I argue that the Aquarius Destroyer and Fleet Aquarius Destroyer are in need of improved stats compared to their current forms.
Introduction:
The Fleet Aquarius Destroyer and Aquarius Destroyer are ships available to fleets that have a Tier IV or greater Shipyard. The Fleet Aquarius Destroyer costs 20,000 Fleet Credits and 4 Fleet Ship Modules, and the Aquarius Destroyer costs 200,000 Fleet Credits. The argument exists that this vessel, within the game canon, is intended to be deployed from an Odyssey-class vessel and serve as a support craft; thus, its stats are not as high as compared to a "proper" escort. I argue against that premise for one based upon game mechanics involved with how they are obtained; these vessels are underpowered compared to their relative acquisition costs and require improvements to make them into worthwhile vessels instead of vanity trophies. To support my argument that these two vessels are in need of modification to improve their stats, I will first provide those of three other vessels for comparison: the Fleet Patrol Escort, the Fleet Escort Retrofit, and the Tactical Escort Refit. The Fleet Patrol Escort and the Fleet Escort Retrofit are both ships available for 20,000 Fleet Credits and 4 Fleet Ship Modules, and are available at Tier I and II Shipyards, respectively. The Tactical Escort Refit is a Captain-level Escort (compare to the AD/FAD being Vice Admiral ships) available for 1,500 Zen. The stats of these vessels, as of the time this article was written, are as follows (skip to Argument if you already know these stats):
Data:
Fleet Aquarius Destroyer
Class: Escort (Vice Admiral-rank, Fleet Ship - Tier IV Shipyards)
Hull: 26,400
Shield Modifier: 0.94
Weapons: 4 Fore, 2 Aft
Crew: 50
Device Slots: 2
Consoles: 4 Engineering, 2 Science, 4 Tactical
Turn Rate: 17
Impulse Modifier: 0.15
Inertia rating: 80
Bonus Power: +15 weapons power
Bridge Officers: Commander Tactical (4 skills), Lieutenant Commander Tactical (3 skills), Lieutenant Engineering (2 skills), Lieutenant Universal (2 skills), Ensign Universal (1 skill)
Aquarius Destroyer
Class: Escort (Vice Admiral-rank, Fleet Ship - Tier IV Shipyards)
Hull: 24,000
Shield Modifier: 0.85
Weapons: 4 Fore, 2 Aft
Crew: 50
Device Slots: 2
Consoles: 4 Engineering, 2 Science, 4 Tactical
Turn Rate: 17
Impulse Modifier: 0.15
Inertia rating: 80
Bonus Power: +15 weapons power
Bridge Officers: Commander Tactical (4 skills), Lieutenant Commander Tactical (3 skills), Lieutenant Engineering (2 skills), Lieutenant Universal (2 skills), Ensign Universal (1 skill)
Fleet Patrol Escort
Class: Escort (Vice Admiral-rank, Fleet Ship - Tier I Shipyards)
Hull: 34,100
Shield Modifier: 0.99
Weapons: 4 Fore, 3 Aft
Crew: 50
Device Slots: 2
Consoles: 4 Engineering, 2 Science, 4 Tactical
Turn Rate: 16
Bonus Power: +15 weapons power
Bridge Officers: Commander Tactical (4 skills), Lieutenant Commander Tactical (3 skills), Lieutenant Engineering (2 skills), Lieutenant Science (2 skills), Ensign Universal (1 skill)
Fleet Escort Retrofit
Class: Escort (Vice Admiral-rank, Fleet Ship - Tier II Shipyards)
Hull: 30,360
Shield Modifier: 0.99
Weapons: 4 Fore, 3 Aft
Crew: 50
Device Slots: 2
Consoles: 4 Engineering, 2 Science, 4 Tactical
Turn Rate: 17
Bonus Power: +15 weapons power
Bridge Officers: Commander Tactical (4 skills), Lieutenant Commander Tactical (3 skills), Lieutenant Engineering (2 skills), Lieutenant Science (2 skills), Ensign Engineering (1 skill)
Tactical Escort Refit
Class: Escort (Captain-rank)
Hull: 25,000
Shield Modifier: 0.9
Weapons: 4 Fore, 2 Aft
Crew: 50
Device Slots: 2
Consoles: 3 Engineering, 2 Science, 3 Tactical
Turn Rate: 17
Impulse Modifier: 0.20
Inertia rating: 70
Bonus Power: +15 weapons power
Bridge Officers: Commander Tactical (4 skills), Lieutenant Tactical (2 skills), Lieutenant Engineering (2 skills), Lieutenant Science (2 skills), Ensign Engineering (1 skill)
Argument:
Comparing the stats of the Tactical Escort Refit to the normal and Fleet Aquarius Destroyer, we can see that the Captain-level vessel is equal in most stats, other than having one less Tactical console than both (and one less Engineering than the Fleet Aquarius Destroyer), a Lieutenant Tactical on the TER instead of the AD/FAD's Lieutenant Commander, Engineering and Science bridge officers instead of the Universal AD/FAD bridge officers, and hull stats. In fact, the Tactical Escort Refit has a greater hull and shield modifier (Hull: 25,000, Shield Modifier: 0.9) than the Aquarius Destroyer (Hull: 24,000, Shield Modifier: 0.85). The cost of the Captain-level escort is only 1500 Zen, rather than the 2000 Zen of the Fleet Aquarius Destroyer (for four Fleet Ship Modules). These minor weaknesses compared to a far, far greater investments required for investment in this Tier IV Shipyard vessel offer the argument of simply using the Tactical Escort Refit instead of an Aquarius Destroyer.
The normal and Fleet Aquarius Destroyers received a greater shield modifier on
February 14, 2013. They were previously worse than they are now, showing that Cryptic is willing to rebalance ships in favor of making them more worthwhile to use. I ask for more consideration to be given to the Aquarius Destroyer.
As it currently exists, the Aquarius is very similar to a Bird-of-Prey. What it lacks is a full complement of Universal bridge officers and battle cloak. The Bird-of-Prey has access to higher-level bridge officer skills than the Aquarius can fit, as well as a higher Turn Rate (21). What the Aquarius gains compared to a Bird-of-Prey is... a net one more Ensign bridge officer. I ask not that all of these suggestions be applied; the following are simply a list of suggestions as to how the Aquarius Destroyer (more specifically, its fleet counterpart) could be improved:
Include a Battle Cloak: This might rub many people the wrong way, but if nothing else were to be improved, a Battle Cloak would be justifiable on this craft. Its hull is terribly low compared to other escorts, in the range that Birds-of-Prey are on the KDF vessels. While the Federation typically does not use cloaked vessels, the Khitomer Accords are a thing of the past in game canon. A Battle Cloak is not unthinkable as an addition to this vessel, given the stats currently attributed to it.
"Bird-of-Prey"-Universal Bridge Officer Layout and/or Turn Rate: If the ships are to remain Birds-of-Prey in hull and shield strength, I can't imagine why they can't have a similar bridge officer layout and maneuverability.
Third Aft Weapon Slot: If the Battle Cloak is not added to this vessel, there is no reason for it not to have a third aft weapon slot. Every other Fleet Escort has no fewer than three aft weapon slots.
Increased Hull/Shield Modifier: These values, as previously listed, are horrifyingly low compared to other Fleet Escorts. An increase to those on-par with the Fleet Escort Retrofit would be recommended, perhaps even slightly lower, but something more would need to be added to make the Fleet Aquarius Destroyer less inferior to the Fleet Escort Retrofit in all ways.
Decreased Fleet Credit/Ship Module Costs: If a ship inferior to the other escorts is to be sold, it should be priced comparatively lower. No one wants to pay for a sports car and receive a jalopy.
Function As Small Craft: The Aquarius is capable of being deployed as a support craft from the Odyssey. I believe that the Aquarius could thus be flagged as a shuttle, and therefore be a ?super-shuttle? for doing missions such as Operation Gamma and The Vault
Conclusion:
As I conclude, I wish to thank Jamjamz and the rest of the ship modeling and texturing team for designing a beautiful destroyer craft. Part of the reason why I advanced my shipyards first, before other fleet assets, was to fly an Aquarius, and my only visual disappointment is how the Type 6, my favorite non-shield hull texture, cannot be applied it to this ship. Now, what I hope for is that each Aquarius can be made into a ship that is worth flying for more than just its looks, in a way that justifies the costs necessary to unlock and purchase them.
Comments
You seem to have left off the Battle Cloak from the Fleet B'rel in your description. How would you feel about the Fleet B'rel if it had no Battle Cloak and more locked bridge officer slots? Also, your stats, as listed, are incorrect. They are as follows:
Class: Raider (Fleet Ship, Tier V Shipyards) [effectively Escort]
Hull: 24,750
Shield Modifier: 0.88
Weapons: 4 Fore, 2 Aft
Crew: 30
Device Slots: 2
Consoles: 4 Engineering, 3 Science, 3 Tactical
Turn Rate: 23
Impulse Modifier: 0.20
Inertia rating: 80
Bonus Power: +15 weapons power
Bridge Officers: Commander Universal (4 skills), Lieutenant Commander Universal (3 skills), Lieutenant Universal (2 skills), Lieutenant Universal (2 skills)
Abilities: Battle Cloak
And as long as we are posting Bird-of-Prey stats, let's include what the KDF gets in place of the Aquarius, the Fleet Hoh'Sus.
Class: Raider (Fleet Ship, Tier IV Shipyards) [effectively Escort]
Hull: 24,750
Shield Modifier: 0.88
Weapons: 4 Fore, 2 Aft
Crew: 70
Device Slots: 2
Consoles: 3 Engineering, 3 Science, 4 Tactical
Turn Rate: 21
Impulse Modifier: 0.20
Inertia rating: 80
Bonus Power: +15 weapons power
Bridge Officers: Commander Universal (4 skills), Lieutenant Commander Universal (3 skills), Lieutenant Universal (2 skills), Lieutenant Universal (2 skills)
Abilities: Battle Cloak
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
For OP i have met Aquarius Destroyer in combat actually in C&H and it is a nasty little ship that strange enough can hit very hard if it is built properly and it takes little damage due to high turn rate.I am sorry i didn't logged that combat but at the next encounter I will and post some data too.
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
The battle cloak on a KDF bop gives you a very big advantage, given that the classic Bop relies almost totally on timing your alpha, as you put it. Also, getting disabled hardly matters once the disable wears off and you can recloak. The Aquarius does not have that option.
In essence, the things you failed to copy are the biggest differences between a BoP and the Aquarius: turnrate, universal boff slots, and battle cloak. Without these, a BoP would be nothing but an inferior, paper-hulled escort, which the Aquarius is.
The Aquarius also lacks the flexibility of the Bop. While a Bop and easily be configured to be an alpha striker, a sci or a healer, you cannot do that with the Aquarius.
With these differences, I believe that the Aquarius would be better off nerfed somewhat then made a small craft, or just given the universal boff slots to make for a more interesting playstyle.
And yes, the Aquarius can hit fairly hard. However, the problem is that it cannot hit as hard as a similarly outfitted fleet escort of a different type, which is why we are looking for a buff, considering it costs the same. Oh, and its turnrate is exactly the same as the Defiant Retrofit, which hits a lot harder for the same price, and can fit a standard cloak.
Aquarius = small ship, with no hit & run ability.
No cloak.
No Battle cloak.
No 23 base turn rate.
Same Weapon load as Fleet B'rel.
Primarily Locked BOFF layout.
No ridiculously good CMD, Ltc x2, Lt boff layout.
Absolutely nothing to offset lower health.
There is no way any rational player capable of cognizant thought can look at the above specs of these two ships and even pretend they are remotely balanced vs. each other.
Anyone who says so, is just being a shill for their faction of choice and not even attempting to be objective.
It's one thing to love your faction, and quite another to say things that are very clearly absurd.
That's worth 20mil in fleet modules alone.
Fleet Admiral Space Orphidian Possiblities Wizard
In my opinion they should simply buff its turnrate to 20 and impulse mod to .22 (which are on par with the super op ship known as jhas) instead of making it another copy of an existing escort.
a turn rate of 20
it doesnt make much sense that it only turns as well as the bigger defient, and the MUCH larger saber. the lower hitpoints would actually be fairly balanced then. it would be like what the bug should be, but isnt. it loses a weapon slot, hitpoints, but gains mad turn and some universals, it would be a nice change of pace, a ship with advantages and disadvantages, instead of only advantages.
4 forward weapon slots, 4 tac consoles, and a COM and LTC tac with a 14 turn rate and up is all any ship needs to laydown major pain, regardless of the other stats. you just take a survivability hit by useing this vs anything else.
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
cryptic if you do anything at least fix the boff layouts
It's also fun to watch when players let perception bias completely cloud their reason.
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
Well I'm glad your happy that your completely inferior ship performs well vs. players who have no concept of game mechanics, using rainbow beams on an Escort.
That's certainly worthy of coming into a thread and boasting how you "out DPS other escorts".
I'm sure it must help justify the purchase of the Aquarius.
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
If the mods are serious about wanting players to spend good money on the Aquarius then the LEAST they need to do is increase the turn rate (20 or higher for greater maneuvering) and make all the BOFFs universal stations.
I can accept the fact that it doesn't come with a cool weapon like a heavy quad cannon or room for more weapons or more hull points ... it's a tiny ship.
Unfortunately, as it is now the Aquarius doesn't have enough of the benefits of a tiny ship ... which is why so many of us keep complaining about it.
The ship looks cool and we'd love to run it in our fleets, but not the way it is currently setup.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Cheers.
There is also the matter of the ridicule that accompanies the whimsical choice of commanding a ship you like the looks of. Despite my ability to make it work, I do admit the 'running joke' has grown highly tedious. It seems all too often the conclusion is "you decided to drive an underpowered ship - you're so dumb".
When the objective is to feel like I can make a worthwhile contribution to any endgame effort... this is one of the things that does sour what enjoyment I might find in this.
Another irksome point is the Hoh'Sus. I happen to like the Hoh'Sus too... but it's clear the Hoh'Sus has been much more fortunate than its Federation counterpart - it's commonly seen by KDF players as one of the strongest endgame Raider picks.
It would definitely be nice to find the Aquarius balanced so to be worth its price, be accordingly more satisfying to own, and compare more evently with its KDF counterpart. I hardly want the Aquarius to be turned into a Raider- if I wanted a cloaking bird of prey I'd be playing a KDF character instead. But there must me someway that is possible to make the Aquarius be competitive.
So, I too submit my appeal to consideration being invested in that direction.
Make it a unique ship using Bridge Officers and keep the stats the same:
Give the Aquarius TWO commander BO slots. One Tactical and one Universal.
That way it may not have a stats advantage over other escorts but it will have a BO advantage and make it worthwhile for fleets and against the upcoming Raiders.
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That being said: Add some hull onto this thing, add 2-3 turn points, increase impulse mod to .20 or .21, and keep inertia the same or increase to 85. That would make the Aquarius competitive again, especially if it was reclassified as a raider to get that upcoming flanking bonus. . .'cause that's what it really is. It's not even close to being a destroyer in its current state, not when you compare it to KDF destroyers (Guramba and Scourge). Destroyers are basically 'heavy escorts'.
That'd give it something unique from the other escorts. I'm not the best person to comment on Boff load outs to I'll not comment to that.
I'd love to get this hull, but until it is given a makeover stat wise I have to pass....
My .02 ec anyhow.....