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[Legacy of Romulus] Traits Feedback

brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
http://img21.imageshack.us/img21/2151/dafuqj.png

I have NOTHING to say to this except NERF NERF NERF NERF NERF NERF NERFITY NERF.

I just tested it, I reached... Wiat for it, wait for it, 80% all resist. Yea 80%... that's INSANE
That is with TWO neutronium... Cryptic u need to lower this to MAYBE a maximum of a 20% gain.

Side Note: Remove Going down fighting from 50%, Let us use it whenever we want.
[SIGPIC][/SIGPIC]
Post edited by brokenmirror2012 on
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Comments

  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited March 2013
    The traits seem to get a wide range overhaul, so something might be mixed up.
    But yes, this looks pretty much OP.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited March 2013
    That's all a work-in-progress and may not be indicative of how the final version will be -- it's why there were no notes in Tribble. I'm not saying that this trait's ability will or won't be there, as things are still being decided on, but until there are Tribble patch notes about it, please remember that it's all not finalized and still WIP.

    Cheers,

    Brandon =/\=
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Wait... Go down fighting will need the ship to be damaged like Abandon ship and ramming speed?

    Please... don't make that so. It would ruin 8 of my characters.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2013
    I'm not too concerned about this right now until I see just how much is changing stat and trait wise in the full update. Saying that I'd like to know if there is anything different about NPC ships, other than the Romulan weapon changes, because I fought a bunch of Nausicaan ships and they managed, through high shields, to bring my Odyssey-class cruiser's hull down below 80%. Nothing on live in the standard PvE missions usually does that.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited March 2013
    Cryptic, if you go this route, I will pack up and leave. Custom traits is the ONLY thing that makes Science work anymore. Without it, Science will finally die.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Plus why have so many traits if we cant pick from them?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    Perhaps it is a bid at finally making the classes play more like they should. Squishy tacs, tanky engineers, healy science... I say cheers to that.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    akurie666 wrote: »
    Perhaps it is a bid at finally making the classes play more like they should. Squishy tacs, tanky engineers, healy science... I say cheers to that.

    How would this make tacticals squishy? This lowers their maximum damage, but actually makes them more tanky.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    Noooooooooooooooooooooo
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    Lets see some more traits. Show us an entire screen shot.
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited March 2013
    Let's wait until it's actually in the patch notes guys. STO community freaks out too easily.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    True, I have never met a community like this one in all my online travels.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited March 2013
    Not sure about the source, but:

    http://i.imgur.com/8fDX9qO.png

    Both Crippling Fire (Reduces target accuracy) and Last Ditch Effort look very bad for balance, since they both boost Tactical survivability.

    Grace Under Fire looks like it might finally give Engineers some love.

    Photonic Capacitor looks pretty useless.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    After seeing these new traits, I got a major BAD Feeling. :(

    When they said they were introducing Advanced Traits, I had the impression we unlocked one or two new traits on top of the 3-4 original traits we originally chosen with our characters. But not 9, more or less 4 of them being super-class specific traits. :eek:


    Those Tactical Traits are way overpowered. Expecially the Grenade Exposes, just takes 1 grenade and a group to easily clean up. Tough mobs would be cake. And forget PVP, that be so overdone, it's charcoal.


    So I for one would like the Devs to go back and re-think this system.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2013
    All the tactical traits seem very strong. In comparison, EPS Manifold Efficiency and Photonic Capacitor seem weak. Also, Conservation of Energy and Nanomolecular Architect are very spec dependent. Not every science officer has skill points in particle generators, and not every engineer has skill points in turrets and drones.

    I would prefer a ground trait that buffs mines and bombs. Similarly, the embassy has turret and drone kit, but no mine and bomb kit.

    I suppose the intention of Medical Vanguard is to make science officers better healers. But I doubt most science officers will play that role. Instead, they will heal themselves to become the ultimate tank. Currently, shield healing is an engineering ability, while health healing is a science ability. However, the health healing of science officers is actually more effective for tanking than the shield healing of engineers. Medical Vanguard will give science officers the ability to both shield tank and health tank.
    Waiting for a programmer ...
    qVpg1km.png
  • probe1171probe1171 Member Posts: 25 Arc User
    edited March 2013
    I can one hit people with a wide beam now. good job.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2013
    Maybe they're thinking of adding in tougher content with the May update... what? Stranger things things have happened.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • mali44mali44 Member Posts: 0 Arc User
    edited March 2013
    Just wow.

    Ok i won't rush into things that ain't even released but those traits are silly.
    Current traits we have are fine and should stay as they are.I was thinking they will make advanced version over basic ones(advanced traits only avaible on boffs)This ''traits'' should be unlocked like other ''accolades'' but this ones could be unlocked by spending dill or zen so devs would have some money income from this.

    I know myself i would spend alot of dill,zen ec etc for advanaced traits like creative--->Superior creative

    But i wouldn't spend a thing to replace my current traits for this new toys.Simply becauze i cant see them as ''traits''.More like those reputation passive skills.
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2013
    scurry5 wrote: »
    Not sure about the source, but:

    http://i.imgur.com/8fDX9qO.png

    Both Crippling Fire (Reduces target accuracy) and Last Ditch Effort look very bad for balance, since they both boost Tactical survivability.

    Grace Under Fire looks like it might finally give Engineers some love.

    Photonic Capacitor looks pretty useless.

    Looking at this it doesn't look like the current design is hitting the mark concerning gameplay balance. Since you are hell bent on making tacs the only thing that counts, and engineers even more obsolete. Please remoce eng from the game already. These ideas are bad, i mean really bad. Engies still do not contribute anything to the team that makes up for the absence of SNB, and tacs get even tankier. Moar energy for engs is useless. Bort complained about too much nergy around the beginning of S5, to argue for the console nerf (+energy to subsystem eng consoles). Since then energy power creep has multiplied instead of reversed.

    Seriously, get some patch notes and start making changes, once more: bad bad bad
  • bunansabunansa Member Posts: 928 Arc User
    edited March 2013
    I didnt even understand wtf I was looking at, the whole thing was unclear I just kept clicking on traits not knowing what I am even doing,
    Dont care for the set stuff as before with the ability to choose traits, this takes character creation and dumbs it down imo, please for the love of god dont go the "roll face on keyboard" route that some other mmos have done....
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2013
    Actually, I think reducing the amount of character-trait picking you do at the start of the game is a good move.

    Consider the typical new player to the game. He has NO idea what half of this stuff does or what any of it means. And the first thing he's immediately asked to make is an rather expensive decision that he will almost certainly TRIBBLE up unless he exhaustively researches the game before ever even playing it. Most players don't think this way.
    [SIGPIC][/SIGPIC]
  • wenom4wenom4 Member Posts: 123 Arc User
    edited March 2013
    absolute failure with this romulans and gui and everything ... you must be TRIBBLE to accept stupidity like this
    ...what idiot make this ?
  • bghostbghost Member Posts: 0 Arc User
    edited March 2013
    for the science space traits their pretty useless to science vessels. u need to make a brand new trait to replace Photonic capacitor (preferably a one that increases debuff potential). and increase the percentage of exotic damage for conservation of energy. cause 10% of nothing equals nothing. as for ground ad another trait for ground debuffs.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    It's one of those...how things work together things...which might get overlooked yet again.

    Last Ditch Effort for GDF (which may or may not retain the 50%)
    Crippling Fire

    LDE kind of sums up the issue that has arisen with Tac/Escorts. High Damage/Fragility. There was a pseudo balance. As time has gone on, it's been a case of adding more damage and reducing fragility. Things which have helped the Tac/Escort the most.

    LDE, depending on how it actually plays out (WIP, etc) - just oozes that lack of balance.

    Crippling Fire is a trip - because you take the Career that is likely to have the most CrtH and is flying the Ship with the most Bonus Defense...and offer them an Accuracy Debuff on top of that?

    So, let's see:

    Increased Resistance while doing Increased Damage.
    Reduced To-Hit, increasing Avoidance.

    That's just Traits, eh?

    That's not looking at the 5% DEM Passive (which will work best with DHCs just like DEM does) - nor - even the minor damage bonus that will occur from the Offensive Aux Passive. Don't forget to toss out that T5 Refracted Tetryon attack.

    Figure the Nukara console will add even more CrtH too, eh?

    Yep, it's one of those things - are there like three to four groups working on things that never discuss anything?
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    scurry5 wrote: »
    Not sure about the source, but:

    http://i.imgur.com/8fDX9qO.png

    Both Crippling Fire (Reduces target accuracy) and Last Ditch Effort look very bad for balance, since they both boost Tactical survivability.

    Grace Under Fire looks like it might finally give Engineers some love.

    Photonic Capacitor looks pretty useless.

    I see what they are doing and I like it. We will likely see more traits as we come closer to the release date. We will be traited for a specific kit on ground instead of random stats.
    Sorry to all of you science officers who like to pretent you are TACs. Looks like it's time to grow up :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    akurie666 wrote: »
    I see what they are doing and I like it. We will likely see more traits as we come closer to the release date. We will be traited for a specific kit on ground instead of random stats.
    Sorry to all of you science officers who like to pretent you are TACs. Looks like it's time to grow up :P

    You like what they're doing?

    Continuing to provide Offensive Buffs that benefit Tacs in Escorts with DHCs the most while also continuing to provide Defensive Buffs that benefit Tacs in Escorts the most?

    Suppose in the end, it would be best if they didn't drag everything out...just remove Eng/Sci from the game and make it a Space TPS, eh?
  • akurie666akurie666 Member Posts: 289 Arc User
    edited March 2013
    Don't worry, Chicken Little. It won't be as bad as you think.
    http://i.imgur.com/8fDX9qO.png
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    You like what they're doing?

    Continuing to provide Offensive Buffs that benefit Tacs in Escorts with DHCs the most while also continuing to provide Defensive Buffs that benefit Tacs in Escorts the most?

    Suppose in the end, it would be best if they didn't drag everything out...just remove Eng/Sci from the game and make it a Space TPS, eh?

    They still took down Go down fighting from the Alpha strike, so tacticals should definatly do less spike damage.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    tpalelena wrote: »
    They still took down Go down fighting from the Alpha strike, so tacticals should definatly do less spike damage.

    Should GDF have been offering that bonus to an alpha though? It's Go Down Fighting...not Attack Pattern Zeta.

    A +24.9% damage buff on a pristine ship. A damage buff that scale to over +100% damage.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Should GDF have been offering that bonus to an alpha though? It's Go Down Fighting...not Attack Pattern Zeta.

    A +24.9% damage buff on a pristine ship. A damage buff that scale to over +100% damage.

    As one who used to rely on spike damage to take down the big nasty things in STFs, it should have been doing that.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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