I started to level new toon for my tac/cruiser and got in time to play Mirror Event.
It was probably the greatest PvE mission I ever played and I had some fun. As opposed to: boring as hell when doing standard PvE missions.
The difference was the enemy AI. Those ships were actually using more then some HYT or TT from time to time. I was seeing Extends being thrown around, tractor beams used by anyone to keep my escort in place, some Engineering Teams healing damaged ships. Some Torpedo Spreads to get multiple targets, some FAW (thought I'm not sure about this). It was great.
Not that hard, though I managed to die few times (lt.cmdr 10-12 when playing this), but still great. Enemy ships doing something more then just being mobile target practice.
CRYPTIC: PLEASE, ADD THE SAME AI MECHANIC TO ALL CONTENT!
It would make the game so much more funny and interesting, instead being mindless pew pew. Please, pretty please!
Comments
Smarter, tougher enemies with less quantity is needed.
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Not going to happen. EVER. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
probably not now, but maybe when processing power can come close to "AI" level (at least thinking level)
to the OP:
The main issue is how hard is it to code for a fight? In the past (at least from my classes) you can do a set of abilities and either randomly use one of the abilities or have a percentage of certain abilities going off or a combination of. the latter tend to be interesting (WoW does this) and sometimes fire off MULTIPLE abilities in sequence which can make some fight near impossible.
Having the AI adapt to your ability in "real-time" will require some really fancy coding or true AI type would be harder. The processing power needed for the AI portion is not there yet (at least on the massive level. PC level for single player game is doable)
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Yes but they have the capacity to build a decent AI as I found out back when HSN was in Tribble testing and the cubes put up some resistance and HSE Tac cubes actually put up a fight, sure a team with the right setup and composition could sail through them faster than they can today but it was fun at least and it proved that actually despite our in game experience Cryptic ARE capable of building a good AI.
I (like a lot of others) called for that AI to be rolled out across every other NPC in game, sadly it ended up getting nerfed instead
Here's hoping for its return with LoR...
[SIGPIC][/SIGPIC]
you know what I think it would be cool that "could work" Final Fantasy XII (12) system. It is pretty much your standard If/then else system that you could script (upto 15 I think) this could give certain NPC to "figure out" on what to do and counter attack (if it is within their skill set)
It could work.
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Well I have said about that for a while as well, I mean, looking back at the FF7 NPCs even they gave an impression of self preservation
Yea. It will depend on the Engine and coding. I am no where NEAR the background understanding of STO programming, but I'm sure there has to be something similar in there. I would be surprise if there isn't. With such a system, it is WAY easier to code new enemies and tweak AI
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Romulan ships have used the tractor/viral matrix/high yield torpedo combo for a while, and if you bypass that they are hilariously bad one trick ships.
The borg are no different, they follow a pretty poor pattern of throwing out big chunks of damage without any thought, with the exception of the tractor/cutting beam combos. But we know how to avoid those, and when we do we complain its too easy.
The AI had no depth, there is no plan b. Why don't they have TT and EPtS up all the time? What if Plan A fails? Why can't they alpha strike us? Its mostly dev laziness, I guess that AI coding is "difficult" but just not spending the time to write a good one isn't an excuse either. The reality is shiny new ships you guys buy by the dozen, you don't buy an AI, so why spend time on it?
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
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Yea. I'm hoping that since the devs are putting in Romulan expansion, it would be nice to have update on their basic "engine"
I remember in FFXII you could put in a state where PC can "detect" what buff is on the NPC and cast appropriate spells/counter spell.
This could easily be done with current skill set and give the NPC a set of skills. You could even have "blanket attack AI" but use the skillset from the NPC you are fighting.
I would think that Tactical enemies would have TT with some EPtS (I do see Borg does it once in a while) but it would be nice to see an enemy open up with a debuff (science enemy) seeing that escort preparing for Alpha strike
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Breen cruisers throw SubNuc w/in 10 seconds of the fight starting most times.