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Power Insulators and Shooting Energy Weapons

culmenationculmenation Member Posts: 0 Arc User
edited April 2013 in The Academy
Looking at those threat minus science consoles for my escort.

Does improved Power Insulators reduce the amount of energy drain from shooting energy weapons?
Thanks.
Post edited by culmenation on

Comments

  • cloudwashercloudwasher Member Posts: 21 Arc User
    edited March 2013
    Nope, you need EPS consoles to improve weapons power recharge time.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited March 2013
    Nothing short of Nadion Inversion stops weapon power drain. No amount of EPS consoles will help with that. That only affects recharge times from beam overloads.
  • hevachhevach Member Posts: 2,777 Arc User
    edited March 2013
    That's no longer the case, either. Weapons immediately return their power upon the end of their firing cycle. What sometimes appears as a brief flutter between the end of firing and the return to full power appears to be interface latency - the same effect that makes clicks not register and vendors misfire.
  • cloudwashercloudwasher Member Posts: 21 Arc User
    edited March 2013
    hevach wrote: »
    That's no longer the case, either. Weapons immediately return their power upon the end of their firing cycle. What sometimes appears as a brief flutter between the end of firing and the return to full power appears to be interface latency - the same effect that makes clicks not register and vendors misfire.

    Im a veteran from the early days who returned a few months ago, I didnt realize EPS didnt affect weapon power recharge any more... I'll have to run some tests on this to confirm it, but thanks very much for this info... this will free up a console slot in my build if so.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2013
    If EPS helped, then power restoration would be based off of transfer rate, which would mean that you'd recover power much more slowly than you do (full EPS skill but no console would mean that you'd get like 5 power back per second, which would mean that the power drain would continuously keep your levels down).
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2013
    The Effects of EPS Consoles on Weapon Power is so small you need an Scanning Election Microscope to see it. It's so close to zero, it might as well be zero. Don't use an EPS Console unless you tend to use Beam Overload a lot.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited March 2013
    lordfuzun wrote: »
    The Effects of EPS Consoles on Weapon Power is so small you need an Scanning Election Microscope to see it. It's so close to zero, it might as well be zero. Don't use an EPS Console unless you tend to use Beam Overload a lot.
    Do you know the reason why EPS consoles have such a small effect on weapon power? It is because in 2010 they removed all weapon power effect from EPS consoles so that they have ZERO effect on weapon power. They only affect the rate at which power is transferred from one system to another.

    What system do you think transfers power to weapons to boost BA:Overload? The answer is no system. Which is why EPS consoles have ZERO effect on BA:Overload.
  • amokhsamokhs Member Posts: 0 Arc User
    edited April 2013
    EPS consoles dont affect weapon power recharge confirmed by a Dev long ago. They used to but not anymore. Easy nuff to test also
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