Greetings Foundry Players!
If you have a *lot* of time on your hands and love a good story, give the Overture Series a try! I finally published the 6th and final mission...
Two civilizations were plunged into war on the other side of the galaxy.
You've been ordered to bring them back from the edge of ruin.
But you've got to find them first...Star Trek: Overture (Series Trailer) (HD)Overture 1: A Rocky Fanfare Trailer (HD)Overture 2: Sonata in the Ether Trailer (HD)Overture 3: Adagio in Diplomacy Trailer (HD)Overture 4: The Ferengi Scherzo Trailer (HD)Overture 5: The Klingon Coda Trailer (HD)Overture 6: Finale with Cannonade Trailer (HD)
The six-episode series is now complete. If you want to see what some of your fellow players thought about the first five episodes, here are 2 trailers that highlight a few of the reviews:
Overture Series - Review TrailerOverture Series - Review Trailer 2
Just type "Overture" into the Foundry title search box and you'll be playing in no time. Enjoy!
Comments
However, you've tickled one of my pet peeves: Gamma Orionis is not on the other side of the galaxy. It's in the Beta Quadrant, not even all that far from the rest of the game - 2-4 sectors "south" from Eta Eridani and Omega Leonis, near Gorn space. The Mutara Nebula was the setting of Star Trek II and III, Cestus was where Kirk fought the Gorn, and a couple other systems are DS9 references.
I don't generally deduct stars for canon police nitpicking, though.
thanks! be sure to leave a comment with any feedback you might have.
You want to torpedo my ship? Blow up my precious U.S.S. Republic? Stay tuned for the next exciting episode... spoiler: (watch the trailer for Overture 6)
Yeah, this is one of those compromises between "real" Star Trek and the geography of the game. I needed this story to take place far away from the Federation. The B'Tran is at the "far" end of Gamma Orionis and that is at the other end of a Transwarp conduit. You can't fly there via the usual sector space routes. That's about as far away from Earth as I could get in the game world. Just pretend that this all takes place on the "way far away" side of the B'Tran Cluster.
In addition to the classic Kirk/Gorn battle (seriously, go watch the remake, you won't regret it), I think there was a baseball team from Cestus III. But didn't the Genesis Device convert some of the material in the Mutara Nebula into a star and planet and blow the rest apart? To me, that in-game location is "a" mutara-class nebula, not "the" Mutara Nebula.
Whew! Good thing. Between you and @rjc_foxtrot I'd be one-starred to oblivion!
But in response to your review in-game, the canon registry of the U.S.S. Hood is NCC-42296. Which, obviously, I can't use on an in-game ship. And because I wanted to make video trailers that featured the ships, I had to make another compromise. Hence, Captain Devers commands the U.S.S. Hood, NCC-422960.
I like to think that Starfleet had a contractor overhaul its registry system and the database architect made them repaint all the numbers to match his arbitrary limitations.
Thanks! I've worked hard to make it so!
right you are.
3 commas actually.
638 review and you're the first person to mention it! thanks!
it's fixed, but I'm planning on remastering the series at some point, so I'm not going to republish just yet. there's still some things about all 6 missions that need attention like fixing costumes, adding in some character emotions now that they're more consistently functional, and COMMAS!!!
Fair enough - a lot of people assume that's actually the Delta Quadrant, so I assumed you were one of them. I've just been assuming it's "somewhere else," since I've never physically gone to B'tran during it, just gone through a transwarp gate that could have gone anywhere. I tend to mentally rewrite missions as I play them anyway - every time a mission has a bridge officer tells me about his parents or brother serving on another ship, it's my Jem'hadar's face in the window, and I'm pretty sure his cloning pod isn't a nurse the Enterprise.
I canon nitpick circles around people all the time, but it's only worth penalizing a superb story over when it's something just really bad. And so far when I hit an offense that bad, the mission itself is already losing enough.
They're sorta mouthy, but they work for cheap. Budget cuts... You know how it is.
Yeah, or when my Vulcan tactical officer shows up with the "scared" animation and tells me she was so frightened when the alien jumped out from behind the rock.
Could you mail me in-game of Part One's title or ID Code please?
rickysmith1
Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy
Hey, not to seem rude or anything...but you can find the title of the first part on the first page of this thread!
I can easily see this being a two parter in any future Star Trek television series. Keep up th good work.
Federation Mission - Overture 6: Finale with Cannonade
Author: KineticImpulser
Allegiance: Federation
Project ID: ST-HECU5DAJR
Report Start
Summary: This is a great story mission and excellent wrap up to the mission series. The map designs are outstanding. The battles are balanced and fun to engage. The story dialogue is in-depth, riveting, and excellently written. It hardly felt like 2 plus hours of playing time to complete the mission. I would highly recommend this mission and the entire series to all players who like a great story oriented mission with just enough fighting to keep it interesting.
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The grant and follow on dialogue are well written. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the entry prompt. I noted no spelling or grammatical errors with this prompt
MAPS:
Your Ship - Hanger Deck: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Unikuia Prime - Vanguard: This is a great map design with well balanced battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Boarding the U.S.S. Serapis - Engineering Deck: This is a good map design with a fun battle and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The Lock the Holo-matrix console in engineering appears to be sitting slightly off the deck. Consider moving it down on the Y axis.
Boarding the U.S.S. Serapis - Crew Deck: This is a good map design with a fun battle and great story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The Lock the Holo-matrix console in cabin appears to be sitting well above the deck. Consider moving it down on the Y axis.
Boarding the U.S.S. Serapis - Bridge: This is a nice map design with a good battle and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The Lock the Holo-matrix console in cabin appears to be sitting slightly above the deck. Consider moving it down on the Y axis.
Unikuia Prime - Le Fin Grande: This is a great map design with a spectacular battle and outstanding story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Serapis - Debriefing: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Serapis - Epilogue: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission and the entire series. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 08/11/2013 on forum posting for: In depth mission reports upon request.