That is the whole idea. If you up your cxp levels in a well rounded manner, you are rewarded by getting extra fleet marks.
And out of curiosity, how effectively are you able to earn CXP in a well rounded manner?
Ever since they took away the free doff grinder, Recruitment XP has been difficult to come by and I'm nowhere near Tier 4 on any character. That's just one example.
I'm not against the idea, but I suspect that it's only of use for a limited set of players. Whereas anyone who's been playing for any length of time probably has at least one category over 100,000 CXP and possibly more.
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I can't see why such a thing would really exist. The very concept describes a badly written report, since it can't stay on topic. Any professor would give you an F for that.
What if instead of one big report you added an array of commendation assignments that drew from two pools of commendation XP rather than the lot.
For example, something like:
Submit Plan on Combined Operation to Forestall <enemy> Aggression (Military/Espionage)
Draft Speculative Paper on High Energy Materials Analysis (Science/Engineering)
And so forth.
They could be integrated into the commendation console via a tree structure similar to the duty officers actually in the interior of the player vessel (I'm thinking the Engineering officer), or (perhaps more controversially) through the existing (unlockable) assignment officers on the fleet starbase.
It could also be an opportunity to introduce more Very Rare (or perhaps introducing Unique?) DOFFs on a crit as a response to a good commendation proposal further down the track. I think this could make the commendation side of things feel a bit more like liaising with Starfleet Command at a high level as well.
I kind of like the idea of an interdisciplinary commendation report, but agree that requiring all of the CXP for one project could be a bit on the nose.
Ever since they took away the free doff grinder, Recruitment XP has been difficult to come by and I'm nowhere near Tier 4 on any character. That's just one example.
But wouldn't you benefit from it if you had slow progression on one (or more) commendations? Instead of waiting for weeks or months for the slow-growing commendations to reach 110k, you could turn them in after a shorter period.
Because its capped at 100,000 and THAT being the absolute minimum to were you are send when you lose CXP.
After the Rank 4 it doesnt matter how much CXP you gain because there is no rank 5, making the machine to eat from all categories would make the machine USELESS because its ALWAYS going to be 100,000 plus whatever it eats at the end.
No system makes you have LESS XP that your level requirement, when that did happen guess what? you dropped a level and they arent going to open that can of worms because someone apparently wants to have 120 Fleet Marks every 8 hours.
Still wouldn't differ to the current turn-in system, other than enabling people to turn in slow-progressing commendation regularly.
for example:
- Commendation A: gaining an avg. 1.000 xp/day. reaches 110.000* exp every 10 days.
- Commendation B: gaining an avg. 2.000 xp/day. reaches 110.000* exp every 5 days.
- Commendation C: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation E: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation F: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation G: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation H: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation I: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation J: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
*current threshhold for qualifying for turn-in.
With the current system you would be able to turn in A every 10 days, B every 5 days and C-J three times a year.
Adding the mission proposed by the OP in addition to the current one, you'd be able to turn them in on a more regular basis. A every 11 days, B every 5.5 days and the combined A/B/C-J every 10 days. The small amount of exp gained on factions C-J wouldn't just be dead capital.
Guys, this is a terrible idea. The intent is to allow everyone to level up their characters up to the maximum. If you have a problem with the amount of XP you are getting per tier, then you are obviously not finding the right missions.
The rewards for these missions are even more ludicrous, considering that the 10000 XP Doff mission only gives 75-100 fleet marks. So you are saying for even less you want more?
The DOff system is meant for critical thinking meaning that you have to be careful about which assignments you want to do (along with which DOffs to assign). Prior to myself reaching level 4 on all tiers, i had to think carefully about which missions I wanted in to get the most XP in that tier. Now that all my tiers are completely leveled up, I am choosing DOff missions that give me the most dilithium, buffs, items, personnel, or XP. And Guess what? I'm getting Fleet Marks at a ridiculous pace, all 4 of my characters have around 1000-2000 fleet marks without a lot of projects to contribute to (my fleet's need is Duty Officers and Dilithium, and not fleet marks)
If you want to complain about uneven leveling, maybe a better thing to do is to get the devs to change the rewards on certain disciplines. I know that Military, Engineering, Espionage, get a lot of XP in them with Science, Medical, Marauding, and Exploration not far behind. Maybe lower those rewards, or increase all the other ones. But I for one do not think this is broken.
Guys, this is a terrible idea. The intent is to allow everyone to level up their characters up to the maximum. If you have a problem with the amount of XP you are getting per tier, then you are obviously not finding the right missions.
But how is it a bad idea? How are you negatively effected by it? What would speak against adding an additional assignment where you turn can turn in "dead" or slow-progressing CXP?
But how is it a bad idea? How are you negatively effected by it? What would speak against adding an additional assignment where you turn can turn in "dead" or slow-progressing CXP?
There is no such thing as dead or slow progressing CXP. You either find missions that give you the amounts of CXP you are looking for or you don't. If you have too many CXP on one tier, 1) be part of a fleet and turn it in for fleet marks or 2) stop going for those DOff assignments. If you don't understand that Marauding missions generate marauding CXP and don't go for them when you maxed out your tier then you obviously have missed something.
There are missions that give you 500+ CXP around. Granted that some tiers don't generate that much (trade and recruitment being the biggest examples), it is up to you to look for these missions and use them. That's how I managed to level my 4 characters to level 4 on all tiers. And I don't have to worry about one discipline getting more CXP than the others, I trade it in for fleet marks.
The DOff system is not broken if you know how to take advantage of it. The devs are not going to hand hold your every move through it.
What if instead of one big report you added an array of commendation assignments that drew from two pools of commendation XP rather than the lot.
For example, something like:
Submit Plan on Combined Operation to Forestall <enemy> Aggression (Military/Espionage)
Draft Speculative Paper on High Energy Materials Analysis (Science/Engineering)
And so forth.
Guys, you REALLY need to check out the rewards of your DOff missions. These already exist.
For example: in the exploration clusters, there are combination missions that involve colonial and Science for researching anomalies, colonial and tactical for defending the colony, and so on. You get rewards for both disciplines. They exist. Look them up. And stop WHINING.
Guys, you REALLY need to check out the rewards of your DOff missions. These already exist.
For example: in the exploration clusters, there are combination missions that involve colonial and Science for researching anomalies, colonial and tactical for defending the colony, and so on. You get rewards for both disciplines. They exist. Look them up. And stop WHINING.
He is talking about turning them in. Not getting rewards. So: start READING ffs.
btw: You are the only one doing any actual whining in here.
There is no such thing as dead or slow progressing CXP.
Yes, there is. Diplomacy for example. Very few, very low-reward missions which no one in his right mind would still be running after hitting Tier 4. If you want to be an inefficient doffer and fill your assignment slots with them, you're free to do so, but don't start putting down what are esentially good ideas (cross-commendation turn-ins), especially if they don't effect you. If you reward the same amount of Fleet Marks per point of commendation, there is absolutely no reason whatsoever to punish that sort of added flexibility.
Anyone who has at least some grasp on the doff system and the rate of how certain commendations progress would agree with a bit more flexible turn-ins.
He is talking about turning them in. Not getting rewards. So: start READING ffs.
btw: You are the only one doing any actual whining in here.
Yes, there is. Diplomacy for example. Very few, very low-reward missions which no one in his right mind would still be running after hitting Tier 4. If you want to be an inefficient doffer and fill your assignment slots with them, you're free to do so, but don't start putting down what are esentially good ideas (cross-commendation turn-ins), especially if they don't effect you. If you reward the same amount of Fleet Marks per point of commendation, there is absolutely no reason whatsoever to punish that sort of added flexibility.
Anyone who has at least some grasp on the doff system and the rate of how certain commendations progress would agree with a bit more flexible turn-ins.
In that post he is talking about assignments which when turned in give CXP rewards to both disciplines. That's how I read it. Why would you want to customize what disciplines get what rewards? Aren't you supposed to look at what returns you get per assignment?
As for your example for Diplomacy, why would you continue to load missions for a tier which has low rewards? There really isn't any endgame except to get enough CXP to turn in to fleet marks. Besides there are MANY MANY better DOff assignments to use, as I said, assignments that give you stuff, assignments that give you buffs, assignments that give you BOffs and DOffs, and assignments that give you lots of Dilithium. And finally, there are the assignments that allow you to convert CXP to Fleet Marks. Finally, in the case of Diplomacy, you also get them by completing diplomacy assignments in exploration clusters (though I do believe that the rewards for those need to be increased to 50 per pop instead of just 10)
I'll say again, you need to look at what assignments give what rewards. If you really want to complain, complain about the low rewards that some disciplines get. Trade, Recruitment, Diplomacy, and Colonization are the biggest ones in my opinion. The system needs a minor tweak, not new missions because people don't know how to use the system.
Before I end this, all 4 of my characters have Tier 4 on all disciplines. So obviously I was doing something right.
Comments
Why? my chars have very uneven CxP levels. NONE of my chars has gotten to teir 4 in all of the fields.
My character Tsin'xing
And out of curiosity, how effectively are you able to earn CXP in a well rounded manner?
Ever since they took away the free doff grinder, Recruitment XP has been difficult to come by and I'm nowhere near Tier 4 on any character. That's just one example.
I'm not against the idea, but I suspect that it's only of use for a limited set of players. Whereas anyone who's been playing for any length of time probably has at least one category over 100,000 CXP and possibly more.
Link: How to PM - Twitter @STOMod_Bluegeek
For example, something like:
Submit Plan on Combined Operation to Forestall <enemy> Aggression (Military/Espionage)
Draft Speculative Paper on High Energy Materials Analysis (Science/Engineering)
And so forth.
They could be integrated into the commendation console via a tree structure similar to the duty officers actually in the interior of the player vessel (I'm thinking the Engineering officer), or (perhaps more controversially) through the existing (unlockable) assignment officers on the fleet starbase.
It could also be an opportunity to introduce more Very Rare (or perhaps introducing Unique?) DOFFs on a crit as a response to a good commendation proposal further down the track. I think this could make the commendation side of things feel a bit more like liaising with Starfleet Command at a high level as well.
I kind of like the idea of an interdisciplinary commendation report, but agree that requiring all of the CXP for one project could be a bit on the nose.
But wouldn't you benefit from it if you had slow progression on one (or more) commendations? Instead of waiting for weeks or months for the slow-growing commendations to reach 110k, you could turn them in after a shorter period.
Still wouldn't differ to the current turn-in system, other than enabling people to turn in slow-progressing commendation regularly.
for example:
- Commendation A: gaining an avg. 1.000 xp/day. reaches 110.000* exp every 10 days.
- Commendation B: gaining an avg. 2.000 xp/day. reaches 110.000* exp every 5 days.
- Commendation C: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation E: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation F: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation G: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation H: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation I: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
- Commendation J: gaining an avg. 100 xp/day. reaches 110.000* exp every 100 days.
*current threshhold for qualifying for turn-in.
With the current system you would be able to turn in A every 10 days, B every 5 days and C-J three times a year.
Adding the mission proposed by the OP in addition to the current one, you'd be able to turn them in on a more regular basis. A every 11 days, B every 5.5 days and the combined A/B/C-J every 10 days. The small amount of exp gained on factions C-J wouldn't just be dead capital.
The rewards for these missions are even more ludicrous, considering that the 10000 XP Doff mission only gives 75-100 fleet marks. So you are saying for even less you want more?
The DOff system is meant for critical thinking meaning that you have to be careful about which assignments you want to do (along with which DOffs to assign). Prior to myself reaching level 4 on all tiers, i had to think carefully about which missions I wanted in to get the most XP in that tier. Now that all my tiers are completely leveled up, I am choosing DOff missions that give me the most dilithium, buffs, items, personnel, or XP. And Guess what? I'm getting Fleet Marks at a ridiculous pace, all 4 of my characters have around 1000-2000 fleet marks without a lot of projects to contribute to (my fleet's need is Duty Officers and Dilithium, and not fleet marks)
If you want to complain about uneven leveling, maybe a better thing to do is to get the devs to change the rewards on certain disciplines. I know that Military, Engineering, Espionage, get a lot of XP in them with Science, Medical, Marauding, and Exploration not far behind. Maybe lower those rewards, or increase all the other ones. But I for one do not think this is broken.
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.
But how is it a bad idea? How are you negatively effected by it? What would speak against adding an additional assignment where you turn can turn in "dead" or slow-progressing CXP?
There is no such thing as dead or slow progressing CXP. You either find missions that give you the amounts of CXP you are looking for or you don't. If you have too many CXP on one tier, 1) be part of a fleet and turn it in for fleet marks or 2) stop going for those DOff assignments. If you don't understand that Marauding missions generate marauding CXP and don't go for them when you maxed out your tier then you obviously have missed something.
There are missions that give you 500+ CXP around. Granted that some tiers don't generate that much (trade and recruitment being the biggest examples), it is up to you to look for these missions and use them. That's how I managed to level my 4 characters to level 4 on all tiers. And I don't have to worry about one discipline getting more CXP than the others, I trade it in for fleet marks.
The DOff system is not broken if you know how to take advantage of it. The devs are not going to hand hold your every move through it.
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.
Guys, you REALLY need to check out the rewards of your DOff missions. These already exist.
For example: in the exploration clusters, there are combination missions that involve colonial and Science for researching anomalies, colonial and tactical for defending the colony, and so on. You get rewards for both disciplines. They exist. Look them up. And stop WHINING.
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.
He is talking about turning them in. Not getting rewards. So: start READING ffs.
btw: You are the only one doing any actual whining in here.
Yes, there is. Diplomacy for example. Very few, very low-reward missions which no one in his right mind would still be running after hitting Tier 4. If you want to be an inefficient doffer and fill your assignment slots with them, you're free to do so, but don't start putting down what are esentially good ideas (cross-commendation turn-ins), especially if they don't effect you. If you reward the same amount of Fleet Marks per point of commendation, there is absolutely no reason whatsoever to punish that sort of added flexibility.
Anyone who has at least some grasp on the doff system and the rate of how certain commendations progress would agree with a bit more flexible turn-ins.
In that post he is talking about assignments which when turned in give CXP rewards to both disciplines. That's how I read it. Why would you want to customize what disciplines get what rewards? Aren't you supposed to look at what returns you get per assignment?
As for your example for Diplomacy, why would you continue to load missions for a tier which has low rewards? There really isn't any endgame except to get enough CXP to turn in to fleet marks. Besides there are MANY MANY better DOff assignments to use, as I said, assignments that give you stuff, assignments that give you buffs, assignments that give you BOffs and DOffs, and assignments that give you lots of Dilithium. And finally, there are the assignments that allow you to convert CXP to Fleet Marks. Finally, in the case of Diplomacy, you also get them by completing diplomacy assignments in exploration clusters (though I do believe that the rewards for those need to be increased to 50 per pop instead of just 10)
I'll say again, you need to look at what assignments give what rewards. If you really want to complain, complain about the low rewards that some disciplines get. Trade, Recruitment, Diplomacy, and Colonization are the biggest ones in my opinion. The system needs a minor tweak, not new missions because people don't know how to use the system.
Before I end this, all 4 of my characters have Tier 4 on all disciplines. So obviously I was doing something right.
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.