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Release Notes: April 4, 2013
General:- The cutting beam FX will now show up for all players, regardless of graphics quality.
- Updated the the visual appearance of the Tholian Ground Boss.
- People beaming from the shipyard in Qo'noS back to the First City should no longer wind up at the shipyard again.
- Resolved an issue that occasionally made some persisted FX stop showing up.
- In other words, Borg and other torpedoes will no longer mysteriously disappear.
- All variants of "Field Test Biogenic Weaponization..." duty officer assignments have been moved from their previous availability onto a Rare Medical availability.
- They should now properly begin appearing on available assignment lists around the galaxy.
- Added Liberated Borg Duty Officer Store Unlocks to description of the Omega Reputation Tier 1 and Tier 3 unlocks.
- Updated the icon for the Starbase project "Contract for Ship Customization Officer on Starbase".
Foundry:- Updated the display names of the Federation Shuttles so they are more accurate now.
- Updated the display name of the Mirror Universe dreadnought so it no longer thinks it's Fek'ihri.
- Removed Klingon TOS as an option for space NPC Groups species, since there are none.
- Removed ability to sort by FX for exterior backdrops, since doing so did nothing useful.
- Removed type Klingon for interior backdrops, since there are none.
- Cardassian and Dominion are now options in the Species dropdown for space NPC Groups.
- Updated the description for the Timid Creature behavior to reflect its updated tactics.
- This is a text change only.
- New objects added to the Detail tab in the Foundry:
- Rock - Gold Ore L 01
- Fish Tank 03
- DJ Booth
- Trophy - Bajoran
- Table - Poker
- Table - Pool
- Pool Balls
- Pool Cue Stick 01
- Pool Cue Stick 02
- Gold - Lots
- Gold - Some
- GPL - Slip
- GPL - Strip
- GPL - Ingot
- GPL - Bar
- GPL - Brick
- GPL - Pile
- GPL - Table
- Isolinear Chip - Yellow
- Isolinear Chip - Blue
- Isolinear Chip - Green
- Isolinear Chip - Red
- Isolinear Chip - Pink
- Trophy - Q Throne
- Trophy - Starbase
- Trophy - DS9
- Trophy - Ship Base
- Trophy - Gold Miranda
- Trophy - Gold Cruiser
- Trophy - Gold Heavy Cruiser
- Trophy - Gold Exploration Cruiser
- Trophy - Gold Assault Cruiser
- Trophy - Gold Star Cruiser
- Trophy - Gold Escort
- Trophy - Gold Heavy Escort
- Trophy - Gold Tactical Escort
- Trophy - Gold Advanced Escort
- Trophy - Gold Fleet Escort
- Trophy - Gold Science Vessel
- Trophy - Gold Research Science Vessel
- Trophy - Gold Long-Range Science Vessel
- Trophy - Gold Deep Space Science Vessel
- Trophy - Gold Recon Science Vessel
- Wall Shelf
- Table - Mess M 01
- Table - Mess S 01
- Mess - Bowl 01
- Mess - Bowl 02
- Mess - Bowl 03
- Mess - Pot 01
- Mess - Pot 02
- Mess - Pot 03
- Mess - Pot 04
Gateway:- Ships now only display the Bridge officers that are currently assigned to them.
- The Bridge Officer Powers are now displayed in the correct order, and if a power is unavailable the slot is darkened.
- Correcting the time and date display for guild events when viewed on a mobile device.
- Account Guard will now sending players to their destination if they came in on a specific URL, like a bookmarked character.
Missions:- Ground Zero: Hobus system and surface now have waypoints for various mission steps.
- Saturday's Child:
- The princess is now menaced by a mugato at the start of the map.
- Removed the extraneous boulder on Aelas that was right in the middle of the escort path.
- Friend of my Enemy:
- Added a waypoint to the Romulan doctor on Rashana.
- Adjusted sick civilians so they should always appear on the map.
- Ultimate Klingon:
- Added waypoints to various maps in H'atoria and Korvat.
- Korvat is now called the Korvat System, not the Korval Solar System.
- War is Good for Business:
- Scientific Mission: The Celes nebula now has separate waypoints for the various asteroids, rather than one big waypoint over the whole map.
- Scene of the Crime: The first step on arriving at Starbase 114 is now to take the turbolift, which has a waypoint on the map.
- After taking the turbolift to the cargo bay, the map now has waypoints for the four cargo bays to scan.
Systems:- Borg will now adapt more slowly to damage over time effects.
- Powers such as Mine Dispersal Patterns and Eject Warp Plasma will now properly reroll their chance to Critical Hit for each pulse of damage they inflict.
- Updated Tholian Thermionic Torpedoes:
- The base duration for the Weapon and Engine Subsystem Drain has been decreased to 8 seconds.
- Tholian Thermionic Torpedos procs no longer stack with Polaron procs.
- The Weapon and Engine Subsystem Drain no longer increases in magnitude based on Flow Capacitors skill.
- The Weapon and Engine Subsystem Drain now increases in duration based on Flow Capacitors skill.
- Players who own the Tholian Recluse Carrier may now purchase Tholian Mesh Weaver Carrier pets.
- Normal quality Mesh Weavers are available for Energy Credits.
- Advanced Mesh Weavers are available in the Dilithium Store under the Special category for Dilithium.
- Elite Mesh Weaver Carrier Pets are available from Fleet Starbases that have unlocked carrier pet stores.
- Slightly improved the AI for Jem'Hadar Attack Ship Carrier Pets.
- In addition, these pets now have a shorter global cooldown.
- The Deflector, Engines and Shield from the Jem'Hadar Space Set are no longer Unique.
- The Omega Force Personal Shields will no longer proc an expose on the wearer rather than the attacker.
- Resolved some issues with expose:
- Smoke Grenade will no longer expose the player rather than the target.
- Battle Strategies will no longer expose the player instead of the target.
- Overwatch will no longer expose the player instead of the target.
- The M.A.C.O. set bonus Tactical Readiness Network will no longer expose the player with its proc instead of the attacker.
- Reroute Power to Shields will no longer expose the player rather than enemies that were firing at the user.
- Battle Strategies will now remove the debuffs from Suppressing Fire.
- Updated the description of Tractor Beam.
- This is a text change only.
- The description for the Advanced Research Vessel's turn rate has been updated so it displays the same value everywhere it is mentioned.
- This is a display change only.
- Updated the Tachyon Mine Launcher:
- Reduced Shield Debuff from 5% per Mine to 2.5% per Mine.
- Updated tooltips to display accurate information regarding the effects of these weapons.
- This is a display change only.
- The Shield Drain from Tachyon Mines can now be properly resisted using Power Insulators skill.
- Mines from Mine Barrier abilities should no longer despawn sooner than intended.
- Romulan Space NPCs should no longer shoot themselves in the face with Plasma Torpedoes.
- Updated Fire at Will:
- Beam: Fire at Will is now capable of benefiting from weapon modifiers such as [Acc], [CrtH], etc.
- The energy drain inflicted by Fire at Will activation now only happens if you are actually able to fire upon an enemy.
- Updated the description of Power Cell devices.
- This is a text change only.
- Cover Shield will now properly benefit from the Generators skill.
- Emergency Power to Weapons will now grant the appropriate amount of bonus damage.
- This change will increase the damage bonus provided by this ability.
- Improved the tooltip for Cover Shield to indicate that it gains increased Hit Points from the Generators skill.
- This is a text change only.
- The Multi-Vector Advanced Escort will no longer display inconsistent turn rate values in the Ship Store.
- The Armitage class will no longer display inconsistent Hull rating values in the Ship Store.
- Decreased the torpedo damage of borg Spheres, Cubes, and Transwarp Gateways in STFs.
- Their energy damage is unaffected by this change.
- Tactical Cubes and other STF borg are unchanged.
- Updated description on Transphasic Torpedo Spread to reflect the proper bleedthrough amount, 40%.
- This is a text change only.
- Starship Sensors now also reduces the duration of the Screen Static FX overlay associated with powers like Antimatter Spread.
- Nadion Inversion description now reads "Resistance Rating" instead of "Resistance"
- This is a text change only.
- Nadion Inversion is no longer cancelled if your Weapons system is brought offline.
- Tricobalt Mines can now potentially deal damage to their owner if the owner is too near the target when they detonate.
- Improved movement behavior for many Space NPCs.
- They should be less likely to fly directly next to your ship, and should generally be more interesting to engage with in space combat.
- The Scimitar's behavior has been extensively reworked to create a more dangerous and unpredictable encounter.
- This also resolved an issue that caused it to not re-cloak for extended periods of time.
- Dampening Field now reduces Environmental Damage, such as Cold, Fire, and Radiation, in addition to Energy Damage.
- Weapons Malfunction no longer eliminates the Damage Immunity portion of the Stasis Pistol's secondary attack.
- Updated the Tholian EV-Suit Captain:
- The damage and damage variance on his "Violent Discharge" ability have been reduced.
- It is now less prone to one-hit kills against you and your Bridge Officers.
- NOTE: You can potentially prevent him using this ability by switching to Melee weapons when he goes into Absorption Mode.
- Watch for his helmet stalks to animate!
- Updated Bridge Officers with Subterfuge:
- Resolved an issue where having multiple Bridge Officers with Subterfuge, Basic Subterfuge, or Superior Subterfuge was stacking improperly.
- Using a Bridge Officer with Subterfuge on a ship using Enhanced Battle Cloak will no longer result in the ship no longer decloaking while it fires.
- Resolved an issue in the description of the Bridge Officer Subterfuge traits that was causing them to display an inaccurate tooltip in stores.
- The Cooldown on Photonic Shockwave Torpedo can no longer be reduced using Photonic Studies duty officer abilities.
- Clarified the error message when attempting to purchase Jem'Hadar Attack Ship Carrier pets without owning both the Jem'Hadar Attack Ship and the Jem'Hadar Dreadnought Carrier.
- This is a text change only.
UI:- Added the following new keybinds:
- Roll Need on Loot: Defaults to Crtl+Q
- Roll Greed on Loot: Defaults to Ctrl+A
- Pass on Loot: Defaults to Ctrl+Z
- These keybinds will also be displayed on the Need or Greed loot window near their respective buttons.
- Updated the Fleet Recruiting Message UI to display its character limit.
- The character limit has been unchanged and is still 500.
- This is only a change to add an error message if the limit is exceeded.
- Updated the Lobi Store:
- Separated the inventory of the Lobi Store into multiple categories.
- The actual inventory has not been altered, nor any prices changed.
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