I'd like to ask about your opinion, suggestions, corrections about this planned build for my FED tac character. (Traits: Accurate, Efficient capt, Soldier, Lucky)
Nearly full build (no away team BOff skills provided, but that's not really important here)
So the build
(the second engineering console is supposed to be the romulan reputation console, from the 3 piece Romulan Singularity Harness set)
BOffs: 2 saurian with Efficient, 1 blue male romulan tac and 2 humans.
Let's say the other components are ready (my fleet hits Sci T4 next week so I don't have the shield yet, and i have the money for the rest of the build, but hadn't bought all of the EC-expensive consoles)
Is this solid? Can I use it in PvP sometimes? (I'm mainly PvE btw...) Should I use another set maybe? MACO, Omeg, Adapted MACO, upgraded Jem Space (I have all of them, except the Jem upgrade, but I can gather the lobi for it quite fast).
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Comments
Boff's could use some tweaking.
Polarize hull and hazzard emitters share the same cooldown.
Reverse shield polarity has a huge down time.
Why not Omega 3 since you are tactical?
Attack pattern Beta is not worth it for PvP.
You don't have scatter volley.
You are going to run into pwr problems with all those DHC's and turrets.
Got to think about what Doff's you want to run. Doff setup can really change everything.
I'd start here instead, then modify depending on doffs. Get a DBB upfront
TT1/CSV1/BO3/CRF3
TT1/CRF1/APO1
HE/TS2
EMPTS1/EMPTS2
polarize hull or Emergency pwr to weapons 1
should i use an EPS for power transfer?
weapnons should look like 3DHC 1 DBB front 2turret 1 cutting aft, or more like 2DHC 1DC 1DBB front and same at aft? should i use cutting at all? (i find the weapon amp quite useful, but maybe i'm wrong) or maybe add a torp? (quantum or omega)
and what kind of doffs do you recomment? i'm thinking in shield distribution offs, damage control engis, beam skill energy weapons offs, warp core engis, exocomp (with weapon battery instead of engine), conn offs...
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I looked at your build and made these changes to what you were doing to ship and character.
http://skillplanner.stoacademy.com/?build=firekeeper_0
If you want PvP, flip the cannon boff skills. The reason there is a RF3 in there is emergency dps (cube, probe, whatever).
This is a poor man's 16k dps build. There are better things that can be done, but looking at your original build, I'd say you can't afford it.
*note: The Beam Array on the back is meant as a Parthian shot (parting shot) when you move on to the next target.
TT,APB1,CRF2,APO3
TT,CRF1,APO1
You can cycle APO3->APB1->APO1. APO3+CRF2 is better than CRF3+APO1.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
RnD and upgrade needs less RNG. Less lottery. Something has to change.
u need to move your lobi console to engi and a extra wepon consoel doesnt hurt.
also u might want to try polerized distruptors does the same job with a extra proc
your boffs are good but why no wepaon batteries?
use 3 con offciers with reduce attack patterns and reduce time for spceial cannon attack doffs
If you are going for an expensive JHAS build, then I would suggest http://skillplanner.stoacademy.com/?build=phoenixbugmod_0
I stuck with disruptors, as that is the energy type you currently had, though you may wish to switch over to polaron in PvP. [Acc]x3 is the ideal mod, but [Acc]x2 [CritD] isn't a bad combination. With Elite Fleet Shields and a 1.0 shield mod, the bug ship doesn't need a field generator to survive. Also, the Omega Deflector/Engine is far superior to the Borg Deflector/Engine on the JHAS. The Omega Deflector boost damage, the engine boosts speed, and the two piece bonus strips shields with every shot.
Now, going over to the skill tree, the last three points in Starship Energy Weapon Specialization isn't worth it. The bonus from 6 points to 9 is 0.3% crit chance and 4.8% critical severity for 9000 skill points! These are better invested elsewhere. Starship sensors is a waste of skill points, as it only blocks two science ship abilities, which is already partially countered by the Omega deflector. You will want six points in starship power insulators. 3 points in hull plating, armor reinforcements, and threat control each will give you a higher damage resistance rating than 6 points in hull plating and 6 points in armor reinforcements. If you don't mind the higher threat priority in PvE, then this is ideal. With the extra points, I'd put them into aux performance to boost your base healing from Hazard Emitters and Transfer Shield Strength.
1. Addressed above
2. Polarize Hull and Hazard Emitters had their global cooldown pulled about 3 months ago.
3. Reverse Shield Polarity is a very powerful ability in PvP.
4. There are two primary methods for all cannon builds, 2x APO I with CRF III and CRF I, or the build I suggest in the link above.
5. Attack Pattern Beta is very good in PvP, despite the fact that tactical team clears the debuff.
6. Scatter Volley is AoE. AoE is terrible in PvP unless you are under constant torp/mine spam.
7. Not with that Cutting Beam/Assimilated Module 2 piece bonus. It procs very often with all cannon builds.
8. Indeed, duty officers can change the tide in battle. Personally, I'd run 2x Shield Distribution officer (shield heal on Brace for impact), 1x Conn Officer (evasive maneuvers cooldown reduction), 2x Special Attack Pattern duty officers (-20% Attack Pattern cooldown rate)
9. What you are suggesting is a Beam Overload spike build. While viable as a spike damage build, it is no match for the sustained DPS of the build above. Spike builds lose a huge amount of DPS in order to deal 21k one hit attacks every 30 seconds.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
i really like this one!
BTW disurptur isn't the only chioce for me, i only picked them because i like the -hull resist proc, and i had two XII purple consoles for it from the fleet doff packs :P
RnD and upgrade needs less RNG. Less lottery. Something has to change.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Curious, equipping the Omega Force Space set better than the Jem'Hadar Space Set if your running full DHC Polaron's? Or is the DHC Disruptor Omega Force Set work better as you suggested. Does the Omega Force synergize Disruptors as well as Polarons?
I as well am looking for a killer PvP build since I just got the Jem'bug a couple days ago.
http://sto-forum.perfectworld.com/showthread.php?t=295581
thanks, but i'm quite allright with STF's so far, i want a build what i can use pretty whitout compromises in both PvP and STF.
RnD and upgrade needs less RNG. Less lottery. Something has to change.