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Opinion on new UI (LofR)

nilecipellinilecipelli Member Posts: 4 Arc User
I saw the new UI on Tribble and felt I had to post. Overall I like it, as it feels more like LCARS in a lot of ways, however there are some problems I've noticed. I've done a bit of LCARS design work before, as I've spent weekends slaving away over a PADD homescreen for my phone :L

(These are all using the default Tribble new UI, with no settings edited)

+ The new UI and structure. Things such as elbow placement and curves are spot on.
+ The old layout's been kept for most things which I'm happy with. Anything that's been moved has been for the better in my opinion.

- Rounded edges need softening/anti-aliasing. They look so pixel-ly on the end caps.
- The blue used for most buttons (such as the character, ship and BOffs in the 'U' menu) feels a bit out of place to me, especially in an LCARS scheme. I think it should be toned down a bit.
- When in space, it's great that you have the viewscreen frame, but it should be disabled for bridge officers - why is someone supposedly sitting next to me on the screen when I should be focused on where we're going?
- The 'glow' on most of the buttons is a bit bothersome, but if the colours are changed above (point 2) I think it may be alright.
- Some icons need to be redone because they use a black background and are therefore out of place with the new translucent UI - I noticed this on the Dabo items while gambling my sorrows away :L
- The new font is alright at best. Having a narrower font fits LCARS much better.

Did I miss anything? What does anyone else think?
Kurtis Wayne Alexander
Rear Admiral, Upper Half (45)
Section 31
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