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Season 7 Dev Blog #40

v4liancev4liance Member Posts: 0 Arc User
edited March 2013 in Galactic News Network [PC]
Lead Content Designer Scott "Goatshark" Shicoff shares details about the fourteenth Starbase Featured Project in this entry of the Season 7 News Dev Blog series.


Link to the blog.
Post edited by v4liance on
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Comments

  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    I do like these, I just wish the cost was brought down. The base and embassy upgrades make these wasted things to do.
  • meurikmeurik Member Posts: 856 Arc User
    edited March 2013
    Must be really scraping the bottom of the barrel now. Banners for FEDs, Mannequins for KDF.

    Really wish we'd get featured projects that allows the customization of the LOWER decks. "Ops" is looking more like a crew lounge (FED) rather than an actual OPerationS Center.
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  • elvnswordselvnswords Member Posts: 184 Arc User
    edited March 2013
    gypsyblade wrote: »
    I do like these, I just wish the cost was brought down. The base and embassy upgrades make these wasted things to do.

    Quoted for truth!

    I like the decor projects, but asking anyone to spend 20,000 dil on any one project is asking a lot. With a limit of 8000 Dilithium refined a day... and 480/Dilithium an hour as the average, means that a single person working on this project will take 41 hours, stretched over a period of a month or more given the average persons playtime being 1-3 hours.

    All in all this equates to too high an expense for questionable content.
    Give us stuff we can earn in a few days, not over a month of play. Give us stuff that does something for us... not content we have to grind repeatedly to earn minor bonuses and equipment that used to be free...

    Develop don't rinse repeat reuse... we are gamers not recyclers.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited March 2013
    When will you give us a Fleet Flagship to build outside our starbase? :o
    ----
    [SIGPIC][/SIGPIC]
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2013
    meurik wrote: »
    Must be really scraping the bottom of the barrel now. Banners for FEDs, Mannequins for KDF.

    They're giving us what the other faction already has, only fair.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    elvnswords wrote: »
    Quoted for truth!

    I like the decor projects, but asking anyone to spend 20,000 dil on any one project is asking a lot. With a limit of 8000 Dilithium refined a day... and 480/Dilithium an hour as the average, means that a single person working on this project will take 41 hours, stretched over a period of a month or more given the average persons playtime being 1-3 hours.

    All in all this equates to too high an expense for questionable content.
    Give us stuff we can earn in a few days, not over a month of play. Give us stuff that does something for us... not content we have to grind repeatedly to earn minor bonuses and equipment that used to be free...

    Develop don't rinse repeat reuse... we are gamers not recyclers.

    Make Friends problem solved.
    GwaoHAD.png
  • tinead51tinead51 Member Posts: 449 Arc User
    edited March 2013
    v4liance wrote: »
    Lead Content Designer Scott "Goatshark" Shicoff shares details about the fourteenth Starbase Featured Project in this entry of the Season 7 News Dev Blog series.


    Link to the blog.

    Ha Ha Ha, Lead "Content" Designer,money for old rope more like :o
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    neoakiraii wrote: »
    Make Friends problem solved.

    What does this do?

    It doesn't remove the overall cost of Starbase and Embassy dilithium cost.

    Even larger fleets avoid these 200k dil projects in favor of the 1 million dil Embassy T2 upgrade.

    Considering these projects are nothing but aesthetics. My fleet actively avoids these projects, not based off our members count. We base it off we'd rather our members put dil into projects they can get something useful in return.

    However the counterpoint to requesting the lowered cost is "Do fleets who have done this get a refund?". I would say yes, considering you can physically see how many projects are completed.

    Here's how

    Add a contact on the Starbase and Embassy, have them have the total dil refunded stored there. When you speak to the contact, that contact gives you a popup. You can then click "Fill active projects". The contact then automatically adds the dil in his storage to your current projects waiting to be filled. Just keep using the contact till his storage is empty, contact remains. Can be used in the future if Devs decide to alter Starbase related cost. Add a conversion table if needed to replace other input changes done.

    I'm not a programmer, but the tech doesn't appear to be that hard to implement. It would benefit large and small fleets as a whole.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    gypsyblade wrote: »
    What does this do?

    .

    He is saying its hard to do alone, and if you're in a fleet alone then the price is not your problem.
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  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    f2pdrakron wrote: »
    No and if you cannot figure out the problem with that I am afraid you really dont understand why such ideas are not bad but rather, would destroy the game as it is.

    It's simply an idea, my fleet found a solution to the high cost with low return. We just don't do them, as they are not needed to play.

    Can you point out where my idea is bad and how it would destroy the game?
    neoakiraii wrote: »
    He is saying its hard to do alone, and if you're in a fleet alone then the price is not your problem.

    A fleet of 25 who actively contribute can go pretty far. As opposed to a fleet of 150 who rarely anyone is willing to contribute dilithium.

    It cost a lot of cash but a single person whose willing to buy the dilithium can in fact do it alone.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    gypsyblade wrote: »
    It cost a lot of cash but a single person whose willing to buy the dilithium can in fact do it alone.

    That's my point if you're doing it alone, which the system was not meant for, expecting the price to be lowered because he decided to to go it alone is not going to happen.
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  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited March 2013
    f2pdrakron wrote: »
    Not the game per say but rather current mechanics in place.

    And the reason is simple, Dilithium trade.

    Right now you can spend Dilithium but its a one way street, you can buy items with them or put it on Fleet projects, now this cuts gold sellers from doing Dilithium farming to see it because the only potential customer are Fleets.

    By allowing a "Dilithium bank" the only defense mechanism on Fleets is gone, it would allow Fleets with wallets to pay Dilithium farmers in bulk since there would be no limits, this is one of the reasons why they are very weary of adding a cancel project button, at least one that would give refunds since it could lead to potential abuses.

    Anything that deals with Dilithium is problematic due to the current system being entirely locked, anything that allows external storage outside your account can lead to abuses.

    Also by making a "bank" this would be a way for Fleets to extort a tax or membership fee by forcing members to donate to project (like a provisioning project) so it goes to the bank or be kicked out, right now Fleets have no way of forcing a Dilithum fee since the entire system offers no feedback to who contributed what to where and attempts to force a Dilithium fee are self defeating due to how there is no Fleet storage system for Dilithium.

    In the end such mechanic would bring a lot of problems, it would given rise to Dilithium Farmers that would complicate the Dilithium economy and would also allow Fleets to be able to "shake down" their members.

    Let me expand my thoughts on the idea from my point of view.

    It's meant to be solely a method to refund fleets as a whole. Players cannot add to the storage. (closing the extorting loophole)

    Example if cosmetic projects were to be cut in half to 100k. The "bank" would gain 100k per completed project.

    Fleet captains would not be able to obtain the refunded materials for personal use. Only redirect recovered dilithium into other projects.

    The system doesn't exist, hence why in my original post with the idea I mention adding the tech.
    neoakiraii wrote: »
    That's my point if you're doing it alone, which the system was not meant for, expecting the price to be lowered because he decided to to go it alone is not going to happen.

    I'm personally not expecting the price to be lowered. Just saying it would be nice :)
  • lostusthornlostusthorn Member Posts: 844
    edited March 2013
    When will our bases be persistent, they should have made enough money by now.
    Allow T5 bases to be persistent on the map, allow other people to visit them, maybe add public stores etc.
    Give a reason to buy all those cosmetic special projects.
  • giaranagiarana Member Posts: 0 Arc User
    edited March 2013
    :confused::(:rolleyes::mad: Hmmm? Can't seem to find a smiley for :disappointed:, if I could then there would be 4 in a row...
    HOMO SAPIENS NON URINAT IN VENTUM
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    1. Klingons aren't exactly the museum-y type. I doubt they would preserve much other than weapons or tools or something.

    2. WHADAYA MEAN FEDS GET BETTER LOOKING BANNERS!!?!?!?! :mad:
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    I had a feeling those were going to be Uniform platforms. :rolleyes:

    As said above, Klingons aren't really the type to display old clothes. Would've made more sense if they were busts of Heroes of the Empire or holograms of ships or weapons.

    Another project, ill pass. Unless small starbases get a massive discount.




    But I noticed on the Klingon TOS Uniform, it has the baldric that goes over the shoulder as per TOS. But how come players don't get that option to have it over their right shoulder?


    BTW, that's not the TOS Baldric. You have the TOS Baldric under "Warrior's Sash" that players got for the 25th Anniversary. Worf wore the sash on his right shoulder (which is what the model is based off), but Kor, Kang, and Koloth wore theirs over their left shoulder.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited March 2013
    is it just me or do these projects contain less with each project ? , yet the cost stays the same ?
    NERF NERF NERF ONLINE

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  • flash525flash525 Member Posts: 5,441 Arc User
    edited March 2013
    Whilst I like the idea of Klingon Costume-Statues (which could open the door to more KDF Uniforms), to present FED players with... Banners? That's a kick in the teeth. That's worse that a bunch of floating exocomps. Really guys, if this is the best you've got to offer, I dread to think what the next release will be. Colored Carpets? Maybe a Clock on the Wall? :rolleyes:
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  • meurikmeurik Member Posts: 856 Arc User
    edited March 2013
    I would love to see some USEFUL updates via the Featured Projects. Ya'know, like... crafting stations on the lower decks? Perhaps adding an Exchange in the Ops center?
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2013
    Still trying to think of what existing in-game assets you haven't tried to monetize as "Starbase Improvements" yet....

    Oh yeah - trees. Flower pots. Perhaps you can grab the puddle from SFA or Bajor and just slap it in there somewhere.


    /ffs...
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  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited March 2013
    Where's the freaking GAME?

    Come back in May, apparently. Frankly that's what about 75% of my fleet seems to be doing as we speak.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    BOOOOOOOOooooooooooooooooOOOOORIIIIING.

    Seriously, I hate to say this, but this is.... poor. :(
  • derrico1derrico1 Member Posts: 282 Arc User
    edited March 2013
    all banners should have fleet emblems on it to show pride in that fleet besides one large banner with the federation flag..
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