First detail, walking. They recently made Ctrl+Q, A, and Z something about need and greed. But doing so sabotaged walking for the people who use left Ctrl as their walk toggle. Even when I deactivate the keybinds they insist on, walking still doesn't work for Ctrl A and Ctrl Q. Nor does simply switching weapons while walking (Ctrl Z).
Also, tailor options aren't what they used to be. My biggest concern is the removal of the undo/redo buttons. Why are we not allowed to simply undo or redo options we've made while at the tailor? What if someone makes a mistake? Or decides they don't want the options they've been implementing for the last 15 changes? A simple undo button would make the process more bearable, especially considering one button might accidentally loose all the tailoring options you've been working on; and you don't have to bear the fact you've lost it all and have to start over.
I'll echo the sentiments about the ctrl+A keybind being impossible to reassign since the change. I'm assuming it's a bug, but it's incredibly annoying. I can hear the roleplayers screaming from here...
The ENTER and NUMENTER keys, so they are seperate like they were prior to Season 7.
Also, fixing the bug where some torpedoes (like the Bio Neural) doesn't launch with the Torpedo Key.
And the bugs they added to the UI where toolbar slots assigned to device slots never stay in one place. So if you go to buff with a Tribble, the tribble goes to another slot instead of that particular device slot. (Just like it was prior to Season 6.)
And of course them never getting around to fixing those Klingon Starbase and Embassy Daily bugs.
Comments
Please remember we are looking for custructive feedback and many times there are simply bugs causing these issues.