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general1devongeneral1devon Member Posts: 298 Arc User
edited May 2013 in Federation Discussion
I was looking through the forums and saw another give all fed ships a cloak form, and about a million people arguing over it. I for one don't care if all fed Ships have cloaks, the Dreadnought is fine for me. I do however dislike the fact that the cloak takes up a console slot. So I Propose an alternative that should make the KDF trolls and feds who like the cloak, somewhat happy. You see its simple, take away the cloak console and just have it integrated into the Defiant and Galaxy X like the Spinal Lance is. BAM, No feds whining the cloak console should be universal and no KDF ******** them out because Fed's obviously cant ever own a cloak because its like killing puppies while having sex with a monkey. I mean come on you KDF ****ers ***** and ***** while the Feds whine and whine it makes me want to ****ing shoot myself. Forgive my language...

PS. I support the idea of ALL Crusiers, FED and KDF getting more turnrate, Im sick of this Escort for the win ****, and Im a Tactical Captain

Have a good day :)
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Post edited by general1devon on

Comments

  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    Yes to turn rate.

    As to everything else, that is not within the realm of my concern.

    However, I'm pretty sure that people will complain about integrating the cloaking device into those ships for one reason or another.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited March 2013
    Are you aware that the cloak console was originally integrated into the ship itself (i.e. your suggestion was what was done before the status quo)? They made it a console to give players the option to use it or something else back on December 1, 2011.
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited March 2013
    Are you aware that the cloak console was originally integrated into the ship itself (i.e. your suggestion was what was done before the status quo)? They made it a console to give players the option to use it or something else back on December 1, 2011.

    but the only two ships you can use it on COME WITH A ****ING CLOAK! So this console is pointless, it should be integrated. its just another way the Dread was nerfed
    [SIGPIC][/SIGPIC]
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited March 2013
    but the only two ships you can use it on COME WITH A ****ING CLOAK! So this console is pointless, it should be integrated. its just another way the Dread was nerfed

    I'm not sure you understand -- your suggestion would nerf the Dreadnought, not the other way around. They added a console slot and made the cloak a console.

    If your idea of integrating the cloak and you weren't using a sci slot, now you lost that needed engineering slot. Or if you weren't using the cloak at all, now you're out a console as well. Cryptic was right in their 2011 decision because it gives the player more flexibility -- your idea would take that flexibility away and nerf both the Defiant and Dreadnought.

    Also, all the old T5 ships were given consoles that can only be used on their respective ships. This isn't news -- it's been around for almost 16 months.
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited March 2013
    I'm not sure you understand -- your suggestion would nerf the Dreadnought, not the other way around. They added a console slot and made the cloak a console.

    If your idea of integrating the cloak and you weren't using a sci slot, now you lost that needed engineering slot. Or if you weren't using the cloak at all, now you're out a console as well. Cryptic was right in their 2011 decision because it gives the player more flexibility -- your idea would take that flexibility away and nerf both the Defiant and Dreadnought.

    Also, all the old T5 ships were given consoles that can only be used on their respective ships. This isn't news -- it's been around for almost 16 months.

    if the Cloak was re integrated and the console slot was kept the dreadnought for the first time since the oddy came out wouldnt be nerfed, it would be upgraded and yeah I know, I've been around since launch, but I still think a cloak console that can only be used on two ships causes too much ********
    [SIGPIC][/SIGPIC]
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    if the Cloak was re integrated and the console slot was kept the dreadnought for the first time since the oddy came out wouldnt be nerfed, it would be upgraded and yeah I know, I've been around since launch, but I still think a cloak console that can only be used on two ships causes too much ********

    Oh please. There's a ton of Universal Consoles on the Fed side that are not interchangeable with other ships. I'd jump at the chance to use the Metreon Gas canister on the Star Cruiser or Mirror Star Cruiser, or Ablative Generator on a MVAE.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited March 2013
    eraserfish wrote: »
    Oh please. There's a ton of Universal Consoles on the Fed side that are not interchangeable with other ships. I'd jump at the chance to use the Metreon Gas canister on the Star Cruiser or Mirror Star Cruiser, or Ablative Generator on a MVAE.

    yeah but the cloak shouldnt be a console, it isnt on the KDF side, and its only useable on the Defiant/ galaxy X so there is no ****ing reason it should be a console
    [SIGPIC][/SIGPIC]
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited March 2013
    if the Cloak was re integrated and the console slot was kept the dreadnought for the first time since the oddy came out wouldnt be nerfed, it would be upgraded and yeah I know, I've been around since launch, but I still think a cloak console that can only be used on two ships causes too much ********

    So your proposal is a slightly-veiled free console slot to the Dreadnought and Defiant. That sounds like power creep, since the Klingon ships with cloak are losing a console to have it but unlike Fed side they don't get an option to lose cloak and use something else instead. Would you also want all KDF ships with cloak to get an extra console?

    If so, that'd currently consist of buffing all bird-of-prey ships (B'rel, QulDun, Norgh, Norgh Refit, Ki'tang, Ki'tang Refit, Hegh'ta, B'rel Retrofit, Fleet Ningtao Retrofit, Hoh'SuS, Fleet Hoh'SuS, Fleet B'Rel Retrofit), the raptors (Somraw, Qorgh, Qorgh Refit, Pach, Pach Refit, Qin, Mirror Qin, Peghqu', Somraw Retrofit, Fleet Somraw Retrofit, Fleet Qin), and the battle cruisers (K'Tanco, K't'inga, K't'inga Refit, Kamarg, Vor'cha, Vor'cha Refit, Negh'Var, Vor'cha Retrofit, Mirror Vor'cha, Kamarag Retrofit, Bortas, Bortasqu' Command, Bortasqu' Tactical, Bortasqu' War, K't'inga Retrofit, Fleet K't'inga Retrofit, Fleet Vor'cha Retrofit, Fleet Kamarag Retrofit).
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    I actually agree with you OP. IT would make it far simpler wouldn't it.

    I personally would like this done as I sometimes jump on my Sao Paulo Defiant just for kicks and adding the consoles I need as a sci captain can be troublesome.

    I'd also like to see the cloak for these ships be allowed to cloak in battle. It makes sense because they did it throughout the DS9 series.
  • edited March 2013
    This content has been removed.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited March 2013
    So your proposal is a slightly-veiled free console slot to the Dreadnought and Defiant. That sounds like power creep, since the Klingon ships with cloak are losing a console to have it but unlike Fed side they don't get an option to lose cloak and use something else instead. Would you also want all KDF ships with cloak to get an extra console?
    If so, that'd currently consist of buffing all bird-of-prey ships (B'rel, QulDun, Norgh, Norgh Refit, Ki'tang, Ki'tang Refit, Hegh'ta, B'rel Retrofit, Fleet Ningtao Retrofit, Hoh'SuS, Fleet Hoh'SuS, Fleet B'Rel Retrofit), the raptors (Somraw, Qorgh, Qorgh Refit, Pach, Pach Refit, Qin, Mirror Qin, Peghqu', Somraw Retrofit, Fleet Somraw Retrofit, Fleet Qin), and the battle cruisers (K'Tanco, K't'inga, K't'inga Refit, Kamarg, Vor'cha, Vor'cha Refit, Negh'Var, Vor'cha Retrofit, Mirror Vor'cha, Kamarag Retrofit, Bortas, Bortasqu' Command, Bortasqu' Tactical, Bortasqu' War, K't'inga Retrofit, Fleet K't'inga Retrofit, Fleet Vor'cha Retrofit, Fleet Kamarag Retrofit).

    I do not care about the KDF, this is pertaining to the TWO fed ships that have a cloak, with a dumbass cloak console

    I actually agree with you OP. IT would make it far simpler wouldn't it.

    I personally would like this done as I sometimes jump on my Sao Paulo Defiant just for kicks and adding the consoles I need as a sci captain can be troublesome.

    I'd also like to see the cloak for these ships be allowed to cloak in battle. It makes sense because they did it throughout the DS9 series.

    yes this, also I love your sig
    skollulfr wrote: »
    indeed, and this could be accomplished quite well if they worked out the sensors vs stealth equasion so that a ship with a high sensors skill could take the role of hunting dog and be able to still chase a cloaked ship.

    this is an idea i have been arguing for since coming to the forums, why cant a sci/escort by a recon hunter/killer? why cant a tac/cruiser be a siege destroyer? why cant a engie /sci be an aoe wizard?

    why cant i take a small ship like a tac escort or bop and dominate in hit & run tactics? or take a bort and take the role of lynch-pin for the group?

    all because some dullards want to push a restrictive and broken model...

    Exactly
    [SIGPIC][/SIGPIC]
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited April 2013
    I do not care about the KDF, this is pertaining to the TWO fed ships that have a cloak, with a dumbass cloak console

    I wanted to make sure that was the case -- if you were willing to give up the console that Cryptic gave in order to give you the choice for a console, bringing the Defiant and Dreadnought to where they were before Cryptic buffed them then your argument may seem less driven based on powering up the ship or ships you play and no others (KDF) which did sacrifice a console slot for their innate cloak.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    I wanted to make sure that was the case -- if you were willing to give up the console that Cryptic gave in order to give you the choice for a console, bringing the Defiant and Dreadnought to where they were before Cryptic buffed them then your argument may seem less driven based on powering up the ship or ships you play and no others (KDF) which did sacrifice a console slot for their innate cloak.

    well I look at it this way, EVERY KDF ship has a cloak or battle cloak, while only two Federation ships have cloaks, both ships have been severly nerfed not only by the console but other ways since they came out, so yeah, I think they deserve to have SOME advantage
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  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited April 2013
    well I look at it this way, EVERY KDF ship has a cloak or battle cloak, while only two Federation ships have cloaks, both ships have been severly nerfed not only by the console but other ways since they came out, so yeah, I think they deserve to have SOME advantage

    Nerf implies they were made weaker. The Dreadnought actually got an extra weapon slot added and its phaser lance buffed. Then both ships were given an additional console and the flexibility to use or not use the cloak console in a univeral position -- which in no way can be interpreted as a nerf. The Defiant even got a Fleet version after all that. Can you point to an example where either was functionally made weaker since their original launch?
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    Nerf implies they were made weaker. The Dreadnought actually got an extra weapon slot added and its phaser lance buffed. Then both ships were given an additional console and the flexibility to use or not use the cloak console in a univeral position -- which in no way can be interpreted as a nerf. The Defiant even got a Fleet version after all that. Can you point to an example where either was functionally made weaker since their original launch?

    Fly the Dreadnought and tell me its not nerfed
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    Fly the Dreadnought and tell me its not nerfed

    I've flown the Dreadnought for the last 10 months, as an Engineer.

    It's not nerfed.

    It's a wonderful ship. It's up to her captain to make it work as intended.
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  • starblade7starblade7 Member Posts: 169 Arc User
    edited April 2013
    I've flown the Dreadnought for the last 10 months, as an Engineer.

    It's not nerfed.

    It's a wonderful ship. It's up to her captain to make it work as intended.


    I agree that the Gal-X has not been nerfed. As demonstrated earlier in the thread, across the years, it has been receiving buffs to bring it in line with other ships.

    However, from my point of view, the Gal-X is underpowered at this point in time relative to ships with the same Zen cost. For example, for 2500 Zen, a player can purchase one of the thre Odyssey variants, which has 10 console slots - one more than the Gal-X's 9 consoles, which costs the same amount of Zen. This, to me, seems inherently unfair; if the Gal-X cost only 2000 Zen, I would accept this difference, but currently there is little point in paying more Zen for an underperforming ship.
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    I've flown the Dreadnought for the last 10 months, as an Engineer.

    It's not nerfed.

    It's a wonderful ship. It's up to her captain to make it work as intended.

    It's supposed to be a tactical Cruiser, I've gotten her pretty strong but she feels weak in comparison to other Cruisers and newer ships
    starblade7 wrote: »
    I agree that the Gal-X has not been nerfed. As demonstrated earlier in the thread, across the years, it has been receiving buffs to bring it in line with other ships.

    However, from my point of view, the Gal-X is underpowered at this point in time relative to ships with the same Zen cost. For example, for 2500 Zen, a player can purchase one of the thre Odyssey variants, which has 10 console slots - one more than the Gal-X's 9 consoles, which costs the same amount of Zen. This, to me, seems inherently unfair; if the Gal-X cost only 2000 Zen, I would accept this difference, but currently there is little point in paying more Zen for an underperforming ship.

    Perhaps it is underpowered and not nerfed
    [SIGPIC][/SIGPIC]
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    Part of the point of the Defiant and Gal X having to use a console is so they have to give another console up for the cloaking ability. In the case of the Defiant (especially the Fleet Defiant), this is definitely needed. . .since the KDF counterpart, the raptors, don't turn quite as well (especially the free Qin, which I believe is still borked in turning axis) and have slightly less hullpoints and hull mod, it's a fair tradeoff.

    All I'm seeing here is more Federation greed for stuff they're not even supposed to friggin have. Just shush up and work with what you've got.
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    Part of the point of the Defiant and Gal X having to use a console is so they have to give another console up for the cloaking ability. In the case of the Defiant (especially the Fleet Defiant), this is definitely needed. . .since the KDF counterpart, the raptors, don't turn quite as well (especially the free Qin, which I believe is still borked in turning axis) and have slightly less hullpoints and hull mod, it's a fair tradeoff.

    All I'm seeing here is more Federation greed for stuff they're not even supposed to friggin have. Just shush up and work with what you've got.

    I think KDF Cruisers need another console too
    [SIGPIC][/SIGPIC]
  • voxinvictusvoxinvictus Member Posts: 261
    edited April 2013
    The people who think Feds should have cloak on all of their ships will think that no matter what's done with it on the Defiant and Galaxy.

    The entire concept of "Enjoy these ships because this is special" is lost on people who want to fly a cloaking Jem Bug or Odyssey.

    The only solution to it is to hit them on the nose with a rolled up news paper and say "Bad Fed! Bad! Bad!"

    If some one wants cloak on most of their ships, they can play KDF (or when LoR hits, Romulan/Fed).
  • voxinvictusvoxinvictus Member Posts: 261
    edited April 2013
    yeah but the cloak shouldnt be a console, it isnt on the KDF side, and its only useable on the Defiant/ galaxy X so there is no ****ing reason it should be a console

    Your mistake is thinking that if they get rid of the console, you'll get to keep the extra console slot. You won't.

    Your attempt to get a buff through trickeration isn't working, so let it go.
  • edited April 2013
    This content has been removed.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    patrickngo wrote: »
    I could actually get behind this idea with some KDF Cruiser-type ships, esp. since as things stand, once you de-cloak on a KDF cruiser, you're pretty much stuck out of cloak until either you die, or you don't have any enemies in range.

    Usually (most often) the former vs. the latter.

    Unlike a Dready or Defiant, where the Latter is more often the case than the former, unless their team can't coordinate.

    just sayin'...

    Part of this Confused me, But I do agree that once you de-cloak, whether a KDF Cruiser or a Dread, your pretty much uncloaked until the enemy is destroyed, especiallay if your soloing, I suppose its easier with the Defiant but I dont have one of those so IDK, but I think the overall bigger problem is Cruisers are becoming the masters of none, while Escorts in both factions are becoming heavily favored by Dev's except for their Oddy. But right now I'd just like to see something to give the Dread, and even some of the KDF cruisers, an edge
    [SIGPIC][/SIGPIC]
  • starblade7starblade7 Member Posts: 169 Arc User
    edited April 2013
    ... But right now I'd just like to see something to give the Dread, and even some of the KDF cruisers, an edge


    I believe most people's confusion about the Dreadnought Cruiser comes about from not being able to fly it as aggressively as they would like. This is because of the Cruiser class archetype being focussed on tanking, rather than damage-dealing, resulting from the games core balancing scheme. It is widely acknowledged that this balance is not a perfect representation of Trek lore, but does strive to get as close as possible.

    That said, if I had the opportunity to redesign the Dreadnought Cruiser, I would do so by adjusting the BOff layout to the following:

    * Commander Engineering
    * Lt. Engineering
    * Lt. Com. Tactical
    * Lt. Science
    * Ens. Universal

    This layout provides enough flexibility that the Dreadnought will be able to more damage through Tac abilities, particularly a Lt. Com. Tac ability such as Beam Overload 3, Torpedo High Yield 3, or Cannon Rapid Fire 2. The universal Ensign slot allows for customisation depending on the player's preference.

    I would also add a one more Tactical or Science console (the realm of 5x Eng consoles can be left for Fleet Galaxy Retrofit) to bring this in line with the latest generation of 10-console ships (which cost the same amount of Zen as the Dread, coincidently). Alternatively, these stats alongside a 10% hull/shield boost, would work well as a Fleet Dreadnought Cruiser. Its current turn rate should be kept as a balancing factor.
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited April 2013
    Option 1:

    The cloak gets integrated without loosing a console slot.
    Gal-X and Defiant loose turn rate and hit points

    All Klingon ships with a cloack gain +1 Tac console slot


    Option 2:

    Cloak gets integrate with loss of console slot.
    Gal-X and Defiant loose turn rate, hit points and a tac concolse slot


    Option 3:

    No changes.
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited April 2013
    I actually agree with you OP. IT would make it far simpler wouldn't it.

    I personally would like this done as I sometimes jump on my Sao Paulo Defiant just for kicks and adding the consoles I need as a sci captain can be troublesome.

    I'd also like to see the cloak for these ships be allowed to cloak in battle. It makes sense because they did it throughout the DS9 series.

    What? So you want a free battle cloak then? And an extra console? It's an attack oriented ship, it isn't really meant for science, that's what you give up by not flying a science ship :\ .

    @sechserpackung, if the cloak is in the ships' science slots why are you trying to penalize their tactical slots?
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited April 2013
    Option 1:

    The cloak gets integrated without loosing a console slot.
    Gal-X and Defiant loose turn rate and hit points

    All Klingon ships with a cloack gain +1 Tac console slot


    Option 2:

    Cloak gets integrate with loss of console slot.
    Gal-X and Defiant loose turn rate, hit points and a tac concolse slot


    Option 3:

    No changes.


    Funny how all your options focus on making the klinkers even more potent, despite them already having he best cruisers, while simultaneously nerfing the Fed ships.


    Odd.


    That aside: the Cloack-is-a-console thing actually meshes well with cannon.
    Both ships on the fed side that employ cloaks had the cloaks added way later. The cloak was not part of the core design. Unlike klinker ships that were build with cloaks from the get go.


    So you "adding" a cloak via console actually comes closest to trek lore this game has ever got.




    That aside:

    All cloaks should be battle cloaks - differing in stealth strength and cooldown based on race and ship.#

    Feds and klinkers cruisers get the longest cooldown.
    Romulan gets the 2nd best cooldown and best stealth.
    Klinker bops get the best cooldown and 2nd best stealth.#

    done.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited April 2013
    starblade7 wrote: »
    I believe most people's confusion about the Dreadnought Cruiser comes about from not being able to fly it as aggressively as they would like. This is because of the Cruiser class archetype being focussed on tanking, rather than damage-dealing, resulting from the games core balancing scheme. It is widely acknowledged that this balance is not a perfect representation of Trek lore, but does strive to get as close as possible.

    That said, if I had the opportunity to redesign the Dreadnought Cruiser, I would do so by adjusting the BOff layout to the following:

    * Commander Engineering
    * Lt. Engineering
    * Lt. Com. Tactical
    * Lt. Science
    * Ens. Universal

    This layout provides enough flexibility that the Dreadnought will be able to more damage through Tac abilities, particularly a Lt. Com. Tac ability such as Beam Overload 3, Torpedo High Yield 3, or Cannon Rapid Fire 2. The universal Ensign slot allows for customisation depending on the player's preference.

    I would also add a one more Tactical or Science console (the realm of 5x Eng consoles can be left for Fleet Galaxy Retrofit) to bring this in line with the latest generation of 10-console ships (which cost the same amount of Zen as the Dread, coincidently). Alternatively, these stats alongside a 10% hull/shield boost, would work well as a Fleet Dreadnought Cruiser. Its current turn rate should be kept as a balancing factor.
    See I dont look at the Dread as just a crusier, to me it is a tactical cruiser, like an oddy, only with less slots and configured like a Eng cruiser, though I like your reworked layout.
    Option 1:

    The cloak gets integrated without loosing a console slot.
    Gal-X and Defiant loose turn rate and hit points

    All Klingon ships with a cloack gain +1 Tac console slot


    Option 2:

    Cloak gets integrate with loss of console slot.
    Gal-X and Defiant loose turn rate, hit points and a tac concolse slot


    Option 3:

    No changes.

    Wow, I can almost smell the KDF FTW in this post man.
    What? So you want a free battle cloak then? And an extra console? It's an attack oriented ship, it isn't really meant for science, that's what you give up by not flying a science ship :\ .

    @sechserpackung, if the cloak is in the ships' science slots why are you trying to penalize their tactical slots?

    I would kind of have to agree the Defiant is not a sciencey ship, however it should be a Tactical Orientated ship as it is one of the Federation's only real warships, the other being the Dread of course.
    [SIGPIC][/SIGPIC]
  • nalonalo Member Posts: 0 Arc User
    edited May 2013
    If the Dread had the station/consoles of the breen ship I would be one happy TRIBBLE :D

    Despite its failings I really like the Breen ship would fly it more if not for it being Fugly
    It is a cruiser and the only one that has a Tac Commader slot thats what I EXPECTED OF THE DREAD last bit was with caps but wth it works ;)
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