Hello
It occured to me that since some tactical captain powers are being reworked such as GDF and the innate 50% health activation on tribble, could this mean that we could start to revamp seriously weakened and nerfed science space abilities that were working as intended but nerfed to prevent tac captain players from abusing and buffing science powers like crazy ...OP :eek:
I would like to see science abilities like photonic shockwave, fbp, tykeins rift, tachyon beam etc get buffed up because quiet frankly, these powers are utterly worthless even fully buffed into consoles, skill tree etc. The devs won't buff them up as they have yet to find a way to actually prevent tactical players from spamming and buffing science powers with Alphas and such which abuses and completely makes pvp unbalanced. However since abilities like GDF are being modified so tac players can only activate it at 50% health or under, then is it possible that the devs may provide some buffing and revamping to some seriously nerfed powers described above?
I would love some input and ideas from the community about the possibility of maybe implementing some way that could balance things out and maybe start relying on once-decent powers again than to keep spamming a "I win" singular power like subnuc :mad:
I don't know about you guys/gals, but I am getting tired of relying on subnuc to even make a difference in pvp let alone have one power that is both a gamble and a trouncing power that can crush even the mightiest/ skillful players in this game even though they could have a science team 1 in reserve to counter
In any case I'd like to hear some feedback and feel free to object/ counter-argue in a respectful way. I understand there are thousands of threads about weak science powers however in light of season 8 changes, I feel we should address or in the very least talk about it.
Comments
Player powers aren't something you should mess with while distracted.