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Another 10k DPS Vesta build

ferdzso0ferdzso0 Member Posts: 0 Arc User
edited December 2013 in Federation Discussion
edit: as I have read the forums, they did something to FAW to drain loads of weapon power, so kindly note that these stuff are pre-patch. also pre-patch the experimental beam did not drain power under FAW (but it did with BO), I dunno if they fixed that too
edit2: above should be fixed now

why not just put it to my other 10k dps vesta topic?
just so information is spread, and harder to find, and I can rule a bit longer, lolz. I created this, because the core is quite different, so the two would not have space next to eachother (altho if I think about it, this will still qualify for the most outrageous sci ship title, because I am not doing "science TRIBBLE!")

skillplanner link

thx to the new skill planner, it's easier to do these stuff. just go and visit it most of the it is uploaded there.
note that the emitter arrays represent the plasma boosting sci consoles, one is mk x -threat the other is mk xi +threat (I didnt have money to get matching ones yet).
pets are the elite scorpions ofc (they alone provide 2-2,5k dps).

doffs are: 3*purple technicians + 10% dmg to borg + exocomp

the beams are accx2

I am not even going to pretend that this build is finished. next week I am buying some mk xi purple tac consoles, that should give some boost.
the sci consoles need better versions also the skills need some adjusting (that armor reinforcement point will go to threat control, and some from aux power will go there too and I will upgrade to -threat consoles just because I had enough of tanking with my other build, its much funnier to see others blow up, knowing I could have tanked it lol)

edit: Imma bring this up to the OP (if the below host is not working, try this link):
here is an ise with random ppl from publicestf

overall
detailed (so you see its not the borg warpcore expl. dps glitch)


edit: also here is another from publicelitestf with 9,5k from when I equipped the romulan plasmas
overall
detailed

10k DPS Vesta threads: 1; 2
Post edited by ferdzso0 on
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Comments

  • startrekronstartrekron Member Posts: 231 Arc User
    edited March 2013
    Save yourself some cash and get MKXII Blue consoles instead, same stats and slightly cheaper.
    "Live Long and Prosper but always carry a fully charged phaser, just in case!". Arrr'ow

    Co-Leader of Serenity's Grasp
  • intrinsicalintrinsical Member Posts: 208 Arc User
    edited March 2013
    I'm sorry, I just find the title for both your threads misleading because there's no way either ships will ever hit 10k dps in actual combat parses. At best your first ship would do around 4.5k dps, which is very decent for a science vessel with a hanger, but its no where close to 10k dps.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    I'm sorry, I just find the title for both your threads misleading because there's no way either ships will ever hit 10k dps in actual combat parses. At best your first ship would do around 4.5k dps, which is very decent for a science vessel with a hanger, but its no where close to 10k dps.

    will load some screenshots then when I am home from work. though I dont think I still have parses for my previous build (tho will look for it).
    this build gives a constant 8k even with bad pugs (I have found it more reliable in this than the otherone, as it was rly affected by bad pugs and could drop to 7k if a 900 dps supercruiser appeared)

    edit: also, what is a dps by an escort with a sci or a tac, that is good dps, in your eyes? it might be simply just because we use different parsers, and you are used to different dps output
    Save yourself some cash and get MKXII Blue consoles instead, same stats and slightly cheaper.

    they are the same as purple mk xi :D I say purple mk xi because its more universal (plus they look prettier, and the difference for the satisfaction of having purple and not blue items is like 2 mil EC alltogether, so it isnt that much)

    10k DPS Vesta threads: 1; 2
  • akpaakpa Member Posts: 250 Arc User
    edited March 2013
    10k with that build? it's a little hard to belive.
    anyway i think is much better to put the Starship Power Insulators skill and Starship Electro-Plasma Systems in the Starship Shield Emitters.
    i don't understand why don't you use the vesta consoles? the emitter array and field generator consoles should be replaced with the universal vesta ones. i think a buble and aoe healing and some pushback ability is much better then some shields.
    but if you want to use some consoles for shields go with the romulan ones (from the embassy) you can get some threat generate decrase or more plasma dmg; in additional you get shield or hull when you get dmg. the chance is like 2.5% with 10sec coldown
    my post's number is higher than smirk's dps
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    akpa wrote: »
    10k with that build? it's a little hard to belive.
    anyway i think is much better to put the Starship Power Insulators skill and Starship Electro-Plasma Systems in the Starship Shield Emitters.
    i don't understand why don't you use the vesta consoles? the emitter array and field generator consoles should be replaced with the universal vesta ones. i think a buble and aoe healing and some pushback ability is much better then some shields.
    but if you want to use some consoles for shields go with the romulan ones (from the embassy) you can get some threat generate decrase or more plasma dmg; in additional you get shield or hull when you get dmg. the chance is like 2.5% with 10sec coldown

    it deals that much. as I said 2k is from the scorpions, so the base ship deals around 7-8k dps, and if you look up, there are way better cruiser builds like that (and they are not even using the plasma buffs).
    the dps rly comes from multiple places. the romulan stuff has the plasma and disruptor procs (plasma is not that much tho), it uses low weapon power (6 weapons, and the experimental beam, does not drain anything) and even that is reduced by constant auxtobat and weapons battery usages
    and I am using the romulan sci consoles, but I did not see the opt in the skill planner :)

    now that you mention it, electro plasma systems might need to be reduced too, as I needed them only with cannons, tho the points will go to threat control or graviton gens

    edit: the vesta consoles: I dont like nor do I have them :) for me the pack only meant that I would pay 2,5k zen for two skins. the set bonuses are nice, but they just dont worth the loss of console spaces over. the one I have, the phaser beam is cool, but in the end a well placed iso charge will out dps it. combined with the aux cannons that beam is nice, but even then I would probably just feel it a waste of space
    plus losing constant shield bonus over the shield bubble... no ty, even with decrease threat, I have to do loads of shield tanking. I might use the field generator for something that would increase my dps (probably another romulan sci console, or maybe the iso charge will return, tho the timer on it is a bit too long for that)

    edit2: also worth noting, that I did not rly spam the FAW, because I usually pug, and if it cant do that much dmg in pugs, then its not worth uploading :)

    10k DPS Vesta threads: 1; 2
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    here is an ise with random ppl from publicestf

    overall
    detailed (so you see its not the borg warpcore expl. dps glitch)


    edit: also here is another from publicelitestf with 9,5k from when I equipped the romulan plasmas
    overall
    detailed

    10k DPS Vesta threads: 1; 2
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    Damage from GW3 without even having that ability or any specs into particle gen?

    Regular BAs doing more damage than BFaW? At 1.6m from standard BAs, you double what my 7 BA BFaW cruiser does (9k dps), you have the same avg dmg per hit. Plus you have an aux2bat build.. which doesn't make a lot of sense... unless you are farming spheres for good damage logs. Because that can be the only answer I see. GW3 on spheres using splash damage from aux2bat fired THY romulan plasma torps and fighter torps.

    The build is pretty plain and basic, nothing special th
    Delirium Tremens
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited March 2013
    Ive been toying with a sci build Vesta (not Tac) and have been successful with a 4.5-5K build, combining some elements of the romulan rep (Exp. Array).

    The bottom line is that the Elite Scorpions provide almost half of that value, while I maintain all of the interesting shield capabilities with all 3 of the consoles.

    I'm sceptical of your build, but will give it a try this weekend with a Tac officer.
  • intrinsicalintrinsical Member Posts: 208 Arc User
    edited March 2013
    Your image server seem to be offline so I can't see your parses or even what parser you are using.

    As for myself I always test my builds against Starbase 234 in Tau Dewa using the parser most players use, ACT. Starbase 234 is the most objective target I can think of because I can attack it solo and I am only allowed a fixed amount of time against the starbase. This means whatever dps number the parser reports is dealt solely by my ship. There is no other ship to artificially boost my dps.

    And I have tested my pretty standard Vesta build consisting of Elite Scorpion Fighters, 3xAuxDHCs, 2xRare Mk XI Phaser Turrets, Kinetic Cutting Beam, Borg Console, 3-piece Vesta console set, Omega Force Engine/Deflector/Shield set, 4xRare Mk XI Phaser consoles with 2xCannon Scatter Volley, 2xTactical Team and EPtW. My Vesta can only manage 4.3k to 4.4k dps in my tests, so I still have a lot of difficulty believing your Aux2Bat Beam Array Vesta can double my dps.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    Your image server seem to be offline so I can't see your parses or even what parser you are using.

    added a new link to the op, might be that my host is not available abroad. I use ACT with the 2012 plugin from hilbert guide (I tested the old 1.07 plugin - which I dunno where you can get anymore, I still have it on my pc, it gave 9,8k dps, and even tho I didnt have the old combatlogparser, in my experience it would not have shown dps beow 8k -and there is a fat chance it might have shown higher-)
    As for myself I always test my builds against Starbase 234 in Tau Dewa using the parser most players use, ACT. Starbase 234 is the most objective target I can think of because I can attack it solo and I am only allowed a fixed amount of time against the starbase. This means whatever dps number the parser reports is dealt solely by my ship. There is no other ship to artificially boost my dps.

    well, I parse in stfs just because I play them, and I have parsed them forever, so I have a real good comparison of experience. and yeah, a team does increase the dps. the avg difference I get is at most 2k dps from pug to pug (tho in a pug where I deal 8k dps or lower I either screwed up rly, or they are just plain bad)
    And I have tested my pretty standard Vesta build consisting of Elite Scorpion Fighters, 3xAuxDHCs, 2xRare Mk XI Phaser Turrets, Kinetic Cutting Beam, Borg Console, 3-piece Vesta console set, Omega Force Engine/Deflector/Shield set, 4xRare Mk XI Phaser consoles with 2xCannon Scatter Volley, 2xTactical Team and EPtW. My Vesta can only manage 4.3k to 4.4k dps in my tests, so I still have a lot of difficulty believing your Aux2Bat Beam Array Vesta can double my dps.

    well. I might also add, that I have experience in operating this build, and it can count for a lot too (I have seen ppl deal 3k dps in an escort, that easily should have jumped the 10k barrier with the gear it had)

    also the reason I asked before what you consider a good dps from an escort is, that you said that my dhc build cannot deal more than 4k (I think, dont make me look back). now if you think about it, my dhc build is like an escort, lacking a front dhc (more energy to remain to the others tho) and gaining a hangar. now if you believe that an escort can deal 10k dps (well I have seen them deal 14k so...) then there is no way that my dhc build should not deal well above 4k (just by plain comparison of the equipment available).
    so you might use different parsers, and have different numbers to compare, and that is why you cant "imagine" (tho that is a lack of imagination, I can imagine anything) that much dps (as said above, this is a number for act pvp plugin)

    10k DPS Vesta threads: 1; 2
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Your screenshot says 4400k dmg overall and about 10k dps and you said you where in a public estf, right?

    Well, simple math says that to make this work the whole thing must have taken 440 seconds or 7m20s...

    I've done a lot of estfs, basically all of them random and i've never saw any of it done in 7m20s. Maybe 8-9 but then it was a really good selection of players. More normal would be like 10m or something.

    So ofc your dmg goes up a lot when the whole thing is done very fast and more so if everyone shoots at his own target thus keeping a good constant dps output without loosing a bit of dmg here and there when switching targets.

    If we factor in a mor normal time till completion like 9-10 minutes with u doing the same dmg then well its more like 6-7k dps or even less.

    I use my own parser but i also do about the same amount of dmg in my engi-oddy or well not so much less but since it takes more like 10 minutes or sometimes more the resulting dps is quite lower.

    So in the end what I mean is that your dps looks great but not because of your build but because of a good team efford in total. And again i dont really believe the 7m20s thing. At least thats not an average case imo.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    Your screenshot says 4400k dmg overall and about 10k dps and you said you where in a public estf, right?

    Well, simple math says that to make this work the whole thing must have taken 440 seconds or 7m20s...

    I've done a lot of estfs, basically all of them random and i've never saw any of it done in 7m20s. Maybe 8-9 but then it was a really good selection of players. More normal would be like 10m or something.

    So ofc your dmg goes up a lot when the whole thing is done very fast and more so if everyone shoots at his own target thus keeping a good constant dps output without loosing a bit of dmg here and there when switching targets.

    If we factor in a mor normal time till completion like 9-10 minutes with u doing the same dmg then well its more like 6-7k dps or even less.

    I use my own parser but i also do about the same amount of dmg in my engi-oddy or well not so much less but since it takes more like 10 minutes or sometimes more the resulting dps is quite lower.

    So in the end what I mean is that your dps looks great but not because of your build but because of a good team efford in total. And again i dont really believe the 7m20s thing. At least thats not an average case imo.

    to be fair. I have seen dps parses posted on these forums with way better groups than the two random I have provided (and rly look at them, the second , so you cant even say that it was too much a teamboost.

    and I have dipped below 8k dps once (out of a dozen or so parses with pugs and estf including cse and kase) with two rainbow oddy heroes with sub 1k dps I did 6,9k but I was still adjusting to the whole aux to bat thing, so you cant rly blame that on the build. (imo the second parse is a better proof. one guy afk, I was pretty much taking the most dmg, while dishing it for 8 mins)

    10k DPS Vesta threads: 1; 2
  • akpaakpa Member Posts: 250 Arc User
    edited March 2013
    well my build is an aux DHCs one and my dps is usually around 6k. my record is 8k with a great team. i need to mantion that i don't use elite scorpions yet:D
    10k overall dps is a huge number for a sci ship...
    @johnsteward 7min is not an imposible time for the elite conduite. my record is a little under 7 min.
    my post's number is higher than smirk's dps
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited March 2013
    Your screenshot says 4400k dmg overall and about 10k dps and you said you where in a public estf, right?

    Well, simple math says that to make this work the whole thing must have taken 440 seconds or 7m20s...

    I've done a lot of estfs, basically all of them random and i've never saw any of it done in 7m20s. Maybe 8-9 but then it was a really good selection of players. More normal would be like 10m or something.

    So ofc your dmg goes up a lot when the whole thing is done very fast and more so if everyone shoots at his own target thus keeping a good constant dps output without loosing a bit of dmg here and there when switching targets.

    If we factor in a mor normal time till completion like 9-10 minutes with u doing the same dmg then well its more like 6-7k dps or even less.

    I use my own parser but i also do about the same amount of dmg in my engi-oddy or well not so much less but since it takes more like 10 minutes or sometimes more the resulting dps is quite lower.

    So in the end what I mean is that your dps looks great but not because of your build but because of a good team effort in total. And again i don't really believe the 7m20s thing. At least that's not an average case imo.

    Frankly, your logic is flawed. My best times are (roughly) ISE: 9:30 left, KASE: 9:00 left, CSE: 8:20 left - all PuGs - that's the first thing.
    Second - he does his damage for 6-7 minutes, but you assume that he's done it for 10, which is an futile attempt to justify your own distrust of the pointed figures - according to your logic, although he's DPSing for 7 minutes, you implicitly say that for 3 minutes or so he's just camping and not firing a single shot. The easiest solution for you is to make a run with him and parse the results however you want. And from experience (I've run STF's with him in his previous build), I'll tell you - his Vesta hits hard.

    P.S> I got to the 8K mark, but that's the limit with my current equipment and AoE build (not a Vesta, just for the record).
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Im not assuming he camped for 3 minutes and i know u can do stfs very fast. I just argued that thats not a standard pug case not more not less. Do you really dispute that? If so you must have way better luck than me with the randoms..

    With my jhdc i usually do about 8-10k dps but ofc there are cases with a good team where i did 12k+.. so all i'm saying is that dps varies a lot depending ok the rest of the team and that the cases he presented look to me more like very good groups and not the standard case.

    I'm also not implying the build is bad. Just that when I do about the same overall dmg i get more like 6-8k dps simply because the stf takes longer. Basically what i'm saying is that those numbers should be considered more of an optimal szenario as opposed to a more standard setting/team.

    In the end stfs are not a great meassure for dps. We dont know what happend in there. I'mnlt saying he is misleading us intetionally but when i take a friend with me constantly debuffing my targets ofc my dps go way up. Best test case would be like a single elite tac cube or 5 in a row or something like that where one fights alone. Then the results would be much more comparable.
    Also i wouldn't use anti borg doffs cause while they are nice against borg they just distort the results.

    Comparing builds means comparing dps and for that one needs a test environment as similar as possible to the one others are using. A good way would be to make a private instance of infected and have all the other members do nothing. Then it gets much more interessting because it will also factor in the dmg midigation of your build much more so then in stfs and maybe in such a situation even tac escorts would start getting problems while still being much more comparable to other situations. It may be a bit problematic thou te get the tranformer down in time i guess;) or maybe this starbase 234 thing sounded good as well.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    Frankly, your logic is flawed. My best times are (roughly) ISE: 9:30 left, KASE: 9:00 left, CSE: 8:20 left - all PuGs - that's the first thing.
    Second - he does his damage for 6-7 minutes, but you assume that he's done it for 10, which is an futile attempt to justify your own distrust of the pointed figures - according to your logic, although he's DPSing for 7 minutes, you implicitly say that for 3 minutes or so he's just camping and not firing a single shot. The easiest solution for you is to make a run with him and parse the results however you want. And from experience (I've run STF's with him in his previous build), I'll tell you - his Vesta hits hard.

    he did not exactly mean that. he just meant that 7-8 mins is not exactly a usual time (tho I get loads of 9s and such in pugs, so I wasnt as impressed with this time as he was, and that is why I considered this mediocre - plus it might have been the case, that I have done ISE under 4 mins and once under 2 when there was the exploit with the reload times :D)
    P.S> I got to the 8K mark, but that's the limit with my current equipment and AoE build (not a Vesta, just for the record).
    is that with your advanced escort?
    Im not assuming he camped for 3 minutes and i know u can do stfs very fast. I just argued that thats not a standard pug case not more not less. Do you really dispute that? If so you must have way better luck than me with the randoms..

    With my jhdc i usually do about 8-10k dps but ofc there are cases with a good team where i did 12k+.. so all i'm saying is that dps varies a lot depending ok the rest of the team and that the cases he presented look to me more like very good groups and not the standard case.

    I'm also not implying the build is bad. Just that when I do about the same overall dmg i get more like 6-8k dps simply because the stf takes longer. Basically what i'm saying is that those numbers should be considered more of an optimal szenario as opposed to a more standard setting/team.

    In the end stfs are not a great meassure for dps. We dont know what happend in there. I'mnlt saying he is misleading us intetionally but when i take a friend with me constantly debuffing my targets ofc my dps go way up. Best test case would be like a single elite tac cube or 5 in a row or something like that where one fights alone. Then the results would be much more comparable.
    Also i wouldn't use anti borg doffs cause while they are nice against borg they just distort the results.

    Comparing builds means comparing dps and for that one needs a test environment as similar as possible to the one others are using. A good way would be to make a private instance of infected and have all the other members do nothing. Then it gets much more interessting because it will also factor in the dmg midigation of your build much more so then in stfs and maybe in such a situation even tac escorts would start getting problems while still being much more comparable to other situations. It may be a bit problematic thou te get the tranformer down in time i guess;) or maybe this starbase 234 thing sounded good as well.

    I got what you said. thats why I said it gives me a constant 8k dps. and that is why I like this build. its much more consistant than my dhc build, as it was basically bursting, and this is quite consistent (and that is why it would not be affected by longer runs, only by the fact, that I can use less FAW at the generators because the others are slow).

    also STFs are good grounds for parsing, especially if you parse them as much as I do (in the last half a year or more I have parsed nearly all my stfs so I have a baseline :)). also they are mostly accepted here on the forums too, if someone says, I did this much dps, we will know it will be in an stf (probably in an ise), so its just easier on the comparison.

    also I have been thinking in soloing ISE, and I might get some ppl to start an stf for me, then make them quit or be under cloak, just never got around it.

    10k DPS Vesta threads: 1; 2
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Finally someone gets me^^

    And i must say i never tried beams on the vesta and after reading about your build i will try it myself. So im really not against the build;) just saying...
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    Finally someone gets me^^

    And i must say i never tried beams on the vesta and after reading about your build i will try it myself. So im really not against the build;) just saying...

    I pretty much did this on the 9k dps cruiser thread, which I based my build on :) mine just takes advantage of the plasma consoles, the low weapon consumption of the 6 weapons when one is not even using any power (and gives even more bonus to dps)

    I have to admit that it surprised me how agile this ship turned out to be (I tried the support cruiser too, and i got 6k there, tho I did not rly invest there, and having a hangar bay instead of one or maybe two weaponslots is great)

    edit: I also have the perfect proof for you I believe :)
    link to the pics
    here I am using mk xii blue consoles now, so obviously there is some boost. still it is a 9 min pug game (we were missing one person, due to a bug I believe), where I am taking most of the dmg (76%!), and dealing it, consistently. I have it on video too :)
    owait. its 3 tacs them pugs, so it wont be proof enough. well my search continues

    edit again: just to make sure, here are some worse. there wasnt a single tac int his game, and as you can see... well not much dps from the others and I took again a great deal of dmg (tho I only stayed alive that long, because the others took aggro too, but it is kinda their fault that I needed this, so we are fair and square)

    10k DPS Vesta threads: 1; 2
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited March 2013
    My apologies to johnsteward - something got lost in the translation in my first time reading his post. It's just that usually my PuGs are in the 8 minutes area.

    Unfortunately, no - steady 6.5k was the max I could get out from the FAE. I put a MVAE console on it and put an undine doff...and still, it pretty much depends on the PuG how I'll do - usually between 7300-7800, with 8k being the highest. That's with the old [Borg] disruptor DHCs, Quantum and Blue MK XIs in the tac slots. The sustained single target DPS is between 10500 and 16k (measured against a tactical cube and nothing else to shoot at) and at 9 km. range is around 7-7.5k (against a gate in ISE). In CSE and KASE my figures won't be as correct, because there I hit other things that can't be killed at the certain moment. I got the console for a week and it does eat waves of Raptors in CSE without a worry in the world. Come Saturday, I'll get a F-HEC with elite peregrines and see what her deal is...

    From your last screenshots - boy, haven't you tanked :D
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    My apologies to johnsteward - something got lost in the translation in my first time reading his post. It's just that usually my PuGs are in the 8 minutes area.

    Unfortunately, no - steady 6.5k was the max I could get out from the FAE. I put a MVAE console on it and put an undine doff...and still, it pretty much depends on the PuG how I'll do - usually between 7300-7800, with 8k being the highest. That's with the old [Borg] disruptor DHCs, Quantum and Blue MK XIs in the tac slots. The sustained single target DPS is between 10500 and 16k (measured against a tactical cube and nothing else to shoot at) and at 9 km. range is around 7-7.5k (against a gate in ISE). In CSE and KASE my figures won't be as correct, because there I hit other things that can't be killed at the certain moment. I got the console for a week and it does eat waves of Raptors in CSE without a worry in the world. Come Saturday, I'll get a F-HEC with elite peregrines and see what her deal is...

    From your last screenshots - boy, haven't you tanked :D

    with that console you lose tanking, so I would not favor it (plus you also lose console slots).

    drop the quantum, and get a romulan torp, with romulan plasma dhcs if you rly want torps. or just drop the torps (and skills) for that, and go full energy (with full skills ofc). for pve get ctrhx3 disruptor dhcs (tough luck finding some, I bought 3 from the last 5 a month ago, though some might have been posted), or I heard the new advanced fleet weaps will have some new procs as I hear, so getting the accx2 dmgx2 (or rather ctrhx2 accx2 would be better, but ctrhx2 dmgx2 plays too) might be worth it. and get close to your target, so you deal the most dmg (with the hec it shouldnt be hard with pets on intercept against heavy torps, but the FAE should do this well too, with a well placed grav well, and good timing with brace for impact). as pets go, the elite scorpions are hard to beat (I dunno what the elite peregrines know, if Proteus has them, enlighten me pls)

    also what is the undine doff? dont you need a tholian which gives bonus against borg?

    10k DPS Vesta threads: 1; 2
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited March 2013
    I didn't have a good night sleep.

    elite peregrine = elite scorpion
    undine doff = tholian doff


    What you suggest is the exact way I fly now - I don't have problem tanking a tactical cube - that's why I exchanged a neutronium console for the MVAE, and in CSE, I don't have an issue taking 1-2 HY3 from the cube (being underneath it). The torpedo launcher is there, because the Adapted MACO gives a 25% bonus damage for projectile weapons. Comparing CSV3 (with 3 DHCs) and TS3 - the difference in damage output is about 1% of the total damage dealt....and from an aesthetic point of view, I like quantums better..for now :D
    The Idea for plasma build is valid and I've started piling up dilithium for the Rommy plasma DHCs and turrets (i like the disruptor proc), but that's around 200k so it will take some time. The only thing I'll really miss going from FAE/FMVAE to F-HEC will be GW1....that thing has saved the team's behind more times than I can count, and I don't intend to use EWP (the first test will be with EPtW3, will see how it goes from there).

    As far as the SB is concerned - we have upgrade projects lined up for a month ahead and the voting last week seems to be in favor of going for T5 eng, so the fleet pets are a long way off.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    I guess i have to apologize..:(

    Yesterday I did ISE with a fleetmate and we got another good DPSer in there and it only took us like 6m20s so I guess it actually is quite possible and not that much of a special case when one has luck and gets at least one other good DPSer in there. I assume the part where we did "win" some time was not giving a damn about 10% rule cause at this dps lvl its just not necessary.

    So i'm sry it seems i was wrong about the normal time ISE takes (still some luck is involved, I often get 4 1-2k dps guys)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2013
    why no embassy consoles...they would greatly increase dmg + give the sci skill bonus you currently have.
    why didn't you skill particle generators? and instead of tykons rift slot a TBR. Both would signifficantly increase your dps, especially in ISE that has so many stationary, unshielded targets.
    Go pro or go home
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    What you suggest is the exact way I fly now - I don't have problem tanking a tactical cube - that's why I exchanged a neutronium console for the MVAE, and in CSE, I don't have an issue taking 1-2 HY3 from the cube (being underneath it). The torpedo launcher is there, because the Adapted MACO gives a 25% bonus damage for projectile weapons. Comparing CSV3 (with 3 DHCs) and TS3 - the difference in damage output is about 1% of the total damage dealt....and from an aesthetic point of view, I like quantums better..for now :D
    The Idea for plasma build is valid and I've started piling up dilithium for the Rommy plasma DHCs and turrets (i like the disruptor proc), but that's around 200k so it will take some time. The only thing I'll really miss going from FAE/FMVAE to F-HEC will be GW1....that thing has saved the team's behind more times than I can count, and I don't intend to use EWP (the first test will be with EPtW3, will see how it goes from there).
    also try to get the doffs I am using in my other build. for an escort you might want the KCB (especially as you will also have the shield drain from pets on your HEC). get one of the plasma procs from the embassy consoles, its a steady 60 dps plus. I dunno what else to say atm, I will review it when I get home, still, a lot depends on your playstyle too.
    As far as the SB is concerned - we have upgrade projects lined up for a month ahead and the voting last week seems to be in favor of going for T5 eng, so the fleet pets are a long way off.

    nice. when I left I was saying we need the engineering, because the weapons might be awesome. now that they turned out to be garbage, and everything indicates the pets will be great, they are heading for the engineering. brilliant
    I guess i have to apologize..:(

    Yesterday I did ISE with a fleetmate and we got another good DPSer in there and it only took us like 6m20s so I guess it actually is quite possible and not that much of a special case when one has luck and gets at least one other good DPSer in there. I assume the part where we did "win" some time was not giving a damn about 10% rule cause at this dps lvl its just not necessary.

    So i'm sry it seems i was wrong about the normal time ISE takes (still some luck is involved, I often get 4 1-2k dps guys)

    well getting 4 1-2k guys is less than luck and more "unluck" :) tho I managed to get some in my posted parses for you :)
    and yeah, 10% is garbage. if you are just checking for others to blow stuff up around the same time, you are way faster, and more efficient
    baudl wrote: »
    why no embassy consoles...they would greatly increase dmg + give the sci skill bonus you currently have.
    why didn't you skill particle generators? and instead of tykons rift slot a TBR. Both would signifficantly increase your dps, especially in ISE that has so many stationary, unshielded targets.

    I am not even gonna highlight it in my OP, that I do use the embassy plasma consoles, just did not find them in skill planner, because this might just keep the topic alive lol.
    no particle generators because, I did not have a respec token. also the points spent elsewhere is better in my eyes (threat control and aux power)
    no tykens rift in my build, and TBR is just annoying, grav well is much more practical with high dps

    10k DPS Vesta threads: 1; 2
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2013
    maxing all those skills doesn't even remotely yield as much dps as particle generator skill and a TBR (instead of energy syphon, my bad)

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
    0,2% in energy weapons crit chance and 2,5% crit dmg
    2 skillpoints less in aux performance still yields 9 energy...instead of 10

    but i agree, 500 zen is just way too much to respec (that should atleast grand respec token for all toons). Anyhow, atleast 3 points in particle generators would greatly benefit your whole build...and the points for it are spread out somewhere where they yield only little improvement for a very big pricetag.
    Go pro or go home
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    baudl wrote: »
    maxing all those skills doesn't even remotely yield as much dps as particle generator skill and a TBR (instead of energy syphon, my bad)

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
    0,2% in energy weapons crit chance and 2,5% crit dmg
    2 skillpoints less in aux performance still yields 9 energy...instead of 10

    but i agree, 500 zen is just way too much to respec (that should atleast grand respec token for all toons). Anyhow, atleast 3 points in particle generators would greatly benefit your whole build...and the points for it are spread out somewhere where they yield only little improvement for a very big pricetag.

    yet if I use particle gens, I would only benefit it from TBR and grav well. grav well I dont use for dps, and tbr I just resent. while having it in aux would benefit the whole build for having more energy to spread around (even 1 does matter, tho when I set this up, I did not check the skills table, because I meant it as a temporary test). also I would not lose energy siphon, because that again increases my aux power (and sometimes it is the only way to get my auxtobat working, when I lose all aux power, and it just makes power creep back)

    10k DPS Vesta threads: 1; 2
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    My apologies to johnsteward - something got lost in the translation in my first time reading his post. It's just that usually my PuGs are in the 8 minutes area.

    Unfortunately, no - steady 6.5k was the max I could get out from the FAE. I put a MVAE console on it and put an undine doff...and still, it pretty much depends on the PuG how I'll do - usually between 7300-7800, with 8k being the highest. That's with the old [Borg] disruptor DHCs, Quantum and Blue MK XIs in the tac slots. The sustained single target DPS is between 10500 and 16k (measured against a tactical cube and nothing else to shoot at) and at 9 km. range is around 7-7.5k (against a gate in ISE). In CSE and KASE my figures won't be as correct, because there I hit other things that can't be killed at the certain moment. I got the console for a week and it does eat waves of Raptors in CSE without a worry in the world. Come Saturday, I'll get a F-HEC with elite peregrines and see what her deal is...

    From your last screenshots - boy, haven't you tanked :D

    coming back to this. I have just put some stuff on the FAE, and I only did 8-10k in ise rounds (but I am bad with DHCs so that is no surprise :))

    as a tac your problem should be either tanking, or not using your tac powers enough (I used to do that with sci, but now I dont care, and realised how easy it is to tank in anything with a sci while doing dmg). if you got the FHEC then tanking should not be the problem either for you and that ship is good for using CRF, so that should help your dps too :)

    10k DPS Vesta threads: 1; 2
  • sgtreusterssgtreusters Member Posts: 0 Arc User
    edited April 2013
    Thanks to all for the info. Now my vesta can be a monster!
    SgtReuster
    [SIGPIC][/SIGPIC]
    CASPIAN RISING
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    In the end stfs are not a great meassure for dps.
    I agree with this. We should find some mission that we agree to use for reference, and use it. Something with known types of spawn that can be run straight through with a single ship, with little or no downtime to travel, and no interfernce from other players.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    I agree with this. We should find some mission that we agree to use for reference, and use it. Something with known types of spawn that can be run straight through with a single ship, with little or no downtime to travel, and no interfernce from other players.

    for the record, I think I have proved well enough, that my dmg is not dependant on others. and that is why ISE can be an actual good measure of dps. with multiple examples with multiple players you can pretty much prove, that a build is good or not for the purpose. ISE is a good test because everyone knows how it works, and people have actual parses on it, so they have a basis of comparison.
    if we chose another mission, like you are describing, would just mean that the whole dps would mean less. yes we could compare the ship results to eachother, but not in real action where they were meant to be. also it would mean that to test the ship you would need to do something you might not enjoy or not as rewarding as a simple round of ISE.

    I for one can say with confidence that ISE can be a good basis for DPS, if the results are treated with suspicion of the other players' present performance

    10k DPS Vesta threads: 1; 2
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