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The Official No BS Space PVP Tournament Structure

naz4naz4 Member Posts: 1,373 Arc User
edited April 2013 in PvP Gameplay
For your information, Regulus & Sargon will be here to help in any way or take over if life throws those unexpected curve balls at me! - Thanks as always guys, much appreciated.

Before I start, I would like to thank the teams and people who have allowed this tournament to progress to this stage. Thank you all.

The following was a major factor in deciding how to run this tournament:
It's an international tournament with many timezones to consider so making it time bound and viable to as many of the participants as possible was the biggest priority.
That being said, in my opinion, anything more than 4 hours long from the beginning to the end would be nonviable.

The tournament will be broken up into 3 stages:

Group stage (2 hours)
Semi Finals (1 hour)
Finals (1 hour)


Group Stage

20 teams will be split up into 5 groups (Each group consisting of 4 teams).
Each team will play a total of 3 matches within their groups against each team once.
Each match will last 30 minutes or first team to achieve 15 kills wins.
The team with the highest kills will be counted as victors if the match lasts 30 minutes.
Win = 3 points, Draw = 1 point and Loss = 0 points.
The 4 highest scoring teams will proceed to the Semi Finals.
If a tie for the 4th spot occurs based on points, the team with the least conceded deaths will go through.
If they are also tied on conceded deaths, a sudden single death match between the 2 tied teams will occur to decide.

Semi Finals

1 match will be played against each other.
Each match will last 45 minutes.
The team with the highest kills will be counted as victors if the match lasts 45 minutes.
Team Captains will roll in game to see which team plays who.
2 highest rollers play each other and the 2 lowest play each other.

Finals

The 2 winning teams will go head to head to decide who is recognised as the first official "No BS Space PVP Tournament" champions.
This will be 1 hour long or first team to 15 kills wins.


When this tournament is completed, I want to host a reflection session with the participants to see if the rules worked.

I want to make it very clear to all. My definition of balance for this tournament is to make the tournament fun and not to have a poke at Cryptic to say "Oi, fix this will ya!".

So based on the above, I will be asking for feedback around that. If the rules need amending for the next tournament, then that will be the case.

I am willing to give control over to anybody else who wants to host this tournament in the future.

The tournament will be held on 6th April 2013 - Time 9pm GMT

The Teamspeak Server will be the Boot camp server (Thanks goes out to Pheo - Again)
Address: pvpbootcamp.com:1406
No Password


Other than that, See ya at the tournament and good luck to you all :)

Linked Information

Participants
Pugmade Tournament Teams - Thank you DarkFrontiers for your help :)
Post edited by naz4 on
«1

Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited March 2013
    I'd describe how excited I am, but that gets me banned.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • naz4naz4 Member Posts: 1,373 Arc User
    edited March 2013
    I'd describe how excited I am, but that gets me banned.

    You and me both mate!
  • naz4naz4 Member Posts: 1,373 Arc User
    edited March 2013
    Just to let you guys know, if for any reason I cannot make it, the show will and must go on.

    Sargon and Regulus have kindly agreed to be the reserve / supporting hosts.

    See you guys there hopefully :)
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited March 2013
    I think posted in wrong thread. ^^
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • kinetic78kinetic78 Member Posts: 90 Arc User
    edited March 2013
    Saturday night is disco night :p
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited March 2013
    naz4 wrote: »
    For your information, Regulus & Sargon will be here to help in any way or take over if life throws those unexpected curve balls at me! - Thanks as always guys, much appreciated.

    Before I start, I would like to thank the teams and people who have allowed this tournament to progress to this stage. Thank you all.

    The following was a major factor in deciding how to run this tournament:
    It's an international tournament with many timezones to consider so making it time bound and viable to as many of the participants as possible was the biggest priority.
    That being said, in my opinion, anything more than 4 hours long from the beginning to the end would be nonviable.

    The tournament will be broken up into 3 stages:

    Group stage (2 hours)
    Semi Finals (1 hour)
    Finals (1 hour)


    Group Stage

    20 teams will be split up into 5 groups (Each group consisting of 4 teams).
    Each team will play a total of 3 matches within their groups against each team once.
    Each match will last 30 minutes or first team to achieve 15 kills wins.
    The team with the highest kills will be counted as victors if the match lasts 30 minutes.
    Win = 3 points, Draw = 1 point and Loss = 0 points.
    The 4 highest scoring teams will proceed to the Semi Finals.
    If a tie for the 4th spot occurs based on points, the team with the least conceded deaths will go through.
    If they are also tied on conceded deaths, a sudden single death match between the 2 tied teams will occur to decide.

    Semi Finals

    1 match will be played against each other.
    Each match will last 45 minutes.
    The team with the highest kills will be counted as victors if the match lasts 45 minutes.
    Team Captains will roll in game to see which team plays who.
    2 highest rollers play each other and the 2 lowest play each other.

    Finals

    The 2 winning teams will go head to head to decide who is recognised as the first official "No BS Space PVP Tournament" champions.
    This will be 1 hour long or first team to 15 kills wins.


    When this tournament is completed, I want to host a reflection session with the participants to see if the rules worked.

    I want to make it very clear to all. My definition of balance for this tournament is to make the tournament fun and not to have a poke at Cryptic to say "Oi, fix this will ya!".

    So based on the above, I will be asking for feedback around that. If the rules need amending for the next tournament, then that will be the case.

    I am willing to give control over to anybody else who wants to host this tournament in the future.

    The tournament will be held on 6th April 2013 - Approximate time 8pm GMT / 4pm EST (I think)

    The Teamspeak Server will be the Boot camp server (Thanks goes out to Pheo - Again)
    Address: pvpbootcamp.com:1406
    No Password


    Other than that, See ya at the tournament and good luck to you all :)

    Linked Information

    Participants
    Pugmade Tournament Teams - Thank you DarkFrontiers for your help :)

    I am glad to help my friend. Thanks again for organizing this.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2013
    We have a problem with hours. Many players of our premade come back from work very late and they are free from 10-10:15pm (gmt+1 - italian time zone = 9pm gmt). So, we ask u to delay the runs of 1h :)
  • naz4naz4 Member Posts: 1,373 Arc User
    edited March 2013
    nandospc wrote: »
    We have a problem with hours. Many players of our premade come back from work very late and they are free from 10-10:15pm (gmt+1 - italian time zone = 9pm gmt). So, we ask u to delay the runs of 1h :)

    Will try to delay it by half hour at least - waiting for others to reply to the time.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited March 2013
    Is there any issues with me, MT, and Killer teaming?
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • naz4naz4 Member Posts: 1,373 Arc User
    edited March 2013
    Time of tournament edited due to Daylight savings....


    The tournament will be held on 6th April 2013 - Approximate time 7pm GMT / 4pm EST (I think)

    The Teamspeak Server will be the Boot camp server (Thanks goes out to Pheo - Again)
    Address: pvpbootcamp.com:1406
    No Password
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited March 2013
    naz4 wrote: »
    Time of tournament edited due to Daylight savings....


    The tournament will be held on 6th April 2013 - Approximate time 7pm GMT / 4pm EST (I think)

    The Teamspeak Server will be the Boot camp server (Thanks goes out to Pheo - Again)
    Address: pvpbootcamp.com:1406
    No Password

    If any of you have any doubt whatsoever about the time zone conversion, use the following website. Make sure to enter the appropriate dates:

    http://www.timeanddate.com/worldclock/converter.html

    Best,

    Sargon
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2013
    As i said before, we can only partecipate in the tournament since 9.00pm GMT. At 7pm we have noone of the premade online. Let me know here or ingame naz.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    Any participants got issues with moving to 9pm GMT?
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited April 2013
    No, but please make your choice sooner rather then later.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited April 2013
    Indeed, a quick decision is required, just to inform my fleetmates. So we can decide if we'll be able to participate or not :o
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    Time & location finalised:

    The tournament will be held on 6th April 2013 - Time 9pm GMT

    The Teamspeak Server will be the Boot camp server (Thanks goes out to Pheo - Again)
    Address: pvpbootcamp.com:1406
    No Password


    Use this link to calculate your local time (Thanks to Sargon)
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited April 2013
    A big thank you Naz :)

    Just a question about the structure (pertinent to the thread): how will we make the groups? I mean, they will be drawn with some method or what?
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    nandospc wrote: »
    A big thank you Naz :)

    Just a question about the structure (pertinent to the thread): how will we make the groups? I mean, they will be drawn with some method or what?

    To save time, I will just carve the list of 20 teams up into 5 groups. Teams 1- 4 will be group 1, 5-8 will be group 2 and so on.
  • treldontreldon Member Posts: 0 Arc User
    edited April 2013
    It was fun...but there are some things that have to be corrected for the next time:

    - Proceeding to the semi-finals based only on total deaths is really flawed. It favors a victory with the time ending over the victory with points.
    It means that 3 kills 1 death over 30 minutes is better than 15 kills 3 deaths in 15 minutes (numbers are made up).
    Total kills would be better and kill/death ratio is the best solution.

    - Flexible timetable (aka "Okay guys, which team is available?") for a tournament is not good enough. If a match is limited to 30 minutes top, then every match could be easily scheduled. For example: 30 minutes for fighting, 10 minutes break, repeat.

    - Teams have to be fixed. Who are the members, which toons are they using. There was no rule against switching ships, toons, or even players! Not to mention that a team that can't show up in full strength should be disqualified right away (note: teams should be made 5+1 for such cases)

    - Team pairing has to be fixed. Stage 1, round 3: the strongest team of Group D vs weakest of Group C (and vice versa)...kind of pointless, isn't it?

    [- Klingons/OP klingon consoles should be forbidden :p But really, a full Fed vs full Klingon match would be pointless with the current scoring system]
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    treldon wrote: »
    It was fun...but there are some things that have to be corrected for the next time:

    - Proceeding to the semi-finals based only on total deaths is really flawed. It favors a victory with the time ending over the victory with points.
    It means that 3 kills 1 death over 30 minutes is better than 15 kills 3 deaths in 15 minutes (numbers are made up).
    Total kills would be better and kill/death ratio is the best solution.

    - Flexible timetable (aka "Okay guys, which team is available?") for a tournament is not good enough. If a match is limited to 30 minutes top, then every match could be easily scheduled. For example: 30 minutes for fighting, 10 minutes break, repeat.

    - Teams have to be fixed. Who are the members, which toons are they using. There was no rule against switching ships, toons, or even players! Not to mention that a team that can't show up in full strength should be disqualified right away (note: teams should be made 5+1 for such cases)

    - Team pairing has to be fixed. Stage 1, round 3: the strongest team of Group D vs weakest of Group C (and vice versa)...kind of pointless, isn't it?

    [- Klingons/OP klingon consoles should be forbidden :p But really, a full Fed vs full Klingon match would be pointless with the current scoring system]

    I'll take note of the feedback.

    The death bit was about rewarding the team healers for reducing the amount of deaths in their team. Without healers no escort no matter how good can do what they do.

    If I was to rigidly fix the teams, the tournament would have fallen apart before it started so that would have been a potentially bad decision. Most of my time was spent securing reserve players for teams who had a drop out of some description. Thanks to all the reserve players who participated.

    You got to remember one thing though. This tournament wasn't about the rules for me at all. It was about getting all pvpers to cooperate to create something fun and sustainable to look forward to on a monthly / bi monthly basis.

    None the less, I will be hosting a "what went good? What went bad?" Session after the tournament completion to see what can be done better by me or the next host for the next one. We are after all flawed humans and need to seek feedback to improve :)
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    treldon wrote: »
    It was fun...but there are some things that have to be corrected for the next time:

    - Proceeding to the semi-finals based only on total deaths is really flawed. It favors a victory with the time ending over the victory with points.
    It means that 3 kills 1 death over 30 minutes is better than 15 kills 3 deaths in 15 minutes (numbers are made up).
    Total kills would be better and kill/death ratio is the best solution.

    I agree with this. I think KDR does a better job of covering some of the more subtler nuances of a team's performance. Of course, this time we only had four teams who won all of their matches who proceeded to the semis, so we didn't have to worry about it.
    treldon wrote: »
    - Flexible timetable (aka "Okay guys, which team is available?") for a tournament is not good enough. If a match is limited to 30 minutes top, then every match could be easily scheduled. For example: 30 minutes for fighting, 10 minutes break, repeat.

    I feel there's a middle ground that will become apparent the more of these tournaments we go through. I thought we did alright for the first time.
    treldon wrote: »
    - Teams have to be fixed. Who are the members, which toons are they using. There was no rule against switching ships, toons, or even players! Not to mention that a team that can't show up in full strength should be disqualified right away (note: teams should be made 5+1 for such cases)

    Fully disagree. We should try to avoid disqualifications wherever possible. So long as no person plays for more than one team I think we're good. In fact, I'd say this aspect of the tournament was the largest contributor to it's success.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    naz4 wrote: »
    We are after all flawed humans and need to seek feedback to improve :)

    Speak for yourself Naz. All of my toons are aliens, nothing human about them. :P



    But good job on the tourney.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited April 2013
    I think, as a Mark. I tourny, that had what, 18 teams of 5 players a piece, in 5 different groups, it went very well!

    sure there were teething problems. but it could have ended up like every other tourny i've seen in recent months. we now have a bedrock to build on for future events, Naz did fantastic. If some parties think they can do better, they are welcome to try.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • treldontreldon Member Posts: 0 Arc User
    edited April 2013
    hurleybird wrote: »
    I agree with this. I think KDR does a better job of covering some of the more subtler nuances of a team's performance. Of course, this time we only had four teams who won all of their matches who proceeded to the semis, so we didn't have to worry about it.



    I feel there's a middle ground that will become apparent the more of these tournaments we go through. I thought we did alright for the first time.



    Fully disagree. We should try to avoid disqualifications wherever possible. So long as no person plays for more than one team I think we're good. In fact, I'd say this aspect of the tournament was the largest contributor to it's success.


    2nd comment: I'm happy you felt it went well...for us, not so. We've been waiting a full hour between the 2nd and 3rd match, and not because we wanted to

    3rd comment: Okay, disqualifications are not nice, but there has to be a limit. Or another solution. For example: accept the fact that you only have 4 players -> ask the other team to come 4v4 (=> the 5th player would be the backup in a rotation. So if 1st dies, 5th comes in. 2nd dies, 1st comes in...and so on)
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited April 2013
    treldon wrote: »
    2nd comment: I'm happy you felt it went well...for us, not so. We've been waiting a full hour between the 2nd and 3rd match, and not because we wanted to

    3rd comment: Okay, disqualifications are not nice, but there has to be a limit. Or another solution. For example: accept the fact that you only have 4 players -> ask the other team to come 4v4 (=> the 5th player would be the backup in a rotation. So if 1st dies, 5th comes in. 2nd dies, 1st comes in...and so on)

    Did you have to wait an hour because there was a team missing from your group? I remember when we were half way through our second match I had 6 or 7 conversations with random people while we were trying to play. When you're trying to keep track of SNBs, Alphas etc and you have some idiot in the back ground crying because you're not ready to play his team, it's a tad annoying. Several teams were a no show, but everyone just got on with it, hell, Kraven even made a brand new team out of people who were disjointed and went in like some sort of PVP A-Team! Nobody likes to be kept waiting, but that's life.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited April 2013
    It's nice to see a tournament of this scale successfully organized!! Congratulations and a job well done to the organizers and participants alike :)
    Elite Defense Starfleet
    Elite Defense Stovokor
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    At the end of the day, it was my first effort at organising it within 2 weeks. I did my best with the resources I had. Could it have been better? Yes, but it could have easily been a total disaster.

    Thankfully it was a good experience for almost all who participated. Like I said earlier, I will be asking for feedback once the tournament is over to help make sure the next one is better than this one. Might be me hosting it, might not be, but whoever it is has a good foundation to work from.


    Look at it from the organisers point of view. I had to manage 18 teams, maintain scores, deal with issues from players dropping to judging if something was disallowed, lining up matches, dealing with language issues..... I just about managed to keep it together. Next time if I organise it, I will make sure I have deputies for each group.
  • treldontreldon Member Posts: 0 Arc User
    edited April 2013
    Did you have to wait an hour because there was a team missing from your group? I remember when we were half way through our second match I had 6 or 7 conversations with random people while we were trying to play. When you're trying to keep track of SNBs, Alphas etc and you have some idiot in the back ground crying because you're not ready to play his team, it's a tad annoying. Several teams were a no show, but everyone just got on with it, hell, Kraven even made a brand new team out of people who were disjointed and went in like some sort of PVP A-Team! Nobody likes to be kept waiting, but that's life.

    Our group was full (4/4), so that wasn't the problem. Perhaps we were too fast winning the 2nd match, but after that we first had to wait for about 20 minutes for any info about the 3rd opponent....just to hear that they've only begun their 2nd match right then...
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    treldon wrote: »
    Our group was full (4/4), so that wasn't the problem. Perhaps we were too fast winning the 2nd match, but after that we first had to wait for about 20 minutes for any info about the 3rd opponent....just to hear that they've only begun their 2nd match right then...

    Please bare in mind that sometimes delays occurred because the opposition lost a member and time was spent looking for a replacement. I would hate it if a team won by default so I took the decision to search for replacement members who are the unsung heroes of the tournament. They are the peeps who made the tournament fun
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited April 2013
    It was fantastic Naz.

    My feedback is the following, based purely on my own experience of the tournament.

    I come from a very small fleet and as such was unable to field my own team, so was kind of a last minute pug team that was thrown together. We kept having to plug holes after each match :)

    Sure we could have practiced some time together but RL comes first, and because we were complete strangers to one another, making that connection was all the more difficult.

    What I would like to see for the next tournament is the following:

    1.) Meet-&-Greet session 3 weeks prior to tournament starts in which players get together on TS, are introduced to one another, rules emphasized etc. It gives the PUG teams the opportunity to narrow the divide somewhat between themselves and dedicated premades that have been playing together for ages.

    2.) Once the teams have met, they go off for 3 weeks prior to the tournament during which they have the opportunity to practice together.

    The bottom line for me is allowing some of the PUGs opportunities to be included, and also allow them the fun of participation. To do this they need to be given the opportunity of at least having played together a bit and figured out a strategy, otherwise its a bit of a rollstomp, as happened with my team. Only by the third match did things start coming together and we won 15/1.

    Naz you did awesome. Thanks for the effort!

    Cheers,
    @drkfrontiers
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