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The Preservers, The Q and the Galactic Barrier

janewaywarriorjanewaywarrior Member Posts: 93 Arc User
I would like to see Cryptic attempt to recreate the Galactic Barrier that surrounds the Milky Way... this is a phenomenon that is unique to our Galaxy alone as the Cealiar stated that this galaxy had sheltering forces that protected the inhabitants from the various forces of melovolance outside the Galaxy.

It has been speculated that the barrier was created by the Q and used by the Preservers both in a fight with evil forces. It would be nice to see it integrated into the game as below Eta Eradani Sector Block.
Post edited by janewaywarrior on

Comments

  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited March 2013
    I would prefer to forget the whole thing. Never mind that the Milky Way does not have an "edge". Never mind that the distance to the outer arms is about 20,000 light years. Never mind that at "Warp Factor 5" that would take 50-100 years to reach, much longer than Kirk's "5 year mission". Never mind that the STO maps don't go anywhere near this area.

    Just take that episode for what it was worth. A really terrible, scientifically ridiculous first episode of a cornball science fiction show.

    There have been over 700 episodes of Star Trek and 12 movies produced since that episode and not once was it ever expanded upon or referenced and with good cause.

    I just imagine that it was some kind of localized phenomena that existed in the vicinity of Earth near the furthest radial distances of explored space.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    Afraid the Galactic Barrier is farther than Eta Eridani than you think.

    Here is a Low Quality Map of the STO Galaxy I been working on Photoshop. What we know of STO is literally in a little dot at the center of the blue circles, below the Galactic Core.

    And this map was created using canonical maps in conjuction with legitimate NASA maps.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    I would prefer to forget the whole thing. Never mind that the Milky Way does not have an "edge". Never mind that the distance to the outer arms is about 20,000 light years. Never mind that at "Warp Factor 5" that would take 50-100 years to reach, much longer than Kirk's "5 year mission". Never mind that the STO maps don't go anywhere near this area.

    Just take that episode for what it was worth. A really terrible, scientifically ridiculous first episode of a cornball science fiction show.

    There have been over 700 episodes of Star Trek and 12 movies produced since that episode and not once was it ever expanded upon or referenced and with good cause.

    I just imagine that it was some kind of localized phenomena that existed in the vicinity of Earth near the furthest radial distances of explored space.

    This. I would strongly oppose any effort to include the galactic barrier in the game. It was a silly, half-baked concept to begin with, and giving it more validity would be a bad move.

    Not to mention that some plotline about 'fighting evil forces' gets too close to Star Wars-like 'sci fi', with black-and-white absolutism. About the only thing you could truly consider 'evil' in the Star Trek universe are the Borg, and they're evil in a more 'soulless' way.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • evendzharevendzhar Member Posts: 209 Arc User
    edited March 2013
    Star Trek has had many plot devices that not only conflict with other episodes, but also with the laws of nature and common sense in general. If you want to maintain some level of sanity as a Trekkie, it's best to ignore such nuggets of 'canon' information. Traveling at transwarp speed in STO doesn't turn your character into a lizard, and there should be no encounters with the galactic barrier.
  • janewaywarriorjanewaywarrior Member Posts: 93 Arc User
    edited March 2013
    Wow, I never expected such resistance. I am well aware of the distance between Eta Eradani and the Galactic Barrier. As for the Barrier itself, it is canon and makes a certain amount of logical sense since the Preservers chose this Galaxy to seed lifeforms. Surprise! Your not that important as a lifeform! Big revelation...

    Its usually not good practice to criticize a concept that you, yourself may not understand. The Barrier has a nice sense of mystery to it and personally, it would make a nice change of pace instead of fighting the "declawed", overused Borg or pretending that the war with the Klingons is in the least threatening.

    Oh and STO ruined the concept of Transwarp and made the whole warp scale look ridiculous.

    The Borg are NOT evil, they are a better society then humanity in general. At least they do not complain constantly and pretend that your opinion matters.
  • pyryckpyryck Member Posts: 6 Arc User
    edited March 2013
    Wow, I never expected such resistance. I am well aware of the distance between Eta Eradani and the Galactic Barrier. As for the Barrier itself, it is canon and makes a certain amount of logical sense since the Preservers chose this Galaxy to seed lifeforms. Surprise! Your not that important as a lifeform! Big revelation...

    Its usually not good practice to criticize a concept that you, yourself may not understand. The Barrier has a nice sense of mystery to it and personally, it would make a nice change of pace instead of fighting the "declawed", overused Borg or pretending that the war with the Klingons is in the least threatening.

    Oh and STO ruined the concept of Transwarp and made the whole warp scale look ridiculous.

    The Borg are NOT evil, they are a better society then humanity in general. At least they do not complain constantly and pretend that your opinion matters.

    OP - you start off with a decent suggestion about some added game play, that might actually be an interesting mission at some point in the future, and then come around 180 degrees to turn negative against Cryptic and their STO just to finish with a biting remark that could include yourself. :)

    These forums are intended for the community to discuss, share and critique ideas and opinions from among ourselves. Try to keep that in mind when you share something that isn't so well received. :)
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited March 2013
    snip...

    Nice map, just one little nit-pick. Are you sure that all four quadrants are centered on Sol? I know that Sol is on the border between the Alpha and Beta Quadrants, but it seems like everything I remember showed the "hub" of the quadrants being the galactic center.

    Also as a completely unrelated aside, I always loved how all the "Alpha Quadrant" powers were actually in the Beta Quadrant. In fact, I think aside from Voyager most of Star Trek takes place in the Beta Quadrant.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2013
    Nice map, just one little nit-pick. Are you sure that all four quadrants are centered on Sol? I know that Sol is on the border between the Alpha and Beta Quadrants, but it seems like everything I remember showed the "hub" of the quadrants being the galactic center.

    Also as a completely unrelated aside, I always loved how all the "Alpha Quadrant" powers were actually in the Beta Quadrant. In fact, I think aside from Voyager most of Star Trek takes place in the Beta Quadrant.

    Well...

    The original series, Enterprise, and TNG mostly took place in the Beta Quadrant. Voyager was the Delta Quadrant, and DS9 was mostly the Alpha Quadrant and a bit of the Gamma Quadrant.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • janewaywarriorjanewaywarrior Member Posts: 93 Arc User
    edited March 2013
    pyryck wrote: »
    OP - you start off with a decent suggestion about some added game play, that might actually be an interesting mission at some point in the future, and then come around 180 degrees to turn negative against Cryptic and their STO just to finish with a biting remark that could include yourself. :)

    These forums are intended for the community to discuss, share and critique ideas and opinions from among ourselves. Try to keep that in mind when you share something that isn't so well received. :)

    The problem is, that when I make suggestions.... I expect either...

    A) To be ignored...
    B) To actually be considered but implemented into the game in a broken form.

    My opinion of Cryptic is so low, I do not think I could be anymore vexed by them. Love the game, hate the Devs :)
  • edited March 2013
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  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited March 2013
    The warp scale in Star Trek has always been pretty ridiculous.

    If you pay close attention to the stardates of certain episodes, and cross reference the Star Trek Star Charts, the Enterprise D spans over 1000 lightyears in mere weeks at times, zigzagging to alternate ends of explored space at a whim. Yeah, Geordie's a fine engineer, but he's not that good.

    That having been said, I don't want Star Trek for matters of technical minutia. Use your imagination, and when all else fails, just shrug it off and say "Oh, I guess Q did it."
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    I would prefer to forget the whole thing. Never mind that the Milky Way does not have an "edge". Never mind that the distance to the outer arms is about 20,000 light years. Never mind that at "Warp Factor 5" that would take 50-100 years to reach, much longer than Kirk's "5 year mission". Never mind that the STO maps don't go anywhere near this area.

    Just take that episode for what it was worth. A really terrible, scientifically ridiculous first episode of a cornball science fiction show.

    There have been over 700 episodes of Star Trek and 12 movies produced since that episode and not once was it ever expanded upon or referenced and with good cause.

    I just imagine that it was some kind of localized phenomena that existed in the vicinity of Earth near the furthest radial distances of explored space.

    I disagree. I'm a believer in the improv approach of "Yes and..." in serial writing.

    If something from the shows defies sense, you make sense of it or defy sense further but you don't shoot for more realism than the source material.

    There's no such thing as scientifically ridiculous. You take the ridiculous, embrace it, and build on it.

    I'm all for Space Lincoln, alien NORSE gods, space native americans and space cowboys, new age crystals that bestow psychic powers. I feel like to backpedal from that is to attempt to be really good space science fiction rather than be really good Star Trek. You need to fly in the face of science and reason at least as much as Trek does. Intentionally crank out some Brannon Braga time travel psychotic break episodes. More transporter accidents. Holodeck malfunctions.

    A show or movie might be a place to subvert those trends but I feel like a game should reinfoce them, however silly. Better to be silly and Trek-y than serious an un-Trek-y.
  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    edited March 2013
    I would like to see Cryptic attempt to recreate the Galactic Barrier that surrounds the Milky Way... this is a phenomenon that is unique to our Galaxy alone as the Cealiar stated that this galaxy had sheltering forces that protected the inhabitants from the various forces of melovolance outside the Galaxy.

    It has been speculated that the barrier was created by the Q and used by the Preservers both in a fight with evil forces. It would be nice to see it integrated into the game as below Eta Eradani Sector Block.



    I tend to think off it more of as sporadic natural phenomenon than an intentional barrier.

    There are just too many holes in the 'canon' storyline to say otherwise.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited March 2013
    I disagree. I'm a believer in the improv approach of "Yes and..." in serial writing.

    If something from the shows defies sense, you make sense of it or defy sense further but you don't shoot for more realism than the source material.

    There's no such thing as scientifically ridiculous. You take the ridiculous, embrace it, and build on it.

    I'm all for Space Lincoln, alien NORSE gods, space native americans and space cowboys, new age crystals that bestow psychic powers. I feel like to backpedal from that is to attempt to be really good space science fiction rather than be really good Star Trek. You need to fly in the face of science and reason at least as much as Trek does. Intentionally crank out some Brannon Braga time travel psychotic break episodes. More transporter accidents. Holodeck malfunctions.

    A show or movie might be a place to subvert those trends but I feel like a game should reinfoce them, however silly. Better to be silly and Trek-y than serious an un-Trek-y.

    Right on, right on, right on.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    when it came to location in Trek it never made sense just whatever the plot called for it planets moved closer to DS9 or the Enterprise.

    It technically would take the Enterprise years to go from one side of the Federation to another.
    GwaoHAD.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    nixboox wrote: »
    It isn't that big of a deal. We'll just call it the termination shock between the galaxy and intergalactic space which science knows very little about anyway. We don't have to make it into anything "supernatural".

    Besides, the Borg have transited to other galaxies (VOY) and Ent-D traveled to at least one other galaxy, Triangulum (The Traveler), without worrying about circumventing the barrier.
    I like this notion. It always bothered me that people have to come up with a creator for every weird phenomena. Besides it's possible that the Federation understands it better now. :) I'd be very happy to
    call it the galaxy's equivalent of the Van Allen belts. :)

    Oh and it was Voy that REALLY messed up the warp scale....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    azniadeet wrote: »
    The warp scale in Star Trek has always been pretty ridiculous.

    If you pay close attention to the stardates of certain episodes, and cross reference the Star Trek Star Charts, the Enterprise D spans over 1000 lightyears in mere weeks at times, zigzagging to alternate ends of explored space at a whim. Yeah, Geordie's a fine engineer, but he's not that good.

    That having been said, I don't want Star Trek for matters of technical minutia. Use your imagination, and when all else fails, just shrug it off and say "Oh, I guess Q did it."

    In general, this is why I'd resist the charts and any sources or attempts at realism outside the shows. Focus on the plot elements, not the reference materials or even real science if real science contradicts the episodes. Trek has long since become a fantasy world. They tried to backpedal on that briefly and that gave us Season 1 of TNG. And further attempts at adhering to maps and reference materials gave us some of the more half baked aspects of Voyager, such as the 70 year travel time conceit when the other shows had routinely established you could ricochet all over the galaxy to move the story along and that limited travel time was pretty much a conceit for episodes where you needed a last minute reveal.

    I think HAVING consistency in travel time or speed is much more the domain of the reference materials than the shows and would prefer STO to be more of an episode simulator (with all of the wonkiness and error and silliness that comes from a Hollywood screenwriter-wh-reads-pop-science approach to science) than attempt to impose realism on travel, physics, or the setting.

    Basically, I don't think you need any more realism than you'd have in one of Shakespeare's plays. You know, the kind where Hamlet is a 7th century prince getting his bachelor's at Wittenberg at age 30 (or is it age 30?) and periodically playing hookey to hang out with Shakespeare's actors in England. What's important is that the central action of play makes sense and that the characters are strong and relatable.

    And when dealing with things like the Great Barrier, go for full tilt levels of Doctor Who/Neil Gaiman poetry. Doctor Who doesn't eliminate the Eye of Harmony or the Vortex or bigger on the inside TARDIS. They make poetry out of it. And if it contradicts science, you say something like, "Well... It's very complicated. Oh. Look. Something shiny! Now, as I was saying the barrier at the galactic edge has been a graveyard for many ships, possessing psychic energy powerful enough to drive even the most stoic Rigellian into a mad frenzy of passion and lunacy. Some claim to hear nursery rhymes over the subspace bands when approaching it..."
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    neoakiraii wrote: »
    when it came to location in Trek it never made sense just whatever the plot called for it planets moved closer to DS9 or the Enterprise.

    It technically would take the Enterprise years to go from one side of the Federation to another.

    And they frequently did it between episodes. :-)

    The maps were a best guess attempt but Trek isn't hard sci-fi and you can't really impose hard realism.

    Now, it probably should make you think about science. But it doesn't need realistic science to do that.

    It's a world where Khan overthrew the world by 1996 and Ferengi crashed in Roswell and Leonardo Da Vinci was an immortal man named Flint. It's a fantasy world that resembles ours. I don't think it needs to be made more realistic any more than Lord of the Rings needs a Gilmore Girls series set in Middle Earth.
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited March 2013
    neoakiraii wrote: »
    when it came to location in Trek it never made sense just whatever the plot called for it planets moved closer to DS9 or the Enterprise.

    It technically would take the Enterprise years to go from one side of the Federation to another.

    Technically, the writers were smart enough to never define how big the Federation was. I always imagined that the overwhelming majority of federation worlds were within about 100 light years of Earth, so travel time at high warp was a month at most with a tiny handful of Federation worlds being scattered at a much greater distance.

    From TNG onward, they did a pretty good job (in terms of soft science fiction) of not making too many ridiculous scientific blunders and trying to keep things consistent. Unfortunately, TOS was the worst offender.

    Also, the idea of a Galactic "termination shock" is somewhat scientifically implausible. There might be an average distance from the center of the galaxy where cosmic rays begin traveling slower than the speed of sound in space, but even if there is, it is almost certainly far, far outside the Galaxy's visible matter. Also, since most of the material out there would likely be dark matter, and since dark matter does not interact via the three forces of nature, the whole idea is very implausible.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    And they frequently did it between episodes. :-)

    The maps were a best guess attempt but Trek isn't hard sci-fi and you can't really impose hard realism.

    Now, it probably should make you think about science. But it doesn't need realistic science to do that.

    It's a world where Khan overthrew the world by 1996 and Ferengi crashed in Roswell and Leonardo Da Vinci was an immortal man named Flint. It's a fantasy world that resembles ours. I don't think it needs to be made more realistic any more than Lord of the Rings needs a Gilmore Girls series set in Middle Earth.

    I always wondered what a typical boring day is on a Starship....do they use the Captain's chair if nothing is going on..or does one just sit three till his/her shift is over ....what do they do while they are warping between planets... is it like a RV drive from New York to California
    GwaoHAD.png
  • drumcd74656drumcd74656 Member Posts: 183 Arc User
    edited March 2013
    I would like to see Cryptic attempt to recreate the Galactic Barrier that surrounds the Milky Way... this is a phenomenon that is unique to our Galaxy alone as the Cealiar stated that this galaxy had sheltering forces that protected the inhabitants from the various forces of melovolance outside the Galaxy.

    It has been speculated that the barrier was created by the Q and used by the Preservers both in a fight with evil forces. It would be nice to see it integrated into the game as below Eta Eradani Sector Block.

    Back in the 50's and 60's when astronomers and cosmologists figured out that galaxies spin, they ran into a big honking problem of trying to explain why the stars weren't flung out across intergalactic space. There wasn't enough observable mass to account for the gravitational anchor and stars at the edge weren't supposed to be whizzing around at the same speed as a star near to the core.

    So someone came up with a hypothetical solution to this problem --> a "galactic barrier" to explain this troubling phenomenon and to help keep those spinning galaxies intact.

    The idea never caught on, except for one little TV show.

    In the last few decades, we've made up something new!

    It's called "dark matter"...but it might as well be magenta matter cuz' we haven't the slightest idea of what it is. But "dark" does give it a cool-sounding name.

    That is your nerd thought for the day. Carry on.
    [SIGPIC][/SIGPIC]
  • trek21trek21 Member Posts: 2,246 Arc User
    edited March 2013
    I wouldn't mind seeing the Galactic Barrier in-game :) Even if it turns out in-game to be scientifically re-evalutated at what exactly it is

    If Cryptic can easily use a modified version of the 'salt vampire' from an early episode, they can do the same with an energy barrier that appeared several times (and not just early on)
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited March 2013
    Nice map, just one little nit-pick. Are you sure that all four quadrants are centered on Sol? I know that Sol is on the border between the Alpha and Beta Quadrants, but it seems like everything I remember showed the "hub" of the quadrants being the galactic center.

    Also as a completely unrelated aside, I always loved how all the "Alpha Quadrant" powers were actually in the Beta Quadrant. In fact, I think aside from Voyager most of Star Trek takes place in the Beta Quadrant.

    Quadrants centered at SOL? :eek:

    Are you looking at the Quadrant Lines I drew through the center of the galaxy, as per canon. Or are you looking at the original map that originated from NASA, which centers on Earth? :rolleyes:

    http://en.wikipedia.org/wiki/File:236084main_MilkyWay-full-annotated.jpg

    trek21 wrote: »
    I wouldn't mind seeing the Galactic Barrier in-game :) Even if it turns out in-game to be scientifically re-evalutated at what exactly it is


    If Cryptic can easily use a modified version of the 'salt vampire' from an early episode, they can do the same with an energy barrier that appeared several times (and not just early on)


    They very much could do a story around it and the Great Barrier as well.
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited March 2013
    I would like to see Cryptic attempt to recreate the Galactic Barrier that surrounds the Milky Way... this is a phenomenon that is unique to our Galaxy alone as the Cealiar stated that this galaxy had sheltering forces that protected the inhabitants from the various forces of melovolance outside the Galaxy.

    It has been speculated that the barrier was created by the Q and used by the Preservers both in a fight with evil forces. It would be nice to see it integrated into the game as below Eta Eradani Sector Block.



    I like the barrier ... just not in STO ...


    Also the barrier is not all the way around the galaxy, it just ocupy's a bit of space
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited March 2013
    One problem with all this is that Caeliar are not known to exist in STO.

    The ST Destiny novels and STO are, for the most part, devergent timelines.

    There are a whole lot of confliting reasons for the barrier and it's power. It was suggest in one novel (Q-squared) that the changes to The SS Valient and Gary Mitchel were the result of a VERY injured Q (the Q we all know and love) trying to make contact.
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
    That people should know what they're screaming about!
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  • evendzharevendzhar Member Posts: 209 Arc User
    edited March 2013
    neoakiraii wrote: »
    when it came to location in Trek it never made sense just whatever the plot called for it planets moved closer to DS9 or the Enterprise.

    It technically would take the Enterprise years to go from one side of the Federation to another.
    Traveling at the Speed of Plot
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2013
    I believe the barrier itself never was consistently portrayed.

    It went from negative energy (as in a lack of energy, a void) to "negative" energy (as in a form of energy that's counter to "positive" energy, and could be countered) in just TOS alone.

    Then didn't The Traveller take Ent-D out of the barrier? He can't be more powerful than the Q and 0...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    0 doesn't exist in canon..... But the book with 0 claimed that the barrier was to keep him out of the galaxy. (And that he killed the T'Kon)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    darkjeff wrote: »
    I believe the barrier itself never was consistently portrayed.

    It went from negative energy (as in a lack of energy, a void) to "negative" energy (as in a form of energy that's counter to "positive" energy, and could be countered) in just TOS alone.

    Then didn't The Traveller take Ent-D out of the barrier? He can't be more powerful than the Q and 0...

    0 is non-canon, as is the idea that Q couldn't penetrate the barrier.

    But even then, somebody can be omnipotent and unable to influence anything yellow. That's how fantastic fiction works.
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