I just had a dogfight, bug vs bug and i got thrashed pretty quickly.
I lasted for maybe 2 minutes.
Now i am not that very good at pvp but i have played it quite a bit since
game launch and i am an engineer in my bug ship. I have the MK 12
Jem Hadar space set, emg power to shields 1 x 2, sci team 1, scramble
sensors 1, reverse shield polarity 1.
Tac team 1 x 2. Omega 1 and 3. CRF 2, CSV 1, and dispersal pattern beta1
(the mine thing is an experiment though). Transphasic mine Mk 11,
Polaron DHC M12 x 4 and finally Polaron turrets x2
Now the thing i?m most puzzled about is that i could heardly scratch his shields
ever with my dual heavies. And i have seen in other pvp:s tonight that i can really
do serious dammage with the setup i have, except this guy!
Was he just that good at hitting tac team every time we faced eachother with our
dual heavies? No it didnt look as he balanced he?s shields much at all.Did he use
some uber-Maco shields? I couldn?t simply hurt him. He was using some kind of
polaron dual heavies and maybe a beam. No torps, no mines.
Any suggestions? I would be very grateful!
(sorry for the incoherency, it?s late here)
Comments
Thank you! So i guess those are the one to aim for!?
Without tac spike or subnuke, you are not going to be able to get through Elite Fleet Shields.
put a lot i n shield heals and thus had no hull heal. I had hazard emitter 1 for a short while tonight though..i maybe will try that some more.
That aside, so you are saying that engineers can no longer kill anyone with fleet shields?
If so, that is just sad.
Thanks for taking time to answer my questions though! I appreciate it!
Well i don?t know but he had almost un-dentable shields and put out a load of dammage.
High shield power is all well and good, but only goes so far, especially without the support of another ship. Sure you can make it work, I won't deny, but it only goes to a point.
E-power to shields rotation, tac teams, maybe a TSS if they want to slot it. Add in all the stacking resists on Elite shields, it's quite easy to keep at least 50% resists on shields.
To put that into better terms...
Ignoring crits and misses for the moment; when you hit him with such high resists running...half your damage is going to be instantly gone because of the resists. Poof, no more damage. Of the remaining 50%...5-10% (if he's running Resilient shields or not) will be bleedthrough to the hull (and resisted accordingly based on hull resists). Then the remaining 40% or so of your damage will actually hit shields.
So if you were doing 1000 damage a shot (made-up numbers of course), 500 of that just disappears immediately from resists, 50-100 of it will bleedthrough the shields, and the remaining 400 will actually hit the shields.
Take into consideration the sheer number of bullets you're gonna be firing, and the resist procs on elite shields will build up VERY quickly. Then add in defense values so a good portion of shots will simply miss entirely...
And you can see why he was such a tough nut to crack.
I've not confirmed my observation (which I've noticed in ACT but as we all know ACT isn't a 100% reliable source of information) yet but it seems that damage-specific shield resists (for example shields' innate kinetic resistance) directly decrease the base damage of incoming attacks which means that they decrease not only the damage actually taken by the shield but also decrease the bleedthrough(and thus might allow you to go even higher than 80% total shield resist) and I suppose that this might apply to elite fleet shields' resistances too. As I've stated before I'm not sure if this observation is correct so don't take it for granted! Test it on your if you have the time...
So if we count in the above observation and misses then this might actually explain how it's sometimes impossible to even scratch someone's shields.
Adapting.
Always have atleast the 2set assimilated borg in your inventory.
HE and ET is good to have also and atleast 2 EPtS and TT1 and TT2, not sure how the boff slots are set up on the bug.
I have a fleet advanced shield, and in my opinion it is quite useless.
The resists seems to not be working because my shields gets pealed off quicker than you can peal and orange.
:-)
Not fleet advanced. Fleet elite with ResA or ResB is what we're referring to.
So this is not valid anymore? :
http://sto-forum.perfectworld.com/showthread.php?t=494711
i have no clue how someone could sit still and tank so many without taking any damage
.... it's a pity out of all those ships, im guessing no one was running phasers or no one had a science ship. one lucky shot with a shields offline or subsystem target: shields and he would have dropped rather quickly with no defense from speed.
This sounds rather fishy to me...refering also to my link in my post above.
Makes me think the old Voldy bug can still happen somehow.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
i dont remeber the ship name.
but something must not be right no one is that good. it was a engineer bug if that helps any.
CSV isn't all that effective against a single target, and he was most likely using CRFx2
I would switch APO3 for CRF3, and run 2 copies of APO1, for starters.
The DPS difference between CRF2 and CRF3 is astonishing.
Drop the mines and get a cutting beam, but as you mentioned it was experimental. You can't really make use of the Transphasics without a lot of them or consoles + breen set.
Your eng layout is perfect.
Your science layout....needs work.
Drop scramble sensors ASAP. Go for Hazard Emitters 1 and TSS2.
Given that you lasted 2 minutes, I would say you did quite well. However, this build I recommend is probably close to what he was using. The only reason you survived as long as you did was rotate shield frequency, I'd wager.
That being said, you will not be able to match his damage output as an engineer, but you can make your bug ship a tank.
Depending on your shield power, with EPtS1x2, TSS2, jemmy shields (even advanced) and rotate shield frequency, you can attain well over 50%, possibly 60% (I don't feel like doing the math right now, hehe) damage reduction to your shields. I would also recommend switching to phasers or phased polarons. If you can manage to drop his shields with a phaser proc, you can really throw out some hurt with CRF3.
Right now, the phaser proc or a completely transphasic build are your best options to counter elite fleet shields with your class and ship.
Thought so, just mentioned my shields because i think they would be better than the old MACO shields.
But they are not...
Should have saved the dil for the Elite ones instead :-D
However the macos are a close runner up in the gumby I can tank numerous enemy ships with ease(depending on quality of ship and pilot ofc) and mixed with a bit of speed tanking this can be done for a long period
In my defiant I can tank one or two people but not for as long and my shields aren't as impenetrable they will fall at some point where as the others are crazy good
You must cycle epts x2 and get rid of science team keep a Boff in reserve incase you come up against some subnuc team that keeps killing you but if you run that as normal or as a main heal your going to die as it will TRIBBLE your tac teams up
Im no bug expert but on all my engineer escorts/destroyers I run a dual beam bank with BO3 as there the best captain to use it on(except tacs ofcourse their good at everything)and it's the only reason to use nadion inversion and eps transfer
A bug with an eng should be outlasting pretty much everything on the battlefield that's an eng captains job and a bug does everything better than everything else