Hi captains!
I've been kicking around the idea of a plasma build on an escort for my main tactical captain for a while now. Time to pull my finger out and get it done!
My question is this: Whats best, Fleet plasma weapons or Romulan Reputation Store weapons?
Let me just state that this will be built on an Armitage HEC along with the Romulan plasma torpedo and the elite scorpions. I'll most likely use the Romulan Zero-Point console as well (or whatever its name is
) so any advice on the correct choice of consoles would be appreciated.
I was comparing the Fleet DC's and DHC's which all seem to cap out at the same plasma damage and DPS but with varying modifiers [acc]x2 etc. whereas the Rom Rep Store weapons seem higher on DPS.
I'm undecided which way to go so what's your experience/feeling/opinion on these?
Any one have a build to recommend?
Comments
Definitely get fleet DHCs. Turrets do less damage anyway so the trade-off for the disruptor proc is better there. Its more up to personal preference. If you have excess fleet credits, the fleet weapons are still cheaper, though. I'm currently using Romulan turrets, because I already had them from before the [Acc]x2 fleet weapons were added.
If You do plan to use the Romulan Hyper-Plasma Torpedo, You might want to get the entire set. Even though the Experimental Plasma Array is a beam weapon, it is well-worth it as it does not consume weapon energy to fire and gets a nifty skill from the set. Same goes for the Zero-Point Energy Conduit console. In addition to the set bonus, it does add to critical chance (and a bit to all energy levels). Admittedly, placing the beam array in a front slot on a DHC build would be a waste and using an aft slot will reduce Your front damage a bit so You will have to maneuver more to make use of it.
Use the Hyper-Plasma Torpedo in the front slots against slow or static targets and You should find them going down rather quickly (especially with Torpedo: High Yield).
Regarding builds: I usually have a look at the skill planner search section and look for the particular type of ship:
http://www.stoacademy.com/tools/skillplanner/search.php?faction=Federation&career=Tactical&ship=Heavy+Escort+Carrier&action=Search
http://www.stoacademy.com/tools/skillplanner/search.php?faction=Federation&career=Tactical&ship=Fleet+Heavy+Escort+Carrier&action=Search
and use these for inspiration.
*edit*
Tried myself at a build idea - by no means a claim on a perfect build. I left out the weapon attributes - I personally only do PvE so I'd go for one [Acc] with some [Crt...].
http://skillplanner.stoacademy.com/?build=advhescortpla_0
Oh - and yes, the Embassy Sci consoles might be worth looking at.
Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
Sorry I should have said this will be a PvE build. I very rarely do PvP
Yes! I forgot the experimental plasma array! I have one already. I got hold of it a while back when I first thought of trying a plasma build. I'm not adverse to putting it forward as I often team a dual beam bank with cannons. I find it suits me.
I'll definitely try the set then. Thanks for the build examples too! I'll pour over them with interest!
Thanks for the advice folks its very much appreciated.
In my humble opinion the disruptor proc is way better than two extra damage modifiers (remember dmg is the worst modifier in the game by a significant margin). Plasma was already a good pve modifier and the disruptor proc to go along with it makes it a potent raw dps weapon. Now if they only had a weapon that had the plasma, disruptor and antiproton proc you'd have the ultimate pve dps weapon.
Romulan plasma also looks a little nicer being a deeper shade of green plasma instead of the cyan color but that's just personal taste.
Of course the one downside is that Romulan plasma will cost you 32k dilithium each (cheaper than spiral weave disruptors, but still very expensive). Compare that to the fleet 10k dilithium and 20k fleet credits.
Mk X +8.4% Plasma Energy Weapon Damage
Mk XI +9% Plasma Energy Weapon Damage
Mk XII +9.6% Plasma Energy Weapon Damage
... I don't know why that list is arbitrarily bold, nor can I get it to change back.
That is awesome... I wish I had the dilithium for it, I usually just use fleet plasma turrets just to save the purple tiberium crystals.
I agree completely, I just made an Odyssey build with them and both the Romulan and Borg gear sets. Puuurdy!
But, think of it this way, if you donated 20k dilithium to get those fleet credits (Dilithium to fleet credits give you 1:1), it's almost the exact same on dilithium
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
The beam is a zero power drain weapon. For those ships who slot a single beam for subsystem targeting, or BO shield breaking it's not a bad choice.
Really though, if you're going plasma, kinetic damage is where it is really at. Energy damage consoles don't modify the plasma fire procs like the Kinetic ones do. Also, there are enough different kinds of plasma launchers to make a full torpedo boat work. Plasma torp boats have a very different playstyle though, and I wouldn't recommend them for pvp.
Really? Something must be borked then - the only point to using DCs is to get the extra procs/shots for DEM. Other than that, they're terrible compared to DHCs when it comes down to DPS/power efficiency/etc
http://deepspacealliance.blogspot.de/2012/08/game-mechanics-revealed-dual-cannons-vs.html
Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
Do NOT use advanced fleet weapons if you are looking for the highest DPS in PvE. If you have 2 or 3 rare romulan embassy boffs, so your crit chance is up around 14 or 16% (Also with all the crit modifying consoles), you need to get CrtD mods. You cannot get these mods on advanced fleet weapons as far as I know. CrtD as a mod FAR outstrips everything else in parses when you have 14-16% crit chance.
So, I believe the highest DPS setup would be Mk XII Purple Disruptor DHCs with [CrtD]x3. The romulan weapons MAY come in close if you set it up with the romulan 2p set bonus and romulan embassy consoles, the extra dmg from those may make up for the lack of a [CrtD] modifier.
But, I repeat, do NOT get advanced fleet weapons. They are really junk for PvE. Elite fleet weapons are another story, my fleet isn't T5 yet so I haven't been able to use them yet.
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
The Romulan Experimental Beam Array's Hyperflux firing mode is nothing short of insane when it comes to delivering damage when it counts, dealing 5k+ / second of shield-ignoring damage for 10 seconds, or 50k+ damage depending on how well you stack resist debuffs. It's the closest thing to an "I win" button for placing 1st in Fleet actions and CE when used correctly.
Will Disruptors still out-DPS Antiproton weapons at 16% or greater critical hit rates?
I already use both Advanced AP and Elite Fleet Phaser weapons. Advanced AP hit slightly harder, but Elite Phasers regenerate shields with each proc. Elite Disruptors eat through shields faster, similar to polarized tetryon but better.
Romulan Plasma weapons work quite well, especially in PVE when both plasma fire and disruptor breach are present on the same target.
Considering that you can actually readily obtain [CrtD]x3 on a set of disruptors, yes.
Ultimately, it's all up to whether you care about 'max DPS' in PvE content, since you can do everything passably well at endgame with common Mk X/Mk XI, and faceroll most everything with blue Mk XI vendor trash.
It just depends on how many seconds you want to shave off/how high you want to place in certain fleet actions.