That B'rel was clearly using the haxed Subterfuge boffs, though. Notice how it didn't decloak while firing. And despite godlike invisibility hax, he still got pwned in the end. Noob.
Well, yes. He was also only using one torpedo launcher. Seriously...what B'rel torpedo boat uses only one torpedo launcher?
No not really, I couldnt remember the last time i got killed solely by a transphasic spammer. Sure on my BoP i got pwned a few times by a cluster, not entirely unexpected if you run with 0% resist to kinetic (And yeah when all the mines blow up with chained crits, total death). My choice so the implications are all my responsibility running this way. But for a Bug or any other decent ship.... I dont think so.
I find it cheap in the sense that its just trying to circumvent people's shield, but its not that effective at all versus a decent player. Team vs team wise its even worse. Its what i call a tranny tickling build.
If you know me well enough you would also know I would never call something cheap in the sense that that something keeps beating me and I would not be able to find a counter for it, I die trying before I would go on the complaining tour. The only factor in this game I even publicly and openly called cheap in the sense that its not beatable or counterable, is (Siphon) drain spam by one or multiple sources taking all your systems to 0. If you dont agree with me on that being cheap (in the sense of hard or unable to counter), i dont know what is. Just an example.
Yes I've experimented with Transphasics myself for weeks (After the buff), it was fun, effective as well, until i realised the only real critical spike i could do was against people running zero resist to kinetic and no hull heals. As soon as real teamplay came into the picture against equal teams the effect was drastically reduces and even when achieving 3M dmg on the board often, the matches were also prolonged by an hour.
The only decent use i could find for trannies as a tac is against a total siphon drain team etc where there is simply no weapon power available for 90% of the match lol
What Ive also seen is bugged Brel's with subterfuge running it, they killed pugs in kerrat or even arenas without ever decloak or be seen even. Yap I used the bugged subterfuge as well until i realized myself how bugged they were. But I never abused the enhanced to a factor like this, and especially not with Plasma/Trans. It might just be the total picture that made me feel it was cheesy or whatever you want to call it.
I can play the guessing game as well though, and im guessing you are using it. And thats fine, nobody has anything against that. But everyone can have their own opinion, nothing wrong there.
Perhaps I shouldn't have used the word 'cheap', but perhaps ineffective/inefficient would be more appropriate.
Have fun and Pew
if all forum psost were as sound and logical as this response the world would be a better place. oh by the way when I used transphasic I found a success chance for the last minute RSP user. if ur second hy is tpasic u will get more hull dmg on people with rapid shield self-or ally heals/rsp
if all forum psost were as sound and logical as this response the world would be a better place. oh by the way when I used transphasic I found a success chance for the last minute RSP user. if ur second hy is tpasic u will get more hull dmg on people with rapid shield self-or ally heals/rsp
MT doesn't do what MT does for MT. MT does what MT does because he is MT.
anyway, id like to know what kind of nerf did the cluster had, i used them today and didnt find any difference, i read the release and patch notes and didnt see anything about it, i cant do a big search atm sorry
i heard the omega torpedo isnt affected by torpedo doffs anymore, is it true ? they are the 2 torpedos i most use in pvp ...
oh by the way when I used transphasic I found a success chance for the last minute RSP user. if ur second hy is tpasic u will get more hull dmg on people with rapid shield self-or ally heals/rsp
Any torpedo boat can take advantage of someone who uses RSP. My variety of torpedoes eat up RSP users for lunch. Considering people tend to use it when their hull and shields are low, a barrage of torpedoes have a good chance of killing your target before they are back to full shields.
Depends what you're giving up for it. 11% is a bit more than a third of Mk 12 purple tactical console, not very significant.
Torp bops in general only have 3 tac consoles. So ya its pretty much needed to make a brel viable as a torp boat.
I have found the only way to make mine work at this point is.
KHG set for the 25% bonus
Staying cloaked for the dmg bonus
+ rule 62 console
+ tacyo time console thing
+ borg console
{I can't remember if I have it or not but I think I put the rom rep console on to}
The combo of all those things with 3 torp consoles... make for the hardest hitting torps in the game. With out them frankly there just isn't enough punch. (If I put 5 torp units on my bug.... it still has less base dmg then my 3 tac console brel with all the extra dmg +s.... its a combination of the KHG + rule 62 that pushes it over)
I know 10% isn't massive... but really on a brel there is nothing more important then getting the dmg up.
One Armor is all you need... if 1 won't save you 2 wouldn't have either.
Seeing as a torp boat should be running if they get decloaked... shield units are pointless as well... so you free up quite a few console slots.
if all forum psost were as sound and logical as this response the world would be a better place. oh by the way when I used transphasic I found a success chance for the last minute RSP user. if ur second hy is tpasic u will get more hull dmg on people with rapid shield self-or ally heals/rsp
You are right about the last second RSP situation, helpful there but even they you wouldnt use a full tran build but mix it up to get the highest success chance etc with energy weaps in the picture or other stuff.
Its just so much more satisfiying with the quants pwning in an RSP buffed dude and use a BO to get the facing down for 1 shield server refresh tick and the quants pwn in at 40K b4 the facing replenishes itself ^^
Comments
Of course it is.
It's almost an extra tactical console. Or, half of one at the least.
It was the first Lobi store item I purchased, and the only one on my KDF.
ok added console - main trans packs a 5300 base punch and breen does 3400 per mine
not quantum level but good with shields up.
plus I fly fully spec'd sci - so I am more of a harrassing player in pvp
hitting the escorts with chrono spreads - trans spreads - breens on their hull
subnuke - VM3 - sensor scan - warp plasma - jams sensors 2
kill if target is weak - declaw them if they are alpha striking a team mate
makes for some very pissed off Tacscorts
if all forum psost were as sound and logical as this response the world would be a better place. oh by the way when I used transphasic I found a success chance for the last minute RSP user. if ur second hy is tpasic u will get more hull dmg on people with rapid shield self-or ally heals/rsp
MT doesn't do what MT does for MT. MT does what MT does because he is MT.
Depends what you're giving up for it. 11% is a bit more than a third of Mk 12 purple tactical console, not very significant.
anyway, id like to know what kind of nerf did the cluster had, i used them today and didnt find any difference, i read the release and patch notes and didnt see anything about it, i cant do a big search atm sorry
i heard the omega torpedo isnt affected by torpedo doffs anymore, is it true ? they are the 2 torpedos i most use in pvp ...
It's still 11% more than the guy without it. I run Warhead consoles, so the max I get is 20% per console. That's over 50% for the Rule 62.
Well, that's your fault. Stop doing that!
remember when all kinetic console boosted psw? good times
Torp bops in general only have 3 tac consoles. So ya its pretty much needed to make a brel viable as a torp boat.
I have found the only way to make mine work at this point is.
KHG set for the 25% bonus
Staying cloaked for the dmg bonus
+ rule 62 console
+ tacyo time console thing
+ borg console
{I can't remember if I have it or not but I think I put the rom rep console on to}
The combo of all those things with 3 torp consoles... make for the hardest hitting torps in the game. With out them frankly there just isn't enough punch. (If I put 5 torp units on my bug.... it still has less base dmg then my 3 tac console brel with all the extra dmg +s.... its a combination of the KHG + rule 62 that pushes it over)
I know 10% isn't massive... but really on a brel there is nothing more important then getting the dmg up.
One Armor is all you need... if 1 won't save you 2 wouldn't have either.
Seeing as a torp boat should be running if they get decloaked... shield units are pointless as well... so you free up quite a few console slots.
Well if u go 0 resist BoP and go for highest spike be damned with the slot space just throw it on
You are right about the last second RSP situation, helpful there but even they you wouldnt use a full tran build but mix it up to get the highest success chance etc with energy weaps in the picture or other stuff.
Its just so much more satisfiying with the quants pwning in an RSP buffed dude and use a BO to get the facing down for 1 shield server refresh tick and the quants pwn in at 40K b4 the facing replenishes itself ^^