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  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited April 2013
    thay8472 wrote: »
    SWG ... they had a proffession for building houses... hell I recall loads of player based villages/towns etc (Mos Krayt ftw)

    Colonial Upgrade... let us build our own colony :P

    I thought I heard swg had this feature. If Cryptic can make money off of it why not? We can all get our condo on Risa.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • daroskadaroska Member Posts: 0 Arc User
    edited April 2013
    The player housing feature was an often wished addition instead of
    personal instances, at the beginning of Guild Wars 2, too. And I think
    it'd be a viable option in Star Trek Online with further ship customisation.

    As well as other unique reasons to visit a starship's interior. Like say:
    Transaction records, achievement walls with trophies, a holodeck
    training room, a wardrobe (change just your clothes), interactive
    minigames, ship interior based episodes, daily ship events (like say
    evening gambling, a holodeck competition, ship brawls, a drinking
    contest, prisoner interrogations, medical outbreaks, shipmate review,
    training exercises, civil disputes, casualty funerals, scientific anomaly)
    and so much more! Definitely making it worth the venture for Cryptic.
    [SIGPIC][/SIGPIC]
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2013
    Let's be honest, Doffs get all the interesting stuff to do on your ship, all you get to do is shoot at things, it would take a lot of work but it would be so much more interesting if some of those doff missions were things that the captain could participate in.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited April 2013
    Years ago I played an MMO called Istaria.

    You purchased a plot of land somewhere in the world, price and size depends on the area you purchase in. You use an xyz coordinate system to pick, place and build dozens of structures. It was amazing, it was yours, custom, how you liked it, and everyone that did it was proud of what they did, they hung out there, it was their home, because they built it. It wasn't all vanity either, a lot of items offered storage or usability.

    The only issue was the system was grindy as anything, but the game had dozens of crafting vocations, and to get proficient at being self reliant required a ton of work.


    So if we all started with a blank canvas, and have dozens of items to choose from to place, wouldn't that make people proud? Easily monetized by selling enhanced or larger rooms, premium items from the dil or c store.

    Its an item that needs a good deal of art time, even if you re-use many assets they need to be ported over for that system, set dimensions, boundaries, etc. Someone would need to create the UI for it, plus the actual systems to calculate where and how you can place the items given. Could possibly be a great addition to the crafting overhaul.
    Delirium Tremens
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  • polie05polie05 Member Posts: 0 Arc User
    edited April 2013
    Because RPers spend money hand over fist on fluff items like this, and money allows the company to pay people to make the game better.

    RP's spend less money in the game than other, usually PvP'ers. Now get back to your bridge scum. We need the devs to fix actual game issues first before adding more un-wanted and broken content.

    /thread
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2013
    Right like Stupid hostility is going to accomplish that or anything for that matter.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited April 2013
    duaths1 wrote: »
    imagining - PVP in the ship interiors..

    Long ago I made a thread suggesting just that. Like a Boarding Party set where one side starts in the shuttle bay and the other team are the defenders using the ship to help you out. :D
    Apartments are canon!

    DS9 Apartment

    Kirk's Apartment

    Reginald Barclay's Apartment (VOY Pathfinder) is awesome but I can't find a pic.

    Don't forget about Picard and his home at the vineyard and in Generations how "people find a time to start a family".
    lordmalak1 wrote: »
    Kirks apartment was after he was promote out of being a starship captain. DS9 had apartments for the stations staff, including pilots charged with ensuring the stations security.

    Starfleet is lot like the US Navy, where crewmembers have quarters on their ships but also have homes on the mainland (on or off the base). On DS9, the Defiant's base was DS9. For other Federation starships, their homes was on the homeworlds.


    So many possibilities for locales in STO:

    Earth
    The Moon
    Mars
    Andoria
    Vulcan
    Betazed (when added)
    Risa
    K-7
    SB-39
    DS9
    Qo'nos
    Forcas
    Boreth

    And our own Fleet Starbases.
  • cindylawsoncindylawson Member Posts: 129 Arc User
    edited April 2013
    Because RPers spend money hand over fist on fluff items like this, and money allows the company to pay people to make the game better.

    Heck, I spent 20 bucks to buy the tac escort retro, not because I wanted the ship stats, but because I wanted to RP my character in the big chair of a Defiant class. Plus all the clothing I've purchased (hell, my article about Legacy of Romulus was *actually* about the tailor!)

    I'd pay SO MUCH for this idea.
    http://geekparty.com/an-open-letter-to-cryptic-studios/ My latest STO article, about the Summer Event. Where I admit that really...it's mostly about the outfits.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    Starfleet is lot like the US Navy, where crewmembers have quarters on their ships but also have homes on the mainland (on or off the base). On DS9, the Defiant's base was DS9. For other Federation starships, their homes was on the homeworlds.


    Maybe today, but when I was deployed all my belongings were boxed up and put into storage as the barracks were re-assigned. I guess if I lived off base with family they would've maintained the home.

    I didn't have that luxury, when the ship was on deployment my home was 3X3X8 foot box, a locker, and the squadron readyroom.

    Hoo-Rah, I loved my job.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • exa12exa12 Member Posts: 0 Arc User
    edited April 2013
    Customiseable quarters on ship I could get behind, choosing trophys, art, trinkets, weapon displays and furniture would help make the ship feel more lived in

    Apartments are canon!

    DS9 Apartment

    Kirk's Apartment

    Reginald Barclay's Apartment (VOY Pathfinder) is awesome but I can't find a pic.

    None of those were on shipboard assignment though

    DS9's quarters are equivilent to ships quarters

    Kirk & Barclay's had apartments because they were assigned planetside


    for spoiler text use #1b1c1f
  • cindylawsoncindylawson Member Posts: 129 Arc User
    edited April 2013
    exa12 wrote: »
    Customiseable quarters on ship I could get behind, choosing trophys, art, trinkets, weapon displays and furniture would help make the ship feel more lived in




    None of those were on shipboard assignment though

    DS9's quarters are equivilent to ships quarters

    Kirk & Barclay's had apartments because they were assigned planetside

    Would still be nice to have things like customizable furniture and such. Change up the wall hangings in our quarters. Yes, it's a military vessel, but let us recall the quarters in shows like TNG. They were pretty eclectic.
    http://geekparty.com/an-open-letter-to-cryptic-studios/ My latest STO article, about the Summer Event. Where I admit that really...it's mostly about the outfits.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited April 2013
    I'd still prefer keeping player housing aboard starships (by reworking the existing interior maps), rather than creating a new private instance on various homeworlds/starbases.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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