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Jem Hadar Dreadnought Carrier PVE/PVP Builds

avengerkid1993avengerkid1993 Member Posts: 323 Arc User
edited May 2014 in Federation Discussion
PVE Build:
http://skillplanner.stoacademy.com/?build=jhdcpve_0

with shield repair units, polarize hull and 2 hazard emitters.




PVP Build:
http://skillplanner.stoacademy.com/?build=jhdcpvp_0

with danube runabouts, 2 tractor beams and 1 hazard emitters.



I used assimilated dish and engines for the autonomous regeneration sequencer and the elite fleet shields.
Post edited by avengerkid1993 on

Comments

  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited April 2013
    Oh, what is better ?
    Photon or Quantuum Torpedoes ?
  • shadowaxxshadowaxx Member Posts: 126 Arc User
    edited April 2013
    I have run the Dreadnought as an offensive tank with the advanced shield repair drones and 4x RCS consoles. I was getting just under 14* turning, just enough to do a pretty good job of keeping 180* cannons on target and coming around to launch a torpedo HY/TS volley.

    I am running the Jem'Hadar MK XII space kit and Phased Polaron weapons.

    It's not bad and you can use the shield repair bets almost like a heal. When you're shields are starting to take a beating, hit evasive maneuvers to turn and run and deploy the shield drone. They can heal ya up pretty fast and usually survive.

    I tested it on a Tarantula ship in one of the ALERTs and I was able to get right into the thick of it, dish out DPS and survive.

    However, while it was kinda fun, it's not as exciting as taking my Chimera into the same fight, but I can't get in there and slug it out. :)

    I like the Dreadnought. I'm looking forward to better fighter pets once I level up to tier 5.
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited April 2013
    i think you won't need the RCS accelerators:

    in PVPs you can stop the enemies with tracotr beams and danube runabouts, in PVEs enemies are pretty slow.
  • akpaakpa Member Posts: 250 Arc User
    edited April 2013
    not fast enough for DHCs with 6 turn rates. with 4 RCSs i think you can get like 10-12 and still a little low for DHCs (and you have to lose 4 engineering consoles).
    in pve you can use 4x RCS and DHCs but will be frustrating in stfs. you won't be able to protect the kang alone in the cure 'cuz you have to turn 180 decrees too many time and your evasive maneuvers has a big coldown.
    in pvp tractor beam is very usefull but it's not very helpfull for your DHCs. people will break it very easy with polorize the hull, jam sensors or scramble sensors. in addition even if you have 4 RCS mk xii purple you can't hit a bug ship with your DHCs. it was almost imposible with a vesta and it will be almost imposible with the dread.
    dread is a tank and tanking with only your front shields will get you killed, expacially if you don't have any res engineering consoles. if you use DHCs and you have to turn around to keep your shields up your dps will drop a lot.
    my post's number is higher than smirk's dps
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    The main issue I have heard about this ship is that it doesn't fill the tank/healer role very well. It's a good offensive carrier, no dispute about that. But is it good in PVP for team support? No.

    I would avoid using this ship in PVP unless you have a SUPERB build to run it without getting killed fast. You are a huge bullseye to experienced PVP players. :P
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • westx211westx211 Member Posts: 42,326 Arc User
    edited April 2013
    The main issue I have heard about this ship is that it doesn't fill the tank/healer role very well. It's a good offensive carrier, no dispute about that. But is it good in PVP for team support? No.

    I would avoid using this ship in PVP unless you have a SUPERB build to run it without getting killed fast. You are a huge bullseye to experienced PVP players. :P

    That's a bad argument.
    Men are not punished for their sins, but by them.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    westx211 wrote: »
    That's a bad argument.

    That's a weak reply.

    Is there an issue with what I said in my previous post, that makes you believe it is "bad"?
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • westx211westx211 Member Posts: 42,326 Arc User
    edited April 2013
    I'm easily able to tank and or heal in mine while still having high dps. And just because its big doesn't make it a major target.
    Men are not punished for their sins, but by them.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    westx211 wrote: »
    I'm easily able to tank and or heal in mine while still having high dps. And just because its big doesn't make it a major target.

    Please define "easily". Easily as in hitting a bunch of buttons? Or easily as in specific encountered scenarios of your effectiveness in throwing team heals, and able to take fire from multiple escorts while being subnuc'd?

    And I never intended that the size means it is a soft target. Its lack of effective engineering slots and its slow movement and turn rate, coupled with the fact that it is essentially a moving starbase but with not-so-strong defenses means it is usually fired on at one point or another. I'm not criticizing your build, but I have found that a large portion of Dreadnought captains have their ships ill-equipped for durability...
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    Oh, what is better ?
    Photon or Quantuum Torpedoes ?

    Yes.

    The question isn't quite as simple as that. Quantum torpedoes have 15% higher damage per shot, Photon torpedoes have 15% higher damage per second. Generally speaking, if you plan on firing a lot of "naked" torpedoes, then photon will work better because you'll get more shots and do more damage over time; versus, if you plan on being selective with your torpedoes and amping your shots with High Yield or Spread, then the higher base damage on Quantum will let these abilities hit harder.
    And I never intended that the size means it is a soft target. Its lack of effective engineering slots and its slow movement and turn rate, coupled with the fact that it is essentially a moving starbase but with not-so-strong defenses means it is usually fired on at one point or another. I'm not criticizing your build, but I have found that a large portion of Dreadnought captains have their ships ill-equipped for durability...

    And this is why the Jem Dreadnaught is, in my opinion, an Engineer's ship. It *can* be a pretty very tough mobile starbase with an Engineer on the bridge.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    momaw wrote: »
    And this is why the Jem Dreadnaught is, in my opinion, an Engineer's ship. It *can* be a pretty very tough mobile starbase with an Engineer on the bridge.

    But the question is, would it be as effective as existing PVP cruiser builds? Sure, it has the largest hull in the game, but does that mean it is the most survivable ship, while still offering team heals?

    My answer is still no. The J'H HEC is better suited, IMO.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    But the question is, would it be as effective as existing PVP cruiser builds? Sure, it has the largest hull in the game, but does that mean it is the most survivable ship, while still offering team heals?

    My answer is still no. The J'H HEC is better suited, IMO.

    You didn't mention PVP in the post I replied it. I don't know anything about PVP or care. That's a totally different game.
  • hugereddogghugereddogg Member Posts: 90 Arc User
    edited April 2013
    I dont use the RCS consoles for the Dreadnought, in PvE i use a DHC/Turret build and its simple a case of pitching up and unleashing hell (enemies really arent that smart), in pvp however i use a beam/torp loadout allowing me a wider firing arc! Either way this is a fantastic little ship :D
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    momaw wrote: »
    You didn't mention PVP in the post I replied it. I don't know anything about PVP or care. That's a totally different game.

    Actually, it's the same game. Just the next level of it.

    But anyways... I would like to change my stance to "Neutral". I was in a PVP match, Fed vs KDF. Somehow (I want to say "Typically"), the game fraks up the team picking, and the Fed side only gets three players, myself included. The enemies were a premade.

    One Galaxy-class Exploration Cruiser Retrofit (me, testing a build)
    One Jem'Hadar Attack Ship
    One Jem'Hadar Dreadnought Carrier.

    Ouch!

    To the contrary. We started off strong, and got even better as time progressed. Usually on a team, I die maybe once, if enemies subnuc and swarm me. Due to two less targets, I died three times in the match. The JHAS died a lot.

    However, the backbone of the team, usually filled by my shoes, was the Jem'Hadar Dreadnought captain. She didn't die at all, although she did get close. She was tanking like a boss, while dealing with the incoming fire from the premade BoPs, simultaneously wiping them out.

    The result: A loss for us, but 14-15 loss. It was a VERY well played match.

    I was so thoroughly impressed by this, I should have asked further on the setup of this ship, but alas, the zone boot timer came into play too late for me. But this has definitely changed my position to on-the-fence.

    I know a good build and a good ship when I see it, and I definitely saw it there.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited April 2013
    For PvE:

    I have one and was parsed at 8500 DPS for ISE.

    The other two dreadnoughts that were in the match parsed for 12k + DPS!

    WTF are they doing and they were doing it with beams!!!!

    Myself...i used the DHC, omega torp, turrets, and cutting beam goodness with attack pattern beta3.
  • vesolcvesolc Member Posts: 244 Arc User
    edited April 2013
    scbypwr wrote: »
    For PvE:

    I have one and was parsed at 8500 DPS for ISE.

    The other two dreadnoughts that were in the match parsed for 12k + DPS!

    WTF are they doing and they were doing it with beams!!!!

    Myself...i used the DHC, omega torp, turrets, and cutting beam goodness with attack pattern beta3.


    FAW spam:D
  • akpaakpa Member Posts: 250 Arc User
    edited April 2013
    Actually, it's the same game. Just the next level of it.

    But anyways... I would like to change my stance to "Neutral". I was in a PVP match, Fed vs KDF. Somehow (I want to say "Typically"), the game fraks up the team picking, and the Fed side only gets three players, myself included. The enemies were a premade.

    One Galaxy-class Exploration Cruiser Retrofit (me, testing a build)
    One Jem'Hadar Attack Ship
    One Jem'Hadar Dreadnought Carrier.

    Ouch!

    To the contrary. We started off strong, and got even better as time progressed. Usually on a team, I die maybe once, if enemies subnuc and swarm me. Due to two less targets, I died three times in the match. The JHAS died a lot.

    However, the backbone of the team, usually filled by my shoes, was the Jem'Hadar Dreadnought captain. She didn't die at all, although she did get close. She was tanking like a boss, while dealing with the incoming fire from the premade BoPs, simultaneously wiping them out.

    The result: A loss for us, but 14-15 loss. It was a VERY well played match.

    I was so thoroughly impressed by this, I should have asked further on the setup of this ship, but alas, the zone boot timer came into play too late for me. But this has definitely changed my position to on-the-fence.

    I know a good build and a good ship when I see it, and I definitely saw it there.

    i'm agree with you about dread in pvp. it can be very usefull. but, you can't see the full capacity/power of a ship in a single pvp match.

    For PvE:

    I have one and was parsed at 8500 DPS for ISE.

    The other two dreadnoughts that were in the match parsed for 12k + DPS!

    WTF are they doing and they were doing it with beams!!!!

    Myself...i used the DHC, omega torp, turrets, and cutting beam goodness with attack pattern beta3.

    you lose a lot of dps when you have to turn your ship. the dps from DHCs is very high, but you can't fire it all the time. sometimes you have to turn around a little to be able to keep your shield up. if you use DHCs you can tank the tactical cube and faceing it all the time. so your dps will be smaller then the beams one.
    my post's number is higher than smirk's dps
  • benovidebenovide Member Posts: 397
    edited April 2013
    scbypwr wrote: »
    For PvE:

    I have one and was parsed at 8500 DPS for ISE.

    The other two dreadnoughts that were in the match parsed for 12k + DPS!

    WTF are they doing and they were doing it with beams!!!!

    Myself...i used the DHC, omega torp, turrets, and cutting beam goodness with attack pattern beta3.

    Bortasqu' and Dreadnought Carriers have additional power to their weapons.
  • fryndrfryndr Member Posts: 1 Arc User
    edited May 2014
    Here is a PVE tank/dps build. This is a wish list build.

    JHDC Tank/DPS

    Science Consoles and hanger pets may need changing. I have no idea because I'm still working on the ship.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    http://skillplanner.stoacademy.com/?build=haveablast_0
    Try this and have more fun then you could ever suspect
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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