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Best Duty Officers for Active Duty

carbongripcarbongrip Member Posts: 0 Arc User
edited April 2013 in Federation Discussion
Hey everyone the whats the best duty officers for my active duty roster for my Fleet Excelsior that has 3 fore, 3 aft phaser beam banks and remaining spots torps? I am also a tac officer on that ship so not as good at surviving. Also do lots of stfs!
Post edited by carbongrip on

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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited March 2013
    Depends hugely on your boff setup and playstyle.

    Some commonly used doffs for cruisers:
    Damage Control Engineer - Chance to reduce emergency power to X cooldown
    Conn Officer - Flat reduction in Tactical Team cooldown, with attack patterns boost
    Warp Core Engineer - Chance for power boost when using emergency power to X
    Technician - Reduces all skill cooldowns when using Aux 2 Battery
    Systems Engineer (Marion Frances Dulmur) - Boost to power drain resistance when using Directed Energy Modulation
    Projectile Officer - Chance to reduce torpedo cooldown
    EnYn9p9.jpg
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited March 2013
    If you run DEM, then Marion Frances Dulmer (DEM DOFF) is a must-have!

    Other options include Attack Pattern and Tactical Team Conn-Doffs, but you cannot slot more that 3 of each type (you can use 3 AP or 2 TT + 1 AP).

    Beam ability recharge DOFF's would also be worth while, having a 50% chance of reducing beam ability cool-downs by 10 seconds.
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    lasoniolasonio Member Posts: 490 Arc User
    edited March 2013
    For survivability? Hmm, depends on your build and what you use the most.


    let's see. hmm

    Damage Conn: Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use. 35% chance: Recharge time reduced by 30%
    Best Way to Get: Reach level 4 Eng through the Commendation doff missions.
    Quickest way: Purchase for 2-3.5M on exchange.


    Hazard System Officer: Damage resistance buff when Ramming Speed or Brace for Impact are used. +25 For the purples.
    Best Way to Get: purchase for 2-4.5M on exchange

    Shield Distribution Officer: Chance to partially regenerate your shields while taking damage after Brace for Impact is used.50% chance: +0.68 Shield Regeneration every 1 sec for 15 sec or 50% chance: +1.8 Shield Regeneration.
    Best way to get: Do the Rolar Nebula Colonization in Beta sector (DS9s location)
    Quickest way: Spend 4-5M On the exchange.

    Technician: Recharge time for all bridge officer abilities to recharge when Auxiliary to Emergency Battery issued. Bridge Officer power recharges reduced by 10%
    Best Way to Get: Do the Btram Nebula colonization chain.
    Quickest way: Pay 2-3M For one on the Exchange.

    Warp Core Engineer: Chance of temporarily improving your ship's Weapons, Shields, Engines and Auxiliary power on use of any Emergency Power ability. 20% Chance: Power levels +25
    Best Way to Get one: Purchase it for 3-4M on the exchange.

    I hope that helps you when it comes to your defensive problems
    Even god rested. No work ethic.
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    mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited April 2013
    I have been wondering about this quite a bit lately. I found out by near accident Warp Core Engineer can be great. I popped one in on a whim and did not read the description. I saw more power levels were often maxed out and later found out why... very nice...
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    red01999red01999 Member Posts: 0 Arc User
    edited April 2013
    As with most things, the "best" very much depends on what you want to do.

    That said, my personal lineup is this, on my cruiser-using tac (all purple):

    2x Conn Officer, Tac Team Cooldown Variant - boost to Attack Patterns, which I tend to use a lot. Also allows me to cycle and rotate one Tactical Team, freeing up a precious tac slot. Note that I may be setting up an escort build for him as well, and when he goes into one of those I'll probably swap this out for something else due to an overabundance of tac slots.

    2x Shield Dist Officer - Gives Brace For Impact a much nicer bonus in that it repairs shields sometimes.

    1x Warp Core Engineer - You can in fact only equip one Warp Core Engineer anyway, but an awesome bonus. These guys are best for cruisers that are rotating Emergency Power to X abilities, but can help most ships that are running Emergency Power abilities in any case - just the cruisers give a lot more chance for the proc.

    However, there is one thing I want to emphasize - before you buy a DOff, make SURE it is the variant you want. Almost all DOffs these days seem to have two or more potential abilities no matter what type you get. For instance, the older type of Conn DOff boosts Evasive Maneuvers cooldown, which, though useful, will not help you much if you want to rotate tactical team off one slot.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    And even more important than buying the right version of a DOFF you want....

    Buy the right FACTION DOFF as well. Look carefully and make sure you see the symbol you want: Fed or KDF in the backround.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    mimey2 wrote: »
    And even more important than buying the right version of a DOFF you want....

    Buy the right FACTION DOFF as well. Look carefully and make sure you see the symbol you want: Fed or KDF in the backround.
    Absolutely this.

    I'm just glad an overpriced Cardassian KDF doff I mistakenly bought managed to sell at the same overpriced value I bought it for. The other doff mistake purchase I made was at least more reasonably priced.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    pumamandingopumamandingo Member Posts: 0 Arc User
    edited April 2013
    Does anyone have experience with stacking the ultra rare doffs?
    I've seen videos of players with three copies of the Exocomp battery boosting doff, that seems like it could get out of control.
    And before I go spending all of my ec on that xindi-insectoid doff, I'd like to know if the flat 15% cooldown reduction on attack pattern beta/delta/omega is actually better than a regular tactical team conn officer.
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