can equip the romulan prototype beam array (which is great for beam boats).
But if you don't want embassy sci consoles, advanced fleet disruptors (or elite fleet disruptors are better).
I'm trying to decide if I want to go with the Romulan plasma arrays or the Advanced fleet arrays ([acc]x2).
From what my fleetmate tells me, though I can't say for sure, Romulan plasmas have less DOT but higher damage.
With that info, I'm still not sure what I want to go with.
You were correct up until that last sentence. Get standard Mk XII purple disruptors with [CrtD]x3 or [crtH][crtd]x2 if your natural crit chance isnt high enough. This will greatly outperform any advanced fleet weapon.
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
I was a big damage modifier guy until recently, when I was shown the light. Damage is not what you want to stack. You get much better results by stacking critd, crit, or even acc.
With plasma weapons this is the order you should follow, if you can skip and go right for the dual proc weapons that would be ideal.
1) MK 11 rare weapons
2) Fleet Advanced Weapons
3) Mk 12 vr weapons with crtd x2 and crit
4) Romulan plasma weapons with crtd x2
edit, I should say I use dual aux to batt set up with that ship also
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
I've been thinking whether the Rom plasma beams arrays with their disruptor proc might be better. But just looking at the raw figures I think they end up being about the same as the fleet weapons. I think the rep Rom weapons were intended for people who aren't in a fleet, but can still get an equal plasma damage dealer. I'm sure the devs have run the figures to make sure that the rep weapons are approximately the same (or only slightly better) dps than fleet.
The disruptor proc is -10.5 all damage resist. I may be wrong but I think that is a percent value. Most of the rom beams are 180.3 dps base damage. So when the dis proc happens, damage will be 10.5% more, i.e. 207.3 dps. My fleet plasma beam base damage is 196.3. That would mean the dis proc gives 13.0 dps more than fleet. However it is a proc and doesn't run all the time and so probably averages out to the same as the fleet plasmas. The one thing that would give the dis proc a slight advantage would be if the -10.5 resist affects torp and mine damage too. It does say all damage resist after all. But all depends on proc rate.
If you are not in a fleet get the rom plasma with dual procs, and can be confident that you aren't getting anything inferior. If you're in a fleet, get fleet plasma and save yourself some dill (less than half the cost of the rep ones).
Personally I would like to see some figures too, but I really don't see that much of a difference for personal dps. For group dps it is much better as people say the dis proc is applied for the whole team.
If not, wouldn't the best situation be to get enough rommie weapons to keep the disruptor debuff going and have the rest as fleet plasma for higher damage?
I think it does stack, I'm testing these weapons out on my ship and when I'm attacking an enemy I'll watch to see how offten the procs kick in. I've seen a few things start to stack up but I don't remember if it was the plasma or the disruptor proc, I'll keep an eye on it and update you guys if i find something.
I've seen a number overlayed on top of the plasma fire icon. I believe I've seen it stack 4 or 5 times.
This is in spite of the description saying they do not stack.
I am not sure about the elite fleet plasma versions.
I'm currently running an fleet advanced escort with full Romulan [Acc] [CrtH] plasma weapons, MACO set, and full Romulan Singularity Harness space set. It is one of the highest sustained DPS builds I've used to date, consistently placing 1st in Fleet actions. With 5 plasma infuser Mk XI's and the 2 Romulan set bonus, that's +148.1% bonus plasma damage, not including any Romulan plasma sci consoles. If you have access to Mk XII's, that bonus rises to +167.6% bonus damage. With my current spec, each Romulan Plasma DHC deals around 1420 DPS. The Experimental Beam Array and Hyperplasma Torp Lauchers drain no power, thereby allowing the forward DHC's and rear turrets to maintain higher damage per volley.
Other key features:
-The Romulan Experimental Beam Array's special firing mode always activates both disruptor breach and a high-damage plasma DOT. Stacking additional resist debuffs like FoMM or AP-Beta3 really cranks up its damage, enough to insta-kill Negh'Vars and melt Borg cubes in seconds
-Disruptor Breach increases plasma fire damage. Plasma Fires bypass shields. This is a very good way to pad DPS numbers when trying to rank in Fleet Actions (very similar to current Tetryon Glider + Tetryon weapons).
-Plasma fires are very easy to stack with the Romulan Hyperplasma Torpedo Launcher (3 regular, 3 THY stacks)
LTS, here since...when did this game launch again?
Embassy consoles still effect the base energy damage of plasma energy from my understanding, so they're still basically low mark tac consoles, pending that wasn't changed back (Tribble patches have changed that at least once, IIRC).
The funniest thing is, my Kinetic Cutting Beam does more plasma DOT than my Advanced plasma and regular plasma beams (I haven't gotten access to the MK XII Romulan weapons yet).
I have 3 Embassy consoles (one MK XI and two MK XII). As such, my Kinetic Cutting Beam gets 1x 180 plama DOT and 2x 190 plasma DOTs. As far as I can tell, when one procs, they all proc (as I've observed 3 plasma DOT stacks when it procs).
By themselves, each one of those procs appear to be higher than the plasma DOT on my plasma weapons.
Can't wait until I get access to the Romulan plasmas and the Experimental beam array.
The thing about the Kinetic Cutting beam, its 360 degrees of almost 100% up time constant fire, the proc rate on a weapon like that is insane.
LTS, here since...when did this game launch again?
Next, get the Romulan and Borg set consoles that boosts Crth (And the tachyokinetic converter if you have the lobi). And then get Romulan tactical officers that boost Crth with the Romulan Operative trait. Max out your weapon specialisation skills for more crit. Your Crit chance should be somewhere between 10% and 15%.
Then get the Romulan plasma/disruptor hybrid beams with [Crtd]x2 or [Crth]x2 or [Crth][Crtd].
Learn to max out those criticals.
Check out the debuff this player reported in a PvP thread: http://sto-forum.perfectworld.com/showpost.php?p=9943611&postcount=81
-124.6% resistance against plasma when the Romulan plasma weapon hit them (and that's just with one DHC). If this procs and then the Cutting Beam procs (and you use the 3-piece set plasma beam), there isn't going to be much left when you're done with them.