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some UI suggestions for ships

loading159loading159 Member Posts: 184 Arc User
Looking at this new LCARS interface made me remember that the ship displays in the shows look VERY different from what we currently have, so I opened up google and heres my suggestions.

For the shipyard:

when buying a new ship it would display this information for you.
http://www.starbase400.org/avalon/images/lcarsprom.gif
http://www.freewebs.com/ussdragon-ncc-56913/lcars_74913.bmp

granted the ships in game dont have FOURTEEN phaser arrays but that could be replaced with say "can equip dual heavy cannons, comes equiped with 2 DHC, 1 beam array, 1 torpedo fore, etc etc." the pics could be updated to in game pics of the ships. the length specs could stay. where the warp speed is located a suggested engine type could be placed. that pic does not have everything but something like this would be cool.

when you are a lower rank for example, lieutenant and you go to buy a new ship the interface hardly changes except the buy button is grayed out, I suggest making it more obvious like this.
http://www.2ndfleet.org/images/MSD14.jpg
The "access restricted" is clearly visable and it feels more trek to me at least. trying to access data just to be denied.

For the ship equipment page, something similar to above but put slots on it where weapons would go, shields, deflector, engines, new warp core items. maybe a small bridge pic where consoles can be placed and boffs seated?

I think people would be more interested in buying ships by making the specs more easily read and changing current ship equipment placement would feel more meaningful than putting a square pic in some box.
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Post edited by loading159 on

Comments

  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    I agree that it would be nice for immersion, and god knows that "ship database" needs an update. But at the same time, we don't want to scare away potential buyers by including a lot of irrelevant info.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • loading159loading159 Member Posts: 184 Arc User
    edited April 2013
    oh yea im just using those pics an examples for what it could look like. most of that info could be removed.
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
  • edited April 2013
    This content has been removed.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2013
    The shipyard is fine with the 3d viewer, but I will say it would be nice if some of those screens were ported to viewers in the ship interior maps. Like a library computer console that allows you to access all of the minutia you accumulate through the game.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • loading159loading159 Member Posts: 184 Arc User
    edited April 2013
    f2pdrakron wrote: »
    Maybe this 3d thing is TOO ADVANCED and clearly the work of devil and we should go back to sprites, like the good Lord intended instead of this EVIL new technology.

    have not seen too many hard core religious folk on here lately.
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
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