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All Lockbox Ship Need To Be Nerfed

certoxcertox Member Posts: 29 Arc User
All of these lockbox ship's need to be nerfed from the bug ship to the ferengi, gem hadar and any future lock box ship's as well. They should never outclass the top tear 5 ships in the game all lockbox ships should be mediocre at best. THIS FITS STAR TREK LORE AND BALANCE
Post edited by certox on

Comments

  • arcademasterarcademaster Member Posts: 0 Arc User
    edited March 2013
    Le sigh.

    /char
  • fllyraenfllyraen Member Posts: 0 Arc User
    edited March 2013
    They're T5.5 ships - on par with fleet vessels and c-store triple packs.
  • westx211westx211 Member Posts: 42,326 Arc User
    edited March 2013
    Another one of these? I thought people learned their lesson last time. They are NEVER going to be nerfed. Why would you play the lottery if you only get a mediocre prize? If anything they'll get an additional buff when the level cap is raised.
    Men are not punished for their sins, but by them.
  • hevachhevach Member Posts: 2,777 Arc User
    edited March 2013
    How does that fit Star Trek lore? Most of those ships consistently outclassed Federation equivalents. The D'kora was better armed than a Galaxy-class ship. The bugs and other Jem'hadar ships consistently manhandled every ship class except the Defiant and Negh'var, both of which always carried named characters and were thus protected by mk XIV plot armor. Tholian ships were hilariously overpowered in their few appearances.

    The Galor is the odd man out, since originally they were pretty sad underpowered ships that were easy prey for low to mid range Federation ships with rogue captains, but then the Dominion came in and generously upgraded the Cardassian fleet to match their Jem'hadar allies, after which they were also proving to be equal to superior one to one against Federation or Klingon equivalents.


    Sure, argue balance, but when you argue lore, you're asking for trouble: the Federation's star ships were constantly being outclassed by third rate villains in these ships.
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    My 29th century timeship should one shot every ship in the game. This fits Star Trek lore and balance.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    Not enough popcorn today:mad:
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  • nabuborianabuboria Member Posts: 0 Arc User
    edited March 2013
    lizwei wrote: »
    My 29th century timeship should one shot every ship in the game. This fits Star Trek lore and balance.

    :D so true lol
    [SIGPIC] Element CKY Electric [/SIGPIC]
    "similar to our already generous free-to-play philosophy" - Insert Keith Lemon laugh
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2013
    Lockbox ships are good so you buy keys. No one's going to buy keys for a mediocre ship.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • pingaheadpingahead Member Posts: 249 Arc User
    edited March 2013
    Okay. Lockboxes have absolutely nothing to do with ST lore. There are literally hundreds if not thousands of players that drop $200 or more on keys everytime a new lockbox comes out. These nerds, whether you concur or not; are not dropping that kind of money on anything short of top of the line. So it is all about business and nothing about Lore.

    BTW. You should probably thank your Lockbox Nerds, because they are the ones that paid for Legacy of Romulus.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited March 2013
    lizwei wrote: »
    My 29th century timeship should one shot every ship in the game. This fits Star Trek lore and balance.

    Only Flag/battle ships. The should be more balanced with the lower level ships, so they don't one shot it.

    Actually, I always wondered about that in Temporal Ambassador. Wells comes in, Wipes the floor with a Tarantula, then needs help on the Orb Weavers and Recluses. Not sure how that works.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited March 2013
    pingahead wrote: »
    Okay. Lockboxes have absolutely nothing to do with ST lore. There are literally hundreds if not thousands of players that drop $200 or more on keys everytime a new lockbox comes out. These nerds, whether you concur or not; are not dropping that kind of money on anything short of top of the line. So it is all about business and nothing about Lore.

    BTW. You should probably thank your Lockbox Nerds, because they are the ones that paid for Legacy of Romulus.

    Yeah, so did all the subbers.
    And anyone who bought anything from the Z-Store, too.
    Pretty much anyone paying anything for this game, I imagine, not just "Lockbox Nerds".
    But, as the bit in red I highlighted points out, precisely where are you getting those numbers from? I find "literally hundreds if not thousands of players that drop $200 or more on keys" a little hard to believe. Where are you getting those numbers from?
    Only Flag/battle ships. The should be more balanced with the lower level ships, so they don't one shot it.

    Actually, I always wondered about that in Temporal Ambassador. Wells comes in, Wipes the floor with a Tarantula, then needs help on the Orb Weavers and Recluses. Not sure how that works.

    If you payed attention to the mission play-by-play, the exploding Tarantula knocked out some of that Wells' systems. Plus, Tholians, being an alien species that messes with time travel and inter-dimensional experiments fairly often, are probably well equipped to mess with future ships compared to their neighbors.
    ".... you're gonna have a bad time."
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    First of all, I think most lockbox ship owners do care about lore or they'd be flying more iconic ships. I sincerely doubt most do it for the power edge. It takes a curious kind of commitment to Trek to spend that money and I say this as an owner of several lockbox ships, notably all the temporal ones. Why? Because in spite of being cynical about Voyager, I loved everything to do with the 29th century time cops.

    This was Trek gone in the direction of poetic sci-fi. More like Peter David's novels or Grant Morrison's comic books. I wanted a 29th century Trek spin off when we got Enterprise and was always disappointed they went th opposite direction.

    I also argued for lockbox ships to be on par with Fleet ships. They weren't originally. Because at the end of the day, the point of fleet ships is to get money and lockbox ships also do that. If you offer people the chance to be unique and it's costly, I think it's competitive.

    I think the issues some have with players in other faction ships has less to do with Trek lore and more to do with game lore. It's a problem mainly if you assume everybody with a blue nameplate or orbiting Earth Spacedock is a Starfleet officer and everyone with a red nameplate and orbiting Qo'noS is in the KDF.

    Don't do that. Seriously. Don't.

    The lore problem requires meta gaming. Ie. taking real information you have about other players and assuming it as fact.

    It's like this. In an RPG, somebody's name is often presented to you through meta game means. It may be in a chat window or floating over their head. But a rule of role play and immersion is that you don't know their name even when it's presented to you. It's bad form when John Smith walks by to call him John Smith based on the name over his head. Even if you back it up with something like, "I make it a point to memorize the names and faces of all captains in the database."

    Just because the name over his head says John Smith doesn't mean that's his name or that you know it.

    And when you see a Galor at ESD, don't assume it's a Starfleet Captain flying it. And if it is, maybe he's got his own story for how he got it.

    Game mechanics do not need to be perfectly true to overall lore. And personal lore need not align with game mechanics.

    Same reason I have no issue with somebody getting a name change and a race respec. That's absurd if you try to hold mechanics to lore. But maybe the person sees it as a new character. And the tailor window may be absurd but that didn't stop two actors from playing Braxton or Tim Russ from playing a half dozen characters on Trek. But you only hurt yourself if you apply what you know from mechanics/out of world thinking to what you see in the game world... Whether you're a role player or not, IMHO.

    What you see in the UI or your inventory is not part of the lore. If it's in the UI, it's an out of universe summary of an in universe piece of information and not necessarily accurate.

    When my character goes to a vendor to buy a gun, my character doesn't get handed a list of items with energy credit prices. That information is directed at me, the player, not the character I'm playing.
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    First of all, I think most lockbox ship owners do care about lore or they'd be flying more iconic ships. I sincerely doubt most do it for the power edge. It takes a curious kind of commitment to Trek to spend that money and I say this as an owner of several lockbox ships, notably all the temporal ones. Why? Because in spite of being cynical about Voyager, I loved everything to do with the 29th century time cops.

    Time cops ftw!
    A shame we're all so lazy.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited March 2013
    sorceror01 wrote: »
    If you payed attention to the mission play-by-play, the exploding Tarantula knocked out some of that Wells' systems. Plus, Tholians, being an alien species that messes with time travel and inter-dimensional experiments fairly often, are probably well equipped to mess with future ships compared to their neighbors.

    I have no problem with the Tholians being able to handle Time Ships or vis versa. My point was it is silly to think you can Insta-kill the more advanced ship, but the less advanced ones give you trouble.

    Doesn't it ruin the mission, No. but it is one of those crazy plot holes. Of course, Trek is full of crazy plot holes, so it is kind of par the course really.
  • velquavelqua Member Posts: 1,220 Arc User
    edited March 2013
    As an owner of a few of these ships, I totally disagree with the idea of nerfing them. The ships are what they are. Granted, no one likes to be killed by one, but it is the nature of the game. There are C-Store and Free ships that can defeat these ships with the right configuration. I suggest you (op) learn to build before asking for a nerf.
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